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Hunter Book: Judge

Hunter Book: Judge


Justice Is Blind

For your crimes against humanity, I find you guilty! May God have mercy on your soul!" Judges: the self-appointed law among hunters. Judges understand that evil is a choice, not an affliction. The abomination who stalks and kills people can be a monster. . . or one of the imbued. What makes these hunters decide who lives and dies? Arrogance? Pruden...   [click here for more]

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Hunter Book: Martyr

Hunter Book: Martyr


Every Revolution has its Martyrs

"You monsters can't win. You can strike me down, but another will rise to take my place!" Martyrs: The sacrificial among hunters, but by no means the lambs. Martyrs believe that inspiring the imbued against the supernatural means leading from the front, suffering the teeth and claws of the enemy and perhaps even dying for the c...   [click here for more]

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Hunter Book: Redeemer

Hunter Book: Redeemer


The Hand of Salvation

I am here to confess your sins. It's never too late to repent your monstrous ways. . . even after an eternity." Redeemers: the self-appointed saviors among hunters. Redeemers believe that any soul, even a monster, can atone for its sins. The price of penance is high, though - as high by the reckoning of these imbued as the depth to which the e...   [click here for more]

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Hunter Book: Visionary

Hunter Book: Visionary


Prophets or Madmen

Monsters might win battles, but we are going to win the war.Visionaries: The thinkers, prophets and leaders of the imbued. Hunters struggle against the supernatural night after night, but to what end? Visionaries live in the now and look to the future, hoping to guide the imbued to a better world maybe one that only they can see. What makes these hunters so certain of th...   [click here for more]

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Hunter Book: Wayward

Hunter Book: Wayward


The End Is Nigh

Monsters are everywhere, lurking in the shadows, masqueradingas upstanding citizens or hiding in plain sight. They murder,abuse and oppress humanity. They have to be stopped, at anyprice. A new force emerges among hunters, a new creed neverseen before. These chosen are bent on obliterating the supernatural and anyone who gets in their way. Are these wanton killersthe worlds...   [click here for more]

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Hunter Horror Recognition Guide

Hunter Horror Recognition Guide


Strange Encounters The Vigil brings no easy explanations — every night is a new mystery, a bizarre creature, an unknown terror. But hunters are humans, and humans must categorize — they take notes, keep journals, snap pictures and attempt to illustrate the horrors they meet on the hunt. By doing so, hunter cells try to find patterns, solve enigmas, and most important of all, ...   [click here for more]

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Hunter Survival Guide

Hunter Survival Guide


Dead Things Walk the Earth...

Your neighborhood isn't the only place crawling with zombies, bloodsuckers and ghosts. They're all over the world! Fortunately, so are hunters. We fight monster everywhere. But unless hunters can unite, our weapons, knowledge and tools will be lost with each of us. Together we stand, divided we fall.

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Hunter: Apocrypha

Hunter: Apocrypha


The End Is Nigh

Once, hunters were normal people who lived regular lives, just like you and me. That was before. Now that the Messengers have touched them, the imbued recognize the real horrific world ruled by monsters. But who are the Messengers, where did monsters come from and why were these once-blind people chosen to inherit the Earth? The answers lie in the ravings of a madman.

...   [click here for more]
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Hunter: Deadly Prey Rulebook

Hunter: Deadly Prey Rulebook


A Deadly Game

Monsters exist in our world, lurking under cover of darkness, hiding their depredations behind a veil of lies. You are an ordinary person, but you have discovered the creatures that prey upon us. Now you search the city for supernatural secrets, gathering weapons, tools and lore in your own personal crusade against the unknown.

Hunter: Dead...   [click here for more]

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Hunter: Fall From Grace

Hunter: Fall From Grace


The Bigger They Are Ever since hunters first emerged, they have known only a confusing, terrifying world and have been granted only limited tools with which to confront its demons. And yet, those lucky (or cursed) few who have survived have gained deep insights into the truth. Now they emerge as the most powerful and dangerous of the imbued, but are they still human? The Harder They Fall...   [click here for more]
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Hunter: First Contact

Hunter: First Contact


The Hunters Hunted As far as the chosen know, they're the first to see the truth, to know that monsters exist and prey upon humanity. But the imbued aren't the only ones to oppose the creatures of the night. Government agents, crusaders and mystics wage their own wars. How do these people perceive the chosen? Can alliances be forged? Or is war inevitable between all these hunters? And can monst...   [click here for more]

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Hunter: Holy War

Hunter: Holy War


What Monsters Lurk Hunters may have been exposed to the truth of the World of Dakness© - that monsters exist - but they actually learn very little about what stalks the night. Every hunter must answer the call in his own way, according to his own values and beliefs. What other choice does he have? But what if a radically different outlook made the ...   [click here for more]

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Hunter: Players Guide

Hunter: Players Guide


Do Not Go Gentle...

Now that your hunter knows the truth about the World of Darkness - that monsters lurk in the shadows, prey upon helpless victims and oppress humanity - he goes well armed into the night. Finally, the predator will know what it means to be prey.

Into That Dark Night

Now, you as a player can go well armed into your Hunt...   [click here for more]

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Hunter: Storytellers Companion

Hunter: Storytellers Companion


The Reckoning Is at Hand

We know you're out there, lurking in the shadows, manipulating people like puppets. You monsters have controlled mankind for centuries, but you have weaknesses. You can be killed. Just remember, we're cattle like all the rest. That is, till we learn your secrets. Then we'll see who's in control.

Note: This product now in...   [click here for more]

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Hunter: Storytellers Handbook

Hunter: Storytellers Handbook


And they shall know that I am the Lord

Hunters have been exposed to the truth of the World of Darkness that monsters exist, preying upon humanity and they lash out at or reconcile their oppressors. But how does the world and its monsters respond to these dangerous people? Does the supernatural even notice them? Is their crusade in vain? When I shall lay my ven...   [click here for more]

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Hunter: The Infernal

Hunter: The Infernal


The End is Nigh They say angels once rebelled against God and were cast out of Heaven. Hunters don't know if Scripture gets it right, but they do know one thing: Darkness has fallen and its Hell on Earth. Things that can be called no less than demons walk among us, tempting the righteous, corrupting the innocent and orchestrating the end of the world. Can they be stopped before the ...   [click here for more]
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Hunter: The Moonstruck

Hunter: The Moonstruck


Beasts That Walk as Men

They lurk in the wild places where people fear to tread. They stalk the cities and prey upon the unsuspecting human masses. Man-beasts, shapechangers, werewolves. The name doesnt matter. Theyre abominations, a part of and a violation of both man and nature. Thats why hunters set out to prove whos the real king of the beasts, once and for all.

Never Cry Wolf ...   [click here for more]
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Hunter: The Nocturnal

Hunter: The Nocturnal


The Children of the Night... Vampires. Rots. Leeches. The name doesn't matter. All of them are inhuman, undead parasites that feed off the living and keep humanity under their thumb. They may have worked from the shadows before, but hunters see them now. The imbued know, and they won't let the nightcrawlers have their way anymore. It's time that bloodsuckers were shown the light - daylight. ...   [click here for more]
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Hunter: The Reckoning

Hunter: The Reckoning


Take Back The Night

For centuries, supernatural powers have reigned, warring among themselves, culling the human herds and lashing out from the shadows. The creatures of the night have held court since before the dawn of history.

Nothing lasts forever.

From the throng of humanity, individuals emerge who know the truth. They know monsters exist. Enough is en...   [click here for more]

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Hunter: The Spellbound

Hunter: The Spellbound


Thou Shalt Not Suffer a Witch to Live Wizards. Warlocks. Witches. Myths and legends describe them as powerful magicians, wise sages and humanity's helpful guides. Hunters know better. In the modern world, wizards make the impossible possible, changing the very face of reality on a whim for their own mysterious purposes. What kind of hold do they have over mankind? Hunters intend to find out ...   [click here for more]
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Hunter: The Vigil

Hunter: The Vigil


A Candle in the Darkness The scales have fallen from your eyes. A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You’ve set forth on a damning path. Carry the Vigil. Fight back the shadows. Rulebook for Hunter: The Vigil™...   [click here for more]

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Hunter: The Vigil Quickstart (One Year Later)

Hunter: The Vigil Quickstart (One Year Later)


One Year Later

The Special Cases Unit of the Philadelphia PD was used to handling strange cases, but when a flesh-eating ghoul killed one of their own a year ago, they formed a cell to hunt down the monsters that lived in the night. Now it's a year later, and they're looking for revenge, but at what cost to themselves?

This Free RPG Day-exclusive quickstart for Hunter: The Vigi...   [click here for more]

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Hunter: The Vigil Quickstart (The Hunt)

Hunter: The Vigil Quickstart (The Hunt)


The Hunt

The Special Cases Unit of the Philadelphia PD was used to handling strange cases, but when a flesh-eating ghoul killed one of their own, they're thrown into a new world where literal monsters roam the night. Now they're working for an organization known as Task Force: Valkyrie, or they will be after they finish this hunt....

This quickstart for Hunter: The Vigil contain...   [click here for more]

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Hunter: The Walking Dead

Hunter: The Walking Dead


Behold a Pale Horse. . . Graves yawn wide. Spirits haunt the living. Corpses pursue perverse agendas from beyond the grave. The gates to the next world swing wide. Is it the end of the world? Not if hunters can help it. Theirs is the power to put the dead to rest - once and for all. . . . and His Name That Sat on Him was Death Hunter: The Walking Dead explores and explains the proliferation ...   [click here for more]

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Hunter: Urban Legends

Hunter: Urban Legends


It Was on a Night Just Like This... The stalker with a hook for a hand. The old witch in the woods. The giant alligator in the sewers. Horror stories pervade modern culture, springing from myths, folklore, conspiracy theories and urban legends. But what if these stories were true? What if these imaginary monsters were real? What if they stalked the world and preyed upon humanity? Wh...   [click here for more]
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Hunter: Utopia

Hunter: Utopia


Living the Dream When hunters are first awakened to the supernatural, all they know is terror, paranoia and chaos. The unseen world is a nightmare. But the imbued have a dream. They imagine a paradise free from monsters' grip, a world of humanity's own. And they set out to achieve it, even if it means sacrificing everything they - and mankind - hold dear. Free at Last Hunter: Utopia ex...   [click here for more]
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Hunting Ground: The Rockies

Hunting Ground: The Rockies


Homeland of the Wolves It's a place of refuge, a territory where the Tribes of the Moon hold strong. Wolves run on four feet through mountain forests, and on two through urban landscapes. But even this place of refuge has its own dangers, horrors revealed only by the light of the full moon. Werewolves are not the most dangerous things that breathe the night air. Mountains by Moonlight...   [click here for more]

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Iberia by Night

Iberia by Night


A Land Divided This is a land of warring faiths and burning wills. Once the Moors ruled almost all, but now the Christian kingdoms push them ever further south. Great universities die and glorious kingdoms rise. And behind it all, in the deepest of shadows, we Cainites lurk. Blood calls to blood and vengeance will be ours. A Clash of Wills Iberia by Night is a complete sourceboo...   [click here for more]

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Immortal Eyes: Court of all Kings

Immortal Eyes: Court of all Kings


The Emerald Isle

Ireland - the heart of the Celtic myth and legend. Here is a land divided by petty kings, a land of ancient mysteries and of powerful magic. And most sought after of all is Silver's Gate, the last gate to Arcadia - rumored to be hidden somewhere along the islands rocky shores.

Quest's End

The Immortal Eyes trilogy has spanned the glo...   [click here for more]

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Immortal Eyes: Shadows on the Hill

Immortal Eyes: Shadows on the Hill


The Magical Islands

Welcome to Hawaii, one of the world's natural splendors. From its glittering waterfalls to its firey volcanoes and black sand beaches, Hawaii is considered to be one of the most beautiful places in the world. Hawaii has long been a haven for Kithain seeking to flee the ravages of Banality. Here can also be found the native Menehune changelings intent upon keep...   [click here for more]

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Immortal Eyes: The Toybox

Immortal Eyes: The Toybox


The Shining City!

Welcome to San Francisco, site of the resurgence of fae on Earth. This city is perhaps the most important to the fae, for the Glamour is more powerful here than any place on Earth. No other city contains more freeholds and magical sites than the Shining City.

The Elusive Eyes...

The first part of the Immortal Eyes trilogy. The To...   [click here for more]

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Imperial Mysteries

Imperial Mysteries


"Imagine Awakening again. Imagine walking in a universe of dust, feeling it shape to your desire and retreat from your wrath. Imagine knowing that everyone and everything you ever cared about can be changed, forever, by your actions, the actions of your peers and those of your rivals. Imagine the fear, the crushing responsibility and the intoxicating, addictive power.

...   [click here for more]

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In Hunting A Monster

In Hunting A Monster


They are the brave princes of the earth who guard against the wicked and dreadful Anathema-kings of old. They are the thin scarlet line between the most civilized Realm and the barbarians at the gate. They are the shikari-the warriors who form the Wyld Hunt. And this is a story of what happens when duty goes wrong.

What happens when the indomitable hunt is hunting the wrong target?...   [click here for more]

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In Northern Twilight (Exalted 3)

In Northern Twilight (Exalted 3)


At War with DestinyTwo lost souls, chosen by the Unconquered Sun but hated by their world, face a bloody war that sweeps across the frozen north of Creation. For a young diplomat named Swan and the budding sorceress Arianna, destiny as Exalts may never come to bear if they cannot defeat the barbarian leader known as the Bull of the North.About the AuthorJess Hartley is a writer living in the Pa...   [click here for more]

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Inanimae: The Secret Way

Inanimae: The Secret Way


Even Stones May Dream

During the Age of Myth, everything in the world was born with the capacity to dream, therefore, everything possesses - or possessed - the potential to be alive. Although they world has changed since its beginning and may parts of it have forgotten how to dream, some fugitive elements still remember. These vessels of the Dreaming e...   [click here for more]

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Infernalism: The Path of Screams

Infernalism: The Path of Screams


The Path of Screams is the ultimate descent -- a rebellion against all that is holy and right. Those who choose to Fall perform blasphemous rites, master horrifying magicks, and sell their very souls to demonic tempters.

This is their story: A dark collection of cults, characters, motivations and night-black Arts. An enlightenment of the damned.

Infernalism: The Path of Screa...   [click here for more]

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Infinite Tapestry

Infinite Tapestry


 The Place of Dead Roads

Once, mages boldly trod the many paths to the Otherworlds, creating new realities at whim. Those roads are now closed. The Avatar Storm not only hazards the Gauntlet between worlds, it scours whole Realms. The maps the Traditions once devised to navigate these perilous Realms are useless; whole new realities now exist beyond the barrier. Ev...   [click here for more]

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Inherit the Earth

Inherit the Earth


Taking Back the Night Unknown to most humans, the world is largely ruled and directed by supernatural forces they do not even suspect.  Werewolves once herded humans as humans now domesticate animals.  Vampires still refer to humans as their herd, and there are mages who, though mortal themselves, consider most others to be "mundane" for their lack of insight a...   [click here for more]
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Initiates of the Art

Initiates of the Art


A New World Awaits

All around, a new world blossoms. One moment, you had a dreary everyday life. The next, you discovered the wonder of a universe shaped at your whim. Be careful, though: with incredible power comes incalculable danger. The Traditions, the Technocracy, even vampires, ghosts and werewolves all want a piece of you. If you're going to survive and learn to use your power, you'...   [click here for more]

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Into the Void

Into the Void


Everybody talks about getting rid of the Prince. Few actually make it happen.

At the top of it all, sitting comfortably at the zenith of the city's nocturnal hierarchy, is the Prince. The Prince is a bastard and monster, yes, but he is also the cork in a bottle. The Prince has been holding this city back from its own baser instincts for decades now.

And now somebody's gone and fucked t...   [click here for more]

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Intruders: Encounters With the Abyss

Intruders: Encounters With the Abyss


From beyond, they come.They are spawned of That Which Is Not, and they hunger for That Which Is.There are a thousand-thousand blasphemies reflected into the gaze of the Abyss, and a thousand-thousand more beyond sight. One by one, slithering in secret, they crawl into the world. The day will come when the Awakened look up from their tomes and ruins and petty factionalism, and wonder where all ...   [click here for more]
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Invite Only

Invite Only


Singular vampires are so many terrible things.

Why should it be any different when many vampires get together? It isn't. In fact, it's exponentially worse. Kindred are designed to be solitary predators.

Why they gather in such large groups is a complicated issue. Are they lonely? Do they need to keep enemies within arms' reach? Do they need to understand the other creatures that&n...   [click here for more]

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Isle of the Mighty

Isle of the Mighty


The Ancient World At last, discover the land of ancient magic - Britannia! Here is a place steeped in ancient magick and legends of faerie. Hidden powers, some older than the land itself, exist alongside humankind and have mysterious arcane agendas. Beneath the very nose of mortal society, age-old battles are waged across the kingdom for control of key places of power. Since the retur...   [click here for more]
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Jerusalem by Night

Jerusalem by Night


The City of God

It sits at the crossroads of the world. Held by Islam, open to Christian pilgrims and longed for by the Children of Israel, Jerusalem is the magnet that draws three faiths to one place. It is here that East and West collide bloodily, where palmers from England and hashishin about their business can pass in the street. And it is here that Cainites gather, drawn by a power...   [click here for more]

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Judgment Day (Time of Judgment Act 3 of 3)

Judgment Day (Time of Judgment Act 3 of 3)


A war for reality has raged unabated for centuries between mages of the mystical Nine Traditions and the authoritarian and rational Technocratic Union. Each side has held up the standard of universal enlightenment, but each has fractured and cracked the very nature of reality in a constant quest for victory. Now, as entropy takes a final hold and forced ascension envelops the universe, there re...   [click here for more]

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Keys to the Supernal Tarot

Keys to the Supernal Tarot


The Major Arcana Each key, each trump, is a step along the path of the mage. From the dangerous ignorance of the Fool to the completion of the World, each card holds a secret. Seek Justice, pursue Strength, trick the Devil, and defy Death — the cards will show you the way. A Chronicle Book for Mage: The Awakening™ • Storytelling the journey through the Tarot as a...   [click here for more]

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Killing Streets

Killing Streets


With Blood in the Gutters The Middle Kingdom's glimmering high-rises and endless slums provide a vast tapestry for the Cathayans who prey on the living. Violence, abuse and death crowd together in a sea of pain and filth, in which the Kuei-jin swim like sharks. The Hungry Dead Play Their Games Killing Streets explores the dark corners of Asian cities, and the places Ca...   [click here for more]

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Kindred of the East

Kindred of the East


May You Gain the Notice of Those in High Places For centuries the exotic realm of Asia has defied the Kindred's incursions. Those few Children of Caine dwelling in Asia whisper of the monstrous Cathayans--the shadowy vampires native to the East. For too long the Cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence. Now, the new Age is at hand; Yin-dagge...   [click here for more]

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Kindred of the East Companion

Kindred of the East Companion


The Year of the Lotus™ The Kuei-jin, the fiends of Asia, have come forth from the shadows at last, claiming their place among the undead and staking their domains with blood and terror. As the Cathayans spread insidiously throughout the world, conflict and death follow. At last, the vampires of the West confront an implacable foe from the East. The Kuei-jin are more than whispered...   [click here for more]

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Kindred of the Ebony Kingdom

Kindred of the Ebony Kingdom


Domains Long Hidden

Africa has long been a bastion of mystery in the World of Darkness. Finally, the domains south of the Sahara are revealed - and the laws of Western Kindred hold no water here. Out of the Kingdom of the secretive Laibon come the monstrous Guruhi,the atavistic Naglopers and the wise Akunanse - and untold other horrors.

Still Children of Caine?

Created in the ...   [click here for more]

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