Catalyst Game Labs $14.99 The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, o |
|
Dias Ex Machina Games $17.99
>>>NOW FOR PATHFINDER!!<<<
The city of Archon.
The most cosmopolitan, technologically advanced metropolis the world has ever seen,
where the nations of the world have at last come together to la |
|
KOTODAMA HEAVY INDUSTRIES $14.00 Almost a decade ago, Japanese artist and game designer Junichi Inoue sat down to create what was, in his own words, a uniquely and unmistakably "Hyper Asian" Japanese world: a world of magic and technology, of samurai and Taoist sorcery, of powerful mecha and cultured geisha. The world was named Tenra, and the game was named Tenra Bansho, or "Everything in Hea |
|
Wizards of the Coast
$15.00 $9.99 At one time or another, every Dungeon Master faces questions like "What's the difference between banded mail and splint mail?" and "What do all these pole arms look like?"
DMs and players alike will be thrilled to find answers to these and other equipment questions all in this book, the Arms and Equipment Guide. |
|
Void Star Games $2.99 These screen inserts, formated to be arranged as three landscape panels, features art from Nova Praxis on one side and the following reference tables and rules on the other:
Quick Reference Facts on the Houses
Relative Distance Between Systems (a table not found in the core book)
Skill Ranks and Difficulties
Skill List
Degree of Success chart
Aspect Scopes
Brief Synopsis o |
|
Fantasy Flight Games
$19.95 $10.00 While the battle for Zverograd continues to rage, the Allies seek to gain a firmer foothold and strengthen their presence in the area by launching a daring series of raids upon Zverograd’s Axis-controlled airfield. Campaign Book: Icarus is a supplement for Dust Warfare that introduces a host of new aerial rules, plus much more. New special abilities like Air Sup |
|
TSR, Inc. $4.99 The premiere issue of Gygax magazine - the quarterly adventure gaming magazine.
Contents for issue #1:
The cosmology of role-playing games by James Carpio
Still playing after all these years by Tim Kask
Leomund's Secure Shelter by Len Lakofka
The ecology |
|
BRW Games $9.95 What if Gary Gygax had not left TSR in 1985, and had been allowed to continue developing the world’s most famous fantasy role-playing game?
Adventures Dark and Deep attempts to answer that question.
We will, unfortunately, never know exactly what it would have looked like, because Gary Gygax did leave TSR in that year, and others took over the job of designing the second (a |
|