| Product Name |
Publisher |
Price |
Journey across the light years exploring the uncharted systems of the frontier; watch your two shadows under a double star; war against the unfathomable Kafers amid the exotic enviroments of alien worlds; ride the beanstalk down to the towering cities of Earth, the economic center of an ever expanding human civilization. Be a part of the new age in Traveller: 2300-the state-of-the-art in... [click here for more] |
Game Designers' Workshop (GDW) |
$24.95 $18.72
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Traveller: The New Era is more than just a change in background; it's a major revision of the game system that all existing Traveller players should welcome.
This is a short 4 page overview of Traveller: the New Era. ... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
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The definitive source of information for the strships of the year 2300 has arrived! Star Cruiser is both a complete addition to the Traveller: 2300 rules and an exciting boardgame of futuristic space combat. The Rules Inside you'll find the complete guide to starship construction. Rules cover the power plant and stutterwarp drives, the advanced weapon... [click here for more] |
Game Designers' Workshop (GDW) |
$24.95 $18.72
|
Everything you wanted to know about the MegaTraveller Science-Fiction Role-Playing Game System (but didn\'t know how to ask). Includes a short history of the development of MegaTraveller, a comprehensive list of all GDW-published modules for the system (including the number printed), and a rating of the general quality of each module and product (on a 1-9 s... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
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HIGH SPEED COMBAT
Striker II is the miniatures combat rules of the 58th century for use with Traveller: The New Era. Now the epic planetary engagements of the New Era, the Final War or the Frontiers War are under your control, allowing you to command battalions of lift infantry, drop troops an grav armor. These rules are fully compatible with Traveller and so also allow mi... [click here for more] |
Game Designers' Workshop (GDW) |
$20.00 $15.00
|
The Imperium survived for more than a thousand years. In less than a minute, it has shattered. An assassin has cut down the emperor and his heirs in one bold strike, throwing the largest interstellar empire in history into chaos. There are many candidates for the empty throne, and the owlrds of the Imperium are divided in their allegiances. By a curious twist of fate, the assassin himself now c... [click here for more] |
Game Designers' Workshop (GDW) |
$19.95 $14.98
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Traveller is a role-playing game. MegaTraveller is the name of this Traveller rules system set against the background of star-spanning rebellion in the Imperium. The Referee's Manual. This book is intended as a rules reference for the Traveller referee. It includes coverage of vehicle and starship design, starship combat, world and star system genera... [click here for more] |
Game Designers' Workshop (GDW) |
$19.95 $14.98
|
The Imperium survived for more than a thousand years. In less than a minute, it has shattered. An assassin has cut down the emperor and his heirs in one bold strike, throwing the largest interstellar empire in history into chaos. There are many candidates for the empty throne, and the worlds of the Imperium are divided in their allegiances. By a curious twist of fate, the assassin himself now c... [click here for more] |
Game Designers' Workshop (GDW) |
$20.00 $7.50
|
The Imperium is being torn apart by the star-spanning Rebellion; rival leaders are fighting for the right to sit on the Iridium Throne of the Third Imperium and to rule the greatest interstellar empire that the galaxy has ever seen. Now, the Rebellion Sourcebook provides the details of the rebellion that allow MegaTraveller referees and players to incorporate the sweep and t... [click here for more] |
Game Designers' Workshop (GDW) |
$14.95 $11.22
|
A detailed treatment of aircraft and the characters that fly them in MegaTraveller. This 96-page sourcebook includes: Character generation for flyers in MegaTraveller. Detailed analysis and description of the organization and the operation of COACC, the definition of COACC responsibilities (anything that uses wings is ours), the missions that COACC undertakes, who cont... [click here for more] |
Game Designers' Workshop (GDW) |
$14.95 $5.61
|
The Imperial Navy never planned for the worst of all possible contigencies: a far-flung Rebellion that would shatter the empire into squabling factions. And with each faction went a portion of the navy's fighting strength. Now, Imperial ship fights Imperial ship as the Rebellion drives the entire Imperium into chaos. Fighting Ships of the Shattered Imperium is a compendium of i... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
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Caught up in the battles of the Rebellion itself, innocent traders are captured as prisoners of war, then eacape to become fugitives fleeing the forces of the Rebellion. Clues they gather during their flight hint at a fabulous pre-Imperium lost city of high tech wonders. Can this city\'s treasures give one side the advantage that will win the Rebellion? Eight scenarios, plus assorted... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
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I don't exactly remember when it all started to change, when each starport looked a little more rundown than the last, when starships became fewer and further between. It was sometime after 1120. Now starports are in tatters and starmercs are in demand when you can trust em. Still, you need the escort,cause theres no shortage of pirates or stat-sanctioned pri... [click here for more] |
Game Designers' Workshop (GDW) |
$12.00 $9.00
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Fight the Good FightIn the Wake of the rebellion, chaos rules over the once proud Imperium. Bands of corsairs stalk the spaceways, crippling the trade that had linked over 11,000 worlds. Without some force to permit the safe passage of trade, interstellar society cannot help but collpase.Even in these dark times, people can still be found to shoulder the burdens of civilization. Among these are... [click here for more] |
Game Designers' Workshop (GDW) |
$7.50
|
"Welcome to Diaspora"is a phrase you haven't heard for quite some time. "Beware of Diaspora," on the other hand, does ring a bell. This once-proud subsector was the crossroads of contact between the Imperial Corew and the Solomani Rim, but then it became the battleground for fleets of four governments: Lucan's Imperium, Margaret's Faction, Daibei, and the vengefu... [click here for more] |
Game Designers' Workshop (GDW) |
$7.50
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"Tell Norris I'm sorry"This is Emperor Strephon's last message, given to the crew of ISS Arrival Vengeance to take back with them to the Domain of Deneb. Strephons was the last stop on Arrival Vengeance's three-year mission to save a civilization. It is 1126 Join the crew of Arrival Vengeance, be a custodian of the future of the Domain of Deneb-Perhaps that of the en... [click here for more] |
Game Designers' Workshop (GDW) |
$7.50
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Aurore SourcebokNobody said it would be easy. On Aurore, life is no paradise. There are the quakes and volcanos, the inedible (and often hostile) life forms, and the peculiar orbital mechanics which made half the planet too hot for human habitation. Even to grow food is a struggle of sizable dimensions. The Kafer Invasion only made things more complicated.... Aurore is one of the least ho... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
|
The Traveller universe moves to the rhythms of the massive Imperium. The milieus build upon its history, the origins of different incarnations of the empire, and its many encounters with the surrounding alien communities of stars dominated by the other major races-the Aslan, Hivers, Kkree, Vargr, plus the Vilani's brothers in humaniti, the Solomani and Zhodani. These races dominate the land... [click here for more] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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Sign on with Captain BlackJack Tanner on his new starship, the Annililik! Its maiden voyage, however, is more dangerous than originally advertised, jumping through pirate infested systems, one step ahead of the bankers who financed its construction. tanner is the adventurer's adventurer, pushing ship and crew to the limits for wealth and glory! Annililik Run is a three-part adventure ... [click here for more] |
Game Designers' Workshop (GDW) |
$12.95 $9.72
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Take an adventurous odyssey among the star systems of the growing Imperium. Wander the systems of Core sector, discover the secrets of a strange, psionic, child, enter and explore a research station, and confront the many mysteries of worlds of humans beneath other suns. Anomalies sets the stage for nine exciting adventures for Marc Miller's Traveller set in Milieu 0. Play them indivi... [click here for more] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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What does the Imperial Surplus Services have to offer? There are many options to enhance that precious spacesuit of yours. Hey, amaze the natives with your specialized exploration kit! Check out what type of robots are for sale. Design your own vehicle from the chassis up. See how much power a Grav Tank can pack. The futuristic drawings of Chris Foss.... [click here for more] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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 Armament procurement procecdres of the Imperium. Every weapon from a wooden spear to advanced battle dress. Learn about the prohibitions against terrible chemical weapons. Examine the thinking behind use of nuclear weapons. Calculate the cost of all types of ammunition using the rules presented. Go beyond normal tech to weapons only dreamed of in Imperial arsenal. The Master Weapons Table, with ev... [click here for more] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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The Imperium's armed and civilian forces rely on a stable of standard vehicle designs, conveyances and armed craft found on many worlds. Emperor's Vehicles has dozens of vehicles for land, air, and ocean adventuring. Every vehicle category is illustrated and described for easy integration into your Traveller campaign. Ride the best technology the Imperium has to offer!... [click here for more] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
|
Completely updated and integrated into the T4 edition of the Marc Miller's Traveller game, Fire, Fusion & Steel is the comprehensive vehicle design system. Everything from ground cars to grav tanks, system patrol boats to atmospheric cruisers, the rules let you design each vehicle down to the last detail to suit your adventurers or your campaign. The most realistic, comprehensive vehicle a... [click here for more] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
|
With the establishment of the Third Imperium, the strong economic forces that created it continued their work by driving an outward expansion by the Imperium into neighboring worlds. This survey book is intended to serve two distinct purposes: a reference work and as an adventuring log.... [click here for more] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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Far from their starting point, the explorers from Long Way Home come across a gateway, a means to get back. But sensors indicate the device is buried under a huge city which is presently gripped in the clutches of an alien war. The adventurers embark on a mission of espionage and evasion to get back to their home systems.
Linked to the adventure Long Way Home, Gateway! is completely sel... [click here for more] |
Game Designers' Workshop (GDW) |
$12.95 $9.72
|
Fleets of starships vie for dominance among the pocket empires and the growing Sylean Empire. Imperial Squadrons sets the stage for Traveller play on the flagships of enormous space fleets, drawing resources and conquering worlds. Complete guidelines for role-playing while still in the service, adventuring in the midst of battles that decide the fate of millions! ... [click here for more] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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The mission: a covert reconnaissance deep into uncharted territory beyond the borders of the new Sylean empire. But that mission is quickly disrupted as the adventurers jump out of system in their extended-duration survey class Scout ship. Only skill and determination will see the crew safely home through the perils of unexplored space. The Long Way Home is a complete adventure for Marc ... [click here for more] |
Game Designers' Workshop (GDW) |
$12.95 $9.72
|
There are many possible universes to TRAVELLER. As the world's first science-fiction role-playing game, it was originally designed with the entire spectrum of SF stories in mind-from hard science fiction, to social science fiction (both human and alien), to the speculative realms of psionic powers, to "space opera" and high adventure. Early in the game's development, ho... [click here for more] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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Missions of state are selected adventures geared to the complexities of intercultural intrigue. Nine adventures pit noble characters against formidable odds, moving among the Imperium's elite, the while using their privileged rank to delve into intelligence gathering and espionage. With the emergence of empire come new challenges to the status quo, and power is there for anyone to grab! Mis... [click here for more] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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Deck plans for Traveller campaigns. Ideal for any adventure situation, Naval Architect's Manual provides hundreds of deck plan elements to represent any starship, base, orbital station, or starport. Take command on one of the bridges, break out of the brig, or relax in the holo lounge. Now you've got all the deck plans you need for any adventure! Every section is accompanied by descript... [click here for more] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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The new Imperium is growing, reaching out to neighboring worlds after the Long Night, expanding in power and influence. Some of the worlds they contact are already part of smaller empires, Pocket Empires, also rising from centuries of barbarism. Pocket Empires presents complete rules for players to own and manage Traveller worlds. Generate income from worlds, assessing each for resources,... [click here for more] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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The beginning days of the new Sylean empire are a time of open acceptance of psionic powers and those who have them. Institutes range in size and reputation from established universities with influence at the highest levels to fly-by-night charlatans and basguat-oil salesmen that keep one step ahead of the authorities. Psionic athletes compete in games and are admired across the star systems.>... [click here for more] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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The Third Imperium, much like any other organization of space-faring planets, relies on movement between planets to further its ends. Starships have served to move individuals, cargos, ideas, and passions across huge expanses of the known galaxy. To the seasoned traveller, the worlds and ports visited are merely transient places - sites for business, education, training, or battle. The true tra... [click here for more] |
Game Designers' Workshop (GDW) |
$20.00 $15.00
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The Force of Destiny has an interesting history… Its author Dale Kemper wrote the original manuscript in the late 1980’s inspired at least in part by his experiences editing Far Traveller magazine for FASA. He had discussions with Game Designers’ Workshop about it being published by GDW as a Traveller novel, but they folded befo... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99 $7.50
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History is full of stories of societies that, just as they seem to be at the height of their power, fall to depths that their citizens could not have imagined. Some of these falls merely passed the reins of power from the falling empire to a neighboring rising empire, while others brought the downfall of the known world. This fall is one of the latter.
The Third Imperium fell in a frenz... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
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FIRE, FUSION, & STEEL The Traveller Technical Architecture...
puts you in control of your science fiction game in ways that no other product ever has!
Science fiction is about diversity, the unusaual, and pressing the cutting edge of science. It's not suited to simple lists of equipment that limit play. Each different world's enviroment: calls for slightly different appr... [click here for more] |
Game Designers' Workshop (GDW) |
$16.00 $12.00
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Rebuilding an interstellar culture from the ruins of the Third Imperium involves a wide variety of activities, and each of these can form the basis of great adventures. The Reformation Coalition undertakes all of them - intelligence gathering, diplomacy, economic redevelopment, interstellar trade and commerce and many more. But of all of them the one operation that became synonymous with the Co... [click here for more] |
Game Designers' Workshop (GDW) |
$14.00 $10.50
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Where were all of the others? All the people who'd taught me, watched over me, helped me live this long? Some were still alive, still whole, but not enough of them. Not nearly enough. On over a dozen worlds, I'd left behind the friends and pieces of friends until it was finally my turn to stand up and give a toast, because there wasn't anybody here who's lasted this long. "If you live long e... [click here for more] |
Game Designers' Workshop (GDW) |
$18.00 $13.50
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In order to re-build a universe, first you need the right tools...
The Star Vikings of the Reformation Coalition Exploratory Service (RCES) are always on the look-out for useful relic technology from the fallen imperium. The Reformation Coalition Equipment Guide details some of that relic technology, but it also describes the most importatnt equipment, weapons, and vehicle... [click here for more] |
Game Designers' Workshop (GDW) |
$20.00 $15.00
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To Build the future… to Dare greatly… to take one's Place in the arena…
Life takes against a grander tableau in the New Era. Without an omnipotent Imperium that has already imposed order n everything, the act of every man, woman and child looms larger, has a greater impact. And when even seemingly small actions have large results, imagine the sort of effect a perso... [click here for more] |
Game Designers' Workshop (GDW) |
$14.00 $10.50
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The Regency Returns
Since 1979 the Spinward Marches have been the birthplace of most Traveller campaigns. Although the Marches have undergone changes and felt their share of hard knocks , they have endured. And whether you think of the as the Spinward Marches, the Domain of Deneb, or the Regency, it is still home sweet home, and it has now returned, in all of its multi-faceted glory, fo... [click here for more] |
Game Designers' Workshop (GDW) |
$20.00 $15.00
|
The richest roleplaying experiences come with good characters. Nonplayer characters embody the essence of the Traveller universe, and when player characters meet those personalities, that universe comes alive.
Star Viking presents these personalities to Traveller referees, vividly detailed and ready to bring your campaign to life. With this book, you are equipped to... [click here for more] |
Game Designers' Workshop (GDW) |
$13.00 $9.76
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Aliens of the Rim
Why did the Hivers assasinate Emperor Stephon? Why did the Hivers allow the Third Imperium to fall? What are the Hivers' plans for the future of humanity?
There are those who say the nothing takes place in charted space without the hivers having anticipated it, planned it, shaped it, brought it into being by patient, careful manipulation.The Hivers are the manipul... [click here for more] |
Game Designers' Workshop (GDW) |
$14.00 $10.50
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Sword and Shield
For centuries, the mighty Third Imperium was defended by the most powerful, sophisiticated fighting vehicles ever created by humanity. These vehicles of the Imperial Army and Marines provided security and reassurance as humanity expanded to bring life to the stars, and defended them when those stars instead returned death. The Third Imperium did not win all of its wars, bu... [click here for more] |
Game Designers' Workshop (GDW) |
$12.00 $9.00
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The Guilded Lilly
Lilly Marlene was an amazing ship. I mean, I've seen some really well-maintained ships, but this was something different. No tool dings around the accesss panels. No cigarette burns on the plastic galley tables. No paint discoloration anywhere. "Jeeze," Greata said to me, "this thing even smells new." Greta was right. This wasn't a restoration job. Lilly was a brand new s... [click here for more] |
Game Designers' Workshop (GDW) |
$12.00 $9.00
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