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The Guild of Blades Publishing Group has been serving the hobby game community since 1994 with a wide variety of gaming products. We offer a wide range of both print and e-products. We know you love shopping on this site and if you have come to check out some of our PDF game downloads, simply Click Here to check them out. If you are interested in buying Guild of Blades print products w... [click here for more] |
Guild of Blades |
$25.00 $19.95 |
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100 Planets is the companion book to 100 Science Fiction Adventure Seeds providing the idea-strapped Games Master with a hundred ideas for planetary locations for their science fiction campaigns.
100 Planets presents a hundred different worlds, each with its own described society and geography and each with a handful of adventure seeds and helpful ... [click here for more] |
Postmortem Studios |
$7.50 |
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Following on from the success of 100 Fantasy Adventure Seeds, this book provides you with a wealth of generic science fiction plots. There are 100 pages of ideas each with a base idea, three twists and an epilogue. Never be without game ideas again!... [click here for more] |
Postmortem Studios |
$7.50 |
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Not every spaceship is the same, especially once it has been through an owner or two. Mechanical quirks, customization options, and owner's whim all make changes to the ship so that what was once a stock vessel on the showroom floor now becomes a unique work of spacecraft.
100 Spaceship Traits contains (you guessed it) 100 different traits that take a standard ship and gives it just the... [click here for more] |
Second Rat Games |
$1.99 |
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One thousand and one weapons for the taking!
From the Dawn of Time, human beings have searched for new and interesting things to bash one another with. In the spirit of this bold and noble endeavor, we present you with one thousand and one new implements of mayhem, for all your science-fiction violence needs.
A thousand and one new ways to zap, bash, blast, hack, crush, ren... [click here for more] |
Plain Brown Wrapper Games |
$20.00 $12.95 |
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No matter what space opera setting you are using, sooner or later you are going to need a name for a ship. 101 Starship Names offers a quick list for the busy gamemaster of names suitable for most settings. The next time your players ask for the name of a ship, don't be caught out! ... [click here for more] |
Polgarus Games |
FREE |
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In space opera settings that allow the PCs to own their own ship, transporting passengers is a common occurrence. But coming up with unique passengers for each trip can be a real drag for the gamemaster - all too often they get relegated to a simple "you find 5 people who want to travel". 15 Space Opera Passengers offers a wide selection of 15 people (or groups... [click here for more] |
Polgarus Games |
$2.50 |
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In most space opera settings, at some time or another the PCs are going to be passing through a starport. Whether it’s a massive structure that puts today’s modern airports to shame or the futuristic equivalent of a small tin shed on a hill, starports can be a fantastic location for adventures. 15 Starport Encounters offers 15 different encounters that... [click here for more] |
Polgarus Games |
$2.00 |
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Cities can provide many challenges to a group of characters. Aside from all the normal difficulties that come from dealing with millions of people, at times it can seem like fate itself is trying to cause trouble for the characters while they are in a city. 15 Startown Hazards offers a selection of hazards the characters may face while in a city. While the title refers t... [click here for more] |
Polgarus Games |
$1.75 |
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Cities can provide many challenges to a group of characters. Aside from all the normal difficulties that come from dealing with millions of people, at times it can seem like fate itself is trying to cause trouble for the characters while they are in a city. 15 Startown Hazards offers a selection of hazards the characters may face while in a city. While the title r... [click here for more] |
Polgarus Games |
$1.75 |
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1948: Basic Training Manual System: d20 Modern Genre: Sci-Fi Interior Illustrations: 18 Onscreen Page Count (Including cover and OGL):54 Printer-Friendly Page Count (Including title and OGL):47
This file covers 13 Advanced Classes fo... [click here for more] |
Bloodstone Press |
$2.00 |
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THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...
1948: Elite Training Manual MSRP: $2.00 BUNDLE PRICE: $1.50
1948: Elite Training Manual System: d20 Modern Genre: Sci-Fi Interior Illustrations: 14 Onscreen Pa... [click here for more] |
Bloodstone Press |
$9.00 $6.00 |
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System: d20 Modern Genre: Sci-Fi Interior Illustrations: 3 Onscreen Page Count (Including cover and OGL):17 Printer-Friendly Page Count (Including title and OGL):11 This file documents 13 of the most widely available drugs on the battlefields of 1948. Common, life-saving drugs like morphine help soldiers s... [click here for more] |
Bloodstone Press |
$2.00 $1.50 |
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System: d20 Modern Genre: Sci-Fi Interior Illustrations: 22 Onscreen Page Count (Including cover and OGL):31 Printer-Friendly Page Count (Including title and OGL):22 While Ray Guns, Top Secret Serums and other science fiction devices exist in 1948, most people don't have access to that sort of cutting-... [click here for more] |
Bloodstone Press |
$3.00 $2.50 |
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1948: Occupations System: d20 Modern Genre: Sci-Fi Interior Illustrations: 12 Onscreen Page Count (including cover and OGL):17 Printer-Friendly Page Count (including title and OGL): 12 This file includes game rule... [click here for more] |
Bloodstone Press |
$1.00 |
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This supplement contains descriptions of nearly 50 unique agencies, organizations, and secret societies from the early 20th century. Although they are designed for use with the 1948 Campaign Setting, they can also be used seamlessly with any WWII campaign setting, such as Modern Eras (1939-1945). They can also be used with any other sort of RPG d... [click here for more] |
Bloodstone Press |
$2.50 $1.35 |
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1948: Ray Guns Version: 1.0 Genre: Retro-sci-fi Interior Illustrations: 7 Page Count (Including cover and OGL): 10 This supplement features d20 statistics for 12 new ray guns, suitable for any modern or science fiction adventure. Three different model... [click here for more] |
Bloodstone Press |
$3.00 $2.00 |
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1948: Specialized Training Manual
System: d20 Modern
Genre: Sci-Fi
Interior Illustrations: 21
Onscreen Page Count (including cover and OGL):67
Printer-Friendly Page Count (including title and OGL): 58
Although nearly all the feats in the Modern rulebook are available in 1948,
characters i... [click here for more] |
Bloodstone Press |
$2.00 |
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1948: Spy Radios and Cipher Devices System: d20 Modern Genre: Retro-Sci-Fi Interior Illustrations: 6 Page Count (Including cover and OGL): 14 This supplement features 15 different communication devices for clandestine operatives of the early and mid 20th century. Most are pulled straight from the archive... [click here for more] |
Bloodstone Press |
$2.50 $2.00 |
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1948: Templar Knights System: d20 Modern Genre: Retro-Sci-Fi Interior Illustrations: 11 Page Count (including cover and OGL): 34 This supplement details the history of the Templar Knights and their role in the 1948 Campaign Setting. Special attention is paid to the many legends and mysteries... [click here for more] |
Bloodstone Press |
$3.50 $3.00 |
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The HE-111-Z
System: d20 Modern
Genre: Sci-Fi
Interior Illustrations: 3
Page Count (Including cover and OGL): 10
The HE-111-Z was created by fusing two obsolete airplanes together
and adding a fifth ... [click here for more] |
Bloodstone Press |
$2.00 |
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This supplement details the d20 Modern Ninja prestige class that appears in the 1948 Campaign World. It also features the Cloak Dance feat, a description of a Japanese secret society (the Black Dragons), and one new talent for Fast heroes, providing everything you need to play a Ninja with the d20 Modern system. It also introduces Dragonfly>... [click here for more] |
Bloodstone Press |
$2.00 $1.25 |
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The Rat is among Germany's first generation of super weapons that
helped turn the tide of the war in 1945. Armed with two
11-inch cannons, several anti-aircraft guns, a short-range artillery
cannon, and a .60 caliber machine gun, the Rat is a battleship that
cruises the land. Like a mobile fortress, it has more than 40 men
aboard
includin... [click here for more] |
Bloodstone Press |
$2.50 |
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The Vimana
System: d20 Modern
Genre: Sci-Fi
Interior Illustrations: 5
Page Count (Including cover and OGL):14
"Bhima
flew with his Vimana on an enormous ray which was as brilliant as the
sun and made a noise like a s... [click here for more] |
Bloodstone Press |
$2.50 |
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Top Secret Serums
System: d20 Modern
Genre: Sci-Fi
Interior Illustrations: 3
Page Count (Including cover and OGL):13
"Enemy Troops Found with Mysterious Serums!"
"British Commandos Encounter Nazi Super Soldiers!"
"Spies Report Shocking Biochemical Research i... [click here for more] |
Bloodstone Press |
$2.00 |
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1948: Clandestine Weapons System: d20 Modern Genre: Sci-Fi Interior Illustrations: 7 Onscreen Page Count (including cover and OGL):14 Printer-Friendly Page Count (including title and OGL): 11 This file covers 18 top secret weapons for covert agents in 1948. Super silent firearms, conceala... [click here for more] |
Bloodstone Press |
$2.50 $2.00 |
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System: d20 Modern
Genre: Retro-Sci-Fi
Interior Illustrations: 6
Page Count (including cover and OGL): 15
This supplement features 8 different
explosive and incendiary devices and 5
different firing devices designed for saboteurs worki... [click here for more] |
Bloodstone Press |
$1.85 |
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The Basic Guide to 2300 AD: an annotated list of the 2300 AD titles in the series. ... [click here for more] |
Game Designers' Workshop (GDW) |
FREE |
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Man has made it to the stars. Now he must fight to stay there, Human soldiers fight the implacable alien Kafers, Police fight smugglers, pirates and terrorists on rich human colonies. Explorers fight uncharted systems on the Frontier. Colonists fight hostile environments on strange worlds. And nations fight each other for political power to determine who will lead the human race in the stru... [click here for more] |
Game Designers' Workshop (GDW) |
$24.95 $16.00 |
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Journey across the light years exploring the uncharted systems of the frontier; watch your two shadows under a double star; war against the unfathomable Kafers amid the exotic enviroments of alien worlds; ride the beanstalk down to the towering cities of Earth, the economic center of an ever expanding human civilization. Be a part of the new age in Traveller: 2300-the state-of-the-art in... [click here for more] |
Game Designers' Workshop (GDW) |
$24.95 $15.00 |
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THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...
2300 AD Bayern MSRP: $7.00 BUNDLE PRICE: $4.00
The chief tenet of the Astrnomischen-Rechen Institut is the pursuit of interstellar exploration for the betterment of humanity. A rich and coveted pocket ... [click here for more] |
Game Designers' Workshop (GDW) |
$39.00 $20.00 |
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Aurore SourcebokNobody said it would be easy. On Aurore, life is no paradise. There are the quakes and volcanos, the inedible (and often hostile) life forms, and the peculiar orbital mechanics which made half the planet too hot for human habitation. Even to grow food is a struggle of sizable dimensions. The Kafer Invasion only made things more complicated.... Aurore is one of the least ho... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.00 |
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The chief tenet of the Astrnomischen-Rechen Institut is the pursuit of interstellar exploration for the betterment of humanity. A rich and coveted pocket of stars lies a mere 350 light-years away. The time has come to unlock its secrets. Resting comfortably in the constellation of Tauras in Earth's familiar night sky, the Pleiades have long been an object of awe, worship, and i... [click here for more] |
Game Designers' Workshop (GDW) |
$7.00 $5.00 |
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The beanstalk hung above the horizon of this stark, airless asteroid like a shining silver thread against the backdrop of the star-sprinkled blackness of space. As I watched, a cargo capsule (almost invisibly small at this distance) slipped from beneath the edge of the main station and began to crawl down the beanstalk in its long descent to Beta's surface. Eventually, like the beanstalk it... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $5.00 |
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Since the first colonies were placed on Tirane in the mid-2100s, the human prsence in spac has expanded widly. With each new garden world discovered, the nations of Earth scramble to place their power base in the stellar civilization. Every one of Earth's 29 colony worlds is described in Colonial Atlas, wih information on wach of the following: System Data: The col... [click here for more] |
Game Designers' Workshop (GDW) |
$12.00 $9.00 |
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What a sweet deal.All you have to do is transfer one passenger from a small oil corp in Corpus Christi to an even smaller one in Monterey. Easy money. But playing bus driver turns sour. Bandits start shooting at you, so you radio for backup, and both the Mexican and Texan corps send in air support. The two rival pilots start a dogfight, and official Mexican aircraft join in. ... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $7.00 |
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THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...
2300 AD Deathwatch Program MSRP: $8.00 BUNDLE PRICE: $5.00
What a sweet deal.All you have to do is transfer one passenger from a small oil corp in Corpus Christi to an even smaller one in Monterey. ... [click here for more] |
Game Designers' Workshop (GDW) |
$26.00 $15.00 |
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This is Earth. This is home. Even after years spent wandering among the colony worlds, where every turn brings anew discovery a man's heart quicken as he returns to the planet that gave him life. And Earth's cities hold surprises to rival those found on alien worlds. The Earth/ Cybertech Sourcebook describes the Earth of the 24th century from Earth's... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.00 |
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The carefree activity around Beta Canum often belies the horrible reality of the Kafer was in the bright visible stars overhead. Only the most experienced and fearless crews dare travel through that area of space, through the hotly contested systems of the border. Several centuries of human civilization can attest to the simple fact that a frontier is always a dangerous place to conduct busines... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $7.00 |
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Humans are tool-using creatures and this is proved nowhere more than in the inhospitable wastes of space. In the reaches between the stars, every breath a human takes depends upon the functioning of his gear. Equipment must be used to regulate his temperature, the pressue of his atmosphere, and to give him mobility, keeping him from drifting , lost, through the darkness of the universe. His ... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $5.00 |
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Myriad Vehicles are produced by the factories of Earth and the human colonies of deep space. Vehicles are needed for exploration, for combat, and for transport of cargo and people. From the smallest passenger snow-skimmer to the largest cargo hovercraft, vehicles make life on the frontier possible. It is , after all, a long walk home. The Ground Vehicle Guide presents 34 veh... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $5.00 |
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Another distant explosion shook the complex, throwing Konrad to the corridor floor. The cement torw at his knees and the plams of his hands. Blinking back tears, he climbed to his feet. Through a nearby viewport he could see the huge Kafer battleship approaching, its bulk blotting out the stars. "There's nowhere left to run." It amazed him how calml he could accept that.... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $7.00 |
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Life for colonists on Aurore was difficult at best. Native plant and animal life was deadly to humans and soil had to be brought in by the ton to grow imported crops. Tidal bores were scoured by half-mile tall waves twice a day. Earthquakes and volcanic activity were constant hazards. Then, the Kafers came... The inhabitants of Aurore always took a special pride in their home - it was the... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $5.00 |
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Humanity's exploration among the stars have brought it into contact with several alien species. All of these contacts have been peaceful, except for a shirt war against the Sung. Humanity had never met an alien species which presented a serious threat to its own species â€â€Å&ldqu... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $9.00 |
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THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...
2300 AD Aurore Sourcebook MSRP: $10.00 BUNDLE PRICE: $5.00
Aurore SourcebokNobody said it would be easy. On Aurore, life is no paradise. There are the quakes and volcanos, the inedible (and often hostile) lif... [click here for more] |
Game Designers' Workshop (GDW) |
$44.00 $25.00 |
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Station Approach: We all crowded up close to the view screen to get a good look at Arcturus Station when our ship moved up into visual range of the place. It wasn't an ecouraging sight. The place had been hit hard, that was for certain. The station was designed with a big rotating wheel that was supposed to provide artifificial gravity for the scientists on board, but the ce... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $5.00 |
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The first star oout from the Core on the French Arm is an unimpressive little red star like millions of others. But its location forces hundreds of ships to pass through the system, making it an oasis in a dearth of stars. The sun is the one the Azanians called "red star" â€â€&Ari... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.00 |
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With a final burst from an M-4 rifle, the last Kafer guard fell. The sergeant turned away from the lifeless alien form as a pair of American Marines carefully planet a timed explosive charge at the base of the weapon tower's main turret mechanism. "One down, eleven to go," said the sergeant. He glanced at his watch. "We got our work cut out for us. Let's move, people.&quo... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $5.00 |
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DO YOU HAVE WHAT IT TAKES TO BE A COLONIAL RANGER?The Texas Rangers are always looking for a few adventurous types to swell our ranks in the growing colonies. The pay is good, and the benefits are superior; we'll even pay your way through advanced education during or after your enlistment. But the best benefit of all is the chance to get away from the familiar and predictable, to make yo... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $5.00 |
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Since even before the time of H.G. Wells and Jules Verne, men dreamed of travelling between the stars in marvelous machines of their own creation. Stutterwarp technology has made these journeys possible, and now the near space around Sol is teeming with the activity of human starships, ferrying people and their belongings between exotic, alien worlds. Earth and its many colonies ha... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.00 |
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