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Blue Rose: The AGE RPG of Romantic Fantasy

Blue Rose: The AGE RPG of Romantic Fantasy


A decade ago Blue Rose shook up the RPG scene with its vision of romantic fantasy and inclusive gaming. Now the world of Aldea returns in a new edition using the Adventure Game Engine (AGE), the popular rules that power the Fantasy AGE and Dragon Age RPGs. This beautiful, full-color book contains everything needed to create and tell stories of heroic envoys of the Sovereign’s...   [click here for more]
Green Ronin  $24.95

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Dungeonlands: Machine of the Lich Queen (Pathfinder)

Dungeonlands: Machine of the Lich Queen (Pathfinder)


For this Savage realm of Suzerain enjoy an old school killer dungeon in a fantasy setting that draws heroes from every corner of time & space. The Lich Queen has trapped your heroes in her ever-shifting labyrinth. They've survived the Tome of the Lich Queen, but now they enter the machine level - the inner workings of the dungeon. Left or right, fight or hide, rescue an angel or ally with a...   [click here for more]
Savage Mojo  $24.99 $18.74

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Dungeonlands: Machine of the Lich Queen (Savage Worlds)

Dungeonlands: Machine of the Lich Queen (Savage Worlds)


For this Savage realm of Suzerain enjoy an old school killer dungeon in a fantasy setting that draws heroes from every corner of time & space. The Lich Queen has trapped your heroes in her ever-shifting labyrinth. They've survived the Tome of the Lich Queen, but now they enter the machine level - the inner workings of the dungeon. Left or right, fight or hide, rescue an angel or ally with a...   [click here for more]
Savage Mojo  $24.99 $18.74

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Dungeonlands: Palace of the Lich Queen (PF)

Dungeonlands: Palace of the Lich Queen (PF)


"This is one of the best third party adventures I have seen for Pathfinder." - RPG Knights "You guys did a great job providing a huge variety of scenes. Definitely the flavor of Planescape, or even the recursions of The Strange. And I for one would like to have my own time bathtub. The variety is great -- every encounter is different and interesting...   [click here for more]
Savage Mojo  $24.99 $18.75

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Dungeonlands: Palace of the Lich Queen (Savage Worlds)

Dungeonlands: Palace of the Lich Queen (Savage Worlds)


"You guys did a great job providing a huge variety of scenes. Definitely the flavor of Planescape, or even the recursions of The Strange. And I for one would like to have my own time bathtub. The variety is great -- every encounter is different and interesting in its own right. No way for the PCs to get bored in this one!" - Ray Vallese (Planescape, Numenara, The...   [click here for more]
Savage Mojo  $24.99 $18.75

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Hellbrood: Countdown to Invasion (Print or PDF)

Hellbrood: Countdown to Invasion (Print or PDF)


Re-Released Due to Fan Request This product requires the original Super Powers Companion 1e from Pinnacle Entertainment to play, and has not been updated for the 2e Companion. Also contains: the original Hellbrood: Ultimate Agenda convention adventure, two Hellbrood short stories (roughly 1,800 words each) that originally appeared in 2012...   [click here for more]
Daring Entertainment  $8.00 $6.00

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Millennium Knights (Savage Worlds)

Millennium Knights (Savage Worlds)


It's 1999 and monsters don't exist. They’re the stuff of legend and myth, right? Wrong. Our world is filled with paranormal creatures just itching to enslave humanity or wipe it off the face of the Earth. Only the world’s finest agents stand between the paranormal horror and an unsuspecting public. Outfitted with the best technology and tradecraft, it's time to get to work. Wear the...   [click here for more]
Savage Mojo  $24.99 $18.75

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Millennium Knights Player's Guide (Savage Worlds)

Millennium Knights Player's Guide (Savage Worlds)


It's 1999 and monsters don't exist. They’re the stuff of legend and myth, right? Wrong. Our world is filled with paranormal creatures just itching to enslave humanity or wipe it off the face of the Earth. Only the world’s finest agents stand between the paranormal horror and an unsuspecting public. Outfitted with the best technology and tradecraft, it's time to get to work. Wear the...   [click here for more]
Savage Mojo  $9.99 $7.49

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Necessary Evil 2: Breakout

Necessary Evil 2: Breakout


The villainous resistance of New York City was one of the last to hold out against the alien invasion. The evil v’sori responded by placing the island of Manhattan beneath an unbreakable energy field. Trapped within, the city’s toughest and most cunning super villains must battle it out for food, weapons, resource, and dominance. But they are not alone. A strange creature...   [click here for more]
Pinnacle Entertainment  $9.99 $7.49

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Necessary Evil 2: Breakout: Player's Guide

Necessary Evil 2: Breakout: Player's Guide


The villainous resistance of New York City was one of the last to hold out against the alien invasion. The evil v’sori responded by placing the island of Manhattan beneath an unbreakable energy field. Trapped within, the city’s toughest and most cunning super villains must battle it out for food, weapons, resource, and dominance. But they are not alone. A strange creature...   [click here for more]
Pinnacle Entertainment  $4.99 $3.74

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Necessary Evil 2: Firefly

Necessary Evil 2: Firefly


This free supplement for Necessary Evil: Breakout presents the background and game statistics for one of the nonplayer characters the villains meet in the Plot Point Campaign--Firefly! *** Necessary Evil: Breakout is a prequel to Pinnacle’s smash hit Necessary Evil setting. It features Street Level super villains trapped within the alien cordon of Manhattan attempting...   [click here for more]
Pinnacle Entertainment   FREE 

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Necessary Evil 2: Super Foes

Necessary Evil 2: Super Foes


This supplement features six ready-to-go generic supers you can add to rival gangs and other encounters to beef ’em up. Sneaky assassins, unmoveable bricks, flashy speedsters, and more are all here for the Game Master to inflict more pain and misery on his villains. *** Necessary Evil: Breakout is a prequel to Pinnacle’s smash hit Necessary Evil setting. It features...   [click here for more]
Pinnacle Entertainment   FREE 

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Necessary Evil: Alien Update

Necessary Evil: Alien Update


The original Necessary Evil used its own super powers system—the first one we created, in fact. Necessary Evil: Breakout uses the far more recent Savage Worlds Super Powers Companion. For those of you who want to play the original Necessary Evil, this supplement updates the k’tharen, v’sori, and their vehicles. ...   [click here for more]
Pinnacle Entertainment   FREE 

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Shaintar Adventure: Frank's Thank You!

Shaintar Adventure: Frank's Thank You!


Who is Frank? Frank is any one of the Grayson's Grey Rangers - he's an opportunity to start a story if you will. Frank's Thank You is the final product of those funded in the 2013 Shaintar kickstarter. Designed for a group of 4-6 heroes just starting out (Novice or Seasoned), this three part adventure introduces you to the Epic High Fantasy world of Shaintar. Meet Frank: he could...   [click here for more]
Savage Mojo  $1.99 $1.49

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Shaintar Adventure: In Lord Severance's Service

Shaintar Adventure: In Lord Severance's Service


Lord Damon Severance has a problem...and needs your help! In Lord Severance's Service will take a party of heroes on a two part adventure. First, its time to find out who is asking questions about the Cauldron's. It's only been a hundred years since they were all opened and NO ONE wants that to happen again - except maybe those crazy Kal-A-Nar people. Who is asking questions? What do they want? Where...   [click here for more]
Savage Mojo  $1.99 $1.49

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Shaintar Adventure: The Burning Heart

Shaintar Adventure: The Burning Heart


Shaintar Adventure: The Burning Heart A Legend in the Making. Back in 2008 (we think) Sean Patrick Fannon ran a series of games over the course of several conventions with larger games at that years Origins and an Epic finale during Gen Con. This EPIC Event has been written into a full adventure that GM can really sink their teeth into. It starts wtih two legends and a twisted...   [click here for more]
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Shaintar Anthology: Southern Kingdoms

Shaintar Anthology: Southern Kingdoms


THE JOURNEY NEVER ENDS Battles won. Homes saved. Mysteries revealed. Now things get really interesting! ~ Sean Patrick Fannon, Creator of Shaintar Many of Shaintar's heroes have humble beginnings within the Southern Kingdoms - those who have chosen to stand together in the light and stand strong against the forces of evil; whether they be Darkness, Flame or Tempest. This is the fist anthology...   [click here for more]
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Shaintar Black Lantern Report: Adept Orders & Citadels

Shaintar Black Lantern Report: Adept Orders & Citadels


The Adepts are a mysterious group. Originally following the Way as taught by the Dregordians, these people have an extreme control over their own minds and bodies. Some few, such as some members the Warrior-Adepts of the Jade flame can attack others mind to mind, or influence them subtley. Other orders focus on the balance between mind and body. The Farspeakers guild also draws its numbers from the...   [click here for more]
Savage Mojo  $2.99 $2.24

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Shaintar Black Lantern Report: Dragon Cult

Shaintar Black Lantern Report: Dragon Cult


The Dragon Cult! Feindish group dedicated to bringing Dragons (an unholy union between a Demon and a Fae) back to Shaintar to rule. The report, written by Brother Shen who is embedded withing the cult tells of the "Wings" or cells of the cult, what those in charge are called and the tasks of The Breath, Scales, Fangs and other members are. Shen also provides details of the inner workings...   [click here for more]
Savage Mojo  $3.99 $2.99

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Shaintar Black Lantern Report: Mage Guilds & Schools

Shaintar Black Lantern Report: Mage Guilds & Schools


Meet the irrepressible Brenna McIntyre, senior student of the School of Seven Stars and Brother Spark of the Black Lanterns. Given that our Brother is in a place of magic, he chose to err on the side of caution and not file his reports in the normal way. Instead, she sends letters home to her "parents" and other family with no one the wiser that the family she writes too is us. Her reports...   [click here for more]
Savage Mojo  $2.99 $2.24

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Shaintar Black Lantern Report: Origins of the Society

Shaintar Black Lantern Report: Origins of the Society


The Black Lantern Society is solely a group of people interested in charitable works and bringing art in all its forms to people throughout the land. The Rumors that it is also a secret society of spies who are following some plan are quite false...aren't they? Do you dare find out? Will you pass the tests and be an agent? What follows is your induction into...   [click here for more]
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Shaintar Black Lantern Report: The Red Store

Shaintar Black Lantern Report: The Red Store


Black Lantern Report: The Red Store This group of agents and assassins has a goal diametrically opposed to that of the Black Lantern Society. No one knows who the elusive Merchant is, much less what his ultimate goals are. The only thing that is known was provided by the Brother who wrote this report - an assassin and troubleshooter within one of the cells of the organization called "Caravans"....   [click here for more]
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Shaintar Black Lantern Reports: Camden

Shaintar Black Lantern Reports: Camden


The Black Lantern Society is at it again! This time they're reporting on the city of Camden, known to most of Shaintar as the Snakes Den. This report will give both GM's and players a solid background for creating characters and NPC's from these vicious streets filled with greed and politics. You'll learn about several groups that live and work within the streets and we've...   [click here for more]
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Shaintar Black Lantern Reports: Mercenary Companies

Shaintar Black Lantern Reports: Mercenary Companies


Conflict has been a feature of Shaintar for as long as anyone can remember. Kingdoms have waged war with the forces of flame and darkness, and when there's a lull then inevitably one nation starts a war with another. Where there's war, there will be mercenaries. In Shaintar the most storied mercenary companies are famous across the realm, their names linked to countless battles. The Shadow Falcons,...   [click here for more]
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Shaintar Guidebook: Aeries of the Aevekar

Shaintar Guidebook: Aeries of the Aevekar


Shaintar Guidebook: Aeries of the Aevekar "The wars of the Ground Walkers have taken their toll, too many of our people lie dead and broken on the cold hard earth. We must, for our own sake, retreat and take stock -- our place is the high aeries of our forefathers, the give of Zavonis" ~ Kelos Nom Zerinian: 1741 A.C. The history of the Aevekar...   [click here for more]
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Shaintar Guidebook: Brinchie

Shaintar Guidebook: Brinchie


The Brinchie: an often misunderstood race. Many think these folk are demons simply because they come from Norcan Darr and must be some different sort of Childer, right? Wrong! Well, yes, they might have come from Norcan Darr, but they’ve been a staunch ally in the wars against Darkness and Flame. Welcome to the Guidebook for the Brinchie, an oft misunderstood race of feline humanoids found...   [click here for more]
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Shaintar Guidebook: Desert Princes

Shaintar Guidebook: Desert Princes


"Come, traveller and listen! The desert is a harsh mistress and you've much to learn if you will survive. Take water with me and I'll see if you are worthy of my attention." guide, name unknown, in the Aradi desert. The desert is always trying to kill you, whether from heat or sandstorm or lack of water or monsters never heard of before. There's beauty...   [click here for more]
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Shaintar Guidebook: Dregordia

Shaintar Guidebook: Dregordia


Who...and What are the Dregordians! Even though they look like 7 and a half foot tall crocodiles, they have emotions anyone could understand. These are a people who enjoy learning from the other races. They've long interacted with the Fae and have been a stalwart barrier against the Kal-A-Nar Empire's expension to the south. A race, strange and Alien. Some think these folk...   [click here for more]
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Shaintar Guidebook: Elvish Nation

Shaintar Guidebook: Elvish Nation


The soucebook for Shaintar's elves, Elvish Nation takes you deep through the forests of this proud and magical people. You'll learn about the Unias, Quo-Unias and about the delicate balance between tradition and progress or the older Eldakar vs. the Alakar. We'll talk about everything from Architecture to Beliefs and rituals. There's no nobles or peasants but there are terms given to certain people...   [click here for more]
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Shaintar Guidebook: Galea

Shaintar Guidebook: Galea


Galea - The Shining Beacon of Shaintar! Welcome to one of the most progressive kingdoms in Shaintar - and perhaps the most important, given how it came to be. Galea is considered the reason that the rest of the Southern Kingdoms and the Freelands exist today. You'll learn that the people who live here believe that anyone can rise to any station as long as they have the talent and honor to do so....   [click here for more]
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Shaintar Guidebook: Goblinesh

Shaintar Guidebook: Goblinesh


What does it mean to be goblinesh? One answer would be that it means other folk take one look at you and make certain assumptions... Another goblinesh may answer the question thus; "I am part of a patchwork nation..." For a people like the goblinesh, in the end, all we really have is each other... when I am with...   [click here for more]
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Shaintar Guidebook: Kal-A-Nar

Shaintar Guidebook: Kal-A-Nar


The Kal-A-Nar Empire! Worshipers of Ceynara, Queen of Hell and her Demon horde. This harsh country lives under the motto "Might makes Right!" and only those who've proved themselves in battle have any chance at advancement. Warlords rule over all except for Ceynara's Accolytes and the Tor Mastak. The Emperor is a mysterious figure and some whisper that he is dead and the...   [click here for more]
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Shaintar Guidebook: Korindia

Shaintar Guidebook: Korindia


Korindia, Revealed! Home of the elusive race of the M'adukar. Originally part elf, part human, this race has become completely separate from each of its parent races. These people are seen as either pretty humans or blunt featured elves. They've a culture all their own and they bow to no one. Kor waited until his parents died and then took as many of his people as he could and left their unhappy...   [click here for more]
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Shaintar Guidebook: Magic & Cosmology (Vol I)

Shaintar Guidebook: Magic & Cosmology (Vol I)


Every story has a beginning. The beginning of the story of Shaintar is an epic all its own... "As vast and imposing as the Kal-A-Nar Empire is to the people of Shaintar, it is but a speck in the eye of the giant that was the Empire of the Starfather. Seven stars and a least a dozen inhabited planets, united by Starfall Gates and Arcdrive Ships, fell under the eternal, generally benevolent...   [click here for more]
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Shaintar Guidebook: Mindoth's Tower

Shaintar Guidebook: Mindoth's Tower


The balance of Nature and the pure power of Light! Mindoth's Tower and the Church of Light are the subjects found within with each taking up half of this book. Mindoth's Tower - a huge tree and volcano, tamed by the Druid's and formed for their use. A three teired conclave that has been self sufficient these many years. Artisans who work with earth, precious metals and glass are just a few of the...   [click here for more]
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Shaintar Guidebook: Nazatir

Shaintar Guidebook: Nazatir


Nazatir! This island nation was founded by refugees fleeing the encroaching armies of the Kal-A-Nar Empire. Originally settled by humans, a number of dregordians and brinchie have emigrated and are full citizens. The people are passionate and live life to its fullest measure. Quick to anger, they settle disputes quickly and usually without too much bloodshed - but do not think to take advantage or...   [click here for more]
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Shaintar Guidebook: Olara

Shaintar Guidebook: Olara


Olara, and Stahlheim..those who see War as an art form! Imagine a country that has never had a time without war. Olara has learned that the first borders to be violated in campaigns against the south are their own. These people seem serious and dour to others but they've a rich culture that recognizes the need to live as if any moment could be the last. Imagine a country...   [click here for more]
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Shaintar Guidebook: Prelacy of Camon

Shaintar Guidebook: Prelacy of Camon


The Prelacy! The Church of Archanon is in complete control and that's just how they want it! Any who criticize or complain are punished or made to disappear. They've had generations in power and the populace genuinely believes Archanon favors them and is their God. There may be whispered rumors of a time when there was a King who balanced the Church's excesses, along with the Cavaliers who protected...   [click here for more]
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Shaintar Guidebook: Serenity

Shaintar Guidebook: Serenity


Then did the Wise King found a city that remains the envy of all others. Not the largest, nor the richest, but by far the most useful, it is the beating heart of the Southern Kingdoms, the jewel of the Wildlands, and the one place no person of lively wits who harbors a love of life and savors intrigue should miss visiting. Such a place is Serenity, where the unsleeping traderoads meet. When...   [click here for more]
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Shaintar Guidebook: Shaya'Nor

Shaintar Guidebook: Shaya'Nor


The Nation of Shaya'Nor. This guidebook will teach you the history of the one-time Dwarven kingdom that is now home to the Corrupted Fae, Vainar the Wise and his Necrolords. The Dark Church is the only religion and all must show their belief or suffer a horrible fate. The undead serve in various roles with zombies tilling fields and hauling cargo and Vampires sitting atop the food chain...er, society....   [click here for more]
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Shaintar Guidebook: The Freelands

Shaintar Guidebook: The Freelands


The Freelands! This is where Shaintar first began to be explored. The keep found within (Lone Keep) is where Sean Patrick Fannon placed his first gaming group to start having them explore his creation. The governing philosophy of the land is "Freedom"! It's as simple as that. The folks who live here have the same jobs you'll find elsewhere: farmer, smith, jeweler, farrier, glassmaker, tanner...   [click here for more]
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Shaintar Guidebook: The Wildlands

Shaintar Guidebook: The Wildlands


The Wildlands is the name of the large area filled with land unclaimed by the Southern Kingdoms. There are city-states, small duchies, even a country or two, freeholds, gathers and unpopulated areas that fall under the general protection of Grayson's Grey Rangers. While there is no capital, Kithros is used as a meeting place and there's a number of cities that have sprung up along trade routes. Come,...   [click here for more]
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Shaintar Novella: Pirate Queen of Nazatir

Shaintar Novella: Pirate Queen of Nazatir


The Pirate Queen of Nazatir, A new novella by Lead Writer, Darren Pearce! This novella tells the beginnings of Kisalle Dom de Miguel, heir and Queen of Nazatir now that the Empire has unleashed a new offensive on the high seas. Beginning with the death of the previous King, the novella takes you through a rollicking ride from capture and slavery to escape and following clues to find out...   [click here for more]
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Shaintar: Dwarven Clanhomes

Shaintar: Dwarven Clanhomes


Welcome to Hearth, Home and Forge - your entrance to the Dwarven Clanhomes of Shaintar! The song of the mountain calls you. What happens during marriage, birth or death ceremony? How do the craftmasters make such amazing stone and steel items? What does a home look and feel like and how do they interact with magic? These questions and more are answered here. You'll learn much...   [click here for more]
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Shaintar: Hunt of the Midnight Dominus

Shaintar: Hunt of the Midnight Dominus


Chanz Drake Abendroth, a swordsman of noble birth willing to risk his life on the smallest chance he might gain justice for his murdered family. Brum Lander von Lander and Lisette “Zette” Stahlfaust - combat sorcerer and gifted rogue - are Chanz's dearest friends. They, too, risk all simply because that friendship is precious to them. Vika De’Lear, the Midnight Dominus, vampire...   [click here for more]
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Shaintar: One Night in Zanfar

Shaintar: One Night in Zanfar


When Captain Rhynn Dal, daring adventurer and dashing commander of the Harp, bursts into the druidess Shirra's bedroom (interrupting a daliance with yet another bard), things become awkward. When he reveals that the Stone Man has tracked them to the port of Zanfar, far across the seas in the Pirate Archipelagos, things become dangerous. When they learn that the mad Dark Priestess, Jheva,...   [click here for more]
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Weird War I: American Archetypes

Weird War I: American Archetypes


Join the Fight! These pre-generated characters are ready to join the fight! Each character has both Novice and Seasoned statistics, is printable in full color or print friendly versions, and includes each hero’s Figure Flat as well! Americans Airman Country Boy The Cowboy The Irishman Mobster Officer Sarge Sailor Requires the Savage Worlds Core Rules to play,...   [click here for more]
Pinnacle Entertainment  $2.99 $2.24

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Weird War I: British Archetypes

Weird War I: British Archetypes


Join the Fight! These pre-generated characters are ready to join the fight! Each character has both Novice and Seasoned statistics, is printable in full color or print friendly versions, and includes each hero’s Figure Flat as well! British Airman Officer Old Sweat The Professor The Romantic Rowdy Sailor Sarge Requires the Savage Worlds Core Rules to play, and...   [click here for more]
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Weird War I: Civilian Archetypes

Weird War I: Civilian Archetypes


Join the Fight! Full color, ready to print and play civilian archetype characters such as resistance fighters and those trapped in the horrors of war! Includes character art, stat blocks for Novice and Seasoned on each, and Figure Flats. Pregenerated archetype characters inside are: Donut Dollie Franc Tireur (Partisan) Nurse Priest Spy War Correspondent Requires the Savage Worlds...   [click here for more]
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Weird War I: French Archetypes

Weird War I: French Archetypes


Join the Fight! These pre-generated characters are ready to join the fight! Each character has both Novice and Seasoned statistics, is printable in full color or print friendly versions, and includes each hero’s Figure Flat as well! French Airman The Drunk The Hulk Medic Noble Officer Sailor The Weasel Requires the Savage Worlds Core Rules to play, and the War...   [click here for more]
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