Title |
Publisher |
Price |
In November of 2003, Adamant Entertainment began -- as the design house for Green Ronin's Skull & Bones historical fantasy D&D release. We launched as a company with two PDFs of support -- an introductory adventure, Island of the Damned, and the first issue of what would become a regularly-published PDF magazine of pirate-themed adventure, Buccaneers... [click here for more] |
Adamant Entertainment |
FREE
|
In literature and popular culture, characters are often defined by their faults than their abilities. Othello was gullible, and this enabled Iago to manipulate him. Han Solo was notable for his mercenary attitude. Captain Hook is remembered for... well, his hook. These faults, or drawbacks, lend color to the characters that have them. This d20 MasterKit product is designed to add these... [click here for more] |
Adamant Entertainment |
$2.00
|
The d20 system is designed in such a way that the higher the level of a character, the more competent they will be. This creates a problem: how to create NPCs who can be masters of a skill, without being high level and having abilities and Base Attack Bonuses that simply don?t reflect their place in the game? The solution: Expert Feats. Expert Feats allow a character to be extraordinary in... [click here for more] |
Adamant Entertainment |
$1.99
|
RUN! Corey Reid, the author of Hot Pursuit: The Definitive D20 Guide to Chases provides this supplement expanding the basic Hot Pursuit rules for foot chases in ANY d20 game--Fantasy, Modern, Future or Past. Hot Pursuit: On Foot focuses exclusively on foot chases, the most common sort of chase encountered in any game setting, and includes brand... [click here for more] |
Adamant Entertainment |
$3.00
|
Finally, the thrill of the chase comes to your D20 campaign! Hot Pursuit: The Definitive D20 Guide to Chases gives Gamemasters the ability to add exciting chase scenes to ANY d20 game--Fantasy, Modern, Future or Past. Written by Corey Reid, Hot Pursuit lets you experience the thrill of the thunder of horse's hooves, the rattle of wagon wheels, the pealing... [click here for more] |
Adamant Entertainment |
$6.50
|
Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. From Victorian literature and actual occult practice to later fiction set in the era, depictions of magic (or magick, to use the spelling proffered by Aleister Crowley) are varied. Imperial Age Magick does not attempt to present... [click here for more] |
Adamant Entertainment |
$5.95
|
"Damn," muttered the player. "How many of those things are there, anyway?" "It looks like forty demons of various sorts, plus another 1000 orcs." The Game Master gazed glumly at the large map. Groans echoed around the table. One of the players shook her head. "This is going to take all night!" It Doesn't Have To. SAGA gives Game Masters an entirely new combat system... [click here for more] |
Adamant Entertainment |
$9.96
|
Bard the Bowman sinking the arrow into the one weak spot of Smaug's armored hide...a called shot to a vampire's heart...witty banter to catch an opponent off-guard... All of these combat scenes are vital parts of exciting narrative in media, but aside from a creative description of the action from the GM, they are not part of standard d20 combats. With Feats so valuable, characters are... [click here for more] |
Adamant Entertainment |
$2.00
|
Problem: Your party is going into the Forgotten Crypt of Tej Hael. You have already encountered minions of this corrupt fallen priest. Your fighters were not very effective against the wraiths. Old Solution: Head to town and buy a weapon with the ghost touch ability. Problem with the old solution: Magic items become almost disposable, and interchangeable, with a party... [click here for more] |
Adamant Entertainment |
$1.99
|
Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.
Spiritualism is the belief that man can interact with spirits of the dead in order to learn information and improve himself (some Spiritualists, especially Christian Spiritualists, extend this interaction to include supernatural beings such as... [click here for more] |
Adamant Entertainment |
$4.00
|
The Sharp End is a new series of PDF game supplements brought to you by Adamant Entertainment and Ian Sturrock (designer of Conan: The Roleplaying Game). Each volume in the series, intended for use in almost any game setting and any d20-based game system, aims to provide you with detailed information and new rules material concerning one particular type of hand-to-hand weapon... [click here for more] |
Adamant Entertainment |
$6.00
|
Sail Ho! Everything you need to add historically-accurate sailing vessels to your D20 campaigns, CORSAIR compiles the OGL seafaring and naval combat rules from the Origins Award-nominated Skull & Bones from Green Ronin, with the advanced supplemental rules from the first two issues of Adamant Entertainment's Buccaneers &... [click here for more] |
Adamant Entertainment |
$7.95
|
The sequel to the critically acclaimed Dread Codex, this 45-page PDF provides D20 gamemasters with a collection of dark necromantic elements to add to any fantasy campaign. Dread Codex II: The Necromancer's Tome features: Details of the Tome of Unlife, including dozens of new necromantic spells. Four all-new Prestige Classes: The Bloodbound necromancer's... [click here for more] |
Adamant Entertainment |
$3.00
|
Adamant Entertainment, the first Pathfinder support publisher, presents this optional addition to your Pathfinder campaign: Miracles & Wonders.
For over thirty years now, Divine Magic in RPGs has been treated as little more than a poor man's version of Arcane magic -- different in spell lists, but treated as essentially identical. Still based on a certain number of spells... [click here for more] |
Adamant Entertainment |
$6.96
|
“You see a lumbering, 9-foot-tall humanoid, lurching towards you. It's hunched over at the shoulders, it’s arms nearly dragging the ground. Its rubbery skin is the color of green moss, and it has tufts of greenish- black hair....â€
“It’s a Troll -- everybody break out your fire attacks...â€
How many times has this happened to you?
Monsters should... [click here for more] |
Adamant Entertainment |
$2.00
|
Adamant Entertainment, the first Pathfinder support publisher, presents a system for creating criminal organizations in Pathfinder, as well as five sample organizations ready for use in any campaign.
From Original Sin to The Oldest Profession, people have been ignoring the moral constraints placed upon them since there have been people. For some it’s a conscious choice to display... [click here for more] |
Adamant Entertainment |
$7.96
|
Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. The Game Master’s Guidebook to Victorian Adventure is designed to assist Game Masters in designing and running their own Victorian-era
campaigns, using Imperial Age, d20 Past, or any other d20-based rules set.... [click here for more] |
Adamant Entertainment |
$5.95
|
Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. The Imperial Age: Engines is the ultimate Steampunk technology sourcebook, designed to aid Game Masters who wish to add fantastic machines (known more commonly in the Imperial Age as “Enginesâ€Â) to their Victorian-era d20... [click here for more] |
Adamant Entertainment |
$9.95
|
Down below the streets of New York City, there exists a world of wonder and adventure, unseen by those above. Magic courses like blood through veins made from steel tracks and transformers. The UnderWorld is home to the Homeless, to the Freaks, to the Junkmen and more. Steely-eyed Bravos hunt their prey in dark tunnels far below the subways, while brave Taggers scout new paths between the varied Domains,... [click here for more] |
Adamant Entertainment |
$9.95
|
Pact of Ghosts is part of a series of new warlock pacts for 4E, from Adamant Entertainment.
When a creature dies, its soul passes beyond the realms of the living into unknown planes. However, whether from sheer tenacity, a misapprehension of their true state, or a need to finish some uncompleted business many spirits refuse to make this final journey. Mortals know these itinerant souls... [click here for more] |
Adamant Entertainment |
$2.00
|