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Convicts & Cthulhu
Publisher: Cthulhu Reborn

Cosmic Horror. Fuelled by Human Cruelty and Depravity. ◊ The prison colonies of 18th and 19th Century Australia are justly feared throughout the British Empire as places of unparalleled suffering and torment. The refuse of the Empire are sent here to serve out prison terms in a land half a world away from “civilisation”. A world that, to European eyes, seems thoroughly alien. &l...   [click here for more]

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Delta Green: Briefing Documents
Publisher: Arc Dream Publishing

WELCOME TO THE APOCALYPSE This five-page reference document summarizes the core rules of Delta Green: The Role-Playing Game. They cover creating Agents, using skills, conducting combat, and falling apart as sanity dwindles. Find an expanded quickstart guide in Delta Green: Need to Know, and the complete rules in Delta Green: Agent's Handbook....   [click here for more]

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Delta Green: Need to Know
Publisher: Arc Dream Publishing

WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their w...   [click here for more]

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The Doom-Cave of the Crystal-Headed Children
Publisher: Lamentations of the Flame Princess

The Doom-Cave of the Crystal-Headed Children was LotFP's Free RPG Day 2013 release, and is presented here as a Pay What You Want item. If you want to pay $0.00 for it, no problem. However, without financial pressures of keeping the page count down for the print version, the layout for this PDF edition has been redone from scratch (the print version was 36 pages + cover). Ha...   [click here for more]

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Wolf-packs and Winter Snow
Publisher: Dying Stylishly Games

Blood spilled on the snow. Stone-tipped spears brandished against the dark. The howls of wolves echoing across the tundra. This is a time before writing, money, walled settlements and the many other comforts of civilization. The ice-age wilderness is harsh, and filled with dangerous beasts. In dark forests and the depths of caves, there exist other, stranger creatures; mad beasts...   [click here for more]

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The Arkham Gazette #0
Publisher: Sentinel Hill Press

"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury Pike just beyond Dean’s Corners he comes upon a lonely and curious country." - The Dunwich Horror This issue of the Arkham Gazette was developed as a 'proof' of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The C...   [click here for more]

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COA04: Guidebook to the Duchy of Valnwall (PDF)
Publisher: Small Niche Games

THIS FREE (PWYW) PRODUCT IS AN "ARTLESS PDF". A PRINT VERSION THAT INCLUDES ART WILL BE AVAILABLE SOON Guidebook to the Duchy of Valnwall The Guidebook to the Duchy of Valnwall is a FREE Labyrinth Lord™ supplement that expands on the critically acclaimed Guidebook to the City of Dolmvay and details the people, layout, and government ...   [click here for more]

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Gazebo Gazette Premier Issue
Publisher: Magic Pig Media

Welcome to the premier issue of the Gazebo Gazette! Most of the content oringally appeared on my old school blog They Might Be Gazebos. But there's also new content as well. Inside this issue you'll find: The Wand of Too Many Spells The Bag of Wonder Arachni-Apes Arcane Giant Silverfish Prismatic Ooze "What's Happening in The Big City" Random Table The Lost Crypt of Valcerak (...   [click here for more]

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COA03: Guidebook to the City of Dolmvay (PDF)
Publisher: Small Niche Games

Guidebook to the City of Dolmvay The Guidebook to the City of Dolmvay is a FREE Labyrinth Lord™ supplement that details the people, layout, and government of the City of Dolmvay. The city is presented in broad strokes and is open to customization. It was specifically designed to give Labyrinth Lords a convenient and familiar city setting to place their adventu...   [click here for more]

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COA04: Guidebook to the Duchy of Valnwall (PRINT)
Publisher: Small Niche Games

GUIDEBOOK TO THE DUCHY OF VALNWALL The Guidebook to the Duchy of Valnwall is a Labyrinth Lord™ supplement that expands on the critically acclaimed Guidebook to the City of Dolmvay and details the people, layout, and government of the Duchy of Valnwall. The Duchy is presented in broad strokes and is open to customization. It was specifically desig...   [click here for more]

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Madness of the Rat King
Publisher: Maniac Brews

A self-contained weird and wonderful adventure! Mutant rats, beautiful maps, and strange loot! Madness of the Rat King is an 5th edition adventure for a party of low-level characters. You can start a new adventure with Madness of the Rat King, insert it into an ongoing campaign, or run it alongside the Fiery Grog Tavern...   [click here for more]

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The Void Core PDF
Publisher: WildFire

This listing is for the PDF version of The Void Core. POD also available! The Stars Were Never Meant For Us 2159 AD. It is a good time to be alive. The nations of Earth still exist, but they have become more civilized, and humanity has expanded into the rest of our solar system. But, alas, it is not to be our time. Something ...   [click here for more]

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Adventure Chronicle #1
Publisher: AAW Games

Issue #1 of Adventure Chronicle magazine by AAW Games The tabletop roleplaying game magazine compatible with Dungeons & Dragons 5th Edition and the Pathfinder Roleplaying Game.   Contents for issue #1: Publisher's Corner by Jonathan G. Nelson Adventure (5E): A Shoggoth Among the Sheep&...   [click here for more]

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HHSOLO 1 - The Hounds of Halthrag Keep
Publisher: The Hapless Henchman

Long ago, as children, we flipped furiously through curious little tomes in which fate was delineated for us, Choosing Our Own Adventures, Fighting Furiously, little Wolf Pups All Alone under the covers, scribbling and erasing and picking entries Die, start over, repeat.  Keep your finger on the page so you can get back to the fork, you cheating cheater? Of course you did it!  We all di...   [click here for more]

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Wetlands: Swamps, Marshes, Bogs, and Fens
Publisher: dicegeeks.com

Why Use Wetlands in Your RPG Campaigns? There are many reasons to use wetlands in your campaigns. Here are just a few: Break up long journeys Get your party out of the woods or mountains Add a touch of realism Unique challenges based on the landscape This short guide will help GM's start thinking about using wetlands in their campaigns. The guide contains images of wetlands, descr...   [click here for more]

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