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Action on Akaisha Outstation

Action on Akaisha Outstation


Action on Akaisha Outstation is a Spacemaster 2nd Edition adventure module.

Dozens of Deep-Space Outstations are scattered across the Interstellar void of the Terran Empire. Light-years from any inhabited worlds, they are completely self-contained. These huge constructs are fitted with extensive docking and repair bays as well as guest accommodations for thousands.

Locate...   [pulse aquí para ver más]

Guild Companion Publications  $5.00

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Armored Assault

Armored Assault


PLANETARY COMBAT IN THE FAR FUTURE

The long-anticipated strike on Idamarcus was underway. Unexpectedly thrust into the dire battle over this resource-rich moon in the Idorian home system, Tod Jairus and Sheri Xll donned their Powered Armor battlesuits and stumbled out of the pitching Imperial troop carrier.Rear Echelon Assets dropped relentless salvos of High Explosives among ...   [pulse aquí para ver más]

Guild Companion Publications  $10.00

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Armored Reserves

Armored Reserves


A Vehicle Compendium for Armored Assault

The essence of ground combat is hardware. The machines of war have left trails of destruction down through history. They have made their marks on the landscape with treads and cannon.Now with Armored Reserves, you can have a wider selection of the latest vehicles, aerocraft and powered armor battle suits for the Armored Assault game. With ...   [pulse aquí para ver más]

Guild Companion Publications  $5.00

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At Rapier's Point

At Rapier's Point


En Garde!

True adventure awaits those willing to risk everything for fame, fortune, and honor. If you enjoy intrigue among the world's most powerful people, climactic battles with arch villains, and swooping in to save the day at the very last minute, then you, my friend, were born to be a swashbuckling hero!

At Rapier's Point presents a whole new facet to your role playi...   [pulse aquí para ver más]

Guild Companion Publications  $7.00

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AutoHARP Fantasy

AutoHARP Fantasy


AutoHARP Fantasy software combines a Character Creator and a Combat Tracker, both of which are fully compatible with HARP Fantasy.

The Character Creator has:

Full Wizard for creating new characters. Hybrid race creation included as well as full support for human based characters and clerical based characters. Full support for Adolescence and profession rank selection, cleric base...   [pulse aquí para ver más]
Guild Companion Publications  $20.00 $10.00

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AutoHARP SF

AutoHARP SF


AutoHARP SF software combines a Character Creator and a Combat Tracker, both of which are fully compatible with HARP SF.

The Character Creator has:

Full Wizard for creating new characters. Full support for human and alien characters. Full support for Adolescence and profession rank selection, psionics and talent selection for certain professions. Easy access to character traits,...   [pulse aquí para ver más]
Guild Companion Publications  $20.00 $10.00

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Beyond the Core

Beyond the Core


Beyond the Core: The Worlds of Frontier Zone Five is a Spacemaster 2nd Edition adventure module.

In the power hungry and paranoid world of Space Master, no region breeds as much avarice and distrust as the Frontier. Here, beyond the reaches of the Core Provinces, resources are still "up for grabs." It is no surprise that the Emperor keeps a close eye on Frontier events,...   [pulse aquí para ver más]

Guild Companion Publications  $5.00

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Chicago Arcology

Chicago Arcology


A Campaign Sourcebook for Cyberspace

A sickly yellow-brown haze smothers the south-western coastline of Lake Michigan. Radioactive sludge washes up on Chicago's shore, while heartland waifs infest its labyrinthine buildings. Wake-up sprawlkids, another day on the streets awaits.

In 2090, the third largest Sprawlzone in the United States is centered on the urban metropolis...   [pulse aquí para ver más]

Guild Companion Publications  $10.00

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City of Archendurn

City of Archendurn


Archendurn, capitol of the kingdom, is your first portal to adventure on the world of Aernth, a medieval fantasy setting with Celtic overtones, tempered with a dash of gritty realism.

In this 57-page module written by Aaron Smalley, you will find a richly detailed living city, illustrated with color street-maps and floor plans of selected buildings. NPCs from all walks of life from reig...   [pulse aquí para ver más]

Guild Companion Publications  $7.00

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Creatures and Monsters

Creatures and Monsters


A bestiary of epic proportions!

Encounter dragons, sprites, gorgons, sabertooth tigers, and foes of all stripes, spots and scales. Even the leviathan is not too big for this comprehensive bestiary!

Inside you'll find hundreds of animals, monsters, and races. Many are culled from myth, others are staples of fantasy fiction and games, and many more are completely original - unlike...   [pulse aquí para ver más]

Guild Companion Publications  $18.00

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Creatures and Treasures II

Creatures and Treasures II


Creatures & Treasures II is a Rolemaster bestiary offering complete descriptions and game stats for hundreds of fantasy beasts, including Composite Monsters, Artificial Beings, and Entities from Deep Space! Also included are revised and reformatted guidelines for generating random treasure hoards, along with a huge listing of Modest, Potent, Most Potent and Artifact magic items. Ther...   [pulse aquí para ver más]

Guild Companion Publications  $6.00

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Creatures and Treasures III

Creatures and Treasures III


Creatures & Treasures III, in the tradition of the immensely popular C&T and C&T II is an invaluable supplement offering information and stats for three key elements of fantasy role playing: creatures, treasures, and encounters. Although designed for use with the Rolemaster system, it is easily adaptable to most other major role playing systems.

This bestiary presents...   [pulse aquí para ver más]

Guild Companion Publications  $8.00

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CyberRogues

CyberRogues


A Character Compendium for Cyberspace

Another pained and congested Sprawlzone stretches away before you in a hazy afternoon wash.

Skimming over shantytwon rooftops, you notice that the writhing streets and alleys below are plugged with faceless men and women wandering about in an eternal, pointless exercise. But not all can be tagged as anonymous vagrants. A fortunate few...   [pulse aquí para ver más]

Guild Companion Publications  $4.00

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CyberSkelter

CyberSkelter


Cyberventure Mission File for Cyberspace

Shards of glass and metal spin away from the vid-phone booth as hundreds of exploding rounds are pumped into it by black- and silver-clad bikers.

The interior of the nightclub is quickly transformed into a volcanic nightmare as the sound of the bikers' detonating ammunition drowns out the club's already ear-splitting musical onslau...   [pulse aquí para ver más]

Guild Companion Publications  $5.00

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Cyberspace

Cyberspace


The Sprawl [San Francisco] 2090

The city is at war with itself. Rivalry spreads through the grimy streets, bedrooms, boardrooms and the unreal computer matrix of Cyberspace. For some, victory is an intangible gain in a vast power struggle. For others, it's just survival.

Cyberspace is a complete roleplaying game set in the corrupt, dirty, high-tech Earth of 2090 AD...   [pulse aquí para ver más]

Guild Companion Publications  $10.00

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Death Game 2090

Death Game 2090


Cyberventure Mission File for Cyberspace

If the Sprawl had a heart, its blood would flow through the doors of the Uniqorn Qlub.

Everyone who is anyone eventually makes their way here; to score a deal or make a connection. It's built on a foundation of electric tension and deep within is a mixture of adrenalin and sweat, lust and death, great vibrations and sour whiskey. The Uniq...   [pulse aquí para ver más]

Guild Companion Publications  $5.00

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Demons of the Burning Night

Demons of the Burning Night


A classic Shadow World adventure module

The island of Aranmor is a land where forces of nature battle themselves. Many believe that there is more to this enigmatic place than ruins and rumbling volcanoes. Stories about Aranmor range from reports of shipwrecked sailors driven to cannibalism to tales of soul-stealing ghouls. One popular tale cliams that Kadaena, a fallen Empress fr...   [pulse aquí para ver más]

Guild Companion Publications  $5.00

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Disaster on Adanis III

Disaster on Adanis III


Disaster on Adanis III  is a Spacemaster 2nd Edition adventure module.

As the Vostok approaches Adanis III with a cargo of food and medical supplies, crew members cluster around viewscreens and portals to gaze in silent awe at the devastation surrounding them. Where Adanis' smallest moon orbited, only dust clouds remain. After a long moment, the ship's captain barks an o...   [pulse aquí para ver más]

Guild Companion Publications  $5.00

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Dun Cru

Dun Cru


Deep within the Dark Woods of the kingdom of Archendurn is a ruined fortress, Dún Crú. Rumors say that it has become the lair of bandits or evil goblins. Legends say that it is haunted by the spirits of its garrison. Are you brave enough to seek answers to the mysteries of Dún Crú?

Dún Crú is a complete adventure module for Rolemaster (both RMSS...   [pulse aquí para ver más]

Guild Companion Publications  $7.00

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Edge-On

Edge-On


Cyberventure Mission File #1

Rank sewage oozes through the gutters of dark but familiar alleyways, while insect-zapping neon reflects from stagnant pools of oil-slick filth.

Assaulted by the cloying, sour battery of smells, you know you're home on the streets of civilisation's penultimate nightmare: the Sprawl. But home means safety - a relative term after all - and a bas...   [pulse aquí para ver más]

Guild Companion Publications  $5.00

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Friends and Rivals

Friends and Rivals


Bring your campaign to life with Friends and Rivals: A Character Collection for HARP? a compilation of twenty-four highly individual and comprehensively described characters. Each is revealed in terms of physical description, background, and possessions, both mundane and magical. Where appropriate, further notes detail special aspects of the character, such as spell sp...   [pulse aquí para ver más]

Guild Companion Publications  $5.00

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Gamemaster Law

Gamemaster Law


The essential tome for GMs!

How many players should I try to handle at one time? Will my game be more successful if I focus on political intrigue or on simple adventuring? How can I pull the characters from the jaws of death without it seeming contrived? How can I keep the "power" in my game from getting out of hand? If you have ever asked yourself any of these questions, then...   [pulse aquí para ver más]

Guild Companion Publications  $18.00

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Gethaena Underearth Emer

Gethaena Underearth Emer


A classic Shadow World sourcebook

Vast caverns thread the earth beneath the continent of Emer. One of these natural vaults contains a realm of bronze sands and silver grasses lit by a magical sky-roof of brass. Six immortal, evil lords - the Ishru - reside in castles overlooking the deserts and the steppe. They vie among themselves for supremacy, unaware that their holdings may a...   [pulse aquí para ver más]

Guild Companion Publications  $8.00

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Guild Adventurer #1

Guild Adventurer #1


The first issue of The Guild Adventurer has arrived. The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. Our all-star cast of contributors have created the following rich and diverse set of scenarios to put the adventure back into your games:

"The Temple of the Th...   [pulse aquí para ver más]
Guild Companion Publications  $8.00

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Guild Adventurer #2

Guild Adventurer #2


The second issue of The Guild Adventurer has arrived!. The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. In this, the second issue, we have two double-length adventures, two normal-length scenarios and one adventure location:

"Rose Petals and Snow Lions", a double-length Shadow World ...   [pulse aquí para ver más]
Guild Companion Publications  $8.00

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HARP Martial Law

HARP Martial Law


HARP Martial Law

- the new road to High AdventureHow do monsters and magic affect weapons, armor, and fighting styles?Martial Law breaks new ground in the field of fantasy role playing combat rules. Martial Law expands the fast, dramatic combat of HARP (High Adventure Role Playing) Fantasy to include detailed hit location criticals.Martial Law also includes a section on...   [pulse aquí para ver más]

Guild Companion Publications  $12.00

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Harp Sf

Harp Sf


HARP SF- the roleplaying game of the future has arrived

Whether your game focuses on events on a single inhabited world in the near future or is a galaxy-spanning epic set millennia hence in the far future, HARP SF is the right choice for you.

HARP SF retains all the simplicity and flexibility of the original HARP Fantasy game but expands its reach to a whol...   [pulse aquí para ver más]

Guild Companion Publications  $20.00

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Harp SF Xtreme

Harp SF Xtreme


Take your HARP SF game to the next level of excitement!

HARP SF Xtreme expands the HARP SF system with:

A complete set of vehicular rules for both slower-than-light and faster-than-light travel, whether you fly at the speed of plot or like to crunch the numbers An extensive catalogue of land, marine, air, space and hybrid vehicles to get your heroes from Alp...   [pulse aquí para ver más]
Guild Companion Publications  $15.00

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High Adventure Role Playing Fantasy

High Adventure Role Playing Fantasy


HARP FANTASY- the new road to High Adventure

Heroes Wanted, No Previous Experience Required. On the Job Training Provided. Flexible Hours. Travel Opportunities. Profit Sharing. Health Plan. You Kill it, you Loot it. Are you ready for action, excitement and adventure? Then you're ready for High Adventure Role Playing: Fantasy. HARP Fantasy brings you all the flexibility...   [pulse aquí para ver más]

Guild Companion Publications  $20.00

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Imperial Crisis: House Devon in Turmoil

Imperial Crisis: House Devon in Turmoil


Imperial Crisis: House Devon in Turmoil  is a Spacemaster 2nd Edition adventure module.

Long ago, before even the Empire, there was Devon Electronics: a huge corporation dominating the microcircuitry market. It survived nuclear conflicts, the expansion of mankind into space, and the repressive Terran Federated Democracy.Devon Electronics - and a handful of other Megacorporat...   [pulse aquí para ver más]

Guild Companion Publications  $5.00

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Islands of the Oracle

Islands of the Oracle


A classic Shadow World module

Throughout most of the Third Era, the five Abarquan Islands have remained peaceful and safe, protected by their isolation and by the Great Oracle, an unseen but powerful presence whose palace atop Mount Tatham is a refuge to all in need. Unknown to the Saurkur, a race of intelligent reptiles who inhabit the isles, forces of the Unlife have seized con...   [pulse aquí para ver más]

Guild Companion Publications  $5.00

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Kingdom of the Desert Jewel

Kingdom of the Desert Jewel


A classic Shadow World regional module

Over the ages, the people of Gethrya have built a great and orderly society ruled by benevolent kings and blessed by the gods. Here, revered priests and astrologers define the way of life, but perils old and new threaten this stable order. To the untamed east, bloodthirsty reptilian monsters known as Obanshi prowl the wastes of the Chavad Mo...   [pulse aquí para ver más]

Guild Companion Publications  $5.00

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League of Merchants

League of Merchants


League of Merchants: Lords of the Imperial Underworld  is a Spacemaster 2nd Edition adventure module.

Thick mist hangs on the cliffs of Hestus V, settling over the dark forests. The League exploration ship, Cleopatra, slides silently through the churning clouds, evading Provincial scans. Suddenly she bursts from the low ceiling over a narrow vale. Below les what the Cleop...   [pulse aquí para ver más]

Guild Companion Publications  $5.00

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Legacy of the Ancients

Legacy of the Ancients


Legacy of the Ancients is a Spacemaster 2nd Edition adventure module.

Thirty thousand years before the formation of the Imperium, a massive colony ship left the Milky Way, bound for a distant galazy. Created by an ancient race, the Azyrri, the Azyr Nebula would launch a genetic Seeding experiment that would take thirty millennia to complete.... Unforseen by the Azyrri, an accide...   [pulse aquí para ver más]

Guild Companion Publications  $5.00

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Lost Telepaths: The Secret of House Kashmere

Lost Telepaths: The Secret of House Kashmere


Lost Telepaths : The Secret of House Kashmere is a Spacemaster 2nd Edition adventure module.

Astra's launch occurred without incident, but soon thereafter a problem in the astrogation program developed. Whether it was equipment failure or sabotage will never be known. For several hundred years the Astra drifted through space, off course. Assuming a rogue star to be the planned de...   [pulse aquí para ver más]

Guild Companion Publications  $5.00

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Oriental Companion

Oriental Companion


Oriental Companion is your guide to using Rolemaster for the land of the Orient; an adventurous world with Samurai and Ninja. Rolemaster's Orient is a hybridization of many Far Eastern cultures injected with a mix of fantasy and wonder. This book contains new Rolemaster professions, skills, powers, creatures, and items for the Orient, plus plenty more.

The Oriental Companion...   [pulse aquí para ver más]

Guild Companion Publications  $7.00

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Quellbourne: Land of the Silver Mist

Quellbourne: Land of the Silver Mist


A classic Shadow World module

Set sail for the Land of the Silver Mist, where treasure and undead alike rest uneasily in the ruins of Quellbourne's capital city, Quellburn. Overcome by the forces of the Unlife centuries before, the rugged Mannish population of this fog-swept land struggles to survive, battling pirate bands of Ice Krals and raiding Trolls, as they mine for gold an...   [pulse aquí para ver más]

Guild Companion Publications  $5.00

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Raiders from the Frontier

Raiders from the Frontier


Raiders from the Frontier  is a Spacemaster 2nd Edition adventure module.

Graced with abundant resources, Jade-London is envied as one of the Empire's most powerful and wealthy provinces. Jadium, a metal useful in the construction of starcraft, can only be found here. Jade-London also acts as a buffer between the Imperial core worlds and the Idorian Star Empire.

The...   [pulse aquí para ver más]

Guild Companion Publications  $5.00

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RMFRP 1999 Arms Law

RMFRP 1999 Arms Law


It's not the bruises that kill!

Put fast and furious combat into your adventure! Arms Law delivers fantasy and medieval melee and missile attacks with realistic-plus results. Simple to use, you'll puncture, slash, or crush your foes with convincing fatality!

Arms Law expands the combat system from Rolemaster Fantasy Role Playing to its full breadth.

...   [pulse aquí para ver más]

Guild Companion Publications  $10.00

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RMFRP Arms Law

RMFRP Arms Law


Get Critical!

Arms Law is about FRP combat - the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe, ho hum, by thenumbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless, your quest ends here.

Arms Law is a fantasy combat system designed to be us...   [pulse aquí para ver más]

Guild Companion Publications  $9.00

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RMFRP Character Law

RMFRP Character Law


Add the power of expanded character development to your game. Character Law is the utlimate player's guide for Rolemaster Fantasy Role Playing.

Double your available professions and triple your races and cultures. Enjoy more than twenty new training packages along with new skills and skill categories.

Customize your characters using comprehensive background options: statu...   [pulse aquí para ver más]

Guild Companion Publications  $15.00

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RMFRP Construct Companion

RMFRP Construct Companion


Artificial beings are unnatural creatures constructed by enchantments. Composed of virtually any element or substance, they have no inherent soul. Instead, their spirit is a gift or a temporary lodger. Their bodies would not "live" but for the incantations that unite them with a wandering soul or part of the maker's own spirit.

Construct Companion is a fantasy roleplaying sour...   [pulse aquí para ver más]

Guild Companion Publications  $15.00

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RMFRP Fire & Ice: The Elemental Companion

RMFRP Fire & Ice: The Elemental Companion


"The six Champions stood in a circle, one from each element. They stood quietly, their heads hung low. Slowly, they began to chant. The words started soft, but built in power and intensity. Each Champion began to glow slightly as they filled with power. The elements swelled and rushed to fill them. They vibrated as the chant rose higher still. Finally, their heads rose as one. Their eye...   [pulse aquí para ver más]

Guild Companion Publications  $16.00

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RMFRP Mentalism Companion

RMFRP Mentalism Companion


...The witch stirred the disgusting components in her basin. The goat's eye was starting to melt into the small pool of newt's blood; the eagle's feather was heavily matted by the viscous fluids all around it. The Chancellor waited impatiently. At last the gnarled witch looked up. "Yes. Your king will do well this season; I have seen his rise to power... "

Open your min...   [pulse aquí para ver más]

Guild Companion Publications  $16.00

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RMFRP Races and Cultures

RMFRP Races and Cultures


Created for RMFRP and Shadow World, the new Races & Cultures gives you everything you need to design unique, exciting and diverse characters for your Rolemaster and Shadow World adventures. Races & Cultures is divided into two main sections on races and cultures so you can mix and match! Included are all the core races as well as many humanoid (including cent...   [pulse aquí para ver más]

Guild Companion Publications  $15.00

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RMFRP School of Hard Knocks: The Skill Companion

RMFRP School of Hard Knocks: The Skill Companion


Do you want characters to depend more upon their innate skill than upon magic? Sick and tired of characters with a spell for every occasion? Do you want spell users to dread the dire consequences of misusing powerful magic? If so, this is the book for you!

Expand the scope of non spell users in your game with four new professions: Barbarian, Swashbuckler, Sneak, and Sage. Choose from 1...   [pulse aquí para ver más]

Guild Companion Publications  $15.00

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RMFRP The Armory

RMFRP The Armory


Give your Hero an edge!

Welcome to the Armory. The ICE armsmasters have selected over 50 new weapon attack tables for your combat enjoyment. So retire those old worn out weapons and take these new attack tables for a spin. Fun, lethal and exotic, the Armory has it all. Need more killing power? Then check out the great sword. If you prefer finesse, then perhaps the dainty hand crossbow i...   [pulse aquí para ver más]

Guild Companion Publications  $8.00

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RMFRP Treasure Companion

RMFRP Treasure Companion


Secure your hoard with the Treasure Companion

The wounded man knelt beside the gilded chest. He knew that inside was all that he had been fighting for: the wealth of kings...

Wonder how many gemstones are set into that bejeweled cup? Want to discover exactly what is in that Dragon's hoard? Need to know how many months and spells it will take to make that black eog sword of orc-s...   [pulse aquí para ver más]

Guild Companion Publications  $15.00

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RMSS Arcane Companion

RMSS Arcane Companion


Since the dawn of time man has struggled to understand the nature of magic... Now you can explore the origins of the most powerful, but hardest to control, type of magic: Arcane. With this companion, the old rules for Arcane magic are completely revised to be 100% compatible with the Rolemaster Standard System. While some of the concepts from previous companions were maintained, the entire stru...   [pulse aquí para ver más]

Guild Companion Publications  $15.00

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RMSS Channeling Companion

RMSS Channeling Companion


...There was little more that Eltor could do; no new trick or secret weapon that he could bring to bear. Only one thing was left. It was a small thing, but it was all Eltor could think of Between his flagbearer and signaler, Eltor knelt on the soft ground and began to pray for his men...

At last, the ancient priests of forgotten gods have brought forth new information for the ...   [pulse aquí para ver más]

Guild Companion Publications  $15.00

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