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 Newest Products in This Section

Super Genius Presents Races Revised: The Kitsune Clans

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The Genius Guide to More Rogue Talents

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Genius Guide to Apeiron Staves

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The Genius Guide to the Talented Rogue

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Houserule Handbooks: Spellpoints Compilation

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Strike Force 7 Airdrop: 5 Pieces of Retaliatory Gear

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The Genius Guide to More Fighter Talents

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#1 With a Bullet Point: 6 Jester Feats

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The Genius Guide to the Talented Fighter

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The Genius Guide to 110 Spell Variants vol. 4

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 More New Products 
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[4e] The Forgotten Tomb of Felgar the Goblin King

[4e] The Forgotten Tomb of Felgar the Goblin King


Before the westward migration and the trail of ten-thousand tears, before the plague of fire, before even the Giants' war against the Southern Gods, there lived a warrior unlike any seen before or since. Felgar—King of the Goblins!

He did not cower before the pink-skinned humans. He did not flee from the hammers of the dwarves. H...   [click here for more]

Super Genius Games  $8.00 $3.99

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[4e] The Kobold Death Maze

[4e] The Kobold Death Maze


Got the latest edition of your favorite game but are too busy to get something together for the game tonight? Still playing the classics and you want to challenge your players in a way you might not have before? If so, then you're ready for a One Night Stand!

Too long, my brethren!  Too long has fear of the soft-skinned races ruled our ...   [click here for more]

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[Call of Cthulhu] A Peculiar Pentad

[Call of Cthulhu] A Peculiar Pentad


Help Is Here ... For A Price

It's a lonely life investigating grisly affairs and confronting unnamable horrors, and it requires all sorts of materials that can't be bought at the corner store as well as information that isn't found in mass-market publications. Sometimes it seems like an investigator is all on his or her own, with no one to turn to for advice, assistance, or just ...   [click here for more]

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[Call of Cthulhu] After Lovecraft: The Cold Case of Robert Suydam

[Call of Cthulhu] After Lovecraft: The Cold Case of Robert Suydam


You'll Never Read Lovecraft the Same Way Again...

Ten years ago, the sinister forces at work in Brooklyn's Red Hook neighborhood coalesced in the events described in the short story: "The Horror at Red Hook." The abductions, child sacrifices, and public downfall of the previously reclusive and well-respected Robert Suydam were big news at the time, but a d...   [click here for more]

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[Call of Cthulhu] Midnight Harvest

[Call of Cthulhu] Midnight Harvest


Tricks, Not Treats...

The Autumnal Costume Fete fills sleepy Five Lanterns, RI with outlandish garb sewn by the country's best costumers. This year, some of the outfits seem a little too real... and their designer will go to any length to keep his identity secret. A rash of missing children, the discovery of unholy texts, and gibbering lunatics wandering the streets, hide the true menac...   [click here for more]

Super Genius Games  $13.00 $3.99

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[Call of Cthulhu] Murder of Crows

[Call of Cthulhu] Murder of Crows


There is trouble in Bethlehem....

Thousands of crows have taken roost in the woods surrounding Bethlehem, NH, mercilessly attacking anyone who tries to enter the forest. The human population is outnumbered more than ten-to-one, and the birds are growing more bold every day. Can the investigators solve the mystery behind this unnatural infestation? Can they save the town of Bethlehem fro...   [click here for more]

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[Call of Cthulhu] Snows of an Early Winter

[Call of Cthulhu] Snows of an Early Winter


It's Halloween in an election year. New Yorkers prepare to celebrate with masked revels and parades, while the city's powerful hold fund raisers and give speeches. Business as usual in the Modern Gomorrah, but when someone or something hunts New York's streets, eviscerating stray animals, slaying the homeless where they huddle, and stealing women from shelters - it threatens a councilwoman's re...   [click here for more]

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[Call of Cthulhu] The Doom from Below

[Call of Cthulhu] The Doom from Below


That Which Lies...

Deep in the New England woods lies a perfectly circular chasm plunging hundreds of feet into the earth. Is it a marvel of nature or the remnant of some ancient maleficence? As the investigators explore the depths of this haunted pit they face geologic dangers, bizarre subterranean creatures, and a message from the dawn of time. Will they find the courage to overcome T...   [click here for more]

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[d20 Modern] Forbidden Kingdoms: Modern

[d20 Modern] Forbidden Kingdoms: Modern


FK: Modern is a game of two-fisted pulp adventure that allows you to traverse the mundane into the world of Heroes! Step foot into a place populated by fact and fiction, where the weird and amazing are commonplace, and daring escapades are at every turn. Take part in explorations into the darkest heart of Africa for lost cities filled with diamonds, or rooftop battles against the nefarious forc...   [click here for more]

Super Genius Games  $10.00 $3.99

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[d20 Modern] Stan! Presents: Kaiju

[d20 Modern] Stan! Presents: Kaiju


Oh No! There Goes Tokyo!

Giant Monsters have been a part of modern fantasy and horror for more than 50 years. Now you can bring these behemoths to your modern d20 System games. Kaiju contains:

• Rules for creating giant monsters• Monumental creature type—a new size category for d20 System creatures&b...   [click here for more]

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[PFRPG] Advanced Options: Additional Oracle Curses

[PFRPG] Advanced Options: Additional Oracle Curses


Heroes and heroines in fantasy fiction have a long struggled under the chilling influence of curses, powerful forces beyond their control whose effects they could never escape. From classic fairytales like Beauty and the Beast to modern fantasy stories like Ladyhawke, the tasks arrayed before the heroes, and their bravery at confronting them, are brought into sharp focus by the heroes' own know...   [click here for more]

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[PFRPG] Advanced Options: Alchemists' Discoveries

[PFRPG] Advanced Options: Alchemists' Discoveries


The alchemist class represents a trope common in adventure fiction, if not fantasy fiction: the mad scientist. From Mary Shelley's Frankenstein to The Strange Case of Dr Jekyll and Mr Hyde, many of the classic works of fiction that helped build the framework from which most fantasy RPGs hang include the inventor or scholar who is clearly dabbling in matters beyond mundane science. Coupled with ...   [click here for more]

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[PFRPG] Advanced Options: Cavaliers' Orders

[PFRPG] Advanced Options: Cavaliers' Orders


The Advanced Player's Guide introduced six new base classes. One of these new classes is the cavalier: the mounted knight whose power comes as much from the conviction of his ideals, the oaths that he swears, and the challenges that he makes as it does from sheer force of arms. The cavalier class also introduces the concept of cavalier orders-the cavalier chooses one order from among the...   [click here for more]

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[PFRPG] Advanced Options: Inquisitors' Judgements

[PFRPG] Advanced Options: Inquisitors' Judgements


The inquisitor represents a common trope found in fantasy stories, mythology, and to a lesser extent history-the driven warrior fighting for a religious cause. From Samson and the judges of the Old Testament to the Twelve Peers of Charlemagne, the Knights of the Round Table, Saladin, Gochiin no Tajima, and Saito Musashibo Benkei, stories of the religious warrior are commonplace. Modern fantasy ...   [click here for more]

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[PFRPG] Adventurer's Atlas: Outpost Qether

[PFRPG] Adventurer's Atlas: Outpost Qether


Adventurer's Atlas: Outpost Qether is a generic location set on the borders of any two nations with a tense relationship. The outpost is home to all sorts: traders, criminals, farmers, and military men. It's a place where hope is fading fast now that distant rulers have decided that the fifty-year-old installation has outlived its usefulness. Unless someone finds a good reason for...   [click here for more]

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[PFRPG] Codex Draconis: Black Lords of the Marsh

[PFRPG] Codex Draconis: Black Lords of the Marsh


Welcome to the first Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here in the first volume of our line, we present options and alternatives for a dozen black dragons, covering every age category of the obsidian lords of the swamps and marshes. Each age category also has three pregenera...   [click here for more]

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[PFRPG] Codex Draconis: Blue Satraps of the Deserts

[PFRPG] Codex Draconis: Blue Satraps of the Deserts


Welcome to the second Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here in the second volume of our line, we present options and alternatives for a dozen blue dragons, covering every age category of the azure lords of the steppes and deserts. Each age category also has three pregenerat...   [click here for more]

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[PFRPG] Codex Draconis: Green Menace of the Woodlands

[PFRPG] Codex Draconis: Green Menace of the Woodlands


Welcome to the third Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here, in the third volume of our line, we present options and alternatives for a dozen green dragons, covering every age category of the jade rulers of sylvan spaces. Each age category also has three pregenerated treasur...   [click here for more]

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[PFRPG] Codex Draconis: Red Tyrants of the Mountains

[PFRPG] Codex Draconis: Red Tyrants of the Mountains


Red dragons are the big bad guys, with names like Smaug, Glaurung, and Vermithrax. They are what we think of when we read the word after the ampersand. They are icons of evil, and targets for greedy adventurers everywhere. Here, in the fourth Codex Draconis, we give you what you need to drop red dragons into your games with a minimum of effort and a maximum of options. We want to help you creat...   [click here for more]

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[PFRPG] Loot 4 Less Vol. 1: Armor and Weapons

[PFRPG] Loot 4 Less Vol. 1: Armor and Weapons


Welcome to the first book in the Loot 4 Less line, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That's right: no epic artifacts, rods of eleventy parts or even typical moderate magic items here. This is a forum for the cheapest of the cheap, and that's it. And just to up the level of difficulty, we also don't deal in one-shot (or even two- or three-sh...   [click here for more]

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[PFRPG] Loot 4 Less Vol. 2: Pretty, Pretty, Rings

[PFRPG] Loot 4 Less Vol. 2: Pretty, Pretty, Rings


Welcome to the second book in the Loot 4 Less line, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That's right: no epic items, twelve-spell staves or even moderate magic items here. This is a forum for the cheapest of the cheap, and that's it. And just to up the level of difficulty, we also don't deal in one-shot (or even two- or three-shot) magic items....   [click here for more]

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[PFRPG] Mythic Menagerie: Engines of Destruction

[PFRPG] Mythic Menagerie: Engines of Destruction


Welcome to Engines of Destruction, the third in our line of Mythic Menagerie monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Engines of Destruction, that theme is unusual constructs. Rather than presenting a gaggle of yet more golems made out of stone or metal materials, author Sam H...   [click here for more]

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[PFRPG] Mythic Menagerie: Kith of the Harpy Queen

[PFRPG] Mythic Menagerie: Kith of the Harpy Queen


Welcome to Kith of the Harpy Queen, the fifth in our line of monster books called Mythic Menagerie. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Kith of the Harpy Queen that theme is variants of the classic winged female monster. As an added bonus, author Sam Hing has put together an awesome set...   [click here for more]

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[PFRPG] Mythic Menagerie: Oceans of Blood

[PFRPG] Mythic Menagerie: Oceans of Blood


Welcome to Oceans of Blood, the sixth in our line of monster books called Mythic Menagerie. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Oceans of Blood, the theme is threats of the sea, with an emphasis on monsters that bite, tear, and rend. Author Sam Hing has created aquatic adversaries ranging from...   [click here for more]

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[PFRPG] Mythic Menagerie: Rise of the Goblinoids

[PFRPG] Mythic Menagerie: Rise of the Goblinoids


Welcome to the Rise of the Goblinoids, the fourth in our line of Mythic Menagerie monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Rise of the Goblinoids, that theme is goblins and all the strange things descended from one of the most prolific of monstrous species. In addition to gobl...   [click here for more]

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[PFRPG] Mythic Menagerie: The Kingdom of Graves

[PFRPG] Mythic Menagerie: The Kingdom of Graves


Welcome to the Kingdom of Graves, the second in our line of Mythic Menagerie monster books for use with the Pathfinder Roleplaying Game. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For the Kingdom of Graves, that theme is undead with a place at court. Rather than a random colle...   [click here for more]

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[PFRPG] Mythic Menagerie: Winter Ravagers

[PFRPG] Mythic Menagerie: Winter Ravagers


Welcome to Winter Ravagers, the first in Super Genius Games' new Mythic Menagerie line of monster products. The plan is for every Mythic Menagerie to offer a set of monsters that match a theme, with full write-ups, simple index card style summaries for use at the game table, and printable standee figures for every monster. But while future versions will feature typic...   [click here for more]

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[PFRPG] One Night Stand: The Warren of the Death Spider

[PFRPG] One Night Stand: The Warren of the Death Spider


Like all One Night Stand adventures, Warren of the Death Spider contains everything you'll need for an evening of fun using the Pathfinder Roleplaying Game.

You've never seen anything like it! The whole forest-every tree and every rock-completely covered in spider webs! They even wove them from tree to tree, so you can't see the sun or the sky. It's the damnedest thing I've ever seen...   [click here for more]

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[PFRPG] PaperCraft Legions: Titanic Clash!

[PFRPG] PaperCraft Legions: Titanic Clash!


The Age of Heroes-when the gods trod the Earth and walked among the people, when monsters crept through the night and hid in the dark places of the world, and when men and women, through the power of their own deeds, could rise above their mortal station to become legends as everlasting and influential as the gods themselves.

PaperCraft Legions: Titanic Clash i...   [click here for more]

Super Genius Games  $6.00 $2.98

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[PFRPG] The Forgotten Tomb of Felgar the Goblin King

[PFRPG] The Forgotten Tomb of Felgar the Goblin King


Got a Pathfinder game to run this weekend but are too busy to get something together for your players? Looking for a way to challenge your power gamer players? If so, then you're ready for a One Night Stand!

 

 

 

Before the westward migration and the trail of ten-...   [click here for more]

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[PFRPG] The Genius Guide to Air Magic

[PFRPG] The Genius Guide to Air Magic


Air-perhaps the most mysterious of the primal elements of creation, an invisible medium through which we walk and in whose arms a rare few can fly. The power of air and wind, on their own, seem magical even in our modern world-how much more so in the medieval past? Where does the wind come from, what is it maid of, and how can it wield so much power?

...   [click here for more]

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[PFRPG] The Genius Guide to Apprentice-Level Characters

[PFRPG] The Genius Guide to Apprentice-Level Characters


When you consider the number of things a 1st-level character can do in a Pathfinder RPG campaign, it's pretty clear that even the lowest level characters have completed some intense training. But what do you do if you want to start an adventure before your wizards have mastered their 1st-level spells and paladins have discovered how to detect evil at will? The Genius Guide to Appre...   [click here for more]

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[PFRPG] The Genius Guide to Arcane Archetypes

[PFRPG] The Genius Guide to Arcane Archetypes


Arcane magic is one of the most popular, flexible, and influential components of the Pathfinder Roleplaying Game. Arcane spells immediately call to mind some of the most iconic elements of fantasy stories. Characters flying through the air, chucking bolts of lightening at their foes, and deflecting dragon's breath with mystic shields are fun and memorable parts of high-magic games. Even ...   [click here for more]

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[PFRPG] The Genius Guide to Archer Archetypes

[PFRPG] The Genius Guide to Archer Archetypes


The archer is a figure of heroic legend and romance-often coming from the ranks of commoners. In eras when the battlefield was dominated by heavily armored knights, archers represented the idea that skill and determination can level the playing field, both in warfare and conflicts between the social classes.

Robin Hood and his merry men are the classic icons of the heroic archer, but th...   [click here for more]

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[PFRPG] The Genius Guide to Crystal Magic

[PFRPG] The Genius Guide to Crystal Magic


Gemstones and other crystals have long been associated with magic and purity. You only have to think of how crystal balls are used in fiction-often portrayed as the very source of a witch or wizard's powers-to be sure of that connection. Even in modern times, the link has remained strong. Go to any bookstore or new age gift store to see that people today still associate crystals with healing an...   [click here for more]

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[PFRPG] The Genius Guide to Divine Archetypes

[PFRPG] The Genius Guide to Divine Archetypes


Divine magic is one of the most common components of the Pathfinder Roleplaying Game. Humble adept NPCs, evil humanoid shamans, heroic clerics, and stalwart paladins alike use it. Divine spells call to mind major events in popular games and fictions, ranging from the summoning of demons and otherworldly allies to the power to heal, curse, and even raise the dead. Divine spells are the to...   [click here for more]

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[PFRPG] The Genius Guide to Dream Magic

[PFRPG] The Genius Guide to Dream Magic


There's something magical about dreams. In them we can be and do anything our minds can conceive, the laws of nature hold no sway, and despite the fact that they seem as real as the waking world you walk through, there are no consequences for any of the actions you take or injuries you may suffer. Dreams are real, yet unreal-which is also as perfect description of magic as you are ever likely t...   [click here for more]

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[PFRPG] The Genius Guide to Earth Magic

[PFRPG] The Genius Guide to Earth Magic


Of the classic elements-air, earth, fire, and water, earth is often the hardest to work into the magic of a fantasy setting. The core roles of other elements are easy to see-fire burns your foes and grants light, air allows for flight and control of the weather, and water allows ships to move and wells to bring life to farms, plus is the secret domain of sailors and merfolk. The easy uses for t...   [click here for more]

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[PFRPG] The Genius Guide to Exalted Domains of Light and Lore

[PFRPG] The Genius Guide to Exalted Domains of Light and Lore


Exalted Domains are a new option that grants clerics a truly special and unique connection to one aspect of their deity's power in exchange for one of their domains. Rather than draw bonus powers and spells from two domains, the cleric with an Exalted domain has a greater focus on a single domain, and can utilize powers not available to any other character. Exalted domains can be used to create...   [click here for more]

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[PFRPG] The Genius Guide to Exalted Domains of Storms and Savagery

[PFRPG] The Genius Guide to Exalted Domains of Storms and Savagery


Exalted Domains are a new option that grants clerics (and potentially other divine spellcasters) a truly special and unique connection to one aspect of their deity's power in exchange for one of their domains. Rather than draw bonus powers and spells from two domains, the cleric with an Exalted domain has a greater focus on a single domain, and can utilize powers not available to any other char...   [click here for more]

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[PFRPG] The Genius Guide to Expanded Favored Class Options

[PFRPG] The Genius Guide to Expanded Favored Class Options


In the Pathfinder Roleplaying Game, every time a character takes a level in a favored class, he or she gains a bonus. Under the core rules, that bonus is either an additional skill point or an extra hit point. However, the Advanced Player’s Guide introduced a new set of racial favored class options. Members of specific races can get these benefits when they gain a level in a...   [click here for more]

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[PFRPG] The Genius Guide to Feats of Battle

[PFRPG] The Genius Guide to Feats of Battle


There are lots of feats for battle in the core rules of the Pathfinder Roleplaying Game. In fact, it could be argued that most of the feats in the game are battle-related. This naturally leads to asking if yet more feats based on kicking ass and taking names are really needed. The answer is an emphatic "Yes!"

This product pr...   [click here for more]

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[PFRPG] The Genius Guide to Feats of Critical Combat

[PFRPG] The Genius Guide to Feats of Critical Combat


The concept of a "critical hit" has been part of roleplaying games from the very start-an attack that is extraordinarily well placed or timed perfectly and, as a result, is exceptionally damaging. It started as a phrase used after the results of an attack were determined, but quickly made its way into variant systems and house rules until nearly every campaign had its own version. And in many o...   [click here for more]

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[PFRPG] The Genius Guide to Feats of Immediate Action

[PFRPG] The Genius Guide to Feats of Immediate Action


Everyone loves rolling a high initiative when a combat starts. Going first is its own reward, allowing a player to get the jump on foes, grab points of tactical advantage, and set the tone for the combat to come, but it's also just fun. Finding yourself at the bottom of the initiative order is significantly less exciting. For low rollers, the combat round can seem to lag on, having little to do...   [click here for more]

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[PFRPG] The Genius Guide to Feats of Metamagic

[PFRPG] The Genius Guide to Feats of Metamagic


Metamagic is a kind of give-and-take system for spells that allows spellcasters to gain benefits for spells in exchange for using higher-level spell slots to cast them. This gives a spellcaster considerably more flexibility, especially spontaneous spellcasters, who have a limited number of spells known but can add metamagic to spell slots on the fly. While most of the obvious sp...   [click here for more]

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[PFRPG] The Genius Guide to Feats of Psionic Might

[PFRPG] The Genius Guide to Feats of Psionic Might


From Owen's introduction:

"I have always been a big fan of psionics. Some of my first professional, paid projects were articles about psionics for previous editions of the rules (in a magazine with a name that rhymes with Flagon). My decade-long home campaign had numerous psionic groups and characters, and I continued to allow such characters in the more recent OGL games I ran. With the...   [click here for more]

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[PFRPG] The Genius Guide to Feats of Runic Might

[PFRPG] The Genius Guide to Feats of Runic Might


Runes-an ancient form of writing often linked to strange and magical powers. In history, runes are nearly-two-thousand-year-old alphabets whose origins remain shrouded in mystery. In legend, wizards, shamans, and warriors use runes to imbue places, items, and even people on which they are inscribed with fantastic powers. Runes, it has been said, hold the power to foretell the future and even to...   [click here for more]

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[PFRPG] The Genius Guide to Feats of Runic Might II: Runebinding

[PFRPG] The Genius Guide to Feats of Runic Might II: Runebinding


Runes are an ancient form of writing often linked to strange and magical powers. In history, runes are nearly two-thousand-year-old alphabets whose origins remain shrouded in mystery. In legend, wizards, shamans, and warriors use runes to imbue the places, items, and people on which they are inscribed with fantastic powers. Some say runes hold the power to foretell the future and even bring the...   [click here for more]

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[PFRPG] The Genius Guide to Feats of Spellcasting

[PFRPG] The Genius Guide to Feats of Spellcasting


Super Genius Games is proud to present our first Genius Guide to feats, Feats of Spellcasting!

New feats for spellcasters should mean more than new metamagic feats. Just as monks, fighters and rogues can use feats to adjust and modify their fighting styles; bards, clerics, druids, sorcerers and wizards should have a range of opti...   [click here for more]

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[PFRPG] The Genius Guide to Feats of Subterfuge

[PFRPG] The Genius Guide to Feats of Subterfuge


Not every Pathfinder Roleplaying Game character is built to take challenges on using direct assaults - some prefer subtler methods that focus on stealth, misdirection, and covert maneuvers. The Genius Guide to Feats of Subterfuge contains a collection of feats that provide new alternatives to characters who use duplicity and deception to make their ways through the world, including exactly zero...   [click here for more]

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Super Genius Games
Super Genius Games
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Super Genius Presents Races Revised: The Kitsune Clans

01.Super Genius Presents Races Revised: The Kitsune Clans
02.Genius Guide to Apeiron Staves
03.The Genius Guide to More Rogue Talents
04.The Genius Guide to the Talented Rogue
05.The Genius Guide to the Talented Fighter
06.Strike Force 7 Airdrop: 5 Pieces of Retaliatory Gear
07.The Genius Guide to More Fighter Talents
08.Anachronistic Adventurers: The Sensitive
09.The Genius Guide to 110 Spell Variants vol. 4
10.Houserule Handbooks: Spellpoints Compilation
11.#1 With a Bullet Point: 7 Sinful Feats of Lust
12.Houserule Handbooks: Spell Points
13.The Genius Guide to Feats of Multiclassing
14.The Genius Guide to Chaos Magic
15.Genius Options: Masters of Time
 
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