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Runes are an ancient form of writing often linked to strange and magical powers. In history, runes are nearly two-thousand-year-old alphabets whose origins remain shrouded in mystery. In legend, wizards, shamans, and warriors use runes to imbue the places, items, and people on which they are inscribed with fantastic powers. Some say runes hold the power to foretell the future and even bring the... [click here for more] |
Super Genius Games |
$4.00 $3.99
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Super Genius Games is proud to present our first Genius Guide to feats, Feats of Spellcasting!
New feats for spellcasters should mean more than new metamagic feats. Just as monks, fighters and rogues can use feats to adjust and modify their fighting styles; bards, clerics, druids, sorcerers and wizards should have a range of opti... [click here for more] |
Super Genius Games |
$4.00 $2.98
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Not every Pathfinder Roleplaying Game character is built to take challenges on using direct assaults - some prefer subtler methods that focus on stealth, misdirection, and covert maneuvers. The Genius Guide to Feats of Subterfuge contains a collection of feats that provide new alternatives to characters who use duplicity and deception to make their ways through the world, including exactly zero... [click here for more] |
Super Genius Games |
$4.00 $2.98
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Fire is arguably the most dangerous and most useful of the elements. Fire represents the power of civilization, through cooking, forging, ceramics, and the production of light. It also represents the power of destruction in that it is a threat to farm, forest, and city alike. Fire is the first magic, and the power to rub sticks together to create a living heat that breathes and moves is the fir... [click here for more] |
Super Genius Games |
$4.00 $2.98
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It's winter! Time for a cold spell!
Of all the damage types, fire and lightning seem to get all the best coverage. Maybe it's because fireball and lightning bolt are quantum leaps forward in the offensive arsenals of low-level sorcerers and wizards, or just that there's a limited amount of space in any core rulebook, that an idea like an Ice cleric domain or a Cold wizard speci... [click here for more] |
Super Genius Games |
$4.00 $2.98
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Welcome to the third volume in the Loot 4 Less line, in which we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. And just to up the level of difficulty, we also don't deal in one-shot (or even two- or three-shot) magic items. Here in Volume 3: Hot Rods, we're specifically looking only at magic items that are longer than they are wide. Think of it as the Freu... [click here for more] |
Super Genius Games |
$4.00 $2.98
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Welcome to the fourth book in the Loot 4 Less line, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That's right: no epic items, ice picks of the dwarven gods, or even moderate magic items here. This is a forum for the cheapest of the cheap, and that's it. And just to up the level of difficulty, we also don't deal in one-shot (or even two- or three-shot) m... [click here for more] |
Super Genius Games |
$4.00 $2.98
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Here in Loot 4 Less vol. 6: Cloaks and Daggers we're looking at bargain-bin capes and knives that most characters may find useful. Not only do we provide each item with a full description and cost, we've scattered sidebars throughout the book to explain those costs. Each "Behind the Counter" sidebar explains how a price was determined, allowing GMs to apply that logic to other abi... [click here for more] |
Super Genius Games |
$4.00 $2.98
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Welcome to the seventh in our line of Loot 4 Less books, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That's right: no epic equipment, Chariots of Apollo, or even moderate magic items here. This is a forum for the cheapest of the cheap, and that's it. And just to up the level of difficulty, we also don't deal in one-shot (or even two- or three-sh... [click here for more] |
Super Genius Games |
$4.00 $2.98
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Welcome to the eighth book in the Loot 4 Less line, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That's right, no epic equipment, girdles of titan strength, or even moderate magic items here. This is a forum for the cheapest of the cheap, and that's it. And just to up the level of difficulty, we also don't deal in one‑shot (or even two- or three-shot)... [click here for more] |
Super Genius Games |
$4.00 $2.98
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Welcome to the fifth book in the Loot 4 Less line, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That's right: no epic items, gauntlets of infinity, or even moderate magic items here. This is a forum for the cheapest of the cheap, and that's it. And just to up the level of difficulty, we also don't deal in one-shot (or even two- or three-shot) magic item... [click here for more] |
Super Genius Games |
$4.00 $2.98
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The "fighting man" is the anchor of a huge collection of myth, legend, and fantasy fiction. While it is wizards and dragons that make fantasy ... well ... fantastic, most often the heroes of those tales are loyal knights, dashing swashbucklers, royal guards, kung fu masters, grim gladiators, and duelists armed with quick wits and quicker blades. The image of the brave warrior is universal, an i... [click here for more] |
Super Genius Games |
$4.00 $2.98
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A mortal with the blood of a god flowing through her veins-a hero with one foot in the world of man and the other in the realm of the divine. This concept was explored in the best-selling Genius Guide to the Godling, but that material hardly exhausted the subject. The godlings in that first volume focused on flesh and blood, brawn and brains, striding the world as paragons of human endea... [click here for more] |
Super Genius Games |
$5.00 $2.98
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Fantasy should be fantastic (and by "fantastic" we mean the dictionary definition-conceived by unrestrained fancy; beyond the realm of the ordinary). That might seem like an obvious thing to say, but fantasy fiction has become so common in popular entertainment that in many ways it has lost its sense of fancy. Elves and dwarves and orcs ... we've seen them all before. They're as familiar to the... [click here for more] |
Super Genius Games |
$4.00 $2.98
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At its core, a roleplaying game is a chance to enjoy escapist fantasy. Rather than face the real-life threats of traffic jams, rent payments, movies poorly adapted from video games, the flu, and co-workers who never bothered to learn their job, we decide to spend time pretending to deal with the more exciting threats of inhuman marauders, magic doomsday jewelry, horrific toothy beasts, and unde... [click here for more] |
Super Genius Games |
$4.00 $3.99
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Welcome to the first Genius Guide product to present a whole new class of magic items, the titular rune staves and wyrd wands. In many ways this book is an offshoot of our Loot 4 Less line of magic item books, the main difference being the items presented in Rune Staves and Wyrd Wands aren't restricted to a 2,500 gp limit. Indeed, rules included here can be used to create i... [click here for more] |
Super Genius Games |
$4.00 $2.98
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You can never have too many monster options. It's a truism of running a campaign. Not only do you want to keep your players guessing and keep creating new challenges for them, but you also very likely want a broad range of thematic choices from which to draw. It's not enough to have just a few CR 5 choices. Instead, these gamers want a few CR choices for every type, theme, and role a monster mi... [click here for more] |
Super Genius Games |
$4.00 $2.98
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The Archon is a new core class, designed for use with the Pathfinder Roleplaying Game. It is a hybrid combat class, designed to blend arcane power (including spellcasting) with martial skill. While an archon lacks the ongoing high damage output of most other fighting classes, and has neither the heavy armor of a fighter (at least initially) or the enhanced hit points of the ba... [click here for more] |
Super Genius Games |
$4.00 $2.98
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The Genius Guide to the Armiger introduces the armiger base class-a warrior who specializes in defensive techniques and the use of shields and heavy armor. As a great tactician once noted, the best way to win a fight is to be the last man standing. Or, put more colloquially, sometimes the best offense is a good defense!
Armigers are mas... [click here for more] |
Super Genius Games |
$4.00 $2.98
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The death mage is a new core class, designed for use with the Pathfinder RPG. It is an arcane spellcasting class that focuses on powers drawn from the dead, dying, and undead. Death mages are not just specialist wizards or variant sorcerers, but an entirely new kind of arcane spellcaster with different types of powers and a unique spell list. A death mage is designed to allow characters to draw... [click here for more] |
Super Genius Games |
$4.00 $2.98
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Super Genius Games is proud to announce a new line of products for use with the Pathfinder RPG. The Genius Guide series of products are short electronic books that feature new templates, classes, spells, prestige classes and/or magic items. For use by players and GMs, each Genius Guide is low-priced and ready to be dropped into your game.
... [click here for more] |
Super Genius Games |
$4.00 $2.98
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The godling is a new character concept designed for use with the Pathfinder RPG. The godling is presented as both a base class (suitable for 1st level characters) and a prestige class (requiring characters to be higher level before taking it).
The godling is a mortal hero in whose veins flows the blood of a god. Cut... [click here for more] |
Super Genius Games |
$4.00 $2.98
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Super Genius Games is proud to announce a new line of products for use with the Pathfinder RPG. The Genius Guide series of products are short electronic books that feature new templates, classes, spells, prestige classes and/or magic items. For use by players and GMs, each Genius Guide is low priced and ready to be dropped into your game.
... [click here for more] |
Super Genius Games |
$3.00 $2.98
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The magister* is a new base class designed for the Pathfinder Roleplaying Game. She is a hybrid spellcaster, combining arcane spells drawn from power within herself and the faith needed to also call upon divine spells. A magister may be a church wizard, a priestess of magic who has studied the arcane arts, or a dynamic spiritualist who sees no difference in the two traditional forms of... [click here for more] |
Super Genius Games |
$4.00 $2.98
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![[PFRPG] The Genius Guide to the Order of Vigilance](images/97/81046-thumb100.jpg)
The Genius Guide to the Order of Vigilance presents a group of three thematically linked prestige classes for the Pathfinder Roleplaying Game. These classes represent various disciplines taught to members of an elite guild of bodyguards known as the Order of Vigilance, an organization dedicated to the notion that any group of individuals only ever reaches their ultimate pot... [click here for more] |
Super Genius Games |
$4.00 $2.98
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Super Genius Games is proud to announce a new line of products for use with the Pathfinder RPG. The Genius Guide series of products are short electronic books that feature new templates, classes, spells, prestige classes and/or magic items. For use by players and GMs, each Genius Guide is low-priced and ready to be dropped into your game.<>... [click here for more] |
Super Genius Games |
$4.00 $2.98
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Super Genius Games is proud to present our first release for the Pathfinder Roleplaying Game: The Shaman.
The Shaman is a passionate follower of a path that often lies at an oblique angle to the pursuits of other people. While the pursuit of wealth, knowledge, and creature comforts drives most people, the shaman has an insight into a world where the primary ambition is to ... [click here for more] |
Super Genius Games |
$4.00 $2.98
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The templar is a divine warrior-an agent and crusader for his god and (possibly) his church. Most are champions of a religious order, using their faith to gird them against the plots of heretics, infidels, and pagans. Others are devoted to a specific holy duty, perhaps one that has been entrusted to their family for generations. Although clerics are servants of their gods and paladins, in diffe... [click here for more] |
Super Genius Games |
$4.00 $2.98
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Time marches relentlessly onward like grains of sand falling through an hourglass, once each has passed the threshold, it will never pass that way again. But time precognition, chronomancy, and time travel are common themes in fantasy fiction, as are the notions of fate, destiny, and even the timestream itself. Yet such things are rarely dealt with in most games.
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Super Genius Games |
$4.00 $2.98
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Time is something we all understand on an instinctive level, at least to a degree, but few of us have ever tried to define. Time has been called the 4th dimension, nature's way of making sure everything doesn't happen all at once, and a philosophical construct to allow for the comparison of durations. Philosophers grant time the power to heal all wounds, but also warn it is the death of all thi... [click here for more] |
Super Genius Games |
$4.00 $2.98
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One of the greatest challenges for any fantasy roleplaying game is finding a way to translate the essence of legends, folktales, and fiction into a set of balanced and playable rules. Perhaps the trickiest area for this effort is that intersection of mundane melee combat and magical abilities. The classic tales we all know abound with heroes who mix swordplay and spellcasting, excelling at both... [click here for more] |
Super Genius Games |
$4.00 $2.98
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The war master is a new base class, designed for use with the Pathfinder RPG. It is a class designed to lead others in battle, using (mostly) nonmagical talents to grant combat benefits to friends and followers, place enemies at disadvantages, and use the many arts of war in all aspects of his life. A war master is designed to allow both experienced tacticians and play... [click here for more] |
Super Genius Games |
$4.00 $2.98
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The Witch Hunter is a new 20-level base class designed for use with the Pathfinder Roleplaying Game. It is a warrior class that specializes in finding and defeating evil spellcasters (and spell-using monsters) and fixing the problems such creatures cause. Though witch hunters are able combatants against any foes, they excel when facing enemies that draw much of their power fr... [click here for more] |
Super Genius Games |
$4.00 $2.98
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Got a Pathfinder game to run this weekend but are too busy to get something together for your players? Looking for a way to challenge your power gamers? If so, then you're ready for a One Night Stand!
Like all One Night Stand adventures, the Ice Cave of the Frost Giant Slavers contains everything yo... [click here for more] |
Super Genius Games |
$5.00 $2.98
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Got a Pathfinder game to run this weekend but are too busy to get something together for your players? Looking for a way to challenge your power gamer players? If so, then you're ready for a One Night Stand!
Too long, my brethren! Too long has fear of the soft-skinned races ruled our lives. ... [click here for more] |
Super Genius Games |
$4.00 $2.98
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The saying "knowledge is power" is overused to the point of being cliché. But like most clichés, it has a nugget of truth to it. In a world of magic, where threats can be anything from mundane brigands to psionic half-dragon medusa priests of elder gods, it holds especially true. Divination spells allow characters to learn all manner of useful information: whether someth... [click here for more] |
Super Genius Games |
$4.00 $2.98
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This adventure, for use with the new version of RuneQuest, introduces you to the legendary and mythic world of Diomin, a dark fantasy setting where the mighty deeds of heroes, and the terrible atrocities of villains, clash amidst the mysterious machinations of the gods. Become immersed in a world where a dark and twisted race attempt to bring about the total annihilation of all life, and then o... [click here for more] |
Super Genius Games |
$6.00 $3.99
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![[Runequest] Outpost Qether](images/97/20724-thumb100.gif)
Outpost Qether, for use with the new version of RuneQuest is a setting guide to the westernmost Tirasim frontier. This outpost is home to all sorts: traders, criminals, farmers, and military men. It's a place where hope is fading fast now that the Judges in the capitol Arioch have decided that the fifty-year-old installation has outlived its usefulness. Unless someone finds a good reason for th... [click here for more] |
Super Genius Games |
$6.00 $3.99
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![[RuneQuest] Taint and Sanity](images/97/24509-thumb100.jpg)
Some places and items are so evil or filled with Chaos that exposure to them marks a character in a very real and difficult-to-cleanse way. Taint is evil. It is a corruption so deep that it warps the very plane of reality. A weapon used to slaughter thousands of innocents, a forest grown on land soaked in the blood of an evil deity, or a book bound in the flesh of an archfiend for his own horri... [click here for more] |
Super Genius Games |
$5.00 $3.99
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Long ago, a treasure hunter long thought dead suddenly showed up in the small river town of Talara with tales that astounded everyone. He claimed to have found an ancient subterranean city hidden underneath one of the many mountains in the uncharted lands to the north. He had nothing to show for his journey, and what was left of his clothing was tattered and torn. Many thought he had simply los... [click here for more] |
Super Genius Games |
$6.00 $3.99
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To Save a Nation is an introductory adventure set in the world of Diomin for 4 to 7 beginning RuneQuest characters of good alignment and heroic disposition.
This adventure is an introduction to both players and Game Masters to the wondrous world of Diomin - a land where magic is real and the Gods play an active part in the lives of mortals.
The adventure begins at ... [click here for more] |
Super Genius Games |
$5.00 $3.99
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A billionaire's daughter has been kidnapped by the forces of Skorpion led by the notorious Dr. Phobos! Can the heroes rescue the girl? Can they stop the nefarious plan of Dr. Phobos in time? And what exactly is the Red Death?
This introductory mini-mission is perfect for a quick pickup game of Strike Force 7 - Savaged! As the first in a new series of products from Super Genius Games it'... [click here for more] |
Super Genius Games |
FREE
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This collection of cardstock miniatures showcases over 45 monsters that are size Large or bigger! Since they're cardstock miniatures you can print out as many as you need for your game tonight! From the cyclops champion to the two-headed western forest giant, you're sure to find something to crush your players. ... [click here for more] |
Super Genius Games |
$3.99 $2.98
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It’s fairly common for randomly generated treasure to include a few mundane or low-value items. While these may be appreciated and hoarded for the few coins they can raise at low-levels, fairly early in most campaigns players stop caring much about items taken from the standard equipment tables (players only appreciate so many sunrods). However, sometimes a GM wants to spark some interest... [click here for more] |
Super Genius Games |
$3.99 $2.98
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The goblin known as Krazy Kragnar has a long and colorful history, not all of which has yet to be chronicled. Always quick to make a deal, take a risk, and turn a profit, Kragnar first came to prominence when he began a line of used-chariots yards (the merchandise for which is detailed in The Genius Guide to Loot 4 Less Volume 7: Krazy Kragnar's Used Chariots). When that operation was sh... [click here for more] |
Super Genius Games |
$4.00 $2.98
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blax·ploi·ta·tion n.1. A genre of American film of the 1970's featuring African-American actors in lead roles and often having anti-establishment plots.2. Role-playing genre with soul, R 'n' B and disco music soundtracks, characters sporting big guns, big dashikis, outrageous hair, and some of the meanest, baddest attitudes to shoot their way onto a cha... [click here for more] |
Super Genius Games |
$8.00 $3.99
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These pages display the portrait of a young world experiencing the first blush of true, continent-wide politics. Since the Gods War there have been many conflicts, but these have always been isolated, between two countries, never involving the others. For the first time in the history of the world, the six major nations of Diomin (first detailed in the Diomin Worldbook) are beginning to rub elb... [click here for more] |
Super Genius Games |
$7.00 $3.99
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"The unthinkable has happened. You have 24 hours to save the world." The Countdown Series presents intense, high drama missions with the urgency of the television show "24" and the creativity of a Bond movie. As the adventure begins, Saddam Hussein has announced to the world that the Republic of Iraq is now a nuclear power, with a missile aimed at Israel. To further safeguard his interes... [click here for more] |
Super Genius Games |
$6.00 $3.99
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Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic we... [click here for more] |
Super Genius Games |
$1.49 $1.00
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“At length, sick with longing for those glittering sunset streets and cryptical hill lanes among ancient tiled roofs, nor able sleeping or waking to drive them from his mind, Carter resolved to go with bold entreaty whither no man had gone before, and dare the icy deserts through the dark to where unknown Kadath, veiled in cloud and crowned with unimagined stars, holds secret and noctu... [click here for more] |
Super Genius Games |
$5.99 $2.98
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