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Wisdom from the Wastelands Issue #28: Nanotechnology I

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Castle Builder Volume 4: Towers

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Wisdom from the Wastelands Issue #27: Metamorphosis II

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d∞ (“d-Infinity”) Volume #4: Dark Future

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Wisdom from the Wastelands Issue #26: Energy Weapons

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Wisdom from the Wastelands Issue #25: Metamorphosis I

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Swords of Kos: Hekaton

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Wisdom from the Wastelands Issue #24: Weapon Modifications

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Wisdom from the Wastelands Issue #23: Sea Monsters

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Wisdom from the Wastelands Issue #22: Personal Shields

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Forbidden Monsters of Foree: Wan-Ti Snakemen (Cardstock Characters™)

Forbidden Monsters of Foree: Wan-Ti Snakemen (Cardstock Characters™)


Behold the strange and terrible world of Foree!

Awful and nonsensical are the rules of this inhospitable new world, where wizards alone reserve the right to utter the names of certain monsters. But we have dared to mention here the name of one of these fell creatures, the Wan-Ti Snakemen, and to present its fearful likenesses for your consideration.

Although used to populate...   [click here for more]

Skirmisher Publishing  $6.99

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Gnoll Crocuta Spells: A Supplement to ‘Tests of Skill v.3.5’

Gnoll Crocuta Spells: A Supplement to ‘Tests of Skill v.3.5’


The Gnoll Crocuta is a highly detailed, 10-level OGL v.3.5 prestige class that is presented in the new Skirmisher Publishing LLC book Tests of Skill v.3.5. This publication has been created both for use by owners of that publication and by people who might enjoy introducing some of the often-dark spells available to Crocutaea into their own campaigns. It contains 13 new spells, all of which...   [click here for more]
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H.G. Wells' Little Orc Wars

H.G. Wells' Little Orc Wars


H.G. Wells’ Little Orc Wars is a miniatures game based on the rules and concepts published by the genius science fiction author a century ago. It is, in fact, one of the most flexible, innovative, and fast-paced miniatures rule systems for use with fantasy miniatures and models ever created. Indeed, a primary feature of this game is that it can be played with virtually any miniatures, set...   [click here for more]

Skirmisher Publishing  $1.99

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H.G. Wells’ Floor Games

H.G. Wells’ Floor Games


Often referred to as a companion volume to H.G. Wells’ wargaming classic Little Wars, Floor Games is a republication of "the Father of Miniature Wargaming’s" first volume devoted to recreational gaming. Highlights include a lighthearted, often humorous discussion on the theory and methodology behind a wide variety of "floor" and tabletop games and tips...   [click here for more]

Skirmisher Publishing  $11.99

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H.G. Wells’ Morlocks (Cardstock Characters™)

H.G. Wells’ Morlocks (Cardstock Characters™)


Before there were Orcs there were Morlocks, the original cannibalistic humanoid underground dwellers created by science fiction genius H.G. Wells! These grim humanoids first appeared in the post-apocalyptic classic The Time Machine.

This set of miniatures follows the author's characterization of these creatures as cannibals, slavers, and the custodians of subterranean machine...   [click here for more]

Skirmisher Publishing  $5.99

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House of Pain: A Script for Cthulhu Live 3rd Edition

House of Pain: A Script for Cthulhu Live 3rd Edition


Welcome to the New World Order.It’s the autumn of 1991, and the world isn’t what it used to be. Saddam Hussein’s army lies in smoldering ruins. The Soviet Union is suffering its death throes. Germany has been reunified. Africa is aflame with small bush wars. Across the world, the balance of power is shifting. Old powers are dying out and the playing field of the future will ...   [click here for more]

Skirmisher Publishing  $6.99

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Insults & Injuries: A Role-Playing Game Sourcebook for Medical Maladies

Insults & Injuries: A Role-Playing Game Sourcebook for Medical Maladies


You have never read a game book quite like this one! Written by a practicing medical doctor, Insults & Injuries presents real world illnesses in OGL 3.5 system game terms. Why afflict characters with “filth fever” when you can give them rabies, the black plague, or the flu?

Within this sourcebook, you will find dozens of sicknesses that your players already know a...   [click here for more]

Skirmisher Publishing  $9.99

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MILFS 2: Monsters I’d Like to F*** (Cardstock Characters)

MILFS 2: Monsters I’d Like to F*** (Cardstock Characters)


Have you ever looked at a particularly alluring female monster your party was facing and thought:

"Man, I'd like to roll d20 to hit that!"

Well, now you can! MILFs are the monsters you would most like to have a random encounter with.

This set of full-color paper miniatures is designed to be compatible with other 25/30mm figures and contains ni...   [click here for more]

Skirmisher Publishing  $3.99

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MILFS: Monsters I’d Like to F*** (Cardstock Characters™)

MILFS: Monsters I’d Like to F*** (Cardstock Characters™)


Have you ever looked at a female monster your party was up against and thought:

"Man, I'd like to roll d20 to hit that!"

Well, now you can! MILFs are the monsters you would most like to have a random encounter with.

This set of full-color paper miniatures is designed to be compatible with other 25/30mm figures and contains nine different creatur...   [click here for more]

Skirmisher Publishing  $3.99

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Muerte al Chupacabras!: A Script for Cthulhu Live 3rd Edition

Muerte al Chupacabras!: A Script for Cthulhu Live 3rd Edition


For three decades, Hobbsbad, New Mexico, has lived in fear of El Chupacabra, an unseen monster that comes in the night and feeds on blood. Every few years, the attacks become more frequent, and then stop just as quickly and mysteriously as they began. Nothing has been able to stop this malevolent creature. Now, one man has done the impossible and captured El Chupacabra alive, and tonight, he ...   [click here for more]

Skirmisher Publishing  $6.99

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Noble Animal Spell Lists: A Supplement for The Noble Wild OGL Animal Player’s Handbook

Noble Animal Spell Lists: A Supplement for The Noble Wild OGL Animal Player’s Handbook


This download includes complete replacement spell lists for the various character classes customized for use with The Noble Wild OGL “Animal Player’s Handbook,” which was nominated for a 2008 ENnie award in the “Best Monster or Adversary” category.

In addition to old spells that function as normal, the lists in this supplement also include both existing spel...   [click here for more]

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Nuisances: Director's Cut

Nuisances: Director's Cut


FOR MATURE AUDIENCES ONLY

Nuisances: Director’s Cut is unlike any other fantasy RPG sourcebook! It is a tribute to the early years of fantasy roleplaying games, a parody of the current state of the genre, a guide to an alternate and more fun style of play, a manual for keeping cocky and annoying players off balance, and a poignant philosophical expression of the po...   [click here for more]

Skirmisher Publishing  $12.99

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Quactica: Battles for the Soul of Middle Aesopia

Quactica: Battles for the Soul of Middle Aesopia


Quactica: Battles for the Soul of Middle Aesopia is an innovative set of miniatures rules by veteran game designer and miniatures sculptor Steve Lortz, author of the famous Perilous Encounters rules released by Chaosium in 1978. Set in a world inhabited by various races of anthropomorphic animals — including Ducks, Dwargs, and Porks — the ...   [click here for more]

Skirmisher Publishing  $7.99

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Sight Unseen: A Script for Cthulhu Live 3rd Edition

Sight Unseen: A Script for Cthulhu Live 3rd Edition


Can we trust our senses? How do we know that what we see is real? Are our eyes inherently deceptive and prone to misdirection? If so, then such flawed organs must be removed, for only in blindness can one perceive the truth: that all the world is horror.

Sight Unseen is a LARP experience like no other. When an assortment of Arkham citizens check in...   [click here for more]

Skirmisher Publishing  $4.99

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Stevenson At Play

Stevenson At Play


Famous as the author of such great works of literature as :st="on">Treasure Island, Kidnapped, and Strange Case of Dr. Jekyll and Mr. Hyde, Robert Louis Stevenson was also a dedicated war gamer. Stevenson at Play, one of the lesser-known works of this “Grandfather of Modern Wargaming,” describes a complex strategic wargame that the author...   [click here for more]

Skirmisher Publishing  $4.99

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Swords of Kos: Hekaton

Swords of Kos: Hekaton


"'Hekaton! Hekaton! Hekaton!'

From his quarters at the top level of the City Guard commandery that controlled the main entrance to the Hippodrome of Kos, Commander Ivan Pieger could hear the crowds chanting in the grand plaza some five stories below. Hekaton, of course, simply meant “one hundred,” and was shorthand for hekatontaetirída, or 'one-hundred-yea...   [click here for more]

Skirmisher Publishing  $5.99

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Swords of Kos: Necropolis

Swords of Kos: Necropolis


“Paros could only venture a guess as to how many graves the forsaken burial ground in the little valley before him contained. North to south, it ran about a half mile and, from where he stood beside the wrought-iron fence that zigzagged along its eastern edge, it stretched about a quarter mile to the base of the hills that surrounded it. The rolling, broken ground of this unkempt area was...   [click here for more]

Skirmisher Publishing  $3.99

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Tests of Skill v.3.5: An OGL Adventure and Sourcebook

Tests of Skill v.3.5: An OGL Adventure and Sourcebook


Tests of Skill v.3.5 is thoroughly revised, updated, and expanded version of the innovative OGL adventure module and sourcebook originally released as a version 3.0 publication and intended as a companion volume to Experts v.3.5. This edition has been expanded by 24 pages, had its character and monster stats corrected and revised, and had added to it one new encounter, one new s...   [click here for more]

Skirmisher Publishing  $12.99

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The Green Fairy: A Script for Cthulhu Live 3rd Edition

The Green Fairy: A Script for Cthulhu Live 3rd Edition


Paris at the end of the 19th century: a city of lights, music, excitement at the approach of the new century and aflame with the creative spirit of the Bohemian revolution. But for months the city has been locked in a state of fear as the brutal murderer known as the Raptor stalks the steep streets and narrow alleyways of the north-end hill neighborhood of  Montmartre. Many refuse to leave th...   [click here for more]
Skirmisher Publishing  $6.99

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The Island: A Script for Cthulhu Live 3rd Edition

The Island: A Script for Cthulhu Live 3rd Edition


When their ship is sunk by a freak storm. the survivors swim to the nearest land, a small island off the New England coast. Safe on land they feel that their troubles are over ... but they are wrong. The Island is a Cthulu Live live-action role-playing (LARP) game scenario for up to 13 players. It is set in 1947 and brings the characters face-to-face with their own twisted lineages and the m...   [click here for more]

Skirmisher Publishing  $4.99

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The Jester Dragon's Guide to Defects

The Jester Dragon's Guide to Defects


Even as characters can have Feats that give them particular aptitudes and enhance their various skills and capabilities, so too can they suffer from Defects that negatively affect their ability to function. Such Defects can be used to make games more fun and unpredictable, and even more plausible.

The Jester Dragon’s Guide to Defects is a complete sourcebook that ...   [click here for more]

Skirmisher Publishing  $5.99

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The Noble Wild Character Sheets (Pathfinder Edition)

The Noble Wild Character Sheets (Pathfinder Edition)


This is a free supplement to the Pathfinder edition of The Noble Wild, Skirmisher Publishing LLC's Ennie Award-nominated "Animal Player's Handbook." Custom features of this four-page set of character sheets include spaces for rules innovations like Boons and Deeds, as well as types of attacks and damage characteristic of animals.

The Noble Wild (Pathfinder Edition)

...   [click here for more]
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The Noble Wild: An Animal Player’s Handbook for Fantasy Role-Playing Games (Pathfinder Edition)

The Noble Wild: An Animal Player’s Handbook for Fantasy Role-Playing Games (Pathfinder Edition)


... and so, we tracked the evil necromancer Marrowglass through uncharted wilderness and over treacherous mountains, attempting to right the wrongs that were done in his name. We did bloody battle with his minions, losing not a few comrades along the way. We found his stronghold and stormed it in righteous fury. We clashed with the foul wizard in a battle that will live in song long afte...   [click here for more]

Skirmisher Publishing  $16.99

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The Sex Cult of Cthulhu (Cardstock Characters™)

The Sex Cult of Cthulhu (Cardstock Characters™)


Iä! Iä! Cthulhu fhtagn! Inspired by the fevered imagination of H.P. Lovecraft and the Cthulhu Mythos tradition he began, this set of 15 paper miniatures includes eight different alluring female cultists, three delectable victims in varying states of undress, an idol (in two sizes), and a magic circle (also in two sizes).

These miniatures are designed to be compatibl...   [click here for more]

Skirmisher Publishing  $4.99

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Updated Animal Familiars: An OGL Supplement Inspired by ‘The Noble Wild’ Animal Player’s Handbook

Updated Animal Familiars: An OGL Supplement Inspired by ‘The Noble Wild’ Animal Player’s Handbook


This booklet is dedicated to expanding the options for familiars available to arcane spellcasters like Sorcerors and Wizards and is inspired by a number of the concepts introduced in Skirmisher Publishing LLC&rs...   [click here for more]

Skirmisher Publishing  $1.99

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USSMC FM 7-22: Space Boarding Operations

USSMC FM 7-22: Space Boarding Operations


In 2089, the universe is a cold, dangerous place. It’s up to the U.S. Space Marine Corps to secure the safety and security of U.S. interests in outer space through cutting edge tactics, training, and an armory full of high-tech firepower.USSMC FM 7-22: Space Boarding Operations is a military-style field manual designed to read like an actual U.S. Space Marine Corps guide to boa...   [click here for more]

Skirmisher Publishing  $6.65

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Vintage Clipart: Fantasy Volume 1

Vintage Clipart: Fantasy Volume 1


This download includes more than 20 different vintage clipart images from a number of sources and which were originally or subsequently published between 1880 and 1921. All have been scanned at 600 dpi and are provided individually as grayscale JPEGs and 12 have also been provided as black-and-white TIFFs (34 image files total). The purchaser of this collection is granted the non-exclusive ...   [click here for more]

Skirmisher Publishing  $4.99

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Vintage Clipart: Fantasy Volume 2

Vintage Clipart: Fantasy Volume 2


This book contains more than 20 vintage clipart images from a number of sources and which were originally or subsequently published between 1880 and 1921. All have been scanned at 600 dpi and are provided individually as grayscale JPEGs and, if appropriate, as color or black-and-white JPEGs or TIFFs as well. The purchaser of this collection is granted the non-exclusive rights to use these i...   [click here for more]

Skirmisher Publishing  $4.99

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Vintage Clipart: Ships & Boats Volume 1

Vintage Clipart: Ships & Boats Volume 1


This book contains more than 20 vintage clipart images from a number of sources and which were originally or subsequently published between 1880 and 1926. All have been scanned at 600 dpi and are provided individually as or grayscale JPEGs and/or as black-and-white TIFFs, and one has been provided as a full-color JPEG (25 image files total). The purchaser of this collection is granted the n...   [click here for more]

Skirmisher Publishing  $4.99

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Warriors: A Comprehensive OGL Sourcebook for Fantasy Role-Playing Games

Warriors: A Comprehensive OGL Sourcebook for Fantasy Role-Playing Games


Warriors is a comprehensive OGL sourcebook for fantasy role-playing games that expands upon the description of the Warrior class in the Dungeon Master’s Guide. It is an invaluable resource both for game masters who want to expand the variety and realism of combat encounters and martial non-player characters and for players who want to enhance the military and combat c...   [click here for more]

Skirmisher Publishing  $9.99

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Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2

Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2


The age chart is a powerful tool for Mutant Lords who want to scale monster encounters with the powers and artifacts of the player characters. These charts describe how a creature’s characteristics change over its lifespan, using three columns: the age of the creature, its hit dice, and notes. Notes might include damage, mutations, drawbacks, or anything else that affects the creature i...   [click here for more]

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Wisdom from the Wastelands Issue #11: Optional Combat Rules

Wisdom from the Wastelands Issue #11: Optional Combat Rules


In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game’s most crucial aspects — next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game.

...   [click here for more]

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Wisdom from the Wastelands Issue #13: Medical Devices

Wisdom from the Wastelands Issue #13: Medical Devices


Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as...   [click here for more]

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Wisdom from the Wastelands Issue #14: Aggregates

Wisdom from the Wastelands Issue #14: Aggregates


Having another creature living on or inside your body is not a thought most would enjoy. Nor is the idea of having the same type of creature living inside a child and grandchild, joining generation after generation, until, over time, the two species gradually merge. But, this already happens. Humans and termites rely on intestinal bacteria to aid digestion, lichen are the synthesis of fungus and a...   [click here for more]
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Wisdom from the Wastelands Issue #15: Robots Part 1

Wisdom from the Wastelands Issue #15: Robots Part 1


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the exampl...   [click here for more]

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Wisdom from the Wastelands Issue #16: Robots Part 2

Wisdom from the Wastelands Issue #16: Robots Part 2


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here ...   [click here for more]

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Wisdom from the Wastelands Issue #17: Artifact Conditions

Wisdom from the Wastelands Issue #17: Artifact Conditions


Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients’ world. But often these treasures are in less than pristine condition due to factors such as age, neglect, or misuse.

 

Wisdom from the Wastelands is dedicated t...   [click here for more]

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Wisdom from the Wastelands Issue #18: Robots Part 3

Wisdom from the Wastelands Issue #18: Robots Part 3


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here a...   [click here for more]

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Wisdom from the Wastelands Issue #19: Robots Part 4

Wisdom from the Wastelands Issue #19: Robots Part 4


Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules. 

Wisdom from the Wastelands is dedicated ...   [click here for more]

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Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits

Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits


Welcome to the inaugural issue of Wisdom from the Wastelands! This new publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules it contains are compatible with this game ...   [click here for more]

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Wisdom from the Wastelands Issue #20: Mutation Modifiers

Wisdom from the Wastelands Issue #20: Mutation Modifiers


Just as a single change to a stock creature can result in a very different and distinct entity, mutation modifiers can expand the scope and variety of Mutant Future mutational powers, altering them slightly with bonuses or penalties. With little or no tweaking, these modifiers can also be applied to supernatural powers — such as spell-like abilities — used in games from other...   [click here for more]

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Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons

Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons


Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons. 

...   [click here for more]

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Wisdom from the Wastelands Issue #22: Personal Shields

Wisdom from the Wastelands Issue #22: Personal Shields


Welcome to WargameVault's Winter Offensive Sale! From now until January 2nd, this title has been marked down by 25%! For more values, visit our Winter Offensive sale page.

Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, those that protected poli...   [click here for more]

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Wisdom from the Wastelands Issue #23: Sea Monsters

Wisdom from the Wastelands Issue #23: Sea Monsters


Despite much of the planet being covered by ocean, sea monsters have oddly been absent from all editions of the game that inspired Mutant Future. Such a vast area, in a variety of latitudes and conditions, provides a huge playground in which to design creatures. As a result, sea monsters could be anything from kaiju crabs to a form of bacteria that converts biological mass to vari...   [click here for more]

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Wisdom from the Wastelands Issue #24: Weapon Modifications

Wisdom from the Wastelands Issue #24: Weapon Modifications


This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths. 

Wisdom from the Wastelands is dedicated to providing ...   [click here for more]

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Wisdom from the Wastelands Issue #25: Metamorphosis I

Wisdom from the Wastelands Issue #25: Metamorphosis I


In poetry, the transformation from caterpillar to butterfly describes how something ugly becomes uniquely beautiful. But in nature metamorphosis is common as living things change forms over their life cycles. And this change is not just traditional fairy tale beauty: maggots become flies, tadpoles become frogs, and chest bursters become alien warriors. The eight creature sets in this issue show...   [click here for more]

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Wisdom from the Wastelands Issue #26: Energy Weapons

Wisdom from the Wastelands Issue #26: Energy Weapons


Welcome to the GM's Day sale! From now through March 12th, this title has been marked down by 25%! For more values, visit our GM's Day sale page.

The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should ...   [click here for more]

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Wisdom from the Wastelands Issue #27: Metamorphosis II

Wisdom from the Wastelands Issue #27: Metamorphosis II


Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms. 

...   [click here for more]
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Wisdom from the Wastelands Issue #28: Nanotechnology I

Wisdom from the Wastelands Issue #28: Nanotechnology I


 

Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nano...   [click here for more]

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Wisdom from the Wastelands Issue #2: Monsters That Improve with Age

Wisdom from the Wastelands Issue #2: Monsters That Improve with Age


Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted! An age chart can be a wonderful tool for Game Masters who want to scale monster encounters so that they are commensurate with the powers and artifacts possessed by the player characters. A chart of this sort is made up of three columns, ...   [click here for more]

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