| Product Name |
Publisher |
Price |
One thousand and one weapons for the taking! From the Dawn of Time, human beings have searched for new and interesting things to bash one another with. In the spirit of this bold and noble endeavor, we present you with one thousand and one new implements of mayhem, for all your science-fiction violence needs. A thousand and one new ways to zap, bash, blast, hack, crush, rend, fry, frazzle, melt, m... [click here for more] |
Plain Brown Wrapper Games |
$20.00 $12.95
|
Author: James Thomson 99 new Open Game License spells, fully compatible with the 3.0 and 3.5 editions! Step right up folks, we have weird enchantments, arcane formulae, sinister incantations and loathsome secret rituals galore! Whether the lost rites of nameless cults, the twisted fruits of misguided scholarship or even the direct agency of Lucifer himself, we've got 'em all! It's hour... [click here for more] |
Plain Brown Wrapper Games |
$6.00 $5.95
|
Author: James Thomson Yes, that's right. It's yet another collection of 99 new OGL spells from the good folks at Plain Brown Wrapper Games.We have esoteric arcana, lost rites, creepy private rituals and invocations by the bucketful. And all for less than six bucks! That's your best value on the dollar for unsavory occult weirdness. Buy the whole series and you can slurp down blasphemou... [click here for more] |
Plain Brown Wrapper Games |
$5.95
|
Author: James Thomson System: D20 3.0, 3.5 or Modern 99 new OGL spells, for all your fiendish occult needs! We have strange enchantments, unsavory mystic formulae and more sinister rites than you'll know what do with! Call strange forces down on lonely hilltops at midnight, intone lost incantations the world is glad to have forgotten, stun, amaze and horrify your friends! Not just another coll... [click here for more] |
Plain Brown Wrapper Games |
$6.00 $5.95
|

This book is for those of you who just want information on Bedlam City's Police Force, without having to buy the whole 400 page, $35 Bedlam City book.
Everything in here can be found in either the main setting book (Bedlam City) or the supplement Citizens of Bedlam, although we've reorganized it and spruced it up a bit. If you already own Bedlam City and Citizens of Bedlam then you real... [click here for more] |
Plain Brown Wrapper Games |
$5.00 $2.95
|
When a supervillain skips out on bail, there’s only one team of bounty hunters tough enough to bring them in: Hunters Inc
Are they heroes? Not exactly. Are they villains? Not precisely. They play whatever role the GM needs. Whether the PCs rely on them as allies, compete with them as rivals or fight them as enemies is completely up to the needs of the... [click here for more] |
Plain Brown Wrapper Games |
$6.95
|
Welcome back to Bedlam! Here's the stuff that didn't fit in the first book. Enough vicious mayhem and hopeless bleak despair to satisfy even the most jaded enthusiast.
In this volume we have new places to shop, a handy guide to the price of illegal drugs, information on the hazards of the spirit world around Bedlam, new supervillains, heaps more non-powered NPCs, and lots of adventures... [click here for more] |
Plain Brown Wrapper Games |
$20.00 $9.95
|

Author: Roy M. Mikesell
Page Count: 159
Product Type: Savage Worlds Superhero Adventure
A Lurid Tale of Crime!
Unparalleled in the annals of abomination! A madman holds the city in his grip! Weird and unspeakable things walk the streets! Can your PCs defeat a super-team of freaks and monstrosities before the diabolical Mr. Mandrake’s fiendish plan is... [click here for more] |
Plain Brown Wrapper Games |
$14.95 $9.95
|