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Adventure Havens

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Adventure Havens: Trading Posts

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Adventure Havens: Temples

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Adventure Havens: Lords of the Manor

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Adventure Havens: Hammers, Anvils, and Tongs

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Adventure Havens: Library Lore

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Adventure Havens: Tavern Tales

Adventure Havens: Tavern Tales


You know what they say about the best laid plans... No matter how much planning you do, your players will always figure out a way to throw you off. Whether it is suddenly deciding they want to visit every tavern in town, or take a ship instead of the main road to the next city,at some point you'll be left making it up as you go along. The Adventure Havens Series is designe...   [click here for more]

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Adventure Havens: Library Lore

Adventure Havens: Library Lore


The wizard decides to go to the nearest library to research a new spell, then asks you if there is anyone he can talk to. The bard wants to impress the local noble, and asks the librarian for information about the family. The party wants to see if there are any ruins in the vicinity, and decides to look for some old history books. You can handle these situations with a simple roll of the dice, or ...   [click here for more]
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Adventure Havens:  Lords of the Manor

Adventure Havens: Lords of the Manor


You know what they say about the best laid plans...

The Adventure Havens series continues with Lords of the Manor, a 30 page supplement packed full of locales and NPCs for use in your fantasy d20-style/3.5 games.  Lords of the Manor presents 12 ready-to-use castles, keeps, and manor homes that can be dropped into almost any campaign.  With NPCs ranging from CR 1 all the way up t...   [click here for more]

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Adventure Havens:  Temples

Adventure Havens: Temples


You know what they say about the best laid plans.

No matter how much you plan, your players will figure out a way to throw you off your game.  Whether it is deciding to go tavern hopping instead of dungeon delving, or chosing to spend time shopping for gear upgrades instead of searching for bad guys, players have a tendency to create their own adventures.

With Adventure...   [click here for more]

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Adventure Havens: Guild Houses

Adventure Havens: Guild Houses


Crafts and professions are useful skills for just about any player, but where exactly do players go to master their chosen fields of expertise?  Adventure Havens:  Guild Houses offers twelve ready-to-use guilds for your d20/OGL games.  Each guild is fully developed with a detailed history, important NPCs, and story seeds that can be easily folded into your game.

...   [click here for more]

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Adventure Havens: Hammers, Anvils, and Tongs

Adventure Havens: Hammers, Anvils, and Tongs


Adventure turns up in the oddest places.

In the exciting and unpredictable world of fantasy, even the simple act of getting one’s armor repaired can lead to danger. Adventure Havens: Hammers, Anvils, and Tongs presents twelve fantasy blacksmith and leathersmith shops that can be used in any campaign setting. Conplete with dozens of NPCs and st...   [click here for more]

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Adventure Havens: Specialty Shops

Adventure Havens: Specialty Shops


Adventure Havens: Specialty Shops presents twelve unique trade opportunities for players. In fantasy settings, GMs often have to figure out ways to provide opportunities for players to spend their gold or trade loot without engaging in the “Magical Walmart” approach. Adventure Havens: Specialty Shops helps GMs overcome this problem while providing dozens of story seeds...   [click here for more]

Bards and Sages  $4.99

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Adventure Havens: Trading Posts

Adventure Havens: Trading Posts


Where civilization borders on the wild places, you will find a trading post.  The trading post is more than a place to buy supplies. It is the glue that binds the cities to those resources they need to not only survive but also thrive.  In Adventure Havens:  Trading Posts, we present 12 ready-to-use trading posts that can be easily folded into almost any 3.5/OGL c...   [click here for more]

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Adventure Havens: Tavern Tales

01.Adventure Havens: Tavern Tales
02.Adventure Havens: Library Lore
03.Adventure Havens: Lords of the Manor
04.Adventure Havens: Hammers, Anvils, and Tongs
05.Adventure Havens: Guild Houses
06.Adventure Havens: Trading Posts
07.Adventure Havens: Specialty Shops
08.Adventure Havens: Temples
 
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