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Toys for the Sandbox 125: The Sky Prison

Toys for the Sandbox 125: The Sky Prison


Execution isn’t an option in the Commonwealth. As a work around, the nation suspends really bad guys - dangles them down below Sky City. They think this method is foolproof. But, really? Not so much. Nobody can lock up the truth, so when they suspend a traitorous priest, they find his ideas have wings. His body, though still needs rescuing. You could do it. You’ve got a pretty good...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 126: The Rose Meadow

Toys for the Sandbox 126: The Rose Meadow


You leave a half dead litch hanging in a meadow somewhere and what do you get? Nothing good. His power has to drain somewhere and if there’s no proper vessel, evil is going to infect the very roses growing up around him. That’s what happened in Port Morganti. Go to the meadow outside town there and you’ll find a Mother Rose of  ominous power with uncounted numbers of pale, human shaped...   [click here for more]
Occult Moon   FREE 

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Toys for the Sandbox 127: The Giant's Grave

Toys for the Sandbox 127: The Giant's Grave


“I am the gods’ anger,” Dagrum proclaims rising up from the Giant’s Grave. It doesn’t bode well that he’s imbued with the teachings of the ancients and able to work malevolent miracles. It’s not so good either that he speaks like a human and practices human ways. He never did have any positive potential, but the psychological studies a wizard did on...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 128: The Necromancer's Fortress

Toys for the Sandbox 128: The Necromancer's Fortress


Still proudly wearing his tattered grave clothes, Karsis, Mummy Caliph of the Necromancers is returned from the grave. Having successfully sought out and conquered death, he has taken as his fortress a lighthouse that stands amongst brutal seas on a skinny finger of land. From there he abducts apprentices and breaks the ones he can. Like the Captain of the Ship of Bones – she was always...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 129: The Timeless Waste

Toys for the Sandbox 129: The Timeless Waste


When time stands still you don’t have to sleep and you don’t have to eat. That means travel light - leave your bed roll behind. Just bring yourself to the Timeless Waste where you’re needed to keep the world on an even keel. You’ve got a bad disease like lycanthropy? Then timelessness is a good thing. You won’t have another full moon to suffer through. But timelessness...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 12: Blacksmith's Shop

Toys for the Sandbox 12: Blacksmith's Shop


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 130: The Lasting Victory

Toys for the Sandbox 130: The Lasting Victory


It’s a lie. Elves aren’t superior. Long ago elves kicked halflings out of their homeland with that powerful lie and built consensus on the battlefield, making everybody believe it. But as far as the halflings are concerned, nothing’s settled yet. They want a just and lasting victory - one that lets them go home. Halflings are mostly assimilated in Iron Wall and run a thriving...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 131: The Screaming Valley

Toys for the Sandbox 131: The Screaming Valley


Below the Screaming Valley and its population of Mudmen, the Dragon of Mercy sleeps. Veronica has been called to wake him. She was just a mousy girl - so much smaller than her place in history - until she got tapped for this job by the God of Magic. Now armored up, with hair sun-bleached and flying, Veronica is changing the tempo of history. #131 is a consolidating and seminal issue. The...   [click here for more]
Occult Moon  $2.99

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Toys for the Sandbox 132: The Grand Gardens

Toys for the Sandbox 132: The Grand Gardens


The Grand Gardens were built as a place where the elves could remember who they are. But recently protesters demanding the integration of elven society with the other races have overrun the gardens. The Master Gardener sides with the protestors, but everything about the whole situation worries the senators. Just recently a protestor self-immolated in the Twilight Garden and now his fiery specter...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 133: The Lighting Waste

Toys for the Sandbox 133: The Lighting Waste


The Godslayer got banished to Pirate Island when he killed a god, but that doesn’t mean he can’t see all futures and just about everything else as well. But there is one place the Godslayer can’t see – just one. That’s the Lightning Waste where the Thunderbird sits on a nest of lightning bolts shooting down corruption. That rankled the Godslayer so he instigated...   [click here for more]
Occult Moon  $3.99

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Toys for the Sandbox 134: The Glassworks

Toys for the Sandbox 134: The Glassworks


Deep into old age, Brighton Shaterhamer is trying to connect with his grandson, the glass artist Rosalni, only to find him missing. Also disappeared is Brighton’s collection of Rosalni’s work. There’s magic here nobody quite understands. Take Ghost Whisper, the glass longsword. What enchantments it holds, you’ll have to discover, but the aura of the specter within it...   [click here for more]
Occult Moon  $2.99

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Toys for the Sandbox 13: The Lost City

Toys for the Sandbox 13: The Lost City


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 14: Weeping Widow Tavern

Toys for the Sandbox 14: Weeping Widow Tavern


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 15: Orc Camp

Toys for the Sandbox 15: Orc Camp


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 16: The Ice Merchant

Toys for the Sandbox 16: The Ice Merchant


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 17: High Keep

Toys for the Sandbox 17: High Keep


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 18: Drek and Bother Pub

Toys for the Sandbox 18: Drek and Bother Pub


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 19: The Abandoned Mine

Toys for the Sandbox 19: The Abandoned Mine


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 20: The Northern Jail

Toys for the Sandbox 20: The Northern Jail


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 21: Great Bridge

Toys for the Sandbox 21: Great Bridge


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 22: Ritual Space

Toys for the Sandbox 22: Ritual Space


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

Add to DriveThruRPG.com Order  
Toys for the Sandbox 23: Pirate Island

Toys for the Sandbox 23: Pirate Island


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 24: The Lost Colony

Toys for the Sandbox 24: The Lost Colony


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 25: Dry Goods Shop

Toys for the Sandbox 25: Dry Goods Shop


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 26: Wandering Wells of the Mistmoor

Toys for the Sandbox 26: Wandering Wells of the Mistmoor


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 27: Jungle of the Were-Tribes

Toys for the Sandbox 27: Jungle of the Were-Tribes


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 28: The Shivering Raven

Toys for the Sandbox 28: The Shivering Raven


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 29: The Lost Graveyard

Toys for the Sandbox 29: The Lost Graveyard


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 30: The Old Pier

Toys for the Sandbox 30: The Old Pier


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 31: Ilalim The Dwarven Mine

Toys for the Sandbox 31: Ilalim The Dwarven Mine


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 32: The Sail Maker's Shop

Toys for the Sandbox 32: The Sail Maker's Shop


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 33: Smoke Horse Roundup

Toys for the Sandbox 33: Smoke Horse Roundup


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 34: The Island Monastery

Toys for the Sandbox 34: The Island Monastery


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 35: The Weary Nomad

Toys for the Sandbox 35: The Weary Nomad


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 36: The Strange Mountain of Pirate Island

Toys for the Sandbox 36: The Strange Mountain of Pirate Island


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 37: The Ancient Temple

Toys for the Sandbox 37: The Ancient Temple


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 38: The Candle Maker's Shop

Toys for the Sandbox 38: The Candle Maker's Shop


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 39: The Devil's Ditch

Toys for the Sandbox 39: The Devil's Ditch


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 40: The King's Gate

Toys for the Sandbox 40: The King's Gate


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 41: Labyrinth of Reason

Toys for the Sandbox 41: Labyrinth of Reason


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

Add to DriveThruRPG.com Order  
Toys for the Sandbox 42: The Old Coffee House

Toys for the Sandbox 42: The Old Coffee House


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 43: The Goblin Market

Toys for the Sandbox 43: The Goblin Market


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

Add to DriveThruRPG.com Order  
Toys for the Sandbox 44: The Royal University

Toys for the Sandbox 44: The Royal University


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 45: The Houses of Thunder

Toys for the Sandbox 45: The Houses of Thunder


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 46: The Bakery

Toys for the Sandbox 46: The Bakery


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 47: The Low Spires

Toys for the Sandbox 47: The Low Spires


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 48: Lair of the Daashiono

Toys for the Sandbox 48: Lair of the Daashiono


The City By the Sea is a complicated city. Long ago the god presence living there drew the Daashiono to it and they settled in the sea caves beneath the city. Harboring tiny god bits gone astray, the Daashiono are first and foremost creators, but the god spark in them went bad. Now they experiment and create with human flesh in the great sea caves that offer them the secrecy they need to make...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 49: The Salt Mine

Toys for the Sandbox 49: The Salt Mine


A dwarven forge that long ago was lost at sea is buried now in the Shandilite Desert. Its position in the sand is just below salt mines owned by the God King. The mines are pits of misery from which the God King amasses huge and secret wealth. They’re prison mines and he uses them to punish those who have displeased him. Now something unusual is happening at the mines. Magic is leaking from...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 50: The Sea Caves

Toys for the Sandbox 50: The Sea Caves


Is this a Nativity Story? Writ large upon the topography of the coast is the name of Axzevibrish. It’s a sigil, it’s a signal. Is the city ready for its god to awaken? People who live here think the city is theirs and that  they grew it to fill their human needs. Wrong! Moving below, intermeshed with all that humans do and plan and plot are powerful, unseen forces. Troglodytes and a god...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 51: The Poet's Hut

Toys for the Sandbox 51: The Poet's Hut


Peace on Earth has been in the works forever, and Sheldrian Cloudsinger has been working on it almost that long. But now Poet Cloudsinger’s efforts to fix the world is getting the black god of anger worked up and Orc Chieftain, Defric Ran’drag, has decided the Poet must die. On Defric’s side he’s got his sometime lover and full time assassin, Volk of the solid black eyes. On the Cloudsinger’s...   [click here for more]
Occult Moon  $1.99

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