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Swords & Wizardry Light
Publisher: Frog God Games

Sword's & Wizardry 4 page fast-play rules. Everything you need in 4 pages to introduce new players to Swords & Wizardry!...   [click here for more]

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Tome of Horrors Light, Volume I
Publisher: Frog God Games

The Tome of Horrors Light brings you more creatures for your fast-play fantasy campaigns using the Swordss & Wizardry Light ruleset. Presented in a ready to print, 4 sheet folio format....   [click here for more]

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CC1 Creature Compendium
Publisher: New Big Dragon Games Unlimited

Remember those flashes of inspiration that electrified your brain when you first picked up that hardback volume of monsters all those years ago? The countless nights you sat up thinking of how to use those monsters, where to put them, and when your players would meet them? Those unceasing waves of joy that swam over you and your players as you unleashed those creatures, crit...   [click here for more]

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Adventurers! Revised 2Pages Edition
Publisher: GRAmel

Adventurers! is the new ultra-lite RPG from GRAmel. Made for Old School aficionados, it has a Player's Guide and a Game Master's Guide - each in only two pages!In the Player's Guide you'll find:+Fast but detailed character creation rules+Action resolution rules+Combat!+Gear and Encumbrance rules+A slick freeform system for creating magical characters, from traditional wizards to exotic faeries+Alt...   [click here for more]

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Delta Green: Need to Know
Publisher: Arc Dream Publishing

Gold Ennie Award winner for Best Free Game, 2016 WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, D...   [click here for more]

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Mini Six: Bare Bones Edition
Publisher: AntiPaladin Games

Mini Six is a slimmed-down version of the original OpenD6 game system. It is a multi-genre RPG which focuses on handling action-oriented games with a light-to-medium amount of "crunch." It serves as a toolkit for designing your own games, and has been used as the engine of several published games by third-parties through the use of the Open Game License. The basic mechanics and characte...   [click here for more]

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Delta Green: Briefing Documents
Publisher: Arc Dream Publishing

WELCOME TO THE APOCALYPSE This five-page reference document summarizes the core rules of Delta Green: The Role-Playing Game. They cover creating Agents, using skills, conducting combat, and falling apart as sanity dwindles. Find an expanded quickstart guide in Delta Green: Need to Know, and the complete rules in Delta Green: Agent's Handbook....   [click here for more]

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Guide to Playing Alone
Publisher: Cabbage Games

'Not tonight, sorry.' 'Sorry, I'm busy.' 'I've got a big project at work.' 'Can't this weekend. It's my little one's birthday.' How often have we heard, or said, something similar to the above? However, even that is better than moving to a new area and not having anyone to play with. Which happened to me. I thought my roleplaying days were finished. I was wrong; I found a new way to...   [click here for more]

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The Doom-Cave of the Crystal-Headed Children
Publisher: Lamentations of the Flame Princess

The Doom-Cave of the Crystal-Headed Children was LotFP's Free RPG Day 2013 release, and is presented here as a Pay What You Want item. If you want to pay $0.00 for it, no problem. However, without financial pressures of keeping the page count down for the print version, the layout for this PDF edition has been redone from scratch (the print version was 36 pages + cover). Ha...   [click here for more]

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High Fantasy Magic: A Simple Magic System for Fate Core & Accelerated
Publisher: Nathan Hare

". . . [High Fantasy Magic] feels like the kind of thing that should have been in the Core rules - aspects for permissions, skills for actions, stunts for bonus stuff. Well done." - Christopher Dolunt (Author of Savage Worlds: Rippers)                                    ...   [click here for more]

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White Box : Fantastic Medieval Adventure Game
Publisher: Seattle Hill Games

White Box: Fantastic Medieval Adventure Game is an easy to learn role-playing game in the style of the Original Edition from 1974 by Gygax and Arneson. It is based on Swords & Wizardy WhiteBox. White Box: Fantastic Medieval Adventure Game Unleash your imagination to dream of other worlds, where you roleplay heroic characters and go on adventures, just like in the days of old. Slay a dragon!S...   [click here for more]

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ZWEIHÄNDER Grim & Perilous RPG (EARLY ACCESS)
Publisher: Grim & Perilous Studios

This is the final Early Acccess Version 2 of ZWEIHÄNDER GRIM & PERILOUS RPG. If you previously downloaded the Early Access Version 1 prior to April 28th 2017, grab the latest version here at DriveThruRPG. You can purchase the fully-illustrated PDF at this link. As featured on Forbes.com and having raised over $90K on Kickstarter &...   [click here for more]

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Dagger: A Toolkit for Fantasy Gaming with Kids
Publisher: Brave Halfling Publishing

Dagger for Kids is a simple, fast and fantastic tool for classic gaming with Kids!   By Jimm Johnson with Haldo Bramwise Art by Mark Allen  DAGGER is a simple, fast and fantastic tool for fantasy gaming. DAGGER is designed to introduce kids 5 years and over to classic-style fantasy role-playing. It ...   [click here for more]

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COA03: Guidebook to the City of Dolmvay (PDF)
Publisher: Small Niche Games

Guidebook to the City of Dolmvay The Guidebook to the City of Dolmvay is a FREE Labyrinth Lord™ supplement that details the people, layout, and government of the City of Dolmvay. The city is presented in broad strokes and is open to customization. It was specifically designed to give Labyrinth Lords a convenient and familiar city setting to place their adventu...   [click here for more]

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The Fall of Whitecliff
Publisher: Coldlight Press

Awakening in the dark with splitting headache, you hear the curses of other tight-packed prisoners. No screaming. Must not be in the deep dungeons, not yet. Damned castellan-he’s as paranoid as he is venial. Apparently his keep is hard to crack even when he’s gone. But you’re inside now. He'll regret this, if you can slip out of this cage... The Fall of Whitecliff is a ...   [click here for more]

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