This item is part of the Artifacts & Artifice product line. Check out AA Volume 1, available now!
This booklet contains exhaustive information about a new magical item: the Abhorrent Naginata.
A two-handed wooden pole ends in a long, swooped-back blade; its rear edge is gruesomely... [click here for more]
There are many ways of making characters “feel real” in a tabletop roleplaying game.
Experienced game masters (GMs) can use improvisation to bring life to even the most common NPC. But some GMs, some gaming groups, might not be good at improv, or may wish to have a slightly more formalized, thought-out-in-advance approach to breathing life into NPCs.
This document introduces an approach... [click here for more]
This book contains 46 pregenerated characters for the Pathfinder Roleplaying game, conforming to the Infinium Game Studio standard of Quadded Statblocks.12 characters and assorted familiars, animal companions, and mounts: 11 Core classes, and oneBarbarian Archetype.
This... [click here for more]
This document is a companion to Dark Obelisk: Berinncorte (available here), a massive roleplaying adventure that is the first component in a new Adventure Path.
Part of what makes Dark Obelisk a rewarding RPG experience is the richly-detailed and fleshed-out NPCs. Character interaction, and the resulting Attitude of the NPCs involved, is a crucial part of what... [click here for more]
This booklet contains a preview of the FlexTale Encounter Generator, an ambitious GameMaster tool that makes generating infinite dynamic content as simple as rolling dice quickly.
This sample contains a brief introduction of how to use the FlexTale Encounter Generator, followed by a single FlexContent table: Monster Encounters for Underground Mines, of Average Difficulty.
FlexContent... [click here for more]
Adventures are great. But they're always limited. "For 4th-Level PCs" will be pointlessly unusable for a 16th-level party. "Designed for a Party of 10th-12th Level" will outright TPK a gaming group of sixth-level PCs. And so on.
This work proposes a new way of adapting roleplaying game adventure content to a variety of challenge and difficulty levels. This framework can be... [click here for more]
This document introduces a new alternative in rewarding experience points (XP) to players and their PCs in the course of a pen-and-paper desktop roleplaying game. There’s also some background / history, and some crunch-based, numerical tools and reference to help facilitate the incorporation of this approach into your own gaming group if you wish to do so.
Although the nuts and... [click here for more]
This booklet contains information about a new monster: the Skelettin.
This formidable monster is a giant-sized, two-headed brute. A Skelettin is an animated skeleton of a regular Ettin, typically garbed and armed in a manner similar to that in life.
Includes four complete statblocks of crunch to support a wide variety of difficulties,... [click here for more]