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Written By: Robert A Neri JrPage Count: 250 pagesMage, wizard, necromancer whatever you call a spellcaster they all require the same thing... spells. Those intricate little bits of game arcana that make such characters worthwhile and certain foes so lethal. This illustrated book contains over 1,000 pregenerated spells compatible with the D&G Core system with every thing fro... [click here for more] |
Ranger Games |
$3.50
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The Rifter® Number 51 is a technophile’s dream come true with page after page of high-tech weapons, equipment, cyborgs and vehicle construction rules for Rifts® and symbiotic bio-armor for Splicers®. Plus G.M. tips, material for Beyond the Supernatural™, fiction, coming attractions and lots of news.
... [click here for more] |
Palladium Books |
$11.95 $5.99
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A train of camels, carrying a thousand vials of puum dust - the wealth of nations - strides slowly across the desert, its lookouts alert for the shadow of a dragon, passing high overhead. On a king's road crossing the old growth forests of the North, just ten miles from the sanctuary city of Hillsboro Downs, bandits waylay a twenty-horse team carrying casks of fine Halfling cheese and Dwarven b... [click here for more] |
LPJ Design |
$3.99
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Anyone can kill with a blade made of steel, and legions of swordsmen have made names for themselves with such weapons; only some are skilled enough to kill with a wooden sword. One warrior and his descendants are legendary for killing legions of warriors and mighty creatures armed with only a wooden blade: Yushi Abo and his clan. This mighty warrior and master swordsman was already a hero of re... [click here for more] |
LPJ Design |
$1.39 $0.99
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Not every weapon is created with the individual in mind. In the modern world of Exodus many weapons are built with the intent of mass production to fuel the march of war. Thus it was with the Protectorate Twilight Bow. A weapon built with massive battles with Dominion forces in mind, its overwhelming cost and difficulty in manufacture made it a laughable example of bad military spending.
<>... [click here for more] |
LPJ Design |
$1.39
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Whispered to have been forged with blood, sweat, and steel by an Arman warrior-priest, Silence is a shortspear with the power to turn aside spells aimed at the wielder and pierce spells on enemies. Used long ago by its creator to quiet the magical mumblings of the Sorcerer-Kings’ servants, Silence draws on the primal simplicity of the old Arman religion. It can toss aside or rebuff many f... [click here for more] |
LPJ Design |
$1.39
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The early days of adventuring in Exodus can be traced back to the days in the aftermath of the First Ones’ reign. In those days, groups of soldiers and warriors fresh from combat and unwilling to align themselves with the new nations of Exodus found work as mercenaries dealing with the remaining servants and monstrous creations of the First Ones. They worked mainly for t... [click here for more] |
LPJ Design |
$1.39
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Undefeatable is the new supplement line for fans of The Pathfinder Roleplaying Game who are looking to add more interesting a different feats to their gaming sessions. Undefeatable 1 which focuses on Wizards and Sorcerers has over 20 feats including Cryptic Scribing, Eldritch Survival, and Vengeful Death that are perfect to be used in any game setting. This 5 page PDF is just the sort of ... [click here for more] |
LPJ Design |
$0.99
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Undefeatable is the new supplement line for fans of The Pathfinder Roleplaying Game who are looking to add more interesting and different feats to their gaming sessions. Undefeatable 6 which focuses on Rangers has over 30 feats including Archer's Coup De Grace, Critical Aim, Enchant Arrow, Killing Shot, Ranged Trip and Swords as a Shield that are perfect to be used in any game setti... [click here for more] |
LPJ Design |
$0.99
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Undefeatable is the new supplement line for fans of The Pathfinder Roleplaying Game who are looking to add more interesting and different feats to their gaming sessions. Undefeatable 7 which focuses on Paladins has 25 feats including Aura Of Courage, Divine Protector, Fist Of The Gods, Instinctive Healing and Sense Corruption that are perfect to be used in any game setting. This 5 page PD... [click here for more] |
LPJ Design |
$0.99
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Undefeatable is the new supplement line for fans of The Pathfinder Roleplaying Game who are looking to add more interesting and different feats to their gaming sessions. Undefeatable 8 which focuses on Druids has over 30 feats including Call of the Wild, Child of the Wilderness, Fey Blood, Resistant Shapeshifter and Sunder Natural Weapon that are perfect to be used in any game setti... [click here for more] |
LPJ Design |
$0.99
|
Undefeatable is the new supplement line for fans of The Pathfinder Roleplaying Game who are looking to add more interesting and different feats to their gaming sessions. Undefeatable 9 which focuses on Monks has over 30 feats including Black Lotus Strike, Drunken Charge, Flow Like Water, Ki Reservoir, Liquid Healing and Weightless Step that are perfect to be used in any game setting. This... [click here for more] |
LPJ Design |
$0.99
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Feats. Think you have enough feats to choose from? No matter how many feats a typical character may possess during the average campaign, players everywhere love new feats. There is something about feats, those bite-sized special abilities that help set a character apart from the others in his party, that ex... [click here for more] |
LPJ Design |
$9.99
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Magic is very powerful effect in a modern setting. Nothing can be more influential to a game. But can you imagine what a world would be like if the foulest, devious and violent individuals could cast magic spells? If you couldn’t then this PDF is for you. Here is a listing of the spells in this PDF: Bad Word, Bloody Mess, Bulletproof Vest, Fistful of Steel, Herron, Jawbreaker, Pass the Buck,... [click here for more] |
LPJ Design |
$1.99
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This PDF is the continuation of the first Urban Magica. This spell book add even more new spells for you to use in your local neighbohood games.Player’s may argue for the inclusion of some (or all) of the material in this book into their current campaign but as always the GM is the final arbiter of the rules used in his games. This four page PDF is an easy-to-integrate product covers all new... [click here for more] |
LPJ Design |
$1.99
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This PDF is the continuation of the two Urban Magica series. This spell book add even more new spells for you to use in your local neighbohood games that are sure to excite your gaming. Players may argue for the inclusion of some (or all) of the material in this book into their current campaign but as always the GM is the final arbiter of the rules used in his games. This four page PDF is an easy-... [click here for more] |
LPJ Design |
$1.99
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Some of the greatest wars and battles don’t always take place in foreign soils, many of them take place in the back alleyways and side streets in the urban jungle. Some time you need some one who is as skilled on the areas of covert operations, as well as the concrete jungle. This sourcebook includes all new and interesting advanced classes as: Bounty Hound: Nobody would ever mis... [click here for more] |
LPJ Design |
$1.99
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Any game that features the politics and deal making is going to need this supplement. This product is a great addition to Debatable Actions. Presented here in this sourcebook are everything you need to expand any and all negotiations and political deal set in a modern d20 / OGL setting. This sourcebook includes:  ... [click here for more] |
LPJ Design |
$1.99
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This supplement is a feat add-on to fans of the fans of Victorian Age genre D20 games. The Victorian Age Feats supplement has feats that are perfect to be used in classic Victorian Age Feats based d20 Modern game including such new feats as Blacksmith's Eye, Botanist, Cultured, Expert Hypnotist, Investigator and Photographic Memory. This 14 page PDF is just the sort of thing needed for GMs to ... [click here for more] |
LPJ Design |
$1.99
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Victorian Lost: A Maze of Smoke and Hedge is a historical setting for Changeling: The Lost. This book contains information on the late Victorian Era, including both actual history and fanciful imaginings of this time. You'll find discussions of the occasionally violent tensions between the rich and the masses of the poor who worked in their factories and homes.... [click here for more] |
White Wolf |
$8.99
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The Village Snooper: Herbalist Shop
This edition of the Village Snooper provides the basic floor plan for the home & business of a local herbalist. The two story building is small but tidy and charming. Inside one can find a wide variety of dried herbs, teas, soaps, medicinal remedies, scented oils, and incense.
In addition to the map and brief descriptions of numbered areas... [click here for more] |
Fishwife Games |
$1.00
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The Village Snooper: The Fish Market
This edition of the Village Snooper provides the basic floor plan for the home & business of a local fish market.
In addition to the map and brief descriptions of numbered areas, this one page file contains a list of popular items sold at the location (with item type and cost) as well as three adventure hooks to help steer the adventuring... [click here for more] |
Fishwife Games |
$1.00
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This is an addendum to the Vampire: The Eternal Struggle Player's Guide for the Kindred Most Wanted expansion set. Topics such as Trophy Hunting, new allies, and tools for the Assamites are covered in this addendum.... [click here for more] |
White Wolf |
$7.99 $4.79
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Although often times the best defense truly is a strong offense, what do you do when you are surrounded by a well-armed outlaw army with stolen military hardware, and dozens of Ragers let loose upon the hallways of the prison you had considered a safe haven? How do you oppose such forces with untrained women and children in your camp?
Trapped inside the Federal Correctional Fac... [click here for more] |
Daring Entertainment |
$1.99
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John Milton once wrote that it is "Better to reign in Hell, than serve in Heaven." The criminal known as Hell Fuerrie has taken that time-honored quote to new heights.
After making his way to a small Colorado town that had barely weathered the outbreak, Hell Fuerrie and his gang took control and renamed it Helltown. Although some resisted and formed a weak opposition,... [click here for more] |
Daring Entertainment |
$1.99
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The dead rose to outnumber the living, and they hungered for the flesh of those who remained.
For months, the characters have struggled to survive in a world that was no longer theirs. Gone were the amenities they once took for granted, replaced by scavenging for even the most basic necessities. Past were the days of being surrounded by thousands of the living and barely noticing. Now w... [click here for more] |
Daring Entertainment |
$1.99
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When the characters appeared on General Drazinsky's doorstep, he realized the situation for his facility had become extremely volatile. Already suffering from invasions due to the defection of a top scientist from Division-M, General Drazinsky also knew that he had sleeper agents within his ranks. Then the arrival of the survivor group placed the future of the facility in greater peril. Manipul... [click here for more] |
Daring Entertainment |
$1.99
|

After hundreds of miles, untold danger, and unspeakable tragedy, the journey is at an end.
One of the original scientists dedicated to studying the Living Dead has made a startling discovery— one that could save the future of the human race.
Not everyone is keen on the idea, however, as taking that road could also give Division-M the final piece they need to establish thei... [click here for more] |
Daring Entertainment |
$1.99
|

The characters are trapped in a maze of death as they attempt a last ditch effort to get out of the prison. Assaulted by outlaws that made it into the facility, they must fight for their lives against the combined forces of the invaders and the remaining Ragers.
But the battle for survival is barely the beginning, as the characters make a startling discovery about the Ragers that could ... [click here for more] |
Daring Entertainment |
$1.99
|

The characters battle through Rager infested caves, and meet General Drazinsky at the CRZ.
While seeking security and refuge, they learn more about the shadow war between factions of the remaining Federal government— a war focusing upon the Living Dead that could shape the face of the world emerging from the outbreak. ... [click here for more] |
Daring Entertainment |
$1.99
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After taking control of a Federal prison and having it threatened from the inside by a serial killer, the characters were forced to abandon the safe haven altogether when Ragers made it into the facility.
Left with no supplies and inadequate protection against the winter elements, the group sought refuge within the Citizen Relocation Zone, which had been taken under control by unknown f... [click here for more] |
Daring Entertainment |
$1.99
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Although it seemed as though the characters and their allies were beginning to understand the new world emerging from the shambling corpse of the old, recent events had once again threatened to throw that perception to the winds.
Now the characters must not only come to terms with everything they are about to learn, but at the same time wonder about their own safety within the facility.... [click here for more] |
Daring Entertainment |
$1.99
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After losing the prison they called home to a combination of outlaws and Ragers, the characters made a mad escape through a series of caverns controlled by even more of the creatures. Left with no other option, they fled to the Citizen Relocation Zone to seek refuge, medical treatment, and protection from the winter elements.
In a world driven insane by the rise of the Living Dead, howe... [click here for more] |
Daring Entertainment |
$1.99
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It can be a pain waiting around to be murdered, but if Caleb is correct in his fear, the characters might not have to wait very long.
As the story continues, the characters must decide between an all out war against the outlaws or sacrificing their allies to Living Dead experimentation. Meanwhile, agents from Division-M increase their efforts to apprehend the characters and transport th... [click here for more] |
Daring Entertainment |
$1.99
|

In the wake of the outbreak, entire cities fell as the Living Dead surged against humanity. Militaries abandoned posts. Governments fled to protect their own lives, leaving their citizens to die at the hands and teeth of an enemy they could not possibly understand. Even as those that survived the initial wave of the Living Dead did whatever was necessary to carve out an existence in the New Wor... [click here for more] |
Daring Entertainment |
$1.99
|

The characters have come a long way since the outbreak of the Living Dead consumed the world. From their first encounter with the creatures aboard the Pinnacle cruise ship; to their confrontation with Hell Fuerrie in North Carolina, they have faced harsh opposition. They've discovered the Living Dead can appear as Shamblers, Sprinters, Generals, and Infected Newborns. They've uncovered a plot b... [click here for more] |
Daring Entertainment |
$1.99
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Although the Living Dead are frozen and immobile in the harsh, wintry weather, the characters are faced with an entirely new set of problems.
Left with more questions than answers, and with time seemingly working against them, the characters have their hands full not only defending the prison against external enemies, but in securing the survivor camp against internal threats.
N... [click here for more] |
Daring Entertainment |
$1.99
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While leading a group of diverse people is never easy, leading a group of people assembled through a sheer need for survival in a world controlled by the Living Dead is extremely dangerous.
Over the past several months, the characters have faced hordes of Living Dead, watched allies die, and discovered a bestial species with greater-than-human strength and endurance. Along the way, they... [click here for more] |
Daring Entertainment |
$1.99
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As Shakespeare once wrote: "Uneasy lies the head that wears a crown." For the characters, that quote has probably never ringed truer.
The characters are drawn into a war against the militia that ends in several tragic deaths. An outbreak of the Living Dead infests the prison, and another murder is committed.
It all comes to a head for the characters when they learn the... [click here for more] |
Daring Entertainment |
$1.99
|

They say that every end is a new beginning. If that is true, then life for the characters is about to jump cycles.
As War of the Dead: Chapter Three comes to a close, the characters must contend with more upheaval within the camp as the militia hunts the murderer. Friends make plans to leave, and the very future of the camp is cast into doubt. Meanwhile, commandos from the Federal base ... [click here for more] |
Daring Entertainment |
$1.99
|
After rescuing their allies from an ambush set by Edward Russo's Living Dead, the group made it back on the road and headed toward Colorado.
Delayed yet again by a trap that disabled the vehicles, the convoy is now assaulted by a clan of cannibals that have escaped into a nearby series of caverns. Forced to rescue several kidnapped allies, the characters must play a game of survival in ... [click here for more] |
Daring Entertainment |
$1.99
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After a pitched battle that saw several women and children carried off into the night by cannibals, the convoy had to split into separate teams. One team tracked the cannibals down to their hidden cabin and staged a daring rescue; another team went into the city in search of tires to fit the RV and Humvees.
Finally arriving in Colorado, the characters are faced with a new set of problem... [click here for more] |
Daring Entertainment |
$1.99
|
The convoy must fight for its life against the combined might of the Ragers and the few Living Dead not yet frozen by the early winter. Escaping and finding shelter from the heavy snow in a nearby cavern, the characters are soon attacked in renewed force.
Left with little choice if they are to stay alive, they head deeper and deeper into the treacherous depths of the cave system, eventu... [click here for more] |
Daring Entertainment |
$1.99
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In Chapter Three: Week Five, the group must place their lives in the hands of the men as the Ragers catch up to them. It doesn't take long for them to realize that the men are outlaws, and that the women in the convoy are in danger.
Forced with no choice but to fight or die, the characters initiate a chain of events that will see the return of an enemy from the first weeks of the Outbre... [click here for more] |
Daring Entertainment |
$1.99
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After taking control of the Federal Prison from the outlaws, the characters and the other survivors must now work to build a new home.
When a strange, new mystery presents itself, however, will the survivors have what it takes to discover the truth before it is too late?
... [click here for more] |
Daring Entertainment |
$1.99
|
Arriving to find the Citizen Relocation Zone in ruins thanks to a combined outbreak of Living Dead and Ragers, the convoy barely managed to escape by discovering a prison controlled by a band of outlaws and raiders. After managing to overthrow the occupants, they've now obtained a place of safety and security.
Or have they?
After discovering a hidden door leading into an undergr... [click here for more] |
Daring Entertainment |
$1.99
|

With deepening mysteries circling above their heads, the characters have also discovered the problems of leading a large group of people. Already, a gunshot tragedy has seen three people in the infirmary, and another locked away in a cell. Families that existed since before the outbreak become further unraveled, and the characters are going to have to find a way to hold it all together if they ... [click here for more] |
Daring Entertainment |
$1.99
|

Winter has struck, and although the Living Dead have been frozen stiff, problems for the characters are far from over.
The prison has become a nest of trouble. Conflicts within the survivor camp have left three people under medical care, and another behind bars. Suspicions between survivors are mounting, and it might only be a matter of time before the situations explode into chaos. ... [click here for more] |
Daring Entertainment |
$1.99
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(Requires War of the Dead: Chapter One)
It's been one month since the characters witnessed the fall of Dalesbury and the deaths of their allies. Barely able to escape the Living Dead, they were forced to take to the road.
With almost two months having passed since the initial outbreak, the Living Dead population has risen dramatically. More and more often, the characters are for... [click here for more] |
Daring Entertainment |
$1.99
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Sanctuary has fallen and the characters are on the run from Edward Russo and his army of the Living Dead!
Facing a grueling battle against a seemingly endless wave of Ragers that broke through the defenses of the UniMed safe zone, the characters were forced to make difficult choices as it became obvious that there weren't enough resources to evacuate every resident from Sanctuary. A pla... [click here for more] |
Daring Entertainment |
$1.99
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