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Hottest Fantasy, Virtual Tabletop (VTT), Science Fiction from DM Philosophy
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Newest Titles in This Section
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Products found in this section... |
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The spacefaring adventurers have just set down on the dusty desert backwater planet. Now it's time for them to get to the business of chasing down those shady villains, contacts, criminals, smugglers or any other shady characters. The first port ofd call is to go to the shadiest joint in the shadiest corner of the shadiest town...the Cantina beckons...
This pack contains...
Day & Night Versions
Gridded... [click here for more] |
DM Philosophy |
$6.99 $2.50
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The deep desert is a hostile place. cunning and carnivorous creatures lurk, seeking thier prey which they hunt relentlessly. More intelligent creatures are no better, they fight for the scraps and technology that the players have. Worse are the gigantic things that swim in the sea of sand, creatures so large they can swallow a starship... People that make this place thier home are hardy, or they... [click here for more] |
DM Philosophy |
$6.99 $2.50
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Leaving the city on the desert planet leaves the characters isolated and vulnerable to whatever lurks in the desert wilds. Safety can be found, but it is a treacherous journey to the security outpost. The characters hope that there is a freindly garrison to help them, or maybe they hope for a slim garrison so that they slip in and kidnap the official they have been sent for. Maybe they have a hoarde... [click here for more] |
DM Philosophy |
$6.99 $2.50
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The essential location for any sci fi destination...the spaceport. Here the characters will need to deal with officials, workers, smugglers, criminals, unions, and people who know that their ship is there...and want to have a chat. This spaceport hanger has a light freighter docked in it, and has attached warehouses with cargo for loading/unloading, as well as a crew/workers rest area and a computer/traffic... [click here for more] |
DM Philosophy |
$6.99 $2.50
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The Desert Planet is a backwater place, frequented by dangerous criminals, hustlers, smugglers, and the outcasts of the empire. It is here that the characters feel at home because they can handle themselves...right? Who is after them...crime lords, empire intelligence, somebody they owe a lot of money to... either way, they had better watch themselves as they move through the town...danger lurks... [click here for more] |
DM Philosophy |
$6.99 $2.50
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The first place and the last that you will see when you come or go from a Forest Moon is the Landing Pad facility. Equiped with two large landing pads to accomodate most shuttles, fighters, and interplanetary transports, the landing pads facility has space for loading, re-arming, and refueling vessels. This is a major location for characters who might wish to steal, hijack, sabotage, or obtain passage... [click here for more] |
DM Philosophy |
$6.99 $2.50
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A nice simple map of a planet and its forest moon. Lay your grid over it in your YTT of choice, and let the PC's approach the moon or planet in their ship, and fend of pirates, planetary defense vessels, planetary defense installations, or just gravity...
This pack contains...
High Resolution Version for printing
Low Resolution Versions for VTT
I hope that you enjoy the excitement this map will... [click here for more] |
DM Philosophy |
$1.50 $0.50
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Deep in the dark forests of the moon lies a Planetary Defense installation. Its giant laser canons watch over low orbiting spacecraft and also vessels in thier approach to the planet below. Overwhelming firepower is the name of the game here, and if you need to approach the planet or the moon, this installation will need to be taken off line.
Enter commandos, special teams, and sabateurs. Beware,... [click here for more] |
DM Philosophy |
$6.99 $2.50
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The forest moon has a network of defenses, command and security facilities which makes operations in and around the moon difficult for enemies/rebels. All of these require a huge amount of power to operate at full functionality...which is where power generation is critical. This Power Station generates vast amounts of power to fuel major installations. Should it be destroyed, many major facilities... [click here for more] |
DM Philosophy |
$6.99 $2.50
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Industrial facilities are the heart of any civilisation. Generating the raw materials and technologies that keep civilisations running, they are an essential infrastructure. Whether its defending or attacking, there are plenty of opportunities for the PC's to operate around this map...Attach, sabotage, defend, modify, steal, salvage, inspect...plenty of ways to integrate this map...
This pack contains...... [click here for more] |
DM Philosophy |
$6.99 $2.50
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Deep on the Forest Moon is hidden the Research Facility that is working on the latest technologies and equipment that are being used to decimate your heroes and their allies. Experimentation on various lifeforms, controlled testing of technological wonders, torture, or any number of other activities can take place here. Can the PC's bring a stop to them? Can they free thier captured ally? Will... [click here for more] |
DM Philosophy |
$6.99 $2.50
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