|Avalon Game Company|
The true wonders of Arcana are explored in the monthly journals. Each issue focuses on a hex within the game world, offering rumors, hidden lore, and detailed descriptions of all the important sites and people of that area. Full color maps (also offered in print-easy black and white) are provided on the hex itself, plus all sites of worthwhile note, such as towns and major adventur
|Dias Ex Machina Games|
>>>NOW FOR PATHFINDER!!<<<
The city of Archon.
The most cosmopolitan, technologically advanced metropolis the world has ever seen,
where the nations of the world have at last come together to la
|Frog God Games|
An adventure for 4 – 6 PCs Character Levels 5 – 12 Page count: 160 Hardback
The Heart of the Razor, includes four adventures:
Jungle Fever by Owen KC Stephens: An island hopping adventure of greed, betrayal, and undead vengeance for three to five characters of 11th–12th level. When a supernatural plague strikes down brothel workers in the cargo pit of Sharkjaw D
SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild
|Purple Duck Games|
Purple Mountain IV: The Magmadome is a Pathfinder Roleplaying Game compatible module designed for four 4th-level characters that uses the medium XP advancement track. Play it in any campaign setting with a mountain-based megadungeon, or as a stand-alone dungeon with a mega-dungeon feel.
Purple Mountain IV: The Magmadome
Things are about to get hotter for the players charact
Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.
Following in this vein, Class Expansions: Achievement
Relaxing at a tavern in Tenkar, shedding the dust of the trail from your boots and clothes, you stumble upon a danger that threatens the peace of this town. The local constable and his deputies are too busy dealing with its symptoms to address the cause. Are you and your friends ready to deal with the sinister secret
What if Gary Gygax had not left TSR in 1985, and had been allowed to continue developing the world’s most famous fantasy role-playing game?
Adventures Dark and Deep attempts to answer that question.
We will, unfortunately, never know exactly what it would have looked like, because Gary Gygax did leave TSR in that year, and others took over the job of designing the second (a