The Unholy Banded Mail of Mind Shielding...
The Mithril Longbow of Piercing....
The Empyrean Halberd of Resurrection...
....And 999,997 More.
Magic Items -- the stuff of legends. The focus of adventure. The source of wonder and power.....A bit hard to pull off, when your players have memorized every magic item in the book.
One Million Magic Items gives harried... [click here for more]
Problem: Your party is going into the Forgotten Crypt of Tej Hael. You have already encountered minions of this corrupt fallen priest. Your fighters were not very effective against the wraiths. Old Solution: Head to town and buy a weapon with the ghost touch ability. Problem with the old solution: Magic items become almost disposable, and interchangeable, with a party... [click here for more]
What good is alchemy?
Wizards don't use the Craft (Alchemy) skill to brew potions, they use the Brew Potion feat. Sorcerers don't use it to identify potions, because Spellcraft handles that. So what can characters do with Craft (Alchemy)?
Alchemy should be all about using rudimentary science and pseudo-science to replicate magical effects....for example, what is a sunrod if not a long-lasting... [click here for more]
Sail Ho! Everything you need to add historically-accurate sailing vessels to your D20 campaigns, CORSAIR compiles the OGL seafaring and naval combat rules from the Origins Award-nominated Skull & Bones from Green Ronin, with the advanced supplemental rules from the first two issues of Adamant Entertainment's Buccaneers &... [click here for more]
Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.
The Imperial Age: Engines is the ultimate Steampunk technology sourcebook, designed to aid Game Masters who wish to add fantastic machines (known more commonly in the Imperial Age as Ã¢â‚¬Å“EnginesÃ¢â‚¬Â) to their Victorian-era... [click here for more]