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'Noble Wild' Character Sheets

'Noble Wild' Character Sheets


This is a free accessory for the The Noble Wild, Skirmisher Publishing's Ennie Award-nominated "Animal Player's Handbook." Custom features of this four-page set of character sheets include spaces for rules innovations like Boons and Deeds, as well as types of attacks and damage characteristic of animals. They have been formatted specifically for use with the Pathfinder...   [click here for more]
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'Quactica' Sample Pack

'Quactica' Sample Pack


Cry havoc and let slip the Hogs of War! This free set of 30mm downloadable miniatures has been designed to support the Quactica: Battles for the Soul of Middle Aesopia miniatures rules from Skirmisher Publishing and let people start playing them immediately. They can also be used with other miniatures and role-playing games. This set includes nine full-color miniatures...   [click here for more]
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'Ragnarok: Age of Wolves' Free Preview

'Ragnarok: Age of Wolves' Free Preview


Ragnarok: Age of Wolves is a skirmish-level game for novice and experienced tabletop players alike that emulates the desperate small-scale actions that might result during the unending winter that is the first stage of the Viking Apocalypse. This free preview includes an overview of the game, a listing of everything it contains, and illustrations representative of what appears in it. As crops...   [click here for more]
Skirmisher Publishing   FREE 

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Bonus Content for 'Into the Mines of Moira'

Bonus Content for 'Into the Mines of Moira'


This document provides information on free bonus content that has been created as support for Skirmisher Publishing’s “Into the Mines of Moira” adventure for the 5th Edition role-playing game system! All these items are self standing and can also be enjoyed on their own, used in conjunction with other scenarios, etc. We will periodically update it with new material....   [click here for more]
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Claws of the Sirocco ('Noble Wild' Bonus Content)

Claws of the Sirocco ('Noble Wild' Bonus Content)


This download includes “Claws of the Sirocco” a bonus Deed for Skirmisher Publishing’s The Noble Wild, an “Animal Player’s Handbook” for the OGL system games. Deeds are magical abilities acquired by animal characters through the performance of heroic actions. ...   [click here for more]
Skirmisher Publishing   FREE 

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Cooper’s Compendium of Corrected Creatures: Troll Hunter and Owl Animal Companion

Cooper’s Compendium of Corrected Creatures: Troll Hunter and Owl Animal Companion


Are your game's Tarrasques and Thoqquas distinctly unobservant? Are your Vargouilles not as stealthy as they should be? Are your Wights not reaching their full potential? These are just a few of the monsters in the SRD that have significant errors in their stat blocks, bringing their mistakes into your game. But now Cooper's Compendium of Corrected Creatures fixes the problems...   [click here for more]
Skirmisher Publishing   FREE 

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Encounters Free Sample (Swords of Kos Fantasy Campaign Setting)

Encounters Free Sample (Swords of Kos Fantasy Campaign Setting)


Encounters is one of the six currently-available volumes of the popular and bestselling Swords of Kos Fantasy Campaign Setting and contains 21 system-free encounter tables for general and specific areas in the world of Kos, 14 nation-based and seven terrain-based. All of these tables can be used either individually or in conjunction with each another,...   [click here for more]
Skirmisher Publishing   FREE 

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Gnoll Crocuta Spells: A Supplement to ‘Tests of Skill’

Gnoll Crocuta Spells: A Supplement to ‘Tests of Skill’


The Gnoll Crocuta is a highly detailed, 10-level OGL v.3.5 prestige class that is presented in the Skirmisher Publishing adventure sourcebook Tests of Skill. This publication has been created both for use by owners of that publication and by people who might enjoy introducing some of the often-dark spells available to Crocutaea into their own campaigns. It contains 13 new spells, all...   [click here for more]
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Noble Animal Spell Lists

Noble Animal Spell Lists


This free download includes complete replacement spell lists for the various character classes customized for use with the bestselling Noble Wild “Animal Player’s Handbook,” which was nominated for a 2008 ENnie award in the “Best Monster or Adversary” category. In addition to old spells that function as normal, the lists in this supplement also...   [click here for more]
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The Quarry

The Quarry


"The Quarry" is a rules-free description of a specific sort of place that might be found in many different sorts of communities and cultures. It is formatted like the more than 70 places found in Skirmisher Publishing's Platinum bestselling sourcebook City Builder: A Guide to Designing Communities and intended to stand by itself or serve as bonus content to that volume. A...   [click here for more]
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The Shipyard

The Shipyard


“The Shipyard” is a rules-free description of a specific sort of place that might be found in many different sorts of communities and cultures. It is formatted like the more than 70 places found in Skirmisher Publishing's Platinum bestselling sourcebook City Builder: A Guide to Designing Communities and intended to stand by itself or serve as bonus content to that...   [click here for more]
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Three of Clubs Card Person (Adventures in Wonderland)

Three of Clubs Card Person (Adventures in Wonderland)


This free download includes Pathfinder system stats for a Card Person, one of the races presented in Skirmisher Publishing's Adventures in Wonderland sourcebook for OGL roleplaying games. Wonderland itself is a strange, sometimes creepy alternate world that incorporates aspects of a fairytale land, the elements of children's nightmares, and a demi-plane of chaos. Skirmisher's...   [click here for more]
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Smuggler's Tunnel

Smuggler's Tunnel


"Smuggler's Tunnel" is a rules-free description of a specific sort of place that might be found in many different sorts of communities and cultures. It is formatted like the more than 70 places found in Skirmisher Publishing's Platinum bestselling sourcebook City Builder: A Guide to Designing Communities and intended to stand by itself or serve as bonus content to that volume....   [click here for more]
Skirmisher Publishing  Pay What You Want

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Earth Dog (A Monster for 5th Edition)

Earth Dog (A Monster for 5th Edition)


In honor of the 2018 lunar Chinese New Year, Skirmisher Publishing is proud to announce the release of “Earth Dog: A Monster for 5th Edition”! Earth Dogs are elemental animals look like sturdy, well-formed, hairless mastiffs that vary in color from beige or brown to orange or even yellow. They are gregarious, loyal, and exuberant and respond well to life with various intelligent species,...   [click here for more]
Skirmisher Publishing  $0.50

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Fire Rooster (A Monster for 5th Edition)

Fire Rooster (A Monster for 5th Edition)


In honor of the lunar Chinese New Year, Skirmisher Publishing is proud to announce the release of “Fire Rooster: A Monster for 5th Edition”! Fire Roosters are elemental animals made of living metal that have glowing red metallic feathers, are studded with numerous small gems, and have low flames wreathing their bodies. Beyond the elemental planes that are their native homes, such creatures...   [click here for more]
Skirmisher Publishing  $0.50

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Six Spells: Lizardfolk

Six Spells: Lizardfolk


Lizardfolk are a primitive swamp-dwelling people that are considered to be more in touch with nature than most of the other humanoid races. Their shamans have, accordingly, developed a number of useful spells to help them survive and thrive in an environment that most consider hostile. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy...   [click here for more]
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Six Spells: Monster-Making

Six Spells: Monster-Making


This title contains six spells related to studying, altering, and creating creatures. They are formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor...   [click here for more]
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100 Oddities for a Found Car

100 Oddities for a Found Car


Welcome to the “Oddities” series of sourcebooks, each of which presents 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them. This edition of the Oddities series looks at items that might be found variously in the trunk,...   [click here for more]
Skirmisher Publishing  $0.99

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100 Oddities for a Thieves' Guild

100 Oddities for a Thieves' Guild


Welcome to Skirmisher Publishing’s Oddities for a Thieves’ Guild, second entry in an ever-expanding series of curiosities for places absurd, bizarre, creepy, devastated, enervated, and frustrated (we can go on and come up with an entire alphabet of abject adjectives, but we have already calibrated our cogitation contraptions to alliterative mode). Oddities are the details that...   [click here for more]
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100 Oddities for a Wasteland

100 Oddities for a Wasteland


Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like. Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’...   [click here for more]
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100 Oddities for a Wizard's Library

100 Oddities for a Wizard's Library


Welcome to 100 Oddities for a Wizard's Library, third entry in Skirmisher Publishing's ever-expanding series of curiosities designed to fill the empty corners of your campaign worlds! Oddities may clutter a shelf or lie forgotten in a corner but are not defined by where they are so much as what they are and are unusual by their very nature. A dead rat in the basement of an abandoned...   [click here for more]
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Black Hat Magic

Black Hat Magic


Advanced computer and magic users share many traits, including their eccentric natures, propensity to recluse themselves, and shared taste for comfortable clothing. It stands to reason therefore, that if the respective users of these arcane skills share personality traits, that they might use their abilities in similar ways as well. One phenomenon that makes for a fascinating study, but lacks a...   [click here for more]
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Brown Dragon (A Monster for 5th Edition)

Brown Dragon (A Monster for 5th Edition)


These powerful earth dragons are exceedingly rare and are descended from legendary primordial creatures that were ultimately slain by various deities or great heroes. They include Python, defeated by the god Apollo at Delphi, and Arwe, a despotic monster that ruled the land of Ethiopia in the era before the reign of Makeda, the Queen of Sheba and was killed by her father, Angabo. This publication...   [click here for more]
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Festivals & High Holy Days

Festivals & High Holy Days


Every calendar is peppered with holidays and annual causes for celebration. From local village festivals to grand revels that consume empires, no campaign setting is complete without holidays to mark the passage of time with jubilation and ritual observance. In addition to adding greater realism and flavor to campaign, holidays also offer unique benefits to adventurers who celebrate during downtime...   [click here for more]
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Finders of Fortune: Three Treasure-Seeking Prestige Classes

Finders of Fortune: Three Treasure-Seeking Prestige Classes


This publication contains descriptions and stats for three very different prestige classes, the Gimmicker, Tomb Robber, and Tunnel Rat, that have one key thing in common: their desire to acquire loot that is beyond the reach of other characters! These prestige classes are designed primarily to be compatible with the Pathfinder roleplaying game system but are usable pretty much as-is with OGL 3.0.3.5...   [click here for more]
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Krampus & His Minions (Five Monsters for BASH)

Krampus & His Minions (Five Monsters for BASH)


This title contains five fully-stat'ed monsters for the BASH superhero roleplaying game that Game Masters can use individually or in conjunction with one another as villains! It is fully illustrated with custom images by game industry artist William T. Thrasher. Krampus is Saint Nicholas’ evil opposite-number and, where Santa rewards good children with presents, his nemsis...   [click here for more]
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Krampus (A Monster for 5th Edition)

Krampus (A Monster for 5th Edition)


Krampus is a devil who once a year is unleashed into the world to kidnap as many wicked children as he can stuff into his basket and carry them back to the frigid netherworld that is his home to serve as slaves. He appears at a different place each year on the night of the Winter Solstice and works his evil until dawn, when he disappears with whatever victims he has managed to capture by then. He also...   [click here for more]
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Mutant Race (Pathfinder Roleplaying Game)

Mutant Race (Pathfinder Roleplaying Game)


Crawling out from the wreckage of nuclear, biological, and chemical warzones, created in the laboratories of misguided geniuses, and spawning in realms contaminated by wild magic, mutants are both a race unto themselves and no race at all. Viewed with a mixture of contempt and pity by members of more clearly defined species, mutants are united in desperation by the abnormalities which separate them...   [click here for more]
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New Golems of the Labyrinth

New Golems of the Labyrinth


Of all the creatures found guarding hoards of lost treasure, Golems — constructs created by powerful spell casters from specific sorts of materials — are among the most interesting and dangerous. Some might even constitute treasure in and of themselves. Golems crafted from materials like clay, flesh, stone, iron, amber, bone, bronze, and wood are familiar to the players of OGL-based...   [click here for more]
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The Jester Dragon's Random Brothel Generator

The Jester Dragon's Random Brothel Generator


From worlds of swords-and-sorcery to libertine space colonies, a lot can happen in a brothel. Intrigue, romance, murder, and all extremes of pleasure and disappointment wait behind the green door and under the red lanterns of seedy fleshpots and high-class seraglios. If you want to bring a little exoticism, eroticism, and bawdy fun into your campaign, you go straight to the brothel. But who has the...   [click here for more]
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The Jester Dragon's Random Cult Generator

The Jester Dragon's Random Cult Generator


Cults threaten adventurers, civilization, and the existence of the universe itself. Whether they are sacrificing virgins, summoning tentacled horrors, or infiltrating every level of society, it is inevitable that your heroes are going to have a run-in with cultists at some point in their adventuring careers. And, after all, hidden temples hold the best treasure and no one builds them like a cult. But...   [click here for more]
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The Jester Dragon's Random Tavern Generator

The Jester Dragon's Random Tavern Generator


Every successful adventure begins and ends in a tavern. It’s where your heroes spend their down time, the place they pick up plot threads and adventure hooks, and where that one player always tries to creep you out by flirting with the NPCs. The pub is a fixture in any fantasy campaign, but you’re a busy GM with more important things to do than rattle off a silly name and describe the local...   [click here for more]
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The Kinder (Four Villainous Characters for BASH)

The Kinder (Four Villainous Characters for BASH)


This title contains four fully-stat'ed characters for the BASH superhero roleplaying game that players can use as characters or which Game Masters can use individually or in conjunction with one another as villains! It is fully illustrated with custom images by game industry artist William T. Thrasher. Tween Wolf For years, Will has been dreaming of hunting and...   [click here for more]
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Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2

Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2


The age chart is a powerful tool for Mutant Lords who want to scale monster encounters with the powers and artifacts of the player characters. These charts describe how a creature’s characteristics change over its lifespan, using three columns: the age of the creature, its hit dice, and notes. Notes might include damage, mutations, drawbacks, or anything else that affects the creature in and...   [click here for more]
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Wisdom from the Wastelands Issue #11: Optional Combat Rules

Wisdom from the Wastelands Issue #11: Optional Combat Rules


In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game’s most crucial aspects — next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game. Wisdom from the Wastelands is dedicated...   [click here for more]
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Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations

Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations


Gut worms and intestinal bacteria, athlete’s foot fungus, toxoplasmosis protozoa, lycanthropy and Rage and vampire viruses. Whether biological fact or fictional terror, we are surrounded (and colonized) by parasitic lifeforms, some of which evolved to become a necessary part of us — while others affect our behavior, or become our nightmares. Parasite mutations were originally introduced...   [click here for more]
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Wisdom from the Wastelands Issue #13: Medical Devices

Wisdom from the Wastelands Issue #13: Medical Devices


Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,...   [click here for more]
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Wisdom from the Wastelands Issue #14: Aggregates

Wisdom from the Wastelands Issue #14: Aggregates


Having another creature living on or inside your body is not a thought most would enjoy. Nor is the idea of having the same type of creature living inside a child and grandchild, joining generation after generation, until, over time, the two species gradually merge. But, this already happens. Humans and termites rely on intestinal bacteria to aid digestion, lichen are the synthesis of fungus and algae,...   [click here for more]
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Wisdom from the Wastelands Issue #15: Robots Part 1

Wisdom from the Wastelands Issue #15: Robots Part 1


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific...   [click here for more]
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Wisdom from the Wastelands Issue #16: Robots Part 2

Wisdom from the Wastelands Issue #16: Robots Part 2


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are...   [click here for more]
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Wisdom from the Wastelands Issue #17: Artifact Conditions

Wisdom from the Wastelands Issue #17: Artifact Conditions


Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients’ world. But often these treasures are in less than pristine condition due to factors such as age, neglect, or misuse. Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
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Wisdom from the Wastelands Issue #18: Robots Part 3

Wisdom from the Wastelands Issue #18: Robots Part 3


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended...   [click here for more]
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Wisdom from the Wastelands Issue #19: Robots Part 4

Wisdom from the Wastelands Issue #19: Robots Part 4


Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules. Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
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Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits

Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits


Welcome to the inaugural issue of Wisdom from the Wastelands! This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules it contains are compatible with this game and with any...   [click here for more]
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Wisdom from the Wastelands Issue #20: Mutation Modifiers

Wisdom from the Wastelands Issue #20: Mutation Modifiers


Just as a single change to a stock creature can result in a very different and distinct entity, mutation modifiers can expand the scope and variety of Mutant Future mutational powers, altering them slightly with bonuses or penalties. With little or no tweaking, these modifiers can also be applied to supernatural powers — such as spell-like abilities — used in games from other genres....   [click here for more]
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Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons

Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons


Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons. Wisdom from the...   [click here for more]
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Wisdom from the Wastelands Issue #22: Personal Shields

Wisdom from the Wastelands Issue #22: Personal Shields


Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, those that protected police against small caliber firearms, and those used in military powered armor systems and combat vehicles. All shields operate on the same basic mechanic: they project a protective...   [click here for more]
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Wisdom from the Wastelands Issue #23: Sea Monsters

Wisdom from the Wastelands Issue #23: Sea Monsters


Despite much of the planet being covered by ocean, sea monsters have oddly been absent from all editions of the game that inspired Mutant Future. Such a vast area, in a variety of latitudes and conditions, provides a huge playground in which to design creatures. As a result, sea monsters could be anything from kaiju crabs to a form of bacteria that converts biological mass to various...   [click here for more]
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Wisdom from the Wastelands Issue #24: Weapon Modifications

Wisdom from the Wastelands Issue #24: Weapon Modifications


This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths. Wisdom from the Wastelands is dedicated to providing useful information, game content,...   [click here for more]
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Wisdom from the Wastelands Issue #25: Metamorphosis I

Wisdom from the Wastelands Issue #25: Metamorphosis I


In poetry, the transformation from caterpillar to butterfly describes how something ugly becomes uniquely beautiful. But in nature metamorphosis is common as living things change forms over their life cycles. And this change is not just traditional fairy tale beauty: maggots become flies, tadpoles become frogs, and chest bursters become alien warriors. The eight creature sets in this issue show how...   [click here for more]
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