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Genius Options: Masters of Time

Genius Options: Masters of Time


Beings with powers that manipulate time itself, chronothurges, first appeared in The Genius Guide to the Time Thief and The Genius Guide to the Time Warden. Each of those books presented a new base class (time thief and time warden, respectively) that had access to two new powers sources, “motes of time” and “aevum.” They also offered hints of a world where...   [click here for more]
Rogue Genius Games  $4.99

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Guía de Campaña

Guía de Campaña


La tormenta se acerca. Poniente, un lugar donde los veranos pueden durar años y los inviernos toda una vida; donde una vez reinaron la magia y los dragones. Ahora los dragones han muerto y la magia con ellos... por lo menos eso cree todo el mundo. Ya han transcurrido unos años desde que el usurpador Robert Baratheon arrebató el Trono de Hierro a la dinastía Targaryen...   [click here for more]
Edge Entertainment (Espana)  $45.55 $22.75

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House of the Harpies (3.0)

House of the Harpies (3.0)


A new mini-module by Owen K.C. Stephens challenges PCs with an invigorating adventure. It's not often that a theives' guild needs help. Drop this adventure into your campaign in any wilderness setting or just outside any city. Suitable for four 6th-level characters. Adventure Preview The local thieves' guild survives by hiding outside of town, in the nearby forest. Since the...   [click here for more]
Wizards of the Coast  $0.99

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Houserule Footnotes: Spell Point Feats

Houserule Footnotes: Spell Point Feats


Welcome to the Houserule Footnotes: Spell Point Feats, the first in a planned series of short, concise products designed to support material presented in the Houserule Handbooks line of products. This product adds a series of feats for use with Houserule Handbooks: Spell Points, and requires that product to be useful. The 10 feats included here are designed to both give spell-point...   [click here for more]
Rogue Genius Games  $1.49

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Houserule Footnotes: Stocking Stuffers

Houserule Footnotes: Stocking Stuffers


Houserules are funny things. They often come from a desire to make a game “better,” but one group’s houserules are often seen as terrible fun-killers by other groups. In many cases that’s because different groups want different things to matter in their games, and focus on different elements. This is often a matter of play style – some groups never worry about encumbrance...   [click here for more]
Rogue Genius Games   FREE 

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Houserule Handbooks: Spellpoints

Houserule Handbooks: Spellpoints


Welcome to Houserule Handbooks: Spell Points, the first in a series of products presenting some of the houserules used at Super Genius Games. Each of these products is designed to introduce a carefully balanced, developed, and playtested version of a popular houserule for campaigns using the Pathfinder Roleplaying Game Core Rulebook. Houserule Handbooks...   [click here for more]
Rogue Genius Games  $4.99

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Houserule Handbooks: Spellpoints Compilation

Houserule Handbooks: Spellpoints Compilation


Welcome to Houserule Handbooks: Spellpoints Compilation, the first in a new line of compiled Houserule Handbooks. Each of these products is designed to present the full rules compiled from several Houserule Handbooks pdfs, introducing a set of carefully balanced, developed, and playtested houserules for campaigns using the Pathfinder Roleplaying Game Core Rulebook....   [click here for more]
Rogue Genius Games  $8.99

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Houserule Handbooks: Spellpoints Expansion

Houserule Handbooks: Spellpoints Expansion


The spell point system introduce in Houserule Handbooks: Spell Points was designed to be flexible, simple set of rules for replacing the normal spell slot/spell preparation system used by spellcasters in the Pathfinder Roleplaying Game Core Rulebook with a different resource management system – spell points. Though both successful in this goal and quite popular, the book did little...   [click here for more]
Rogue Genius Games  $3.99

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Krazy Kragnar's Alchemical Surplus Shop

Krazy Kragnar's Alchemical Surplus Shop


The world's ultimate goblin entrepreneur is back! His previous business (detailed in Loot 4 Less, vol. 7: Krazy Kragnar's Used Chariots) was closed after a dwarven nobleman perished in a freak houda accident. Now Krazy Kragnar returns with a whole new business plan-he is the owner and chief salesman of the Alchemical Surplus Shop, a place that buys alchemist fire that's past its use-by date,...   [click here for more]
Rogue Genius Games  $3.99

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Krazy Kragnar's Black Market Magic Items

Krazy Kragnar's Black Market Magic Items


The goblin known as Krazy Kragnar has a long and colorful history, not all of which has yet to be chronicled. Always quick to make a deal, take a risk, and turn a profit, Kragnar first came to prominence when he began a line of used-chariots yards (the merchandise for which is detailed in The Genius Guide to Loot 4 Less Volume 7: Krazy Kragnar's Used Chariots). When that operation was shut down...   [click here for more]
Rogue Genius Games  $3.99

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Krazy Kragnar's Magic Staff Emporium

Krazy Kragnar's Magic Staff Emporium


Krazy Kragnar is a trickster, merchant, dealmaker, survivor, and, of course, goblin. As a master trader, his career has a long and colorful history, much of which should not be repeated in polite company. Kragnar first came to prominence when he began a line of used chariot yards (the merchandise for which is detailed in The Genius Guide to Loot 4 Less Volume 7: Krazy Kragnar’s Used Chariots)....   [click here for more]
Rogue Genius Games  $3.99

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Lest Darkness Rise (3.5)

Lest Darkness Rise (3.5)


The town of Night Falls is in the business of death, and a profitable business it is, too. The nearby Tomb Steppe, a protected graveyard built by a local hero of old, can keep the most restless dead at rest -- or can it? An ancient evil is about to be unleashed upon Night Falls. The wards within a protected tomb have somehow been compromised, and if they aren't restored before nightfall, the ghost...   [click here for more]
Wizards of the Coast  $0.99

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Magic Item Compendium (3.5)

Magic Item Compendium (3.5)


More Magic Items Than You Can Fit in a Bag of Holding. Within this tome you'll find over 1,000 of the best magic items created for the Dungeons & Dragons game, including hundreds of new low-cost items. In addition, this supplement contains rules for augment crystals, which grant new abilities to existing magic items, and item sets, which provide collection benefits...   [click here for more]
Wizards of the Coast  $14.99

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Monster Menagerie Seasonal Stars: Pumpkin Stalker

Monster Menagerie Seasonal Stars: Pumpkin Stalker


This first entry in the "Monster Menagerie: Seasonal Stars" line offering a template for single horror-themed concept, the pumpkin-headed horror that often inspires campfire tales and local legends. Appropriate as an ongoing threat separate from an adventure's main plot (and able to continue to be a threat even after PC's kill it the first time) or the climactic final battle in a long adventure...   [click here for more]
Rogue Genius Games  $2.95

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Monster Menagerie: Covens of Chaos

Monster Menagerie: Covens of Chaos


Welcome to Covens of Chaos, the ninth in our line of monster books called Monster Menagerie. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Covens of Chaos that theme is variants of hags, the classic crone-witch of fables and ancient mythology. As an added bonus, author Sam Hing has put together an awesome set...   [click here for more]
Rogue Genius Games  $3.99

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Monster Menagerie: Engines of Destruction

Monster Menagerie: Engines of Destruction


Welcome to Engines of Destruction, the third in our line of Monster Menagerie monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Engines of Destruction, that theme is unusual constructs. Rather than presenting a gaggle of yet more golems made out of stone or metal materials, author Sam Hing...   [click here for more]
Rogue Genius Games  $3.99

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Monster Menagerie: Faeries of the Fringe

Monster Menagerie: Faeries of the Fringe


Welcome to Faeries of the Fringe, the tenth in our Monster Menagerie line of monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Faeries of the Fringe that theme is fey folk who dwell off the mainstream (and are often tied to niche environments the way more common fey are tied...   [click here for more]
Rogue Genius Games  $3.99

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Monster Menagerie: Howl at the Moon

Monster Menagerie: Howl at the Moon


Welcome to Howl at the Moon, the seventh in our Monster Menagerie line of monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Howl at the Moon that theme is weremonsters and shapechangers more exotic than the typical werewolf or wererat. In addition to playing with less common choices, we’ve...   [click here for more]
Rogue Genius Games  $3.99

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Monster Menagerie: Oceans of Blood

Monster Menagerie: Oceans of Blood


Welcome to Oceans of Blood, the sixth in our line of monster books called Monster Menagerie. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Oceans of Blood, the theme is threats of the sea, with an emphasis on monsters that bite, tear, and rend. Author Sam Hing has created aquatic adversaries ranging from the...   [click here for more]
Rogue Genius Games  $3.99

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Monster Menagerie: Ravagers of Time

Monster Menagerie: Ravagers of Time


Welcome to Ravagers of Time, the eleventh in our Monster Menagerie line of bestiaries. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Ravagers of Time, that theme is time, and all the complex and convoluted creatures that manipulate, eat, and travel through time. In addition to timekeeping...   [click here for more]
Rogue Genius Games  $3.99

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Monster Menagerie: The Kingdom of Graves

Monster Menagerie: The Kingdom of Graves


Welcome to the Kingdom of Graves, the second in our line of Monster Menagerie monster books for use with the Pathfinder Roleplaying Game. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For the Kingdom of Graves, that theme is undead with a place at court. Rather than a random collection...   [click here for more]
Rogue Genius Games  $3.99

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Monster Menagerie: Winter Ravagers

Monster Menagerie: Winter Ravagers


Welcome to Winter Ravagers, the first in Rogue Genius Games' Monster Menagerie line of monster products. The plan is for every Monster Menagerie to offer a set of monsters that match a theme, with full write-ups, simple index card style summaries for use at the game table, and printable standee figures for every monster. But while future versions will feature typical fantasy...   [click here for more]
Rogue Genius Games  $3.99

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Mythic Hero's Handbook

Mythic Hero's Handbook


Heroes Ready to Make History! The Mythic Hero's Handbook brings you an incredible array of expansions for the mythic rules for the Pathfinder Roleplaying Game! You'll find exciting and innovative ideas for existing rules alongside a wealth of all-new material from the authors that know mythic like nobody else. You'll find options galore to suit any...   [click here for more]
Legendary Games  $29.99

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Mythic Options: Core Mythic Class Features

Mythic Options: Core Mythic Class Features


Being Mythic is Cool as Hell! While there are numerous mythic spells and a long list of mythic feats to help mythic characters develop their amazing powers, the actual class features of each class do not have mythic upgrades available. There are heroic path abilities that tie into some class abilities and common skills, but no upgrades for the classes’ main abilities and talents themselves....   [click here for more]
Rogue Genius Games  $3.99

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Mythic Options: Mythic Base Class Features

Mythic Options: Mythic Base Class Features


Mythic Class Features?! While there are numerous mythic spells and a long list of mythic feats to help mythic characters develop their amazing powers, the actual class features of each class do not have mythic upgrades available. In addition to the core classes, new base and “alternate” classes were introduced in Pathfinder RPG Advanced Player’s Guide, Pathfinder RPG Ultimate Combat,...   [click here for more]
Rogue Genius Games  $3.99

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Mythic Options: Mythic Dragonrider Class Options

Mythic Options: Mythic Dragonrider Class Options


Being mythic is awesome! The rules from Pathfinder Roleplaying Game: Mythic Adventures provide many options for upgrading a character to the realm of mythic heroes. However, while there are numerous mythic spells and a long list of mythic feats (and even more are available in Mythic Options: The Missing Core Feats, which gives a mythic version of every feat from the core...   [click here for more]
Rogue Genius Games  $1.99

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Mythic Options: Mythic Rogue Class Features

Mythic Options: Mythic Rogue Class Features


Being Mythic is Cool as Hell! The rules from Mythic Adventures provide many options for upgrading a character to the realm of mythic heroes. However, while there are numerous mythic spells and a long list of mythic feats (and even more are available in Mythic Options: The Missing Core Feats), none of the rogue’s class features have mythic upgrades available....   [click here for more]
Rogue Genius Games  $2.49

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Mythic Options: The Missing Core Feats

Mythic Options: The Missing Core Feats


Being mythic is cool as hell. Characters that get to use the options from Mythic Adventures have the opportunity to take their characters to a whole new level (or, at least, a whole new tier). An important part of that ruleset is Mythic Feats, most of which are powered-up versions of normal feats. While a large number of feats from numerous rulebooks receive mythic versions, not all feats...   [click here for more]
Rogue Genius Games  $3.99

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NeoExodus: A House Divided Campaign Setting (PFRPG)

NeoExodus: A House Divided Campaign Setting (PFRPG)


Exodus boasts a turbulent history - from the rise of the Kaga to the defeat of the First Ones and the events of the Twilight War. From creation of the Imperial Alliance to the present crisis that threatens to tear that alliance apart. Great heroes and terrible villains drove its march, though even in hindsight the two are not always easily separated. Theirs were the titanic passions, the burning obsessions...   [click here for more]
LPJ Design  $11.99 $4.99

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Obsidian Apocalypse (PFRPG)

Obsidian Apocalypse (PFRPG)


A dark star fell from the sky bringing with it the end of all things! The sanctity of the world known as Abaddon was shattered when a global apocalyptic event of a meteor impacting the planet causing a destructive ecological and eldritch change. Now there is no day or night, just never ending Apocalypse. An undead world ruled by fear and horror. Undead nightmares prowl the darkest forest with malevolent...   [click here for more]
LPJ Design  $11.99

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Pathways #21 (PFRPG)

Pathways #21 (PFRPG)


Pathway to Heaven! How can you say "No" to a FREE collection of Pathfinder templates, encounters, treasures and monsters? If you say no designer Steven D. Russell and artist Lucilla Lischetti will send a Soul-Fire Creature for you this Holiday. Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Game Content for you to take to the table. You'll find articles...   [click here for more]
Rite Publishing  Pay What You Want

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Player's Guide to Freeport

Player's Guide to Freeport


The Player’s Guide to Freeport gives you everything you need to create and master a character in a Pathfinder Roleplaying Game campaign set in the City of Adventure. Lead designer Owen K.C. Stephens used his system mastery to craft new rules and options perfect for Freeport or any other swashbuckling/nautical campaign setting. You’ll find three new character classes— freebooter,...   [click here for more]
Green Ronin  $9.95

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Ranger Options: Knacks of Nature

Ranger Options: Knacks of Nature


The ranger has a strong tradition in fantasy fiction and mythology. In myths and legends, rangers borrow from ancient sources such as the Greek and Roman goddess of Artemis and Diana. Medieval and later tales included the vigilante and guerilla freedom-fighter Robin Hood, the Huntsman of Grimm’s Snow White fairy tale, and even Jack the Giant-Killer. In modern fantasy fiction, the ranger borrows...   [click here for more]
Rogue Genius Games  $3.99

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Razor Coast Heart of the Razor - Pathfinder Edition

Razor Coast Heart of the Razor - Pathfinder Edition


An adventure for 4 – 6 PCs Character Levels 5 – 12 Page count: 160 Hardback The Heart of the Razor, includes four adventures: Jungle Fever by Owen KC Stephens: An island hopping adventure of greed, betrayal, and undead vengeance for three to five characters of 11th–12th level. When a supernatural plague strikes down brothel workers in the cargo pit of Sharkjaw Docks, events entangle...   [click here for more]
Frog God Games  $19.99

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Razor Coast Heart of the Razor - Swords & Wizardry Edition

Razor Coast Heart of the Razor - Swords & Wizardry Edition


An adventure for 4 – 6 PCs Character Levels 5 – 12 Page count: 160 Hardback The Heart of the Razor, includes four adventures: Jungle Fever by Owen KC Stephens: An island hopping adventure of greed, betrayal, and undead vengeance for three to five characters of 11th–12th level. When a supernatural plague strikes down brothel workers in the cargo pit of Sharkjaw Docks, events entangle...   [click here for more]
Frog God Games  $19.99

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Secret Societies of NeoExodus: Order of Kaga (PFRPG)

Secret Societies of NeoExodus: Order of Kaga (PFRPG)


The Order of Kaga was formed during the dark days of the First Ones’ rule. The Kaga (or simply Kaga) was created when mankind’s brightest minds united into a unique feat of arcane magic. They created a massive ritual that included more than a thousand arcane spell casters. The secret of combining their energy together is something the brightest minds have since tried to understand and...   [click here for more]
LPJ Design  $3.99

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Secret Societies of NeoExodus: Sanguine Covenant (PFRPG)

Secret Societies of NeoExodus: Sanguine Covenant (PFRPG)


The Sanguine Covenant grew from a simple religion worshiped in small villages to be the official religion of the Arman Protectorate and the Imperial Alliance. While not a truly universal religion, the covenant is the most widespread, and most powerful, single church in the world of NeoExodus. The Sanguine Covenant is a monotheistic religion that worships a single Sanguine Lord, the god named Tarac....   [click here for more]
LPJ Design  $3.99

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SGG Presents: Power Word Spells: Lore of the First Language

SGG Presents: Power Word Spells: Lore of the First Language


Welcome to Power Word Spells: Lore of the First Language, the latest product in the new Super Genius Presents line of books! Power word spells are one of the most interesting elements of the “assumed setting” described by the rules of the Pathfinder Roleplaying Game Core Rulebook. Though the power word spells do not have any description of how and why they are different...   [click here for more]
Rogue Genius Games  $3.99

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SGG Presents: Races Revised: The Kobold Kings

SGG Presents: Races Revised: The Kobold Kings


Welcome to Races Revised: The Kobold Kings, the latest in the Super Genius Presents line of books. Each of the products in the Super Genius Presents line is the strong vision of a single game designer, bypassing the normal planning, development, and revision process used for most Super Genius Games products. While we consider those processes to be a major part of...   [click here for more]
Rogue Genius Games  $4.99

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SGG Presents: The Vile Magic of Argonax the Mad

SGG Presents: The Vile Magic of Argonax the Mad


Welcome to The Vile Magic of Argonax the Mad, the first product in the new Super Genius Presents line of books. Each of the products in this line is the strong vision of a single game designer, bypassing the normal planning,development, and revision process used for most Super Genius Games products. While we consider those processes to be a major part of maintaining a high level...   [click here for more]
Rogue Genius Games  $4.99

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Sorcerer's Options: Beyond Bloodlines

Sorcerer's Options: Beyond Bloodlines


Sorcerers are set apart from most other spellcasters by being creatures with vast and growing natural magic powers, closer in concept to monsters than the sages of study and learning epitomized by wizards or the agents of divinity that make up the ranks of clerics, druids, inquisitors, oracles and paladins. Even witches and bards are normally presented as drawing on power that originates outside them...   [click here for more]
Rogue Genius Games  $3.99

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Southlands Campaign Setting

Southlands Campaign Setting


The Southlands - Realm of Mystery and Adventure Southlands Campaign Setting offers everything you need to have legendary adventures in a sprawling continent of wealthy desert empires, demon-haunted jungles, and vast savannahs where gnolls and werelions hunt. Featuring the talents of Wolfgang Baur (Midgard Campaign Setting, Al-Qadim), Ben McFarland (Streets of Zobeck) and Brian Suskind,...   [click here for more]
Kobold Press  $49.99 $24.99

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The Adventurer's Handbook

The Adventurer's Handbook


"Stuff People Want To Play!" That’s how Sean K Reynolds, Paizo Publishing’s Developer for the Pathfinder Roleplaying Game, describes the contents of the Adventurer’s Handbook in his introduction to this book. He also says that the Genius Guides are “fun, playable, and of excellent quality.” If the people who make Pathfinder...   [click here for more]
Rogue Genius Games  $12.99

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The Genius  Guide to More Rogue Talents

The Genius Guide to More Rogue Talents


Rogue talents are a crucial part of the core rogue class. They received an overhaul (adding the categories of edges and grand talents and combining the assassin, ninja, and rogue into one flexible stealth-and-trickery class) in The Genius Guide to the Talented Rogue, and this book is designed as a follow-up to that product. However, to use these new talents with the ninjas and rogues from...   [click here for more]
Rogue Genius Games  $2.49

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The Genius Guide to 110 Spell Variants

The Genius Guide to 110 Spell Variants


Although a vast number of spells are available in the game's core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it's not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that you can make a lot...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to 110 Spell Variants vol. 4

The Genius Guide to 110 Spell Variants vol. 4


While there are a vast number of spells available in the Pathfinder Roleplaying Game Core Rulebook and official expansions, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, as a few minor changes to an existing spell can create something with a very different feel or impact on game play. These...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to 110 Spell Variants Volume 3

The Genius Guide to 110 Spell Variants Volume 3


While there are a vast number of spells available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, as a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that there...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Air Magic

The Genius Guide to Air Magic


Air-perhaps the most mysterious of the primal elements of creation, an invisible medium through which we walk and in whose arms a rare few can fly. The power of air and wind, on their own, seem magical even in our modern world-how much more so in the medieval past? Where does the wind come from, what is it maid of, and how can it wield so much power? The pages of fantasy fiction are filled with...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Another 110 Spell Variants

The Genius Guide to Another 110 Spell Variants


Although a vast number of spells are available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that you can...   [click here for more]
Rogue Genius Games  $3.99

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