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BattleTech: Technical Readout: 3145 Capellan Confederation

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BattleCorps: Fiction: Eclipse E-Pub

BattleCorps: Fiction: Eclipse E-Pub


It is 3072, and holy Jihad rages in the Inner Sphere. Soon after they launched their Jihad in 3067, the mystical Word of Blake sprung out from their base on Terra and claimed dozens of worlds, creating a Word of Blake Protectorate. While many of those worlds joined voluntarily, some others hosted resistance movements. On one such world, Ruchbah, the resistance hired mercenary help.

...   [click here for more]

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BattleCorps: Fiction: Hector E-Pub

BattleCorps: Fiction: Hector E-Pub


Since their appearance in the Inner Sphere in 3005, the mercenary regiments known as Wolf’s Dragoons have proven themselves the masters of the battlefield, the equal of any regiment of any of the five warring Successor States.Now under contract to House Marik’s Free Worlds League, the Dragoons have undertaken their most daring mission yet: an attack on House Steiner’s impregna...   [click here for more]

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BattleCorps: Fiction: Lion's Roar E-Pub

BattleCorps: Fiction: Lion's Roar E-Pub


Solaris VII is the Game World, a planet of spectacle and intrigue entirely devoted to ferocious gladiatorial combat.  Except on Solaris, the gladiators aren’t people—they’re BattleMechs, thirty-foot high, walking engines of war.David Singh is a down-on-his-luck ’Mech pilot with just enough skill and raw guts to attract all the wrong kind of attention.  Singh&rs...   [click here for more]

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BattleCorps: Fiction: Red Khopesh

BattleCorps: Fiction: Red Khopesh


Life in the sparsely populated periphery is rustic—and dangerous.  Small settlements means small defense forces.  No wonder the outer worlds often fall prey to piracy.So when Mark Castor shows up on the World of Randis with relief aid in tow and an assault ’Mech to protect it, the locals are overjoyed to see him.  But Castor isn’t at all what he appears to be&md...   [click here for more]

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BattleCorps: Fiction: Sniper

BattleCorps: Fiction: Sniper


It is the year 3027, and the Inner Sphere is at war. Thousand of worlds, controlled by the feuding lords of the Successor States. Centuries of near-constant warfare have left the feudal realms exhausted and near collapse, but none will surrender.

National armies clash on hundreds of worlds, and proxies bought for coin—mercenaries—fight on countless more. Mighty MechWarriors ...   [click here for more]

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BattleCorps: Fiction: The Edge of the Storm

BattleCorps: Fiction: The Edge of the Storm


The Inner Sphere is a realm of constant combat, as the Successor States to the mighty Star League vie for the ancient and conflicted First Lord’s throne. Their ancient feuds are thrown into even greater conflict with the coming of the Clans in 3050, invaders from beyond the Periphery.

Not even the hundreds of worlds of a Successor State can field an army large enough for their lea...   [click here for more]

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BattleTech: 1st Somerset Strikers

BattleTech: 1st Somerset Strikers


1ST SOMERSET STRIKERS: The BattleTech Animated Series Sourcebook (PDF)[FAS1687p]

Print Price (1995): $18.00File Size: 35 MB

They came from beyond the Periphery, attacking dozens of planets in a massive blitzkrieg more devastating than any in the history of warfare. World after world fell before their technologically superior BattleMechs and armored infantry. Nothing in the Inner...   [click here for more]

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BattleTech: 20 Year Update

BattleTech: 20 Year Update


The year is 3050.

 

The Fourth Succession War has been over for 20 years. The Rasalhague Military District broke with the Draconis Combine, forming the Free Rasalhague Republic. Houses Steiner and Davion gradually merge to form the Federated Commonwealth. In an unexpected show of strength, the Combine military, under Theodore Kurita, stops the Federated Commonwealth invasio...   [click here for more]

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BattleTech: 25 Years of Art and Fiction

BattleTech: 25 Years of Art and Fiction


BattleTech: 25 Years of Art & Fiction is the ultimate chronicle of the BattleTech/MechWarrior universe. Full-color, hard-back and coffee-table-sized at over 10" by 12", its 304 pages are brimming with hundreds of color and B&W illustrations that span BattleTech's 25-year legacy. Additionally, the book contains:

An 8-page, detailed treatise on...   [click here for more]
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BattleTech: A Bonfire of Worlds

BattleTech: A Bonfire of Worlds


LOST IN THE DARK!

The failure of interstellar communications threatens civilization across the breadth of the Inner Sphere. Risking everything on one last chance for survival, ComStar kidnaps engineering genius Tucker Harwell who unwravels the Blackout’s greatest mystery. Among the Clans, Khan Malvina Hazen of the Jade Falcons hunts for the next enemy to crush beneath her b...   [click here for more]

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BattleTech: A Time of War Companion

BattleTech: A Time of War Companion


THE UNIVERSE AWAITS

Launch yourself into the universe of BattleTech with new technologies and prove your heroism to House Lords and Khans alike! Visit strange and distant worlds, and battle alien beasts beyond your wildest dreams! Demonstrate new combat techniques both in and out of the cockpit while navigating the intricate layers of neo-feudal politics! Whether your are a House...   [click here for more]

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BattleTech: A Time of War the BattleTech RPG

BattleTech: A Time of War the BattleTech RPG


A TIME OF WAR

 

It is the 31st century. Mankind has spread to the stars and spawned titanic stellar empires, each controlling hundreds of worlds across a thousand light years and beyond. Yet the sins of man have followed him from the cradle of humanity.

Political machinations of feudal lords plunge whole sectors into war; unscrupulous merchant starship captains smug...   [click here for more]

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BattleTech: A Time of War: Quick-Start Rules (Free RPG Day 2012)

BattleTech: A Time of War: Quick-Start Rules (Free RPG Day 2012)


Get Out of Your 'Mech and into the Action!

These A Time of War Quick-Start Rules will have you and your friends adventuring in the BattleTech universe in no time! A part of Free RPG Day 2012, these rule are the perfect way to get starting roleplaying BattleTech.

...   [click here for more]
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BattleTech: BattleCorps Anthology Vol 1: The Corps

BattleTech: BattleCorps Anthology Vol 1: The Corps


The great Star League general, Aleksandr Kerensky. Colonel Archer Christifori, a man with a score to settle. Neilson Geist, on Christmas patrol. MechWarrior Joanna of Clan Jade Falcon. A Sandoval scion. An eleven-year-old girl. Northwind Highlanders. A prisoner of war. They all have two things in common.

A universe torn apart by unending warfare.

A mission, to stand up against t...   [click here for more]

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BattleTech: BattleForce Bundle

BattleTech: BattleForce Bundle


BATTLEFORCE 1 & 2 RULEBOOKS (PDF)[FAS1611p/FAS1703p]

Box Print Price (BattleForce: 1987/BattleForce 2: 1997): $20.00/$35.00Zip File Size: 63 MB

BattleForce is the BattleTech game of lightning-fast combat. Units in BattleForce are represented in a more abstract manner, but still retain their individuality, allowing for fast playing ga...   [click here for more]

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BattleTech: Blake Ascending

BattleTech: Blake Ascending


The Early Years of the Jihad

November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light…by any means necessary.

When the Star League self-des...   [click here for more]

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BattleTech: Chaos Campaign Rules

BattleTech: Chaos Campaign Rules


TAKE COMMAND! 

A time of chaos and confusion. A time of trials and troubles. A time colored in war.

Conflicts continually rage across the Classic BattleTech universe. Raise your faction’s flag as you wage war across alien worlds for king and empire, seeking your place in legend.

The Chaos Campaign ebook is a free download, providing the core rule...   [click here for more]

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BattleTech: Classic BattleTech RPG

BattleTech: Classic BattleTech RPG


Get outta yer 'Mech……and into the action!

It is the 31st century. Across the vastness of interstellar space, awesome powers vie for supremacy. Amidst this swirl of unending conflict stride BattleMechs, huge robotic weapons of war piloted by elite MechWarriors. Join the action, taking on any one of an endless variety of roles, from spy to smuggler, mercenary to MechWarrior. As a c...   [click here for more]

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BattleTech: Classic BattleTech Universe Book

BattleTech: Classic BattleTech Universe Book


Discover the expansive universe of Classic BattleTech!

This free PDF serves as a great introduction to Classic BattleTech, and is the perfect companion to the Classic BattleTech Quick-Start Rules (offered as a free PDF as well).

...   [click here for more]
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BattleTech: Combat Equipment

BattleTech: Combat Equipment


The Cutting Edge!

As wars continue to flare across the Inner Sphere and Clan homeworlds, every faction pushes forward with new military developments, fielding cutting-edge equipment, from new personal weapons to battle armor and ProtoMechs.

Combat Equipment is a companion volume to both Classic BattleTech and Classic BattleTech RPG. Providing a plethroa of new t...   [click here for more]

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BattleTech: ComStar Sourcebook

BattleTech: ComStar Sourcebook


Now It Can Be Told!

 

ComStar has controlled the Inner Sphere's interstellar communications and other technology for centuries. ComStar single-handedly stopped the Clan invasion, then failed in its attempt to take control of the Inner Sphere. Now the organization responsible for keeping the Inner Sphere together has split into two factions.

 ...   [click here for more]

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BattleTech: Dark Age Turning Points: Vega

BattleTech: Dark Age Turning Points: Vega


For the planet Vega, the collapse of the hyperpulse generator network signaled the beginning of four years of chaos. Beset by terrorists, foreign invaders and the shattering of the planetary militia in a devastating civil war, the world descended into a seemingly endless spiral of death and destruction. Ruthless warlords divided the land and fought amongst themselves to claim what little remain...   [click here for more]

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BattleTech: Dawn of the Jihad

BattleTech: Dawn of the Jihad


Pandora's Box Opened!

November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light...by any means necessary.

When the Star League self-destr...   [click here for more]

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BattleTech: Dossiers: The Bounty Hunter

BattleTech: Dossiers: The Bounty Hunter


Notable Warriors

Heroes, patriots, soldiers, freedom fighters. The universe is full of them, and every realm and military force—from the mightiest Successor State to the humblest mercenary band—has its share. Feared across the Inner Sphere, the enigmatic Bounty Hunter and his lance of MechWarriors prowl the battlefields of the universe for the most dangerous...   [click here for more]

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BattleTech: DropShips and JumpShips

BattleTech: DropShips and JumpShips


Here is the definitive work describing mankind's method of transportation between the stars. Bound into this single volume are ComStar Intelligence Summary FB-60 and excerpts from the standard DropShips and JumpShips Operations Manual.

ComStar Intelligence Summary

ComStar Intelligence Summary FB-60 discussess the five major types of JumpShips and 20 major types ...   [click here for more]

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BattleTech: Era Report: 2750

BattleTech: Era Report: 2750


Humanity’s Golden Age


Before the treachery of Stefan Amaris, Kerensky’s Exodus, and the Succession Wars, the realms of the Inner Sphere were united under the banner of the Star League. As the pinnacle of culture and technology, the six Great Houses and four territorial states of the League reaped the benefits of universal peace and justice, the fruits of ...   [click here for more]

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BattleTech: Era Report: 3145

BattleTech: Era Report: 3145


As Darkness Descends… In 3132, eighty percent of the hyperpulse generators in the Inner Sphere shut down, silencing virtually all interstellar communications between the thousands of worlds humankind called home. Remembering the horrors of the Jihad that ended just half a century before, paranoid citizens and opportunistic leaders across the Sphere instinctively girded f...   [click here for more]
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BattleTech: Experimental Technical Readout: 1945

BattleTech: Experimental Technical Readout: 1945


Humanity’s Finest Hour Long before mankind reached out for the stars, the nations of Terra waged generations of war against one another. While each conflict underscored the barbarism and technological savvy of the human species, the Second World War stands out as the most epic and critical of them all. Locked in battle on land, sea, and air, World War II spared few as the A...   [click here for more]
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BattleTech: Experimental Technical Readout: Boondocks

BattleTech: Experimental Technical Readout: Boondocks


TESTING THE FRINGES No world has been left untouched by the Jihad. As the great states battle for survival against their fanatic enemies, the fringes have been left to their own devices, at risk for any number of plots by nearby opportunists and marauding brigands. While some interstellar companies have come to see these frontiers as a potential new customer base for defensive hardware, th...   [click here for more]
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BattleTech: Experimental Technical Readout: Boondoggles

BattleTech: Experimental Technical Readout: Boondoggles


Critical Errors

For as long as there have been wars, mankind has been on a quest for ever more efficient means to kill. Yet even as the technologies improve, there are always missteps, unexpected—and, sometimes, unexplained—flaws in engineering that can transform a promising new weapon into a setback costing billions of credits, years of progress, and perhaps even a f...   [click here for more]

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BattleTech: Experimental Technical Readout: ComStar

BattleTech: Experimental Technical Readout: ComStar


The Order’s Projects

For ComStar, the Clan Invasion sparked a Schism that was, perhaps, a long time coming. When the Jihad erupted, the self-appointed guardians of interstellar communications and the lost technologies of the Star League found itself at war with its brethren on a scale that even the mighty Com Guards could not overcome. As the Word of Blake’s...   [click here for more]

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BattleTech: Experimental Technical Readout: Corporations

BattleTech: Experimental Technical Readout: Corporations


Corporate Review

Mercenaries aren’t the only ones who see the profits in war. As the Word of Blake crumbles before the might of rallying Houses, the latest surge in military demand could ebb along with it. But there is always another conflict around the corner, and the interstellar arms conglomerates—from Defiance Industries and StarCorps to Imstar Aerospace and Wakaz...   [click here for more]

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BattleTech: Experimental Technical Readout: Davion

BattleTech: Experimental Technical Readout: Davion


Davion Ingenuity The Jihad has not been kind to the Federated Suns. The vaunted NAIS has been destroyed, and factories across the realm lie in ruins. But even without their bastion of high tech research, the research and development teams of House Davion have labored to push the envelope for military engineering. Drawing on the resources of the Federated Suns, they have devised powerful ...   [click here for more]
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BattleTech: Experimental Technical Readout: Mercs

BattleTech: Experimental Technical Readout: Mercs


 

The Engineers’ Playground

 

As the Inner Sphere reels from the devastating Jihad, factories have been shattered and supply lines strained. As the collective might of the Inner Sphere’s military industries rally to the cause, technicians plying the wreckage of a thousand battles across the war-ravaged realms scramble to piece together new weapons for the ...   [click here for more]

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BattleTech: Experimental Technical Readout: Periphery

BattleTech: Experimental Technical Readout: Periphery


Peripheral Developments

For many of the major realms in the Periphery, the Jihad was just as devastating as it was to the Great Houses and Clans of the Inner Sphere. But as the tide began to turn against the Word of Blake, the fanatics withdrew from most of these fringe worlds first, leaving behind technology and techniques that further fanned the flames of technological recovery...   [click here for more]

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BattleTech: Experimental Technical Readout: Phantoms

BattleTech: Experimental Technical Readout: Phantoms


Heavy Metal Black Ops

For as long as military forces and governments have employed them, special forces and other covert operations units have employed the latest, and most advanced technologies available to give them an edge in combat. The fires of the Jihad have been no exception. Employing a mix of the most radical technologies in stealth, electronics, and advanced w...   [click here for more]

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BattleTech: Experimental Technical Readout: Primitives Vol. III

BattleTech: Experimental Technical Readout: Primitives Vol. III


Ancient Wonders

Before there was even a Star League, the technologies taken for granted in the thirty-first century went through their awkward paces in a universe newly opened to humankind. In an age when the BattleMech was nearly unknown, when the DropShip was a new concept, and when tanks and fighters dominated the battle zones, the technology of the day was primitive by modern...   [click here for more]

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BattleTech: Experimental Technical Readout: Primitives, Vol. 1

BattleTech: Experimental Technical Readout: Primitives, Vol. 1


Ancient Wonders Before there was even a Star League, the technologies taken for granted in the thirty-first century went through their awkward paces in a universe newly opened to humankind. In an age when the BattleMech was nearly unknown, when the DropShip was a new concept, and when tanks and fighters dominated the battle zones, the technology of the day was primitive by modern standards...   [click here for more]
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BattleTech: Experimental Technical Readout: Primitives, Vol. 2

BattleTech: Experimental Technical Readout: Primitives, Vol. 2


Ancient Wonders

Before there was even a Star League, the technologies taken for granted in the thirty-first century went through their awkward paces in a universe newly opened to humankind. In an age when the BattleMech was nearly unknown, when the DropShip was a new concept, and when tanks and fighters dominated the battle zones, the technology of the day was primitive...   [click here for more]

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BattleTech: Experimental Technical Readout: Succession Wars

BattleTech: Experimental Technical Readout: Succession Wars


After the fall of the first Star League and the exodus of the SLDF, the five Great Houses of the Inner Sphere unleashed their armies against one another with a vengeance, each claiming to be the rightful heirs to the Cameron legacy and the First Lordship of the Inner Sphere. Their scorched earth tactics left entire worlds barren, and destroyed many of the precious technologies taken for granted...   [click here for more]

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BattleTech: FedCom Civil War

BattleTech: FedCom Civil War


Brother vs. Sister

For five long years, two of the most powerful Great Houses have been in the grip of a bloody civil war. Raging across eight hundred planets and a thousand light years, it has affected countless billions. Now, as the dust settles, the full story can be revealed.

The FedCom Civil War sourcebook details the action involving every l...   [click here for more]

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BattleTech: Field Manual: 3085

BattleTech: Field Manual: 3085


Enter the Republic

The year is 3085. In the wake of the Jihad, a new realm—the Republic of the Sphere—has been born. Drawing war-weary masses from all over the Inner Sphere, the Republic stands for unity and security, in the hopes that never again will its worlds suffer from centuries of relentless war. But even though the common threat has finally passed, f...   [click here for more]

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BattleTech: Field Manual: Comstar

BattleTech: Field Manual: Comstar


COMSTAR GUARDS THE ENTIREKNOWLEDGE OF MANKIND.

KNOWLEDGE IS POWER.POWER CORRUPTS.

To maintain their monopoly on the flow of information and technology across the vast reaches of space, the powerful organization known as ComStar waged a hidden war of assassination, sabotage and terrori...   [click here for more]

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BattleTech: Field Manual: Mercenaries Revised

BattleTech: Field Manual: Mercenaries Revised


Had enough of fighting for king and country? Sick of being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work? Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Well, bud, now it’s time to put up or shut up, because not every...   [click here for more]

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BattleTech: Field Manual: SLDF

BattleTech: Field Manual: SLDF


THE GRANDEST ARMY

It was the middle of the twenty-eighth century. Two hundred years after the Age of War, all of mankind now lived, united, under one flag: the Star League. Defending and policing this vast realm nearly 3,000 worlds strong was the largest army ever known to humanity: the Star League Defense Force. Harnessing the largest fleet of WarShips ever assembled, the most a...   [click here for more]

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BattleTech: Field Manual: Updates

BattleTech: Field Manual: Updates


Review the Troops

 

For five long years the Inner Sphere has known war on a scale not seen in centuries, with the militaries of literally every faction involved in combat to one extent or another. Now, as relative peace appears to be settling over the Inner Sphere, a review of the military forces of the BattleTech universe are in order.

&nb...   [click here for more]

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BattleTech: Ghost Bear's Lament (Part One)

BattleTech: Ghost Bear's Lament (Part One)


The Clans: a civilization that worships war.  Soldiers altered in body and mind.  Men and women bent to the blade.  They slash through space, cutting through their enemies like a laser cuts through flesh.No one can stand against them.Star Commander Richard Bekker of Clan Ghost Bear is smart, tough, and ruthless—the perfect Clan warrior.  Victory is all he has ever know...   [click here for more]

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BattleTech: Ghost Bear's Lament (Part Two)

BattleTech: Ghost Bear's Lament (Part Two)


A ruthless predator is stalking Star Colonel Richard Bekker of Clan Ghost Bear—time.  Once he was a rising star, the hero of the Damian disaster.  But all that ended on the world of Tukayyid where Bekker’s bright future—and the entire Clan invasion of the Inner Sphere—were stopped cold.Two decades later, Bekker is a warrior with an undistinguished history that ...   [click here for more]

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BattleTech: Handbook: House Davion

BattleTech: Handbook: House Davion


Brighest Blade

House Davion has dominated the Inner Sphere politics, especially the military-industrial complex, for centuries. A drive for technological innovation that reaches both the military and civilian sectors; a society built around the freedoms of the every-day man; a feudal system that empowers the First Prince of House Davion like no other: the swords of the Federated Suns have slic...   [click here for more]

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BattleTech: Handbook: House Marik

BattleTech: Handbook: House Marik


Wings of the Eagle!

 

Wracked for centuries by civil wars, House Marik's Free Worlds League has endured by virtue of the tenacity and diversity of its people. Now, led by the strongest Captain-General in half a millennium, House Marik has stretched its wings, pushing the shadows of its influence across the Inner Sphere. Both by its revitalzied military and...   [click here for more]

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BattleTech: Technical Readout: 3145 Capellan Confederation

01.BattleTech: Technical Readout: 3145 Capellan Confederation
02.BattleTech: Technical Readout: 3145 Mercenaries
03.BattleTech: Historical Turning Points: New Dallas
04.BattleTech: Era Report: 3145
05.BattleTech: A Time of War the BattleTech RPG
06.BattleTech: Experimental Technical Readout: Boondoggles
07.BattleTech: A Time of War Companion
08.BattleTech: Experimental Technical Readout: Phantoms
09.BattleTech: Experimental Technical Readout: Succession Wars
10.BattleTech: Experimental Technical Readout: Primitives Vol. III
11.BattleTech: Objectives: The Clans
12.BattleTech: Liberation of Terra, Vol. 2
13.BattleTech: Total Warfare
14.BattleTech: Technical Readout: Vehicle Annex, Revised
15.BattleTech: Interstellar Expeditions (ISP3)
 
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