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| Newest Products in This Section |
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Products found in this section...
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Product Name |
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Buy Now |
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Avg. Rating:  
Legions of Heroes!
The world needs heroes but more importantly your game needs heroes, and right now! Never fear, citizen! Instant Superheroes provides a selection of heroic archetypes for Mutants & Masterminds, each with detailed information on how to modify, customize, and even play these new heroes in the game.
With Instant Superheroes at hand ... [click here for more] |
Green Ronin |
$15.00 |
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Superheroism 101
Welcome to the Claremont Academy, hero... here's hoping you survive the
experience!
Freedom City's prestigious Claremont Academy is a training ground for a new
generation of superheroes. Now you have the opportunity to follow along and
take part as Claremont's newest student arrives at its hallowed halls.
The Mutants & Masterminds Begi... [click here for more] |
Green Ronin |
FREE |
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The World's Greatest Superhero Roleplaying Game Returns!
It has been called "the best, most exciting superhero RPG in years." It sets "new standards in design and presentation." It has won awards that include the Pen & Paper Fan Award for Best RPG, the ENWorld Award for Best d20 RPG, and the prestigious EN World Peer Award for 2003. Now the World's Greatest Superhero Roleplaying Game is even b... [click here for more] |
Green Ronin |
$20.00 |
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Avg. Rating:  
In this handy PDF are over 150 superhuman powers: coupled with dozens of power feats and modifiers, available in 20 or more levels, you get virtually unlimited powers for your Mutants & Masterminds game!
Ultimate Power is the sourcebook for super-powers in the Mutants & Masterminds RPG: from Absorption to Weather Control, from Prehensile Hair to Matter-Eater, this on... [click here for more] |
Green Ronin |
$18.50 |
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Avg. Rating:  
This 14-page Mutants & Masterminds supplement, written by Michael Hammes, offers a total of ten archetypes and legacies for the Freedom City campaign setting. Now players can play such Freedom City archetypes as the Rogue Grue and Lor Star Captain or take on the mantle of heroic Freedom City legacies such as the Freedom Eagle and Champion of Light. Gamem... [click here for more] |
Green Ronin |
$4.95 |
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Avg. Rating:  
A Hometown Worth Saving from Evil!
The award-winning Mutants & Masterminds superhero RPG gives you the power to become a superhero. Freedom City gives you a world to rescue from the forces of evil! Called "the greatest superhero setting ever," Freedom City is a fully realized and detailed metropolis that can serve as a home base for your heroes or just one of the many... [click here for more] |
Green Ronin |
$19.95 |
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Gear Up, Hero!
Gimmick's Guide to Gadgets is a whole new world of equipment for your Mutants & Masterminds game! This complete guide to gadgets and inventing includes:
New powers like Spontaneous Inventor, Scientific Genius, Weapon Master, and others to make your hero an expert in whatever field you want.
New extras and stunts for powers like Super-Intelligence and Super-Wisd... [click here for more] |
Green Ronin |
$14.00 |
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Avg. Rating:  
They didn't call it the "Golden Age" of superheroes for nothing: the 1930s and '40s gave us the most famous and enduring icons of the comics as well as the greatest battle between good and evil in the 20th century. With Golden Age, you can take your Mutants & Masterminds games back to that bygone era: play the world's very first heroes, defenders of freedom and democracy in a world on fire, eng... [click here for more] |
Green Ronin |
$13.50 |
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Avg. Rating:  
Prisoner III-C-21... welcome to Buckner Ridge Superhuman Penitentiary
So your heroes have captured yet another super-villain. Where are they going to put them all? In prison, of course!
Lockdown is a sourcebook for Mutants & Masterminds, Second Edition, describing a prison for super-convicts. It details all four levels of the Buckner Ridge Superhuman Penitentiary, the f... [click here for more] |
Green Ronin |
$12.00 |
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Avg. Rating:  
Say Hello to the New Meat!
Lockdown: Gen-Pop, an expansion to the Mutants & Masterminds Lockdown supplement, introduces six newinmates to Buckner Ridge. The inmates can be used as new or existing prisoners in a Lockdown-focused campaign, or as villains to oppose the heroes in a more general campaign.
Each inmate is presented on two pages -- including an il... [click here for more] |
Green Ronin |
$4.95 |
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Avg. Rating:  
The Mastermind's Manual is the perfect companion to the award-winning Mutants & Masterminds Superhero Roleplaying Game. In its pages you will find endless ways to customize the M&M system to suit your game, along with helpful Gamemaster advice, and insight into how the game is designed and played. The Mastermind's Manual includes a vast array of optional and ... [click here for more] |
Green Ronin |
$16.50 |
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Avg. Rating:  
This 14-page Mutants & Masterminds supplement, written by Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains.
The archetypes inside are:
Android - a machine in human guise that combines the best qualities of both.
Bulk -the unstoppable force and the immovable o... [click here for more] |
Green Ronin |
$4.95 |
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Avg. Rating:  
This 14-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains.
The archetypes inside are:
Agent - skilled and experienced enough to take on anymission.
Angel - divine purpose desce... [click here for more] |
Green Ronin |
$4.95 |
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Avg. Rating:  
This 13-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains.
The archetypes inside are:
Amphibian ? at home both above and below the sea.
Archer ? Robin Hood's spiritual (or perh... [click here for more] |
Green Ronin |
$4.95 |
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Avg. Rating:  
This 35-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details thirty new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains.
The contents of the Archetype Archive Collection originally appeared in Archetype Archive, Volumes 1,... [click here for more] |
Green Ronin |
$13.95 |
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Avg. Rating:  
Mutants & Masterminds Character Stand-Ups is a pack of 60 full-color character stand-ups that can be printed out and used today in your Mutants & Masterminds game. Use these stand-ups during combat situations to help track the battle's progress, moving the stand-ups to show the other players where your character is at during a fight. The stand-ups in this pack represen... [click here for more] |
Green Ronin |
$4.95 |
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Avg. Rating:  
A Super Sheet for Your Superhero!
Your mighty superhero deserves deluxe treatment and that's where the Mutants & Masterminds Second Edition Character Record Folio comes in. Say goodbye to cramming your notes and super powers onto a single character sheet. The folio is designed to handle your superhero for the entire campaign. Its 16 pages include great add-ons, like record sheets for ... [click here for more] |
Green Ronin |
$5.95 |
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This 13-page Mutants & Masterminds supplement, written by Michael Hammes, offers players and Gamemasters a total of ten new ready-to-play archetypes for street-level (PL 6-8) games. In addition to the full stats, which allow players and Gamemasters to customize or rebuild each archetype, the archetypes are also useful for Gamemasters in need of some quick villains or NPC street... [click here for more] |
Green Ronin |
$4.95 |
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Avg. Rating:  
This 13-page Mutants & Masterminds supplement, written by Michael Hammes, offers players and Gamemasters a total of ten new ready-to-play archetypes for streetlevel (PL 6-8) games.In addition to the full stats, which allow players and Gamemasters to customize or rebuild each archetype, the archetypes are also useful for Gamemasters in need of some quick villains or NPC street-l... [click here for more] |
Green Ronin |
$4.95 |
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Avg. Rating:  
This 13-page Mutants & Masterminds supplement, written by Michael Hammes, details ten new villainous archetypes. Each features suggestions for variations of the archetype as well as a trio of capers appropriate for the villain.
The archetypes inside are:
Arrogant Paragon - destined to rule all "lesser beings."
Cosmic Herald - the World Devourer's advance scout.
Criminal Prankster ... [click here for more] |
Green Ronin |
$4.95 |
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Avg. Rating:  
This 13-page Mutants & Masterminds supplement, written by Michael Hammes, details ten new villainous archetypes. Each features suggestions for variations of the archetype as well as a trio of capers appropriate for the villain.
The archetypes inside are:
Alien Subjugator - coming to rule your world.
Artificial Intelligence - coldly logical computer program.
Cold War Relic - disill... [click here for more] |
Green Ronin |
$4.95 |
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A Perfect Town to Live In...Welcome to Unity, the perfect town, where the people are friendly, and everyone knows everyone. It's a great place to live, so great, in fact, that you may never want to leave.... A More Perfect Union is the premier adventure for the Paragons campaign setting for the Mutants & Masterminds superhero roleplaying game. When a group of... [click here for more] |
Green Ronin |
$11.00 |
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Avg. Rating:  
A Manual of Mysterious Magics!
By the Shining Sigil of Sirrion! The Book of Magic is the complete Mutants & Masterminds sourcebook on the Arts Arcane, all that is magical and mysterious. It is a guide to comic book magic, providing everything players and Gamemasters need to run games based on magical comics ranging from light-hearted to dark post-modern and everyt... [click here for more] |
Green Ronin |
$14.50 |
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The classic Crooks! sourcebook is back for the 2nd
edition of Mutants & Masterminds! More than 50 of
the world's most dastardly supervillains, monsters, power-mad
sorcerers, and would-be conquerors return to the World's
Greatest Superhero Roleplaying Game in this lavishly
illustrated catalog of criminals conceived, written, and
art-directed by Super Unicorn design stud... [click here for more] |
Green Ronin |
$14.00 |
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The Freedom City Atlas is a series of products
intended to flesh out and further detail the award-winning
Freedom City setting for Mutants & Masterminds.
In this series, we "zoom in" to look at different facets of
Freedom City in detail, providing you with all the
information you need to know about them to make them
centerpieces in one or more adventure... [click here for more] |
Green Ronin |
$4.95 |
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The Freedom City Atlas is a series of products
intended to flesh out and further detail the award-winning
Freedom City setting for Mutants & Masterminds.
In this series, we "zoom in" to look at different facets of
Freedom City in detail, providing you with all the
information you need to know about them to make them
centerpieces in one or more adventures set i... [click here for more] |
Green Ronin |
$4.95 |
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The Freedom City Atlas is a series of products intended to flesh out and further detail the award-winning Freedom City setting for Mutants & Masterminds.
In this series, we "zoom in" to look at different facets of Freedom City in detail, providing you with all the information you need to know about them to make them centerpieces in one or more adventures set in the city of heroes. ... [click here for more] |
Green Ronin |
$4.95 |
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The Freedom City Atlas is a series of products
intended to flesh out and further detail the award-winning
Freedom City setting for Mutants & Masterminds.
In this series, we "zoom in" to look at different facets of
Freedom City in detail, providing you with all the
information you need to know about them to make them
centerpieces in one or more adventure... [click here for more] |
Green Ronin |
$4.95 |
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Freedom City Atlas 1: Pyramid Plaza
The Freedom City Atlas is a series of products
intended to flesh out and further detail the award-winning
Freedom City setting for Mutants &
Masterminds. In this series, we "zoom in" to
look at different facets of Freedom City in detail,
providing you with all the information you need to know
about them to mak... [click here for more] |
Green Ronin |
$4.95 |
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Avg. Rating:  
What are heroes without villains? Unemployed, that's what!
Fortunately, Freedom's Most Wanted provides heroes
with corrupt crimes to solve, dastardly plots to unravel, and
sinister super-villainy to defeat. This beautifully illustrated
book offers a collection of all new villains for the
award-winning Freedom City campaign setting for
Mutants & Masterminds. From... [click here for more] |
Green Ronin |
$14.50 |
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Avg. Rating:  
Ten Exchange Students For Your Hero High Game.
A Mutants & Masterminds Supplement
Written by Michael Hammes
Created by Ronin Arts
Produced by Green Ronin Publishing
This Mutants & Masterminds supplement offers
Gamemasters a total of ten possible exchange students for
their Hero High game. Each student is built at
PL8/120 pp making t... [click here for more] |
Green Ronin |
$4.95 |
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This Mutants & Masterminds supplement offers Gamemasters a total of ten new villains for their Hero High game. Each villain features suggestions for variations as well as a trio of villain-appropriate capers. The villains make use of the Attack/Defense trade-off rule to adjust their maximum attack, defense, damage, and Toughness save bonuses. Skills are listed with the number of r... [click here for more] |
Green Ronin |
$4.95 |
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Avg. Rating:  
Ten Characters Ready for Class!
Inside the Hero High Yearbook GMs will find a total
of ten new students for their Hero High game. Each
student is built at PL8/120 pp, making them ready-to-play
characters for players in Hero High, teen hero
archetypes, or potential fellow NPC students under the GM's
control.
The following students are present in this s... [click here for more] |
Green Ronin |
$4.95 |
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Avg. Rating:  
The Best at What They Do...
...and what they do isn't very pretty. Go back to the grim days of the 1980s and '90s, when super-vigilantes in leather and chains dispensed harsh justice on the mean streets. Iron Age looks at the darkest era of comic book history and how you can bring it to life in your Mutants & Masterminds game.
In this book you'll find a history of the Iron Age of c... [click here for more] |
Green Ronin |
$14.50 |
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Iron Age:
Vigilantes & Villains provides GMs of Freedom City games set during the city's Iron Age with statistics and expanded backgrounds on ten of the era's most notorious villains and vigilantes. Note that this supplement is written to coincide with the time frame of the Freedom City chapter of Iron Age. As a result, a number of the in... [click here for more] |
Green Ronin |
$4.95 |
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Avg. Rating:  
How much trouble can a bunch of kids be? Quite a lot,
when those kids were once the members of the world-famous
Freedom League and they still have their amazing array of
super-powers! Even more when the "kid" in
question is the extradimensional imp known as Quirk, who's
looking to play a dangerous new game with the heroes of
Freedom City.
Little League is a Freedom ... [click here for more] |
Green Ronin |
$2.99 |
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Air Force One has disappeared over South America and it's up to your heroes to save the day! But through the terror and tribulations
that await the players in the Lost World, they will discover greater dangers than they can imagine and will play for the ultimate
stakes before their trials end...
In a Strange Land is a Freedom City adventure for
Mutants & Masterminds,... [click here for more] |
Green Ronin |
$2.99 |
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Super Mecha Roleplay is Go!
Japanese manga and anime have become hugely
popular in the English-speaking world and now they
are here for the Mutants & Masterminds roleplaying
game! Mecha & Manga takes M&M from its Silver Age roots into a
whole new style of comics, the realm of manga. Inside you'll find:
Characters! All the information you need to creat... [click here for more] |
Green Ronin |
$16.95 |
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It's Back... And Better Than Ever!
It's here because you, the fans demanded it! The
Mutants & Masterminds Annual #2 is a collection
of articles, insights, and exciting adventures for the
World's Greatest Superhero Roleplaying Game. In its
action-packed pages, you will:
Explore new types of M&M games like the
gritty Street Justice of Keith Baker, the mythic real... [click here for more] |
Green Ronin |
$12.00 |
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Do the Impossible!
Welcome to a world where "reality" doesn't mean quite the same thing it used to, where the word "impossible" is used conditionally when it has any meaning at all, and where you will believe a man can fly, because there's a good chance of seeing it on the evening news. Welcome to a world of normal people with paranormal powers, the world of Paragons.
This... [click here for more] |
Green Ronin |
$23.00 |
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The End of the World is just the beginning...
Dozens of supervillains dream of destroying the world, but only Omega, Lord of the Terminus, has the means to destroy all Earths, parallel dimensions without end. Only four worlds remain, the lynchpins of the omniverse, and only the heroes can save them!
In this new, updated second edition of the first published Mutants & Mast... [click here for more] |
Green Ronin |
$7.50 |
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Avg. Rating:  
A Mutants & Masterminds Sword & Sorcery Sourcebook
Not all comic books are about costumed heroes fighting
crime; many classic comics have featured the fantastical
adventures of sword-wielding and spell-casting heroes. Now
Warriors & Warlocks takes the Mutants &
Masterminds RPG to the realm of fantasy. This
beautifully illustrated sourcebook includes information... [click here for more] |
Green Ronin |
$16.95 |
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Aces and Jokers Wild!
In 1946 an alien virus released over Manhattan changed the world forever. Ninety percent of the people exposed to the wild card virus died, and some say they were the lucky ones. Of the survivors, nine out of ten were mutated into "jokers," hideous freaks. Only a rare one percent became "aces," people gifted with superhuman powers.
In 1985, the first book in the... [click here for more] |
Green Ronin |
$39.95 $22.95 |
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Kick off your new Wild Cards campaign with this
exciting collection of Mutants & Masterminds
adventures. All-In presents four ready-to-play
scenarios set in the fantastic world of Wild Cards.
Meet up with some of the most famous (and infamous)
characters of the novels, like Dr. Tachyon, Modular Man,
and the Great and Powerful Turtle, and give your aces ... [click here for more] |
Green Ronin |
$19.95 $11.00 |
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Infinite worlds, infinite possibilities: Freedom City is
an eminently adaptable setting and this book proves it!
Worlds of Freedom presents many visions of Mutants
& Masterminds' most famous metropolis, from the
Revolutionary and Civil War eras to the distant future,
from parallel Earths where the Axis won World War II to a
world of funny cartoon animals, and more! ... [click here for more] |
Green Ronin |
$14.50 |
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