| Product Name |
Publisher |
Price |
Discover the expansive universe of Classic BattleTech!
This free PDF serves as a great introduction to Classic BattleTech, and is the perfect companion to the Classic BattleTech Quick-Start Rules (offered as a free PDF as well). ... [click here for more] |
Catalyst Game Labs |
FREE
|
Strap yourself into the ultimate suit of armor—the BattleMech. Thirty feet tall and weighing up to a 100 tons, this humanoid engine of destruction is a walking arsenal, with enough firepower to level a city block. The Classic BattleTech game system takes you into the world of the 31st Century, where war has become a way of life as vast empires and tiny factions battle fo... [click here for more] |
Catalyst Game Labs |
FREE
|
Crack parachutists decend out of the night. Their target: the bridge vital to the sucess of a spearhead allied attack only hours away. The bridge is wired and mined for detonation and intelligence reports suggest that an SS Panzer Division is in the area. As the paratroops gather in their chutes, ready their gear, and form up their attack, they know that split-second timing and speed are their onl... [click here for more] |
Mystique Enterprises |
$13.95 $11.95
|
THE AGE OF LEGENDBefore science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Now, bold heroes from across Barsaive band together to fight for life and freedom against the ... [click here for more] |
FASA |
$0.00
|
For centuries, the merchant princes of the Lyran Commonwealth survived as much through economic might as by the cloak and dagger, steadily growing in strength until their influence could be felt across the Inner Sphere. Now emerging from the ruins of a short-lived alliance and a bloody civil war, a bold new identity has taken hold of the people united under the mighty fist of House Steiner. ... [click here for more] |
Catalyst Game Labs |
$34.99 $25.00
|
WELCOME TO POSEIDON, 2199AD
Prepare for a compelling journey into humanity's future on a distant planet where life is hard and dying is easy. A world where GEO Marshals enforce the peace and wired mercs patrol deep waters in deadly fighter subs. A place where corporate greed and human desperation ravage an alien ecology, threatening to plunge humanity into a war of survival with ... [click here for more] |
FASA |
$27.95 $16.99
|
"Crossroads of Crime"
Runner Havens -- the first core setting book for Shadowrun, Fourth Edition -- introduces the players to two of the world's premier shadowrunner sprawls: Seattle and Hong Kong. Each city is described in detail from a shadowrunner's point of view, covering key topics such as the balance of power, corporate and un... [click here for more] |
Catalyst Game Labs |
$24.99 $14.40
|
WELCOME TO POSEIDON, 2199AD
Prepare for a compelling journey into humanity's future on a distant planet where life is hard and dying is easy. A world where GEO Marshals enforce the peace and wired mercs patrol deep waters in deadly fighter subs. A place where corporate greed and human desperation ravage an alien ecology, threatening to plunge humanity into a war of survival with ... [click here for more] |
FASA |
$27.95 $16.99
|
Truth--or Smoke and Mirrors?
In a universe spanning more than a thousand light years, the mighty House leaders and Clan Khans rule their star empires with absolute power...or at least they'd like to believe so.
Illuminati. Genecaste. Order of Cincinnatus. Irian Corporate Cabal. Behind the House thrones and Clan Halls, a hundred or m... [click here for more] |
Catalyst Game Labs |
$24.99 $18.00
|
FLUID MECHANICS
More than just a guide to gear, Fluid Mechanics presents detailed information on the design and capabilities of computers, cybernetics, genetic modifications, robots and remotes, cetacean tech, weapons, vehicles, and much more. If you've been itching to get your hands on Hanover Autoworks' new Cormorant™ ground-effect plane, Hydrospan's Smartguide™ nav... [click here for more] |
FASA |
$23.95 $14.99
|
The Shadowrun, Fourth Edition Gamemaster's Screen & Contacts and Adventures booklet eBook version contains the following documents:
The 32 page Contacts and Adventures booklet, which features a variety of NPCs with complete stats; over 30 plot hooks covering a wide range of shadowrunning possibilities; the SR3 to SR4 character conversion rules, and two p... [click here for more] |
Catalyst Game Labs |
$19.99 $12.00
|
"For Enlightenment, Seek Out Absent Friends..."This introductory adventure for Shadowrun, Fourth Edition sends the players in pursuit of an archaic media chip with priceless contents, mixing them up with a media legend’s ancient history.
This adventure is seeded with helpful advice to immediately acquaint new gamemasters with running Shadowrun a... [click here for more] |
Catalyst Game Labs |
$12.99 $7.20
|
FIRST COLONY
A century after it was founded by the Athena Project colonists, Haven remains the heart of the human colonization of Poseidon. This campaign sourcebook brings the colonial boomtown to life in vivid detail. Learn how to survive on the crime-ridden canals of the Floats, and make backroom deals with Russian syndicate gangsters in Gorkytown. Network with the rich and pow... [click here for more] |
FASA |
$23.95 $14.99
|
Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that aren't known - or at least understood - such as the metaplanes and hostile spirits. It also contains adv... [click here for more] |
Catalyst Game Labs |
$34.99 $12.00
|
FRONTIER JUSTICE
While the GEO does its best to keep the peace on Poseidon, the colony world is an often lawless frontier. The Ghorchoff Family rules the Haven underworld, the New Rastafarian Movement is the only law on Kingston's canals, and throughout the major settlements of the archipelago, petty crooks and nickel-and-dime hustlers lurk in the shadows, feeding off the unlucky... [click here for more] |
FASA |
$23.95 $14.99
|
NATURAL SELECTION
More than 100 years after the first human colonists arrived on Poseidon, the waterworld is still an untamed frontier. Lesser whites and pseudoeels lurk beneath the waves, and niños muertos stalk the jungle, and colonists in the wilderness find themselves locked in a deadly and alien food chain. From the planet's savage ecology to the monstrous cyclonic st... [click here for more] |
FASA |
$23.95 $14.99
|
Shift Into High Gear!
Rediscovered Star League technology gives the Inner Sphere a new edge on the battlefield! But new weapons require new tactics; now as never before, ingenuity counts more than tougher 'Mechs and bigger guns. Maximum Tech brings BattleTech players into this brave new world of warfare, where thinking on your feet can win ... [click here for more] |
Catalyst Game Labs |
$24.99 $18.00
|
Beware the Slumbering Dragon!
On 20 August 3028, Hanse Davion of the Federated Suns launched the most successful Succession War in history. His goal was to simultaneously capture half the Capellan Confederation, which would sideline the power of House Liao for decades, and launch a union that would lead to the formation of the largest, strongest interstel... [click here for more] |
Catalyst Game Labs |
$29.99 $20.00
|
The year is 2064, and all is not well. A struggling megacorp makes a drastic decision to stave off impending doom. A psychopathic artifical intelligence thought to be dead rises again, attempting to take over the entire Matrix. And behind the scenes, apocalyptic terrorists prepare to strike at key points around the world, completing their first steps towards a vision of Armageddon. Across the g... [click here for more] |
Catalyst Game Labs |
$24.99 $14.40
|

Any Warriors Wanted!
Not every interstellar power can afford the likes of the Wolf's Dragoons. Not every world has the resources to hire even a lance from the elite Kell Hounds. That doesn't mean war doesn't come in the form of objective raids, internal power struggles or outright piracy to such factions and backwater worlds. For such, any mercenary goup ... [click here for more] |
Catalyst Game Labs |
$24.99 $18.00
|
The Cutting Edge!
As wars continue to flare across the Inner Sphere and Clan homeworlds, every faction pushes forward with new military developments, fielding cutting-edge equipment, from new personal weapons to battle armor and ProtoMechs.
Combat Equipment is a companion volume to both Classic BattleTech and Classic BattleTech RPG. Providing a plethroa of new t... [click here for more] |
Catalyst Game Labs |
$29.99 $20.00
|
Wings of the Eagle!
Wracked for centuries by civil wars, House Marik's Free Worlds League has endured by virtue of the tenacity and diversity of its people. Now, led by the strongest Captain-General in half a millennium, House Marik has stretched its wings, pushing the shadows of its influence across the Inner Sphere. Both by its revitalzied military and... [click here for more] |
Catalyst Game Labs |
$34.99 $25.00
|
Pandora's Box Opened!
November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light...by any means necessary.
When the Star League self-destr... [click here for more] |
Catalyst Game Labs |
$24.99 $18.00
|

Pirate or Merc?
Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the house hold names that capitivate the common man. But for every top, there is a bottom. Gray's Ghosts. Kraken Unleashed. Vinson's Vigilantes. Some call them 'pirates,' othhers 'down-on-their-luck,' an... [click here for more] |
Catalyst Game Labs |
$24.99 $18.00
|
For a year, the winds of chaos have scoured the Inner Sphere, as terrorism and weapons of mass destruction are used on a scale not seen since the
A Foul Wind Blows!
First Succession War. Confusion reigns, and each faction finds itself isolated amid its own turmoil. All seems lost. Yet as a new decade dawns, glimpses of the greater whole begin to appear through... [click here for more] |
Catalyst Game Labs |
$24.99 $18.00
|
THE AGE OF LEGEND
Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes; an age of fantastical deeds and mythical stories. It was the Age of Legend.
As the levels of magic rose, so did the dangers in the world. The... [click here for more] |
FASA |
$49.95 $29.99
|

RETURN TO PARLAINTH
The Circle Path Company, a Throalic Merchant House, did not survive the Battle of Prajjor's Field unscathed. Now it finds itself under inexperienced and reluctant leadership. When this new leader becomes lost in the ruins of Parlainth, a band of Adepts is assembled to discover what has happened to the missing head of the company. From the streets of Haven, to ... [click here for more] |
FASA |
$14.00 $8.40
|
A CALL TO ARMS
The landing of the Theran behemoth atop the Ayodhya Liferock was like a thrown gauntlet to the nations of Barsaive. Now, the Dwarf kingdom of Throal picks up that gauntlet, and attempts to gather the forces of Barsaive in a climactic struggle for independence from Thera.
The Dwarf nation of Throal attempts to gather the political and military support of the... [click here for more] |
FASA |
$18.00 $10.80
|
THE AGE OF LEGEND
Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes; an age of fantastical deeds and mythical stories. It was the Age of Legend.
As the levels of magic rose, so did the dangers in the world. The... [click here for more] |
FASA |
$49.95 $29.99
|
Eight Name-giving races dwell in the land of Barsaive, each with its own culture and traditions. Despite their differences, they are bound by shared experiences, beliefs and love for their land. Together they embody the heart and soul of Barsaive.
Dwarfs: stout and stubborn, the industrious dwarfs are the cultural and political leaders of Barsaive.
E... [click here for more] |
FASA |
$39.95 $23.99
|

Before science, before history, there was an Age of Legend - and Legends never truly die...
For years, the Name-givers - those races gifted with the ability to Name, and shape the very magic of the world - were forced to live in underground citadels known as kaers, while malevolent creatures from astral space, so terrible they could only be called Horrors, ravaged their world.... [click here for more] |
FASA |
$30.00 $18.00
|
During the Scourge, the Horrors ravaged the world unchecked while we were forced to hide in the magical citadels and kaers. It was only through the magical traditions passed down from generation to generation that we were able to face these evil entities, and reclaim what was ours. New battles call for new ways, however, and the power of tradition has grown stronger, augmented with the knowl... [click here for more] |
FASA |
$27.00 $16.20
|
Where the Kingdom of Throal is the heart of Barsaive, the center of culture, commerce and knowledge, the endless network of waterways known as the Serpent River is what fuels Barsaive’s trade. The dwarfs united the people of Barsaive and threw off the yoke of oppression; now traders and adventurers from across the land bring prosperity and liberty to every town and village. From the Gr... [click here for more] |
FASA |
$39.95 $23.99
|
THE WAR IS OVER
The forces of Thera have been pushed from Barsaive's borders. But what of the aftermath? The Denairastas family holds Jerris in its iron grip. The orks of Cara Fahd continue to struggle as its tribes strive to become a nation in more than just name. Vivane has become a city of the living dead. King Neden of Throal has locked himself away in his chambers. The Horro... [click here for more] |
FASA |
$20.00 $12.00
|
THE CITY OF THIEVES
Located in the center of Barsaive, the city of Kratas serves as a crossroads of information and stolen goods. Despite its location near almost all major trade routes, few honest merchants pass through the city, for Kratas is ruled and run by thieves. Its people are the clever and desperate, the illegally wealthy and the horribly destitute of our province.>... [click here for more] |
FASA |
$39.95 $23.99
|

They lie in wait across from you, daring you to make one mistake, ready to descend at the slightest hint of weakness...
Players.
The only thing that stands between you and them is a quality piece of cardboard. Perhaps the adventure it came with can amuse them long enough for you to make your escape...
The Earthdawn Second Edition Gamemaster's Screen ... [click here for more] |
FASA |
$20.00 $12.00
|
The war is over. The Therans have been removed from Barsaive. Everything should be fine now, right?
That couldn't be further from the truth. The Horrors are still out there, and their threat is ever-present.
Scourge Unending is a sourcebook covering many Horrors that can be found in Barsaive. It includes plot hooks, game mechanics, and everything else you'll need to bring a whol... [click here for more] |
FASA |
$18.00 $10.80
|
ATTACK!
Adepts are the heroes and legends of Earthdawn, fighting to reclaim their Scourge-ravaged land with the magic they yield. Some of these Adepts find their path defined by conflict and blood, a path known to some as the Way of War. Archers use their power to master the art of the missile weapon. Cavalrymen use their empathic bond with their mount to become ... [click here for more] |
FASA |
$18.00 $10.80
|

"We are dragons, the first and most ancient Name-givers, the only ones to Name ourselves. Ours is a heritage of magic, power, and prestige, but it is also a heavy burden of responsibility and guilt-- yes, guilt for what we in our 'wisdom' allowed to happen. In our pride and arrogance, we forever changed the fate of the world. That is a fact. We cannot change what is done, we can only chang... [click here for more] |
FASA |
$22.00 $13.20
|
RECOVERY
Adepts are the heroes and legends of Earthdawn, striving to reclaim their Scourge-ravaged land with the magic only they wield. Some of these Adepts find in their wanderings that they are defined not only by their Discipline, but also by the other Name-givers and creatures they interact with. Air sailors crew the airships that fly the skies of Barsaive. Beastmas... [click here for more] |
FASA |
$18.00 $10.80
|
JEALOUSY
When the Scourge was imminent, the people of the town of Ardanyan sought shelter underground, expecting only the Horrors to be a threat. Over the centuries spent confined in the kaer, small quarrels grew into conflicts, which in turn developed into blood feuds and racial hatred. The Horrors would glady have fed on Kaer Ardanyan -- if they had only found it...>... [click here for more] |
FASA |
$24.95 $14.99
|
MISTS OF BETRAYALA chance meeting with an elderly Wizard leads to a simple errand, one that takes the heroes on a journey of intrigue and betrayal that may end in glory--or death!TERROR IN THE SKIESFire-breathing Horrors plague the skies above Travar. The heroes are asked to help, but the search for a means to defeat the creatures leads to a hidden windling kaer and a lo... [click here for more] |
FASA |
$39.95 $23.99
|
OSHANE IS BURNING!
For many years, the Inner City of Oshane has been a source of tension in the Kingdom of Throal. The city’s population is heavily ork, while the government is primarily dwarf. The two races have lived together uneasily at best. A combination of poor government and racial tensions have recently sparked race riots in the city. Now, a spate o... [click here for more] |
FASA |
$24.95 $14.99
|
AN INTRODUCTION TO EARTHDAWN
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to ... [click here for more] |
FASA |
FREE
|
A DANGEROUS QUEST
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together — ready to fight fo... [click here for more] |
FASA |
$3.99
|
SEARCH FOR WISDOM
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for ... [click here for more] |
FASA |
$3.99
|
UNDER A DARK CANOPY
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for ... [click here for more] |
FASA |
$3.99
|
PURLOINED PROVISIONS
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for... [click here for more] |
FASA |
$3.99
|
FIGHT FOR YOUR RIGHT
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight fo... [click here for more] |
FASA |
$3.99
|
DEEP TROUBLE
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for life an... [click here for more] |
FASA |
$3.99
|