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BattleTech: Technical Readout: 3145 Capellan Confederation

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BattleTech: Jade Falcon Sourcebook

BattleTech: Jade Falcon Sourcebook


The Jade Falcon Sourcebook provides a complete overview of the deadly Jade Falcons, one of the premier Clans. Falcon history, culture and military capabilities are explored. The Jade Falcon Sourcebook also includes profiles of prominent Clan personalities, information on four deadly new BattleMechs, an overview of Jade Falcon-occupied worlds, and eight full-color pages featuring rendering...   [click here for more]
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BattleTech: Wolf Clan Sourcebook

BattleTech: Wolf Clan Sourcebook


Who are the Clans? Where do they come from? What do they really want? The Wolf Clan Sourcebook reveals the history, culture, and military capabilities of the Wolves, one of the premier Clans. The Clan's military tactics and internal hierarchy are explored and its prominent personalities profiled.

 

The Wolf Clan Sourcebook also includes a detailed discussi...   [click here for more]

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BattleTech: The Battle For Twycross

BattleTech: The Battle For Twycross


The Clans

 

From beyond known space come the Clans...hightech barbarians bring war and destruction to the Inner Sphere. The Jade Falcons were one of the fiercest and most brutal of these Clans. Preying on the Federated Commonwealth, they mercilessly slaughtered its defending forces. The most successful of the Jade Falcons forces were the Falcon Guards. Led ...   [click here for more]

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BattleTech: ComStar Sourcebook

BattleTech: ComStar Sourcebook


Now It Can Be Told!

 

ComStar has controlled the Inner Sphere's interstellar communications and other technology for centuries. ComStar single-handedly stopped the Clan invasion, then failed in its attempt to take control of the Inner Sphere. Now the organization responsible for keeping the Inner Sphere together has split into two factions.

 ...   [click here for more]

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BattleTech: Objective Raids

BattleTech: Objective Raids


A largely game master resource detailing several worlds throughout the Inner Sphere and Clan-held territory as of 3054. Deployments of all known factions in the Inner Sphere and near periphery, plus the locations of major military industries, are given, along with maps of each faction’s borders and member worlds.

...   [click here for more]
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Shadowrun: Sprawl Sites

Shadowrun: Sprawl Sites


It's not even a nice place to visit.

Build from a thousand kilometers of flesh and steel. It writhes in the passions of those who live in it. Everyone and everything is connected here; there are no accidents. Talk a walk down any street and read the writing on the wall:

"Welcome to the Sprawl, chummer. Too bad you could make it."

Sprawl Sites is a sourcebook for Shadowru...   [click here for more]

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Shadowrun: Paranormal Animals of North America

Shadowrun: Paranormal Animals of North America


Lions, Tigers, and Bears…

You Should Be So Lucky.

Magic has returned to the world, and with it has come all manner of beasts. Genetic material, long dormant with the absence of magic, has been reactivated, transforming mundane animals into creatures once believed supernatural, even mythical. Juggernauts rome the plains, Firedrakes infest the woods, Leviathans swim in the ...   [click here for more]

Catalyst Game Labs  $12.00 $6.40

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Shadowrun: Bug City

Shadowrun: Bug City


In The Darkness, Something Terrible Breeds... For years, a shadow war has raged against the Universal Brotherhood and its savage masters -- parasitic insect spirits that feed on human hosts. Now, Chicago has become the final battleground in the war against the bugs. Overrun by the horrible predators, the city has been quarantined by the UCAS military, leaving its inhabitants to fend for ...   [click here for more]

Catalyst Game Labs  $18.00 $8.00

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Shadowrun: Threats

Shadowrun: Threats


FACT? FICTION? PARANOIA? You Make The Call -- - And Pray You're Right! "They're out there, chumlies. You know they're out there -- the puppeteers who pull the strings on everybody from CEO Damien Knight to the scroffiest born-yesterday street rat. I'm talking bug spirits you can't tell apart from human beings ... magical cabals who want to make us all slaves in their mage-o-c...   [click here for more]

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Shadowrun: Portfolio of a Dragon: Dunkelzahn's Secrets

Shadowrun: Portfolio of a Dragon: Dunkelzahn's Secrets


Portfolio of a Dragon: Dunkelzahn's Secrets

 

Dunkelzahn Assassinated!

 

Stunned World Awaits Dragon's Last Will and Testament

 

On Inauguration Night 2057, the newly sworn-in President of the UCAS is assassinated--and the Awakened world will never be the same. Dunkelzahn, the powerful and charismatic great dragon, has been m...   [click here for more]

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Shadowrun: Underworld Sourcebook

Shadowrun: Underworld Sourcebook


Underworld Sourcebook

 

Honor. Respect. Family.

 

The Underworld Sourcebook describes in detail the "Big Four" international crime syndicates: the Mafia, the Yakuza, the Triads and the Seoulpa Rings. Each syndicate's markets, business practices, traditions, histories and secret rituals are revealed, along with loads of informtion...   [click here for more]

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Shadowrun: Aztlan

Shadowrun: Aztlan


Secret LeadersCorporate GovernmentTight BordersConstant WarStrange MagicOnly one place has it all in 2056 -- Aztlan, the world's only corporate nation. Built on the drug trade, consolidated country by country through ruthless business deals, run by a powerful and mysterious corporation and sustained by a national faith in the Aztec gods, Aztlan can be a runner's greatest dream ...   [click here for more]

Catalyst Game Labs  $15.00 $7.20

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Shadowrun: The Universal Brotherhood

Shadowrun: The Universal Brotherhood


Unlock the potentials of your mind and body. Turn your back on the shallow and mundane - join the Universal Brotherhood and be a part of something wonderful!

 

Who are the Brotherhood? Possibly the largest humanitarian organization in the world? To the grime-encrusted inhabitants of the sprawl they are a shining ray of hope in an otherwise hopeless world. This is ...   [click here for more]

Catalyst Game Labs  $12.00 $8.00

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Shadowrun: Neo-Anarchist's Guide to Real Life

Shadowrun: Neo-Anarchist's Guide to Real Life


Grab the kids! Hide the wife! The Neo-Anarchists are back!

This time, those fun-loving Anarchists speak out on everything from transorbital travel and security systems to coffin motels and fast food. Nothing is sacred, profanity reigns, and there's more data than you can shake a chip at.

The Neo-Anarchist's Guide to Real Life provides useful information about the Shadowrun world...   [click here for more]

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Shadowrun: Tir Tairngire: The Land of Promise

Shadowrun: Tir Tairngire: The Land of Promise


A Nation of the Future, Built on the Traditions of the Past

Long shrouded in mystery, now one brave voice dares to speak the truth of the Land of Promise, Tir Tairngire. How did it come to be? Who holds its reigns of power? And what does its future hold? The Tir Tairngire sourcebook reveals the Elven Nation for the first time, in all its glory and danger. Journey th...   [click here for more]

Catalyst Game Labs  $18.00 $8.00

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Shadowrun: Tir na Nog

Shadowrun: Tir na Nog


The land of faery,Where nobody gets old and godly and grave,Where nobody gets old and crafty and wise....

- W.B. Yeats, "The Land of Heart's Desire"

 

Tir na Nog, the Land of Youth. Long protected by a powerful Veil, the former nation of Ireland now stands revealed in its Awakened power. Who are its masters? Where did they come from? And what does its emergence h...   [click here for more]

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Shadowrun: Harlequin

Shadowrun: Harlequin


"Imagine a hatred that has endured for 5000 years...."

The shadowrunners are sent on a string of missions, collecting obscure items, all seemingly unrelated... or are there? From the streets of Seattle to the frigid heights of the Bavarian Alps, from the magical mayhem of Columbia, Missouri to the headwaters of the Amazon, the adventure unfolds.

Who would go to ...   [click here for more]

Catalyst Game Labs  $12.00 $8.00

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Shadowrun: Renraku Arcology: Shutdown

Shadowrun: Renraku Arcology: Shutdown


Renraku Arcology: Shutdown

 

You Wanted In--Now You Can't Get Out!

 

Something mysterious and terrible has shut down the Renraku Arcology. The doors are sealed, the Matrix is off-line, and 100,000 inhabitants are trapped within. The UCAS Army seals off the site, and not even Renraku knows what's really going on.

 

Renraku ...   [click here for more]

Catalyst Game Labs  $15.00 $6.40

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Shadowrun: Corporate Punishment

Shadowrun: Corporate Punishment


Fold, Spindle and Mutilate.You're a shadowrunner, not some corporate lackey. No 9-to-5 shackles or power-tie chains for you. Every time you take on a run, you sign up to be used and abused. But you've got the smarts to come out on top.Corporate Punishment consists of three adventures in which the runners serve as pawns in a brutal corporate power struggle. They use the...   [click here for more]

Catalyst Game Labs  $15.00 $5.60

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Shadowrun: Matrix

Shadowrun: Matrix


Matrix

 

Can You Hack It?

 

Matrix expands on the basic decking rules and offers advanced rules for programming, deck construction, system security and accessing the Matrix. This book also describes how all character types can conduct on-line searches, and covers datatrail tracking and Matrix security. It also introduces rules for artifici...   [click here for more]

Catalyst Game Labs  $20.00 $9.60

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BattleTech: Technical Readout: 2750

BattleTech: Technical Readout: 2750


In the year 2750, humanity was in the midst of a golden age. United under the interstellar government of the Star League, all mankind prospered and enjoyed an improved quality of life made possible by advances in technology, commerce, human rights, and the arts. Humanity had truly inherited the stars. But those same advances also carried a curse, for the engines of war from the Star League era ...   [click here for more]

Catalyst Game Labs  $12.00 $10.00

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BattleCorps: Fiction: Eclipse E-Pub

BattleCorps: Fiction: Eclipse E-Pub


It is 3072, and holy Jihad rages in the Inner Sphere. Soon after they launched their Jihad in 3067, the mystical Word of Blake sprung out from their base on Terra and claimed dozens of worlds, creating a Word of Blake Protectorate. While many of those worlds joined voluntarily, some others hosted resistance movements. On one such world, Ruchbah, the resistance hired mercenary help.

...   [click here for more]

Catalyst Game Labs  $2.99

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BattleCorps: Fiction: Hector E-Pub

BattleCorps: Fiction: Hector E-Pub


Since their appearance in the Inner Sphere in 3005, the mercenary regiments known as Wolf’s Dragoons have proven themselves the masters of the battlefield, the equal of any regiment of any of the five warring Successor States.Now under contract to House Marik’s Free Worlds League, the Dragoons have undertaken their most daring mission yet: an attack on House Steiner’s impregna...   [click here for more]

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BattleCorps: Fiction: Lion's Roar E-Pub

BattleCorps: Fiction: Lion's Roar E-Pub


Solaris VII is the Game World, a planet of spectacle and intrigue entirely devoted to ferocious gladiatorial combat.  Except on Solaris, the gladiators aren’t people—they’re BattleMechs, thirty-foot high, walking engines of war.David Singh is a down-on-his-luck ’Mech pilot with just enough skill and raw guts to attract all the wrong kind of attention.  Singh&rs...   [click here for more]

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BattleCorps: Fiction: Red Khopesh

BattleCorps: Fiction: Red Khopesh


Life in the sparsely populated periphery is rustic—and dangerous.  Small settlements means small defense forces.  No wonder the outer worlds often fall prey to piracy.So when Mark Castor shows up on the World of Randis with relief aid in tow and an assault ’Mech to protect it, the locals are overjoyed to see him.  But Castor isn’t at all what he appears to be&md...   [click here for more]

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BattleCorps: Fiction: Sniper

BattleCorps: Fiction: Sniper


It is the year 3027, and the Inner Sphere is at war. Thousand of worlds, controlled by the feuding lords of the Successor States. Centuries of near-constant warfare have left the feudal realms exhausted and near collapse, but none will surrender.

National armies clash on hundreds of worlds, and proxies bought for coin—mercenaries—fight on countless more. Mighty MechWarriors ...   [click here for more]

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BattleCorps: Fiction: The Edge of the Storm

BattleCorps: Fiction: The Edge of the Storm


The Inner Sphere is a realm of constant combat, as the Successor States to the mighty Star League vie for the ancient and conflicted First Lord’s throne. Their ancient feuds are thrown into even greater conflict with the coming of the Clans in 3050, invaders from beyond the Periphery.

Not even the hundreds of worlds of a Successor State can field an army large enough for their lea...   [click here for more]

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BattleTech: 1st Somerset Strikers

BattleTech: 1st Somerset Strikers


1ST SOMERSET STRIKERS: The BattleTech Animated Series Sourcebook (PDF)[FAS1687p]

Print Price (1995): $18.00File Size: 35 MB

They came from beyond the Periphery, attacking dozens of planets in a massive blitzkrieg more devastating than any in the history of warfare. World after world fell before their technologically superior BattleMechs and armored infantry. Nothing in the Inner...   [click here for more]

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BattleTech: 25 Years of Art and Fiction

BattleTech: 25 Years of Art and Fiction


BattleTech: 25 Years of Art & Fiction is the ultimate chronicle of the BattleTech/MechWarrior universe. Full-color, hard-back and coffee-table-sized at over 10" by 12", its 304 pages are brimming with hundreds of color and B&W illustrations that span BattleTech's 25-year legacy. Additionally, the book contains:

An 8-page, detailed treatise on...   [click here for more]
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BattleTech: A Bonfire of Worlds

BattleTech: A Bonfire of Worlds


LOST IN THE DARK!

The failure of interstellar communications threatens civilization across the breadth of the Inner Sphere. Risking everything on one last chance for survival, ComStar kidnaps engineering genius Tucker Harwell who unwravels the Blackout’s greatest mystery. Among the Clans, Khan Malvina Hazen of the Jade Falcons hunts for the next enemy to crush beneath her b...   [click here for more]

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BattleTech: A Time of War Companion

BattleTech: A Time of War Companion


THE UNIVERSE AWAITS

Launch yourself into the universe of BattleTech with new technologies and prove your heroism to House Lords and Khans alike! Visit strange and distant worlds, and battle alien beasts beyond your wildest dreams! Demonstrate new combat techniques both in and out of the cockpit while navigating the intricate layers of neo-feudal politics! Whether your are a House...   [click here for more]

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BattleTech: A Time of War GM Screen

BattleTech: A Time of War GM Screen


For the first time ever, the role-playing game for the BattleTech universe has its own gamemaster screen!

Head to BattleCorps.com/catalog to pre-order a hardcopy!

Brilliantly illustrated and constructed of heavy-duty cardboard stock, this four-panel portrait GM screen brings the most important reference tables to easy fingertip reference during game play. Leave thu...   [click here for more]

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BattleTech: A Time of War Quick-Start Rules

BattleTech: A Time of War Quick-Start Rules


Jump into the BattleTech Roleplaying Game with these free Quick-Start Rules!

Once you've got these mastered, go grab A Time of War: The BattleTech RPG and get into the action!

...   [click here for more]
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BattleTech: A Time of War the BattleTech RPG

BattleTech: A Time of War the BattleTech RPG


A TIME OF WAR

 

It is the 31st century. Mankind has spread to the stars and spawned titanic stellar empires, each controlling hundreds of worlds across a thousand light years and beyond. Yet the sins of man have followed him from the cradle of humanity.

Political machinations of feudal lords plunge whole sectors into war; unscrupulous merchant starship captains smug...   [click here for more]

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BattleTech: A Time of War: Quick-Start Rules (Free RPG Day 2012)

BattleTech: A Time of War: Quick-Start Rules (Free RPG Day 2012)


Get Out of Your 'Mech and into the Action!

These A Time of War Quick-Start Rules will have you and your friends adventuring in the BattleTech universe in no time! A part of Free RPG Day 2012, these rule are the perfect way to get starting roleplaying BattleTech.

...   [click here for more]
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BattleTech: Battle of Coventry

BattleTech: Battle of Coventry


BATTLE OF COVENTRY (PDF)[FAS1693p]

Print Price (1996): $12.00File Size: 20.3 MB

REMATCH: CLAN VS. INNER SPHERE

A failed alliance tears a nation apart. Ancient rivals join forces. The winds of change are blasting across the worlds of the Inner Sphere, and the battle for Coventry is the center of the storm!

In early 3058, following the disastrous Trial of Refusal w...   [click here for more]

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BattleTech: BattleCorps Anthology Vol 1: The Corps

BattleTech: BattleCorps Anthology Vol 1: The Corps


The great Star League general, Aleksandr Kerensky. Colonel Archer Christifori, a man with a score to settle. Neilson Geist, on Christmas patrol. MechWarrior Joanna of Clan Jade Falcon. A Sandoval scion. An eleven-year-old girl. Northwind Highlanders. A prisoner of war. They all have two things in common.

A universe torn apart by unending warfare.

A mission, to stand up against t...   [click here for more]

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BattleTech: BattleCorps Anthology Vol 2: First Strike

BattleTech: BattleCorps Anthology Vol 2: First Strike


 

Masters of War!

Three hundred years. An age of chivalry and brutality. Of star empires.

Princes and generals. Soldiers and spies. An age where heroes rally to hold back the darkness. And even the most unlikeliest of hands may determine the fate of millions. An age of duty, loyalty, and terrible choices.

An age...of war.

First Strike c...   [click here for more]

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BattleTech: BattleForce Bundle

BattleTech: BattleForce Bundle


BATTLEFORCE 1 & 2 RULEBOOKS (PDF)[FAS1611p/FAS1703p]

Box Print Price (BattleForce: 1987/BattleForce 2: 1997): $20.00/$35.00Zip File Size: 63 MB

BattleForce is the BattleTech game of lightning-fast combat. Units in BattleForce are represented in a more abstract manner, but still retain their individuality, allowing for fast playing ga...   [click here for more]

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BattleTech: Blake Ascending

BattleTech: Blake Ascending


The Early Years of the Jihad

November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light…by any means necessary.

When the Star League self-des...   [click here for more]

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BattleTech: Chaos Campaign Rules

BattleTech: Chaos Campaign Rules


TAKE COMMAND! 

A time of chaos and confusion. A time of trials and troubles. A time colored in war.

Conflicts continually rage across the Classic BattleTech universe. Raise your faction’s flag as you wage war across alien worlds for king and empire, seeking your place in legend.

The Chaos Campaign ebook is a free download, providing the core rule...   [click here for more]

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BattleTech: Chaos March

BattleTech: Chaos March


WELCOME TO MERCNETGet the latest scoop on the hottest region in the Sphere. Our GUIDE TO THE CHAOS MARCH is featured this month as a primer for all interested employers and units. This is a must-read file for all out-of-work mercs!

The latest de-classified breakthroughs in battlefield technology are being discussed live in the MERCNET FORUM. Get first-p...   [click here for more]

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BattleTech: CityTech

BattleTech: CityTech


In the year 2784, General Aleksandr Kerensky led the Star League Defense Forces in a mass exodus from the Inner Sphere. Almost three centuries later, the descendants of those men and women returned with a vengeance. Armed with advanced BattleMechs and power-suited infantry, the fearsome warriors known as the Clans cut a swath of destruction through the Inner Sphere, shattering the proud regimen...   [click here for more]

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BattleTech: Classic BattleTech RPG

BattleTech: Classic BattleTech RPG


Get outta yer 'Mech……and into the action!

It is the 31st century. Across the vastness of interstellar space, awesome powers vie for supremacy. Amidst this swirl of unending conflict stride BattleMechs, huge robotic weapons of war piloted by elite MechWarriors. Join the action, taking on any one of an endless variety of roles, from spy to smuggler, mercenary to MechWarrior. As a c...   [click here for more]

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BattleTech: Core Rulebooks Primer

BattleTech: Core Rulebooks Primer


BattleTech is an epic, ongoing universe with a game simulating combat between various military vehicles in the thirty-first century. The kings of the battlefield are the 30-foot tall humanoid titans known as BattleMechs. However, a myriad of other military units bring additional fun to any game, from Combat Vehicles to Support Vehicles, infantry to aerospace units and more.The current aw...   [click here for more]

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BattleTech: Dark Age Turning Points: Liao

BattleTech: Dark Age Turning Points: Liao


Free Liao!

When The Republic of the Sphere was founded by Devlin Stone after the Word of Blake Jihad, Sun-Tzu Liao was forced to give up many of his worlds to the new nation. Several times in the following decades the Capellan Confederation tried and failed to reclaim those worlds, including the ancestral homeworld of Liao.

But Sun-Tzu’s son, Daoshen, is crafty and ...   [click here for more]

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BattleTech: Dark Age Turning Points: Vega

BattleTech: Dark Age Turning Points: Vega


For the planet Vega, the collapse of the hyperpulse generator network signaled the beginning of four years of chaos. Beset by terrorists, foreign invaders and the shattering of the planetary militia in a devastating civil war, the world descended into a seemingly endless spiral of death and destruction. Ruthless warlords divided the land and fought amongst themselves to claim what little remain...   [click here for more]

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BattleTech: Dossiers: Jason Zaklan

BattleTech: Dossiers: Jason Zaklan


Person of Interest

Deadly aces can be dangerous wildcards on the modern battlefield. Whether they fight for money or for a cause, these lone warriors can often sway the tide of battle by simply choosing a side and joining the fray. Hidden on the world of Homestead before the war with Hasek’s forces, Sang-wei Jason Zaklan is one such warrior, an elite commando in serv...   [click here for more]

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BattleTech: Dossiers: Lamenkov's Liability

BattleTech: Dossiers: Lamenkov's Liability


Notable Warriors

Heroes, patriots, soldiers, freedom fighters. The universe is full of them, and every realm and military force—from the mightiest Successor State to the humblest mercenary band—has its share. In the newborn Republic of the Sphere, Ilyana Lamenkov and her lance of fresh young MechWarriors must earn their stripes on the war-torn world of Sched...   [click here for more]

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BattleTech: Dossiers: Salazar Tsakalotos

BattleTech: Dossiers: Salazar Tsakalotos


Person of Interest

Deadly aces can be dangerous wildcards on the modern battlefield. Whether they fight for money or for a cause, these lone warriors can often sway the tide of battle by simply choosing a side and joining the fray. Surviving the Jihad by his wits and his will, Salazar Tsakalotos has become one such warrior, a lone wolf who sells his services to the highest bidder...   [click here for more]

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