There are many ways of making characters “feel real” in a tabletop roleplaying game.
Experienced game masters (GMs) can use improvisation to bring life to even the most common NPC. But some GMs, some gaming groups, might not be good at improv, or may wish to have a slightly more formalized, thought-out-in-advance approach to breathing life into NPCs.
This document introduces an approach... [click here for more]
Please note that this is the Premium Atlas. A copy of the Dark Obelisk: Berinncorte Basecamp is required to use this tome.
Dark Obelisk: BerinncorteBasecampis a highly-detailed sandbox setting that describes the area surrounding a recently-ruined city. It can be used in combination with the Dark Obelisk... [click here for more]
This is the Players' Guide (PG) for Dark Obelisk 1: Berinncorte, and as such, it's meant to accompany the adventure itself.
Your gaming group will need a copy of the Adventure Book (Pathfinder version or 5E) to play this adventure.
In addition, for the complete Dark Obelisk 1: Berinncorte experience, we recommend the accompanying... [click here for more]
Please note that this is the Premium Atlas. A copy of the Dark Obelisk 1: Berinncorte Adventure Book is required to use this tome.
In addition, for the complete Dark Obelisk 1: Berinncorte experience, we recommend the accompanying Dramatis Personae & Bestiary.
Berinncorte is a typical,... [click here for more]
Adventures are great. But they're always limited. "For 4th-Level PCs" will be pointlessly unusable for a 16th-level party. "Designed for a Party of 10th-12th Level" will outright TPK a gaming group of sixth-level PCs. And so on.
This work proposes a new way of adapting roleplaying game adventure content to a variety of challenge and difficulty levels. This framework can be... [click here for more]