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Shadowrun: Corporate Punishment

Shadowrun: Corporate Punishment


Fold, Spindle and Mutilate.You're a shadowrunner, not some corporate lackey. No 9-to-5 shackles or power-tie chains for you. Every time you take on a run, you sign up to be used and abused. But you've got the smarts to come out on top.Corporate Punishment consists of three adventures in which the runners serve as pawns in a brutal corporate power struggle. They use the...   [click here for more]

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Shadowrun: Corporate Security

Shadowrun: Corporate Security


CORPORATE SECURITYSourcebook[FAS7118]

Print Price (1995): $18File Size: 38 MB

Think corps security means a donut-snarfing security guard and a high fence? Think again, chummer! You want inside the corp enclaves, first get past the security wage mages, drek-hot deckers, and really big guys with really big guns ... plus a few hellhounds and watcher spirits just to keep you on your...   [click here for more]

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Shadowrun: Critters

Shadowrun: Critters


Critters

 

Originally included with the Shadowrun, Third Edition, Gamemaster's Screen, this book is a complete catalogue of paranormal critters for Shadowrun. In addition to critter stats and short descriptions, it includes all of the rules you need for using critter powers. 48 Pages.

...   [click here for more]
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Shadowrun: Cyberpirates!

Shadowrun: Cyberpirates!


Runners may rule the streets,but pirates rule the seas!

Forget those old stories of pirates swinging from the rigging with swords. In the 21st century, pirates have guns, cyberware and magic... and they'll use them to take anything from anyone if it'll net them a profit. They'll cut you open to watch the sharks eat you, and film the ...   [click here for more]

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Shadowrun: Cybertechnology

Shadowrun: Cybertechnology


THE CUTTING EDGE

Want a little edge in that street fight? A little flash? A little chrome in street-light to make the punks think twice? Then take a look inside these pages. Cybertechnology tells you everything you want to know about the latest, wizzest, and handiest cyberware. Learn what works and why. From cybereye la...   [click here for more]

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Shadowrun: Damage Control (Boardroom Backstabs)

Shadowrun: Damage Control (Boardroom Backstabs)


The Sharks are Circling

When the great dragon Hestaby leveled Saeder-Krupp’s arcology in Dubai, a lot of people wondered if the success of her act meant that Lofwyr & co. were off their game. And of course, the corps of the Sixth World aren’t ones to just sit around and speculate—instead, they act. All of the sudden, corporations of all sizes are on the move...   [click here for more]

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Shadowrun: Dämmerung - Artefaktjagd, Teil 1

Shadowrun: Dämmerung - Artefaktjagd, Teil 1


Sei gewarnt!

Auf den ersten Blick wirkt es simpel: Ms. Johnson soll bei der Verfolgung eines Mannes rund um den Globus von den Runnern unterstützt werden. Ein Mann, der Agent bei der Atlantean Foundation ist, auf der Suche nach einem wertvollen Artefakt. Die Spur führt nach Lagos, einem der gefährlichsten Sprawls der Sechsten Welt – wo schon Überleben ei...   [click here for more]

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Shadowrun: Dark Angel

Shadowrun: Dark Angel


Music worth dying for

When the only known recording of a late, great street musician appears in the hands of a major record company, it's up to the runners to find out the truth.

Just what was that corp willing to do to get that recording?

Dark Angel is a vintage adventure for Shadowrun. This PDF is scanned from the 1993 printing.

...   [click here for more]
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Shadowrun: Dawn of the Artifacts 1: Dusk

Shadowrun: Dawn of the Artifacts 1: Dusk


The Adventure Begins...

Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artif...   [click here for more]

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Shadowrun: Dawn of the Artifacts 2: Midnight

Shadowrun: Dawn of the Artifacts 2: Midnight


There are deep secrets in the Sixth World, and there are people who will do anything to uncover them. Some secrets reach into the ancient past, but they still have the power to shake the world. What they will do depends on whose hands they fall into...

Dusk was only the beginning. Jane "Frosty" Foster is back and ready to continue her artifact hunt. If they’re game, runn...   [click here for more]

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Shadowrun: Dawn of the Artifacts 3: Darkest Hour

Shadowrun: Dawn of the Artifacts 3: Darkest Hour


Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artifacts from before recorded hi...   [click here for more]
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Shadowrun: Dawn of the Artifacts 4: New Dawn

Shadowrun: Dawn of the Artifacts 4: New Dawn


The Final PieceOne more artifact. One more chance for a big payday. One more run to distant lands and high seas, racing against time and the wealthy, ruthless powers who want the artifact for themselves. At the end of this, if you succeed, four powerful artifacts will be gathered together, and they will be poised to shake the world.To finish the quest for the artifacts, runners will have...   [click here for more]

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Shadowrun: Deadly Waves

Shadowrun: Deadly Waves


Run on WaterMore than two-thirds of the Earth’s surface is covered by water. That means that two-thirds of the Earth is covered in escape routes, infiltration points, and hiding places that people stuck on land constantly overlook. If you want to know how to use all that blue to your advantage, you need to know the boats that are out there, what they can do, and how your competitio...   [click here for more]

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Shadowrun: Der Weg des Adepten

Shadowrun: Der Weg des Adepten


Gehe deinen Weg!

Die Sechste Welt dreht sich weiter. Und mit ihr verändern sich die Ströme der Magie. Immer neue Möglichkeiten bieten sich den erwachten Metamenschen in einer Welt voller Gefahren und Mystik. Willst du der Magie folgen, solltest du auf dem Laufenden bleiben!

Der Weg des Adepten bietet Runnern in Shadowrun 4 genauere Beschreibun...   [click here for more]

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Shadowrun: Der Weg des Samurai

Shadowrun: Der Weg des Samurai


EHRE. GESCHICK. SCHARFE KLINGEN.

Es sind Legenden. Sie sind Gefahr, Furcht, Todesbringer – und an deiner Seite unentbehrlich: Straßensamurais.

Weg des Samurai für Shadowrun 4 gewährt einen tieferen Einblick in das Leben der meistgefürchteten und meistangeheuerten Personen in der Welt der Schatten. Das PDF bietet Hintergründe u...   [click here for more]

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Shadowrun: Deutsche Cheat Sheets

Shadowrun: Deutsche Cheat Sheets


Wissen wie es läuft!

Die Cheat Sheets für Shadowrun 4 geben den Regelüberblick für die gesamte Spielrunde. Auf insgesamt 12 Farbtafeln werden Übersichten und formale Abläufe zu Fernkampf, Nahkampf, Spruchzauberei, Kompilieren, autonomem Drohnenkampf, Astralkampf, Charaktererschaffung und vielem mehr präsentiert. 

 ...   [click here for more]

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Shadowrun: Die Wölfe von St. Pauli

Shadowrun: Die Wölfe von St. Pauli


Die Wölfe heulen!

Wenn es um neue Drogen geht, verstehen die Kartelle keinen Spaß. Auch nicht, wenn Macht, Geld oder Einfluss zur Debatte stehen. 

In Die Wölfe von St. Pauli geraten die Runner an das organisierte Verbrechen - und sollten aufpassen, dass sie nicht dessen Spielball werden. Das Gratis-Szenario ist ein komplett ausgearbeitetes Ab...   [click here for more]

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Shadowrun: Digital Grimoire

Shadowrun: Digital Grimoire


Nobody Knows All Magic Digital Grimoire is the Master's Class of Magic--expanding on Street Magic, it details additional traditions, magical groups & threats, spirits, enchanting expansions, and a handful of new spells and adept powers. Traditions: Egyptian, Rastafarian, Psionic Magical Groups: Shrine of the Southern Winds, The Oxford Grand Lodge, C√≥digo 515 Magical Threats: ...   [click here for more]
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Shadowrun: Dirty Tricks

Shadowrun: Dirty Tricks


Digging in the Dirt

Politics is only a dirty word when it's not working for you. For shadowrunners, politics aren’t about debates and position papers—they’re about taking some of the money people are throwing around.

During election season, when power is up for grabs, people are willing to do just about anything to get a piece of the pie. If you can help...   [click here for more]

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Shadowrun: Divided Assets

Shadowrun: Divided Assets


THE CORPS OWN A PIECE OF EVERYTHING

To the corporations, everything's an asset to be charted., inventoried, and maintained. Everything is accounted for - even people. But what happens when a particular asset - namely an eight-year-old boy - becomes a pawn in a messy piece of corporate extraction? That's up to the Shadowrunners...   [click here for more]

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Shadowrun: Drachenbrut

Shadowrun: Drachenbrut


DIE KLAUEN AN DER KEHLE

Lass dich niemals mit Drachen ein, so lautet eine alte Weisheit der Sechsten Welt. Aber was, wenn du keine Wahl hast? Die Spannungen zwischen den geschuppten Machtspielern steigen unaufhörlich. Zwischen Extraktion, Industriespionage, Diebstahl und Sabotage werden alle verfügbaren Waffen ins Feld geführt – allen voran Sha...   [click here for more]

Pegasus Press  $42.29 $25.61

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Shadowrun: Dragon Hunt

Shadowrun: Dragon Hunt


Dragon HuntIn this Shadowrun adventure, the shadowrunners are hired to find a lost identity. The only problem is that some of the biggest corporations in Seattle don't want it found. Hide and seek, cross and double-cross, a dragon's deeds and desires… Ah, business as usual in the shadows…

...   [click here for more]
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Shadowrun: Dreamchipper

Shadowrun: Dreamchipper


The Year is 2050 Ladies of the night are being murdered and butchered with the skill of a surgeon. The Gaslight Ghoul has returned, and he stalks the streets of Seattle! in Shadowrun, the rampant substance of the 19th and 20th centuries are now as archaic as 8-track audio tapes. Now the escape of choice is the BTL, or Better Than Life chip. Plug it in and all physical pleasures, d...   [click here for more]

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Shadowrun: Elven Blood

Shadowrun: Elven Blood


Blood Will Out!

Shadowrunners have a lot of rules, and each and every one of them can be overruled by the proper amount of nuyen. So when shadowrunners talk about “never trusting an elf,” that’s more of a bargaining position than anything else.Luckily for them, some elves have plenty of scratch they can use as a persuasive tool. And for the tasks they ...   [click here for more]

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Shadowrun: Elven Fire

Shadowrun: Elven Fire


Gang violence strikes at the heart of Seattle.

What are they?

Night after night, senseless violence and destruction turn the metroplex into a war zone.

What do they want?

By day, citizens move quickly from place to place, ale...   [click here for more]

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Shadowrun: Emergence

Shadowrun: Emergence


An Evolutionary Upgrade

The Crash of 2064 ruined the lives of millions. Some died in the Matrix or went insane, many lost everything they owned, and still others found their identities completely erased. A small percentage changed into something altogether different, with the strange and inexplicable ability to affect the new Matrix with their minds. Now, in 2070, the existence of these techno...   [click here for more]

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Shadowrun: Emergenz - Digitales Erwachen

Shadowrun: Emergenz - Digitales Erwachen


Die richtige Frequenz ...

Der zweite Matrix-Crash 2064 ruinierte das Leben von Millionen Menschen. Einige starben eingeloggt, andere wurden wahnsinnig, viele verloren alles, was sie besaßen. Identitäten wurden unwiderruflich gelöscht. Und ein paar wenige veränderten sich für immer – in etwas Neues und Fremdes. In Personen, die mit der Kra...   [click here for more]

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Shadowrun: Eyewitness

Shadowrun: Eyewitness


THEY SAY THE EYE RETAINS THE IMAGE OF THE LAST THING IT SEES...

According to some, parts is parts. But when one of those parts contains a motive for murder, betrayal. And corporate espionage, can a shadowrun be far behind?

Eye witness takes a team of shadowrunners on a quest for justice across...   [click here for more]

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Shadowrun: Feral Cities

Shadowrun: Feral Cities


Walk on the Wild Side

In the decaying urban wilds, war-torn cityscapes, and cancerous megabarrens of these Feral Cities only one thing is certain - they all harbor singular opportunities for those brave and foolhardy enough to explore their dangerous domains, factions and secrets.

Sprawls where the usual rules and constants of civilized society don't apply, where everyday survival is a ...   [click here for more]
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Shadowrun: Feuerkraft

Shadowrun: Feuerkraft


Mehr Power!

Die Schatten sind ein gefährliches Pflaster. Manchmal braucht man einen guten Plan, einen neuen Trick, sensible Aufklärung oder gezieltes Hacken von Daten, um zu überleben. Aber wenn das alles nichts hilft, wenn Plan A nicht funktioniert, wenn alle heimlichen Bemühungen gescheitert sind ... dann braucht man vor allem eines: mehr Feuerkraft.<>...   [click here for more]

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Shadowrun: Feuerkraft 2

Shadowrun: Feuerkraft 2


Noch nehr Power!

Es ist der einzige Freund, den du brauchst. Der letzte Freund, den du haben wirst. Der beste Freund, auf den du dich verlassen musst: deine Waffe. Wenn irgendetwas immer funktionieren und dich  niemals im Stich lassen sollte, dann ist sie es. Dafür muss sie perfekt zu dir passen. Und um das zu ermöglichen, brauchst du eine gute Auswahl!

Hie...   [click here for more]

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Shadowrun: Fields of Fire

Shadowrun: Fields of Fire


The streets are a violent place, as dangerous as any battlefield. And the lessons men and women learn on those fields of fire can save their reputations-and their lives-in any combat situation.

Fields of Fire is the mercenary sourcebook for Shadowrun. Information on how to act like a professional merc, and pages of new weapons, support gear, and optional combat...   [click here for more]

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Shadowrun: First Run

Shadowrun: First Run


First Run! features three complete adventures that help novice gamemasters and players learn the rules of Shadowrun, Third Edition

IN THE SHADOWS YOU LEARN OR YOU DIE...

...while playing. From a basic gun battle to a run against a corporate research facility to smuggling, this product lets players and gam...   [click here for more]

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Shadowrun: Fronteinsatz

Shadowrun: Fronteinsatz


WILLST DU IM KRIEG ÜBERLEBEN, MUSST DU ZUM KRIEG WERDEN

Die Diplomaten haben versagt, die Konflikte eskalieren. Keine Seite geht einen Schritt zurück – es bleibt nichts als Gewalt: An den Grenzen zwischen Aztlan und Amazonien ist Krieg ausgebrochen. Die Straßen von Bogotá sind umkämpft, Söldner werden angeheuert und sterben, in dunklen R&aum...   [click here for more]

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Shadowrun: Gamemaster Screen: SR4A

Shadowrun: Gamemaster Screen: SR4A


All the important Shadowrun info you need, free!

Don't spend time flipping through a book to find the tables you need. When you're on a run, time matters, and this PDF version of the Shadowrun GM Screen gets you that info, fast!

Want the high-quality real thing? Get a copy of Runner's Toolkit from BattleCorps.com/catalog.

...   [click here for more]
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Shadowrun: Gamemaster's Screen: 4th Ed. (PDF)

Shadowrun: Gamemaster's Screen: 4th Ed. (PDF)


The Shadowrun, Fourth Edition Gamemaster's Screen & Contacts and Adventures booklet eBook version contains the following documents:

 

 

The 32 page Contacts and Adventures booklet, which features a variety of NPCs with complete stats; over 30 plot hooks covering a wide range of shadowrunning possibilities; the SR3 to SR4 character conversion rules, and two p...   [click here for more]
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Shadowrun: Gamemaster's Screen: SR3

Shadowrun: Gamemaster's Screen: SR3


SR3 Gamemaster's Screen

 

This gamemaster's aid contains all the charts and tables needed to run Shadowrun in a convenient, easy-to-use format. For use with Shadowrun Third Edition.

...   [click here for more]
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Shadowrun: Gear Cards [Drones & Vehicles, Volume 1]

Shadowrun: Gear Cards [Drones & Vehicles, Volume 1]


Roll Out!

Shadowrunners do a lot of things, but one thing they don't do is sit still. There are places to go, people to shoot—they need the right vehicles to get them there and the right drones to take care of business when they arrive.

This deck has 54 drones and vehicle cards, with a full-color picture and complete stats, that make it easy to players and gamemasters to r...   [click here for more]

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Shadowrun: Gefahr in den Wolken

Shadowrun: Gefahr in den Wolken


Der Tod kommt von oben!

Es tut sich etwas am Himmel. Zwischen Wolken und dem endlosen Blau ziehen Flugzeuge, Luftschiffe und Helikopter über der Sechsten Welt ihre Bahnen. Ob Commuter, Frachttransporter oder Kampfjet - wer nicht auf dem Laufenden ist, dem droht der Absturz!

Nach dem Standardwerk Arsenal 2070 präsentiert Gefahr in den Wolken&nb...   [click here for more]

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Shadowrun: Gefahrenzuschlag - Todeszonen der 6. Welt

Shadowrun: Gefahrenzuschlag - Todeszonen der 6. Welt


RUNS AM ENDE DER WELT

Dunkle Gassen, verlassene Gebäude, nasse Straßen im Glanz von Neonschildern – dies sind bekannte Plätze. Aber es sind nicht die einzigen Plätze, an denen es Arbeit gibt: Profis sollten auf alle Risiken vorbereitet sein ... und auf alle Orte. Von den Gletschern der Antarktis zu den Dünen der Sahara, von der Dunkelheit...   [click here for more]

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Shadowrun: Geisterkartelle

Shadowrun: Geisterkartelle


Mehr Tempo!

2071 sind die Schatten geflutet mit einer neuen Droge aus den Megasprawls dieser Welt: Tempo. Ein novaheißer Stoff, denn er liefert den ultimativen, einmaligen Kick, besser als alles, was vorher war. Alle Gesellschaftsschichten durchdringend lässt er seine Opfer nur noch an eines denken: Mehr, mehr, mehr. Und die Nachfrage nach der neuen Wunderdro...   [click here for more]

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Shadowrun: Germany

Shadowrun: Germany


GERMANY IN THE SHADOWS

Forged in the chaos of the Awakening and the Euro-Wars, the German Alliance is a land torn by strife, rebellion, political turmoil and powerful magic. From the towering glass-and-chrome skyscrapers of Frankfurt to the anarchy of Berlin, from the GreenWar camps of the Rhine-Ruhr megaplex to the Troll Kingdom of the Black Forest, 21st-century Germany teems wi...   [click here for more]

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Shadowrun: Ghost Cartels

Shadowrun: Ghost Cartels


A Bad Beat Rocks the Street

The shadows are abuzz about the new drug in the sprawl: tempo. It takes the user on a unique trip, better than anything experienced before. Druggies can’t get enough of the stuff, and even beetleheads are giving it a shot. Tempo’s popularity shifts the balance of power between the syndicates and soon the blood and bullets are flowing.

Ghost Carte...   [click here for more]

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Shadowrun: Gun Heaven

Shadowrun: Gun Heaven


A Gat in the Hand Means the World by the Tail Look, we all know that there are plenty of runs that go best when you don’t fire a shot. But we also know how foolish you’d be to go out without your trusted sidearm, because you never know when things are going to go south. Or when you’re going to be hired simply because you’re the person who’s got the right wea...   [click here for more]

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Shadowrun: Gun Heaven 2

Shadowrun: Gun Heaven 2


Friend of the Desperate and the Hunted

The only friend you’ll ever need. The last friend you’ll ever have. Your gun is the one thing in your life that should be dependable, that should always make a nice loud bang when you squeeze the trigger, and should always bring down whoever you think should fall. Of course, if your weapon is going to be that important to you, yo...   [click here for more]

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Shadowrun: Harlequin

Shadowrun: Harlequin


"Imagine a hatred that has endured for 5000 years...."

The shadowrunners are sent on a string of missions, collecting obscure items, all seemingly unrelated... or are there? From the streets of Seattle to the frigid heights of the Bavarian Alps, from the magical mayhem of Columbia, Missouri to the headwaters of the Amazon, the adventure unfolds.

Who would go to ...   [click here for more]

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Shadowrun: Harlequin's Back

Shadowrun: Harlequin's Back


Harlequin's Back… …and the world may never be the same! It's long been said that trouble follows Harlequin around like a loyal dog, but this time he's taking the lead and dragging some shadowrunners along on his waking nightmare. It's clear that the level of magic is rising in the Sixth World, and bigger magic makes the world a more dangerous place. But the particula...   [click here for more]

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Shadowrun: Hazard Pay

Shadowrun: Hazard Pay


The Ends of the Earth—And BeyondDark alleys, abandoned buildings, wet streets stabbed with neon light—shadowrunners know all these places. They also know that they aren’t the only places work gets done. A good shadowrunner should be open to anything, to runs that might take them anywhere. From the cold of Antarctica to the heat of the Sahara, from the life-fil...   [click here for more]

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Shadowrun: Horizon Adventure 1:A Fistful of Credsticks

Shadowrun: Horizon Adventure 1:A Fistful of Credsticks


Fame, Fortune, and FeloniesNothing’s as simple as it seems—any runner knows that. So what seems like a simple job guarding some precious cargo on the set of a trideo shoot is bound to get complicated. And it does—but are you ready to travel the full length the long, twisted road ahead? A Fistful of Credsticks begins a new series of adventures centered on the mach...   [click here for more]

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Shadowrun: Horizon Adventure 2 Anarchy: Subsidized

Shadowrun: Horizon Adventure 2 Anarchy: Subsidized


The Backstab Slide The only shadowrunners in the world who don’t understand the importance of eliminating the competition are the ones who have already been eliminated by someone else. The Horizon Corporation wants its stable of music artists to sell a few more albums and its brain trust has decided that the best way to accomplish this is to move some artists at the top of the char...   [click here for more]

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