Title ▲ |
Publisher |
Price |
The Ghelspad Companion - Volume 1 presents five brand new character subclasses and four new feats for any 5E Scarred Lands game, including:
- The Mountain Lord, who channels the might of the mountain during his rage.
- The Ghost Legionnaire, who binds the spirits of warriors past to help him in combat.
- The Arcane Spy, who brings scrying spells to the next level
- And... [click here for more] |
Onyx Path Publishing |
$1.00
|
The Ghelspad Companion - Volume 10 presents 10 mythical locations from the Blood Sea and its shores, such as :
- The Coral Spires, the ruins of an ancient merfolk city awakened by titansblood.
- Gyrseak's Hatchery, where a mad wizard bred and conducted experiments on giant monstrous lizards
- The Star of Merearel, a ghost elven ship condemned to wander around the Blood Sea, forever... [click here for more] |
Onyx Path Publishing |
$2.00
|
The Ghelspad Companion - Volume 11 presents 10 mythical locations from Eastern Ghelspad, such as :
- The New Arcernoth Project, the ruins of a construction project aimed at draining the Mourning Marshes
- Witchcurse, where thousands of spellcasters were killed in a ritual sacrifice
- Re-Nar-Ka, the Stone of Truce, where orcish tribes meet to settle their disputes
- Includes 3... [click here for more] |
Onyx Path Publishing |
$2.00
|
The Ghelspad Companion - Volume 12 presents 10 mythical locations from Southern Ghelspad, such as :
- The ruined city of Aminz, an ancient Elzan city still hanted by elemental guardians
- The Gate of Glass, a strange magical portal lost in the middle of the Swamps of Kan Thet
- The elven village of Emelian, a peaceful place that hides a dark secret
- Includes 4 new subclasses... [click here for more] |
Onyx Path Publishing |
$2.00
|
The Ghelspad Companion - Volume 13 presents ten new subclasses for characters of the continent of Ghelspad in the Scarred Lands. While these are developped around details of the Scarred Lands setting, they represent common fantasy archetypes and can easily be adapted to other campaigns. Among them you will find:
- The College of the Psalm, a bardic tradition that... [click here for more] |
Onyx Path Publishing |
$2.00 $1.20
|
The Ghelspad Companion - Volume 2 presents magic tattoos for any 5E Scarred Lands game, including:
- Over 30 magical tattoos, from the common Ledean Icons to the legendary Sigil of the Pouding Heart
- The description of eight different tattoo traditions, from the shores of the Blood Sea to the cold plains of Albadia
- Cursed magic tattoos such as the Brand of the Slave or the... [click here for more] |
Onyx Path Publishing |
$1.00
|
The Ghelspad Companion - Volume 3 presents magic items for any 5E Scarred Lands game, including:
- Over 30 magical items, from the common Bagpack of Impact Resistance to the legendary Tears of Miridium.
- Myths and legends associated to each item, all tied to existing Scarred Lands mystical lore, or to new lore altogether.
... [click here for more] |
Onyx Path Publishing |
$1.00
|
The Ghelspad Companion - Volume 4 presents five new subclasses for any 5E Scarred Lands game, including:
- The Pantheon domain, for clerics who wish to honor more than a single deity.
- The Glammersword, a fighter that cloaks its blade beneath illusions and phantasms, complemented by six new low-level illusion spells such as battle projection or veiled strike... [click here for more] |
Onyx Path Publishing |
$1.00
|
The Ghelspad Companion - Volume 5 presents new spells and magic options for your Scarred Lands 5E game, including:
- 24 new spells of all magic schools, from the 1st-level serpentcraft to the 9th-level time blink
- Spells penned by Ghelspad's most famous mages such as Gest Ganest or Armuzda Airat
- 5 new arcane and divine true rituals such as the curse of... [click here for more] |
Onyx Path Publishing |
$1.00
|
The Ghelspad Companion - Volume 6 provides new subclasses and options for the druid, paladin, ranger, rogue, sorcerer and warlock classes, including:
- The Poisoner, an Intelligence-based rogue that manipulates deadly poisons, including 14 new poisons from all over Ghelspad
- The Oath of Repose, an order of paladins dedicated to laying the dead to rest
- The Circle of Autumn,... [click here for more] |
Onyx Path Publishing |
$1.00
|
The Ghelspad Companion - Volume 7 presents six new subclasses and 4 new feats for your 5E Scarred Lands game, including :
- The Mauler, a slitherin barbarian whose rage is fueled by alchemical components in its own blood
- The Arcane Symbiote, a strange creature who can offer sorcerous abilities to its host
- The Circle of Perpetuation, which draws upon the Great Cycle
- The... [click here for more] |
Onyx Path Publishing |
$1.00
|
In this volume, you will find the description of ten mythical locations from the eastern part of Ghelspad such as :
- The Ledean War Vaults, a series of weapon caches predating the Divine War
- Sargeoss's Labyrinth, a massive labyrinth built on the shores of Karria and half-sunken in the Blossoming Sea
- The Tree of Hope, a singular tree that grows in the heart of the Ukrudan Desert, and inhabited... [click here for more] |
Onyx Path Publishing |
$2.00
|
In this volume, you will find the description of ten mythical locations from the northern part of Ghelspad such as ruined cities and citadels, giant weapons forgotten since the Divine War, lakes offering visions and oracles and much more.
Also includes alternative rules for hollow legionnaires and ratmen, new diseases and poisons, a dozen new magical items and fifteen wondrous boons. ... [click here for more] |
Onyx Path Publishing |
$2.00
|
Please check out this review of Spiders on the Storm on Manaburned
The people of Archway are under attack!
Twice this tiny settlement, built on the ruins of an ancient aqueduct deep in the Goatlands, has been raided by giant spiders possessing a strange cunning. Innocents have been taken, and the spiders are coming back!
Spiders on the Storm is an adventure for 1st level characters... [click here for more] |
Fainting Goat Games |
$2.99
|
Annoyed by the limited role of the party's most valuble asset? Tired of your healer being relegated to the role of a heal stick? This book details the different paths of the healing order and how they are able to be played to give your role more story in the fantasy world. Inside you will find:
A Warden Healer and their Dog Pg 10
The Crusader Healer and their Faith pg 12
Values... [click here for more] |
Trooper X |
$2.99
|
Save the fallen! Destroy Addertongue and his minions! Become the heroes of an entire humanoid race!
Homebound is designed to be a one night adventure for a group of 3-4 PCs using the rules of the Divinity RPG. Homebound is a 12 page PDF filled with adventuring options.
Find the way home! Claim your Divinity!
... [click here for more] |
Avalon Classic |
$1.00
|
The undead, demons, malignant ghosts stalk the Lands of GOW. In the late fall, just before the first flakes of winter, the veil between the worlds grows thin. Necromancers feel a surge in power, spirits manifest for longer periods, and those who revel in horror and blood find themselves even more driven to commit foul deeds.
This short tome is designed to collect a handful of the horrors witnessed... [click here for more] |
Purple Duck Games |
Pay What You Want
|
HOW TO CREATE YOUR OWN FANTASY RPG ADVENTURES
14 RPG professionals have contributed to the creation of this book, largely for BEGINNING creators and self-publishers, but many methods can also be used by those with virtually any experience level.
Are you a BEGINNER CREATOR / SELF PUBLISHER looking for a book that can help you to create better adventures, but are also looking for... [click here for more] |
DARK BY DEZIGN |
$30.00 $25.00
|
A R.I.P.E. INVESTMENT
A Pathfinder compatible adventure for 3-4 PCs of 3rd-4th level [hyper score 3].
The Hypercorps 2099 Kickstarter is funding right now and you can see what the cyberpunk superhero modification to your Pathfinder game has to offer in the suite of free PDFs launching with the project!
Of all the hypercorporations in the world one of the most... [click here for more] |
Legendary Games |
FREE
|
"Sometimes you don’t want to kill your enemy. Sometimes you just need him to stop attacking you and just go to sleep so you can steal his stuff and leave him naked in the star port’s restroom."
Yes, that's derived from an actual game play quote which sparked the idea for this supplement.
This White Star micro-supplement is designed to provide Referees and players a new type of mechanic that allows... [click here for more] |
DwD Studios |
$1.00
|
All throughout the galaxy lazy people make robots do stuff, especially the dangerous stuff. Politicians find it easier to make robots kill people and break things, because robots won’t have conscientious objections when the politician wants it to do something nasty. Corporations would rather buy a robot for laborious work than deal with galactic worker treatment laws or injury compensation.... [click here for more] |
DwD Studios |
$1.00
|
Old world’s metropolis are getting wicked, night after night. There is more corruption, more violence, more madness than usual, and the criminals are becoming crueler.
In the meantime, in the corners of reality, someone is starting to see weird things: phantoms, paranormal activities, hauntings…
And a few people think there is a common pattern in that.
Prophecies and investigations point to... [click here for more] |
GRAmel |
$11.99 $2.49
|
This is a preview of Imago Mortis - it is not a full game!
In this preview, you will find first chapter of Imago Mortis. Yes, first 32 pages!
What is Imago Mortis, you ask? Good question:
The Old World’s metropolises are getting wicked, night after night. There is more corruption, more violence, more madness than ever, and the criminals are becoming heinous. In the meantime, around dark... [click here for more] |
GRAmel |
FREE
|
The Instant Towns pdfs provide GMs with interesting NPCs and locations to use with or against your player group. Instant Towns can be interesting stops along the road, temporary bases from which to loot nearby ruins or side quests in between major campaign events.
The pdf provides a brief description of each Town including tavern, meals and costs, patrons and some rumors, town goings on, any stores,... [click here for more] |
Art of War Games |
$0.50
|
The Instant Towns pdfs provide GMs with interesting NPCs and locations to use with or against your player group. Instant Towns can be interesting stops along the road, temporary bases from which to loot nearby ruins or side quests in between major campaign events.
The pdf provides a brief description of each Town including tavern, meals and costs, patrons and some rumors, town goings on, any stores,... [click here for more] |
Art of War Games |
$0.50
|
The town sits upon a mountainous crag, accessible by a single bridge. Nulukkhur was once a prosperous and wealthy trading post between the dwarf clans of the Smoking Mountains and the humans and gnomes of the midlands. Human, Gnomish and Dwarven traders all set up offices here and the town market used to be a bustling and crowded place. Part of the town clings to the cliffside and part of the town... [click here for more] |
Art of War Games |
$0.50
|
This small outpost is surrounded by a wooden palisade which protects it from external enemies. Inside the town other wooden walls seperate the town into five small districts. The central area around a giant statue of a hideous demon figure is the hub of the town. The rest of the town is divided into four equal quadrants along the cardinal directions.
The nearby city of Amber was abandoned... [click here for more] |
Art of War Games |
$0.50
|
"A series of low stone walls divides and encircles the village. The village itself is a fairly typical, small farming village. The low stone wall is about chest high and is more for keeping livestock from wandering into town than it is to keep any serious enemies out. Bayhrst is somewhat off the beaten path and does not see a lot of trade. Its one and only claim to fame is the nearby battlefield... [click here for more] |
Art of War Games |
$0.50
|
"The city is is surrounded by hundreds of stone statues that activate whenever an enemy army is nearby. The guardian statues are constantly being added to by a powerful sorcerers who govern the city. The city of Wegate is surrounded by hostile goblinoid tribes and terrorized from within by a vampire hiding among the populace. It is home to the Ruby Hammer tavern which has become a gathering place... [click here for more] |
Art of War Games |
$0.50
|
"Catun was once a toll station on the King's Road. The thorp is dominated by a single tall tower. Most of the town is made up of tents and other temporary dwellings though there are a few stout buildings left over from its days as a toll station. There are only three permanent structures in town the Tower, The Hunter and Mug tavern and inn and the pawn shop G&M's Artifacts and Relics.... [click here for more] |
Art of War Games |
$0.50
|
"Waham is a sleepy farming village far off the beaten path. The village is dominated by a single tall tower. The tower has been locked for as long as anyone can remember and no one has ever been inside though many wandering adventurers have tried they have all failed. The local farmers no longer pay the old tower much notice except as a very large sun dial. The townsfolk have laid out carved stones... [click here for more] |
Art of War Games |
$0.50
|
This 33-page book contains a 15-page fey-themed adventure, plus 18 new fey-themed critters ranging form CR 0-CR11! In these pages you'll find jackalopes, wampus cats, dreaming trees, and flower mice, plus fey beasts inspired by the folklore of Eastern Europe; and you'll venture into the Hedgegrove, the realm of Princess Dandelion, an immortal Archfey of the Summer Court.
Adventure in the Feywild. An... [click here for more] |
EN Publishing |
$9.99
|
This is the new, revised, updated and spruced up edition of Invaderz in a convenient, smaller page format. Inside you'll find some extra adventure seeds, a planet guide, the Jerkian Imperial Anthem, new art, rules for playing Jerkian slave races and a generally better presented and more awesome version of Invaderz.
Treat yourself, buy something awesome. ... [click here for more] |
Postmortem Studios |
$1.99
|
Diceless, mythic adventure stories in a China that never was.
This game isn't for you if you're painfully serious about Chinese mythology, or Buddhism or... anything. If you like playing comedy monsters struggling for enlightenment in a mythic China/India (in a hapless fashion) and failing as much as they succeed, then you're in for a treat.
This game is best played 'poorly dubbed'. ... [click here for more] |
Postmortem Studios |
$3.99
|
Karma Deck for Swords & Wizardry
Because sometimes even heroes need a little help.
Karma cards grant temporary in-game bonuses to your players. They represent the Gods intervening on the player’s behalf as repayment (or prepayment) for what they deem to be “good deeds.”
Players "cash in" their karma cards by handing them over to the Gamemaster to gain the... [click here for more] |
Creation's Edge Games |
$5.98
|
Bring gunpowder to your 5E roleplaying games with mundane and fantastical firearms inspired from the late medieval period through to the industrial era in this 37 page softcover book.
Nearly 40 firearms and guidance on introducing them to your fantasy worlds.
Rules on how to customize your firearms to suit your character's combat style.
New magic items which appear along with firearms.
New... [click here for more] |
EN Publishing |
$9.99
|
Cochocli Fortress is an ancient fortress and the last remnent of the bugbear nation. It is still inhabited to this day by a force of bugbears who raid the Highland Pass and the surrounding countryside. The fortress was never taken by the forces of King Asan and subsequent assaults have proved ineffective. The fortress is a large sprawling affair with huge stone walls and a square stone tower at... [click here for more] |
Art of War Games |
$3.00
|
Dustdig Hill is the site of an ongoing archeological survey of the ancient elven city of Duriel Tarn which was destroyed in the War of the Bow against the Hobgoblin empire of Durash Din. The true size of the city is unknown as only a small part of the city has been excavated. The driving force behind the dig is a merchant named Aroz who put up his own personal fortune to explore the site initially.... [click here for more] |
Art of War Games |
$2.00
|
Embark on a thrilling journey into a realm of epic adventures with our groundbreaking roleplaying book! Immerse yourself in a world where four noble knightly orders clash in epic battles, each vying for supremacy. Take your gaming experience to new heights as you engage in heart-pounding flying combat, soaring through the skies to outmaneuver your foes.
But that's not all – delve into the intricacies... [click here for more] |
Trooper X |
$2.99
|
The Gate Pass Gazette is the official monthly magazine for Level Up: Advanced 5th Edition. Each month, this digital supplement comes crammed with new rules and resources for your game. This pilot issue of the Gate Pass Gazette includes the artificer class, lycanthropy rules, the construct heritage, and the jabberwock monster. ... [click here for more] |
EN Publishing |
$9.99
|
Golems make excellent servants, tireless, tough and obedient, but they lack that spark of life and adaptability that free thinking people have. Some have tried to instil their creations with some imitation of the free though, the soul, that ‘real’ people have with varying degrees of success and sometimes spectacular failure. When a slave has the ability to recognise that it is a slave... [click here for more] |
Postmortem Studios |
$2.50
|
In the universe of Awakening ancient aliens who enforce pacifism on the rest of the senient beings of the universe, the Maces are one of the tools humanity embraces in order to help win a war they could never possibly win. The odds are so stacked against the Terrans and their few allies that it literally boggles the mind. They are up against a six billion year old civilization that spans galaxies and... [click here for more] |
Art of War Games |
$2.00
|
Machinations of the Space Princess is a Science-Fantasy role-playing game. That means it’s very much about style over substance, mixing science-fiction, magic and psionics in a game world that owes much more to Metal Hurlant and Star Wars than it does to 2001 or Bova’s Grand Tour. This is a game of strangeness and fun, of space pirates and beautiful alien princesses, of living planets... [click here for more] |
Postmortem Studios |
$9.59
|
The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ... [click here for more] |
Art of War Games |
$0.50
|
The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ... [click here for more] |
Art of War Games |
$0.50
|
The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ... [click here for more] |
Art of War Games |
$0.50
|
The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ... [click here for more] |
Art of War Games |
$0.50
|
The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ... [click here for more] |
Art of War Games |
$0.50
|
The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ... [click here for more] |
Art of War Games |
$0.50
|
The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group.
The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ... [click here for more] |
Art of War Games |
$0.50
|