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State of the Otherverse: Smartlights

State of the Otherverse: Smartlights


State of the Otherverse:Smartlights is the first installment in SOTO ‘tech book’series focusing on the military and civilian technology common to the Otherverse America campaign setting. Though designed with a specific campaign in mind, the new technologies described in the State of the Otherverse line can easily be adapted to most sci-fi and cyberpunk settings. Twenty-second Century...   [click here for more]
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Synthetic Heroes -The Definitive Guide to Creating Robots and Androids

Synthetic Heroes -The Definitive Guide to Creating Robots and Androids


From Commander Data to the Metal Men, from Jim Lee’s Spartan to Cherry 3000, from Masumunie Shirow’s cybergeishas to George Lucas’s C-3P0 and R2-D2, from the Vision, to Jomi Shimodo to the Terminator, fully robotic heroes and villains have been a staple of comics and sci-fi for years. Unfortunately, the robots built using the system found in the D20 Future core rulebook can almost...   [click here for more]
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Synthetic Heroes II

Synthetic Heroes II


This sourcebook is an expansion for the Synthetic Heroes character builder, also published by Otherverse Games. It is not a stand alone sourcebook.   To make full use of this title you will also need the first Synthetic Heroes release.    Both of these titles can be purchased together HERE, for a savings of $2.99 or 37% over buying them seperately!...   [click here for more]
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Synths -Building Very Human Androids for Galaxy Command

Synths -Building Very Human Androids for Galaxy Command


‘Synth’ is a collective term for an array of extremely human-like androids manufactured and programmed by various galactic mega-corps. Galaxy Command reluctantly tolerates the creation and employment of Synth servants in a variety of fields. Synths do work too dangerous or ultraspecialized for humans; Synth engineers work in hazardous waste disposal, maintain starships and plot their course...   [click here for more]
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Tactical Upgrade 2107 -New Talent Trees for Otherverse America

Tactical Upgrade 2107 -New Talent Trees for Otherverse America


Each nation has a body of knowledge and a definition of heroism it can call its own. The Choicer military is the best in the world, and like its Lifer counterpart, makes use of highly trained, well equipped professional soldiers of all types. The Choicer nation trains its citizens and soldiers through psi-based tutoring, information saturated genemods and innovative cybernetic skill-implants, as well...   [click here for more]
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The Adorable Avenger -A Galaxy Command Adv. Class

The Adorable Avenger -A Galaxy Command Adv. Class


Planet Pacifica. Rainbow ringed jewel of Galaxy Command, a world with a heritage of peace and freedom dating back nearly 1800 years. One of the first and greatest of the human colony worlds, the men and women who tamed Pacifica have built a world that is the envy of their galactic neighbors, a world that is a utopia even by the high standards of 35th Century existence. The citizens of Pacifica...   [click here for more]
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The Advanced Armory

The Advanced Armory


The Advanced Armory is a companion sourcebook to The Advanced Arsenal (Otherverse Games, 2014). Where the Advanced Arsenal deals with ways to hand out the hurting, the Advanced Armory describes a variety of new armor, shields and other protective devices designed to keep heroes, villains and assorted basically humanoid xenoforms alive in the face of the future’s worst firepower. This sourcebook...   [click here for more]
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The Advanced Arsenal

The Advanced Arsenal


The Advanced Arsenal Sci-fi and cyberpunk campaigns need guns. New guns, shiny and deadly guns. Laser weapons and particle beams, and more exotic things. The Advanced Arsenal has your back. The new weapons here are derived from Otherverse Game’s signature campaign settings, minus the setting specific flavor text. Gamers who aren’t interested in the politics or theology...   [click here for more]
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The Ancients’ Armory

The Ancients’ Armory


Your world is ancient beyond the history or comprehension of the races that currently inhabit it. Long ago, a gleaming civilization built towers of steel and plastic, and mastered a technology so advanced it would eventually become magic. The Ancients conquered the world, spreading their cities across the entire length and breadth of the planet and beyond. But all empires eventually fall, and long...   [click here for more]
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The Arcadians

The Arcadians


The Arcadians Every computer is a door, a portal to another world which can be opened with just the right combination of motherboards and keystrokes. This electronic world has hovered just outside the range of human perception, even on worlds where computers have not yet been imagined. Occasionally, a creature from the electronic world steps through a rift and into the physical world....   [click here for more]
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The Bio-mancer Base Class

The Bio-mancer Base Class


The Bio-Mancer The Bio-Mancer learns by surviving, and each encounter with a monster that the Bio- Mancer survives makes her more powerful and more determined. A Bio-Mancer learns to use the abilities of monsters against them, gaining a potent offensive punch. An experienced Bio- Mancer might unleash a gold dragon’s fiery breath weapon, turn her enemies to stone like a medusa,...   [click here for more]
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The Centipedes of Lake Biwa

The Centipedes of Lake Biwa


"The massive Lake Biwa occupies nearly 1/3 of Shiga Prefecture's landmass. The lake effect snow makes winters unusually long especially brutal here, and storms are common. Flashing lights split the sky, and heavenly lights are reflected in the lake's hidden depths.....Locals stay away from the shoreline after dog and bring their dogs inside. Nobody talks about it. Only the whorehouses stay...   [click here for more]
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The Combatant

The Combatant


The Combatant The Combatant is an explicitly nonsupernatural hand to hand combat master. They excel in fighting single, powerful opponents. They can act as a human(oid) shield for their allies, tying up even the largest and most deadly monsters. Combatants defend their comrades by taking hits, spitting out teeth and snapping necks in retaliation. Because the Combatant relies on...   [click here for more]
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The Cosmic Armory -A micro-sourcebook for the Psi-Watch Campaign Setting

The Cosmic Armory -A micro-sourcebook for the Psi-Watch Campaign Setting


Weapons from Deepest Space The genocidal war between the Culture and the Blooded Ghosts has burned hot for longer than sentient life has existed on Earth. And like all wars, this million-year blood feud has spurred the creation of deadly new weapons of war- weapons capable of ripping apart the weave of reality and change the pattern. And as impressive as the Culture and Blooded Ghost weapons...   [click here for more]
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The Coven of Bast

The Coven of Bast


Bast is an old goddess, but one never totally forgotten, and her worship began anew with the formation of the Covenant of the Goddess Universal. Bast's rise in popularity as a patron goddess and protective figure began among the imperiled and angry high school kids of 2020s America when the country was suffering its first Powered wave of theo-fascist violence. Originally a faith of the oppressed, the...   [click here for more]
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The Eleusinian Covenant

The Eleusinian Covenant


Demeter, the goddess of the grains, of the harvest, of nature itself, predates the Hellenic pantheon which adopted her by centuries. Demeter and Kore’s shared story is part of an older myth cycle, the Eleusinian Mysteries. These Mysteries have been reinterpreted and given new passion by 22nd Century America’s Choicer Covenant. The Eleusinian Mysteries are the unifying force that binds the...   [click here for more]
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The Eleusinian Covenant Preview

The Eleusinian Covenant Preview


The Eleusinian Covenant will the the next big factional sourcebook for the Otherverse America campaign setting. The following is a short preview composed of excepts from the upcoming release. Hopefully, it whets your appetite for more info about the futuristic cult of Demeter. Demeter, the goddess of the grains, of the harvest, of nature itself, predates the Hellenic pantheon which adopted her by...   [click here for more]
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The Familiars of Black Japan

The Familiars of Black Japan


Black Japan is a weird setting, and even the familiars owned by its spell casters tend to be a little strange. Living garage-kit models, lewd fairies, pitiful child-ghosts and even living tendrils made of animated feces are available familiar options. The new familiars presented here are fairly common among Black Tokyo’s spellcasters. In many cases, these statistics can be used for normal creatures...   [click here for more]
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The Insect Enhancile Advanced Class

The Insect Enhancile Advanced Class


Unlike other enhancement protocols, Insect Enhancile conversion is quick and outpatient. The initial gene stacks can be implanted by any competent field medic, and the infection is mostly self guiding. The ultimate ‘stealth' posthuman, Insect Enhanciles can operate indefinitely with little additional support. The ease of upgrade means that a dozen Insect Enhanciles can be created for the cost...   [click here for more]
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The Macromorph Advanced Class

The Macromorph Advanced Class


Macromorphs are size-changing super soldiers, able to grow to giant size with a corresponding increase to strength and durability. Macromorphs are physical powerhouses, and their sheer size allows them to dominate any battlefield. A Macromorph’s size shifting powers give them tank-like durability- they’ll need it because as the single biggest target on the battlefield, Macromorphs draw...   [click here for more]
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The Magno-Star

The Magno-Star


The Magno-Star An Advanced Class for the Galaxy Command Campaign Setting Magno-Star is the hottest sport of the 35th Century- a fast-moving, thrilling, three dimensional combination of soccer and rugby played by technologically enhanced magnetic manipulators. The first Magno-Star leagues started up during the 32nd Century, by bored ore miners on the remote colony world IronClad. The four...   [click here for more]
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The Modern Grimorie

The Modern Grimorie


The needs of the day define the magic of the day. In ages past, spells enchanted swords so they could slice through the ectoplasmic bodies of ghosts, torches were made everburning, supple wood was hardened to iron, and the speech of the dragons held ancient words of power. And while Modern Spellcasters might use the old magic, including using ancient spells their original creators never intended,...   [click here for more]
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The Modern Spellcaster Basic Class

The Modern Spellcaster Basic Class


The traditions are breaking down. The line between Druid and Wizard, between Summoner and Cleric, Bard and Witch and Sorcerer has blurred, wiped away like dust on a chalkboard. With the old divisions of magic lost and forgotten all that’s left is the power, the power to summon demons, to heal the injured, to stop time or burn down a skyscraper with little more than a thought, a word and a strange...   [click here for more]
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The Myrmidons

The Myrmidons


“These were men created from ants on the island of Aegina, in the reign of Aeacus, Achilles’ grandfather, and they were Achilles’ followers in the Trojan War. Not only were they thrifty and industrious, as one would suppose from their origin, but they were also brave.” -Edith Hamilton’s Mythology, pg 310 The Myrmidons are a race of men, but they...   [click here for more]
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The Nemesis Bestiary Volume One

The Nemesis Bestiary Volume One


The Nemesis Bestiary series is an outgrowth of the Space Monsters series of PDFs for the Galaxy Command (D20 Future) setting. Like Space Monsters, the Nemesis Bestiary series takes an interesting piece of stock art and builds a new creature around the art, rather than commissioning art after the text is written. Space Monsters quickly built up a menagerie of fun, original...   [click here for more]
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The Nemesis Bestiary Volume Three

The Nemesis Bestiary Volume Three


The Nemesis Bestiary series is an outgrowth of the Space Monsters series of PDFs for the Galaxy Command (D20 Future) setting. Like Space Monsters, the Nemesis Bestiary series takes an interesting piece of stock art and builds a new creature around the art, rather than commissioning art after the text is written. Space Monsters quickly built up a menagerie of fun, original aliens and Nemesis Bestiary...   [click here for more]
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The Nemesis Bestiary Volume Two

The Nemesis Bestiary Volume Two


The Nemesis Bestiary series is an outgrowth of the Space Monsters series of PDFs for the Galaxy Command (D20 Future) setting. Like Space Monsters, the Nemesis Bestiary series takes an interesting piece of stock art and builds a new creature around the art, rather than commissioning art after the text is written. Space Monsters quickly built up a menagerie of fun, original aliens and Nemesis Bestiary...   [click here for more]
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The Otherverse America Catalog Spring 2013

The Otherverse America Catalog Spring 2013


Otherverse America is the flagship Otherverse Games setting and is possibly the most unique role-playing setting of all time. In this catalog you will find a run-down of all the current a near-future Otherverse America releases. ...   [click here for more]
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The Planetary Champion -An Adv. Class for the Galaxy Command Setting

The Planetary Champion -An Adv. Class for the Galaxy Command Setting


Answer the call of duty! Protect your people, protect your world! Defy WARSTAR and rebuff star-pirate incursions with the strength of both conviction and your strong arms. Become a Planetary Champion, a breed of hero powerful enough to be truthfully called a one man army! Planetary Champions are psionic superwarriors who are taught to unlock their true potential, and are empowered by their planet's...   [click here for more]
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The polymerPath ~Cybernetics for the Pathfinder Roleplaying Game

The polymerPath ~Cybernetics for the Pathfinder Roleplaying Game


The Polymer Path Skin wasn’t good enough. You needed steel. Chrome and composite. Bullet proof ceramiccomposite skin. Camera lens eyes that can pick out facial details from 10 miles away. Piloting links that merge driver and vehicle into a single bio-mechanical organiansm of incredible efficency. Neural chips that boost your intellect into the high genius range. Targeting arrays that make...   [click here for more]
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The Powered Hero Basic Class

The Powered Hero Basic Class


The Powered Hero was first introduced in the original Otherverse America Core Rulebook, and dramatically expanded in the Psi-Watch Unlimited Edition. The version here was originally slated for inclusion in the revised Otherverse America campaign setting, but became a stand alone project. As lengthy, complex and comprehensive as the Powered Hero write up ended up becoming, it deserves the breathing...   [click here for more]
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The Sky Sailor -A New Core Class for the PFRPG

The Sky Sailor -A New Core Class for the PFRPG


The Sky Sailor This new 20 level core class is the first release in the new Pirates of the Bronze Sky campaign world brought to you by the minds of Louis Porter Jr. and Chris field. While intended for that setting, this core class can easily be adapted to any setting where ships sail the skies. Whether pirate, privateer, merchant sky-man or naval officer, the winds of Nova Avalon...   [click here for more]
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The Species of Otherverse America -Character creation core rulebook for the Otherverse America Campaign Setting

The Species of Otherverse America -Character creation core rulebook for the Otherverse America Campaign Setting


Humanity began speciating during the 2030s, and the process has only accelerated since War’s End. Today, homo sapiens shares its homeworld with more than a dozen engineered species. New human subraces with incredible powers were custom-grown by mid 21st century mega-corps. Today, at the dawn of the 22nd Century, engineered species like Softlings, Couriers and Fluxminx live as free citizens of...   [click here for more]
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The Techno-Magic of Bast -A Micro-Sourcebook for the Otherverse America Campaign Setting

The Techno-Magic of Bast -A Micro-Sourcebook for the Otherverse America Campaign Setting


Some of the most advanced technology of the neo-pagan Covenant can barely be recognized as technology. Especially among the Bastian faction of the Covenant, superstition and ancient magical rituals, empowered by bleeding edge Psi-tech, work in conjunction with more conventional technology to solve the 22nd Century’s many crisis. The new techno-magical artifacts described below are common at...   [click here for more]
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The Tools of Arcana

The Tools of Arcana


Spells are tools. Designing spells means designing new tools: what problems will the wizards and sorcerers in your Pathfinder Roleplaying Game need to solve next session? The 45 new spells in this sourcebook range from utilitarian cantrips to epic battle magic, but all have one thing in common: they solve problems. These new spells fit into the niches that arcane spell casters are known for: either...   [click here for more]
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The Wiccae

The Wiccae


The Wiccae    An optional culture and player race for the Otherverse America Campaign Setting    “I believe in the Little People who used to live in the Isle of Man, but they were not really fairies…. These people were probably members of the numerous races who inhabited Europe in pre-Celtic times, possibly now represented by the Finns...   [click here for more]
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Thinking Races: Diverse Humanity

Thinking Races: Diverse Humanity


The Thinking Races Series provides new takes on the familiar races of fantasy gaming, and over the course of the line, will introduce several dozen new player races and sub-races to the game. This volume takes a look at the most familiar (yet least described) fantasy race: Humans. Humans are among the greatest summoners and magic users in history, ascending to arcane mastery in a single...   [click here for more]
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Thinking Races: Heroes of Iron & Steel

Thinking Races: Heroes of Iron & Steel


The Thinking Races Series provides new takes on the familiar races of fantasy gaming, and over the course of the line, will introduce several dozen new player races and sub-races to the game. This volume focuses on heroes not made from flesh and blood. The heroic races in this volume are made from sterner, more noble matter: gold, steel, titanium, chrome and iron. Some of the new races in this sourcebook...   [click here for more]
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Thinking Races: Inhuman Beauty

Thinking Races: Inhuman Beauty


The Thinking Races Series provides new takes on the familiar races of fantasy gaming, and over the course of the line, will introduce several dozen new player races and sub-races to the game. This volume focuses on a selection of nearly human races renowned for their inhuman eroticism and alien beauty. Some creatures are made beautiful by their very strangeness. Fantasy gaming has always allowed...   [click here for more]
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Thinking Races: What Savage Beasts

Thinking Races: What Savage Beasts


The Thinking Races Series provides new takes on the familiar races of fantasy gaming, and over the course of the line, will introduce several dozen new player races and sub-races to the game. This volume focuses on the most savage and brutal races in the campaign, those player races who have felt the lash of a master’s whip and know what it’s like to fight for their lives on the arena sand....   [click here for more]
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True Beasts

True Beasts


True Beasts are intelligent animals, the way gamers have always wanted to play them. They are thematically similar, but mechanically distinct from the animalistic bipeds created with Fursona: The Definitive Guide to Creating Anthropomorphic Characters (Otherverse Games, 2011). The two races- True Beasts and Anthros- can fit together nicely in a single campaign, where fur-less humans are the odd men...   [click here for more]
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True Elves

True Elves


True Elves presents a brand new, yet completely familiar, vision of Elves for the Pathfinder Roleplaying Game. True Elves are keen eyed and pragmatic, with well-ordered kingdoms that produce wonders of art and architecture. True Elves have a cultural tradition of archery, and are seemingly bred for excellence with the bow. True Elves are the indomitable and beautiful snipers of classic literature...   [click here for more]
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True Halflings

True Halflings


What is a Halfling? Ask most gamers, and a Halfling is a slender, larcenous and daring rogue, good with a sling, good with a blade and an amazing companion to have on a dungeon crawl. What is a True Halfling, then? True Halfings are an alternative to the Halfling race presented in the Pathfinder Roleplaying Game. True Halflings are plump and conservative, not prone to going off...   [click here for more]
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Two Bits, Six Feats: Weapons & Combat

Two Bits, Six Feats: Weapons & Combat


Four Bits, Six Feats is a line of PDF’s designed to give you a pre-view of some of the feats from other releases from Skortched Urf’ Studios. Presented here are six feats dealing with the weapons of combat, and how to use them more effectively. 1. Armor Bane Your arrows fly straight and true enough to pierce tempered steel with ease. 2. Artillery Mage Magic missile may be...   [click here for more]
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Ubasti Breeds: A Micro-Sourcebook for Otherverse America

Ubasti Breeds: A Micro-Sourcebook for Otherverse America


The Ubasti “My mother weaned me in the year 2073. She wasn’t my species, instead she was a lioness, unthinking but strong; her body was merely an incubator for what I was. For a year or more I trained, to scent out explosives, firearms, combustibles and volatiles. Somewhere along the way, others of my kind began speaking.    I could speak a few words, to...   [click here for more]
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