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Shadowrun: Dawn of the Artifacts 3: Darkest Hour

Shadowrun: Dawn of the Artifacts 3: Darkest Hour


Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artifacts from before recorded hi...   [click here for more]
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Shadowrun: Dawn of the Artifacts 4: New Dawn

Shadowrun: Dawn of the Artifacts 4: New Dawn


The Final PieceOne more artifact. One more chance for a big payday. One more run to distant lands and high seas, racing against time and the wealthy, ruthless powers who want the artifact for themselves. At the end of this, if you succeed, four powerful artifacts will be gathered together, and they will be poised to shake the world.To finish the quest for the artifacts, runners will have...   [click here for more]

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Shadowrun: Deadly Waves

Shadowrun: Deadly Waves


Run on WaterMore than two-thirds of the Earth’s surface is covered by water. That means that two-thirds of the Earth is covered in escape routes, infiltration points, and hiding places that people stuck on land constantly overlook. If you want to know how to use all that blue to your advantage, you need to know the boats that are out there, what they can do, and how your competitio...   [click here for more]

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Shadowrun: Der Weg des Samurai

Shadowrun: Der Weg des Samurai


EHRE. GESCHICK. SCHARFE KLINGEN.

Es sind Legenden. Sie sind Gefahr, Furcht, Todesbringer – und an deiner Seite unentbehrlich: Straßensamurais.

Weg des Samurai für Shadowrun 4 gewährt einen tieferen Einblick in das Leben der meistgefürchteten und meistangeheuerten Personen in der Welt der Schatten. Das PDF bietet Hintergründe u...   [click here for more]

Pegasus Press  $6.35

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Shadowrun: Digital Grimoire

Shadowrun: Digital Grimoire


Nobody Knows All Magic Digital Grimoire is the Master's Class of Magic--expanding on Street Magic, it details additional traditions, magical groups & threats, spirits, enchanting expansions, and a handful of new spells and adept powers. Traditions: Egyptian, Rastafarian, Psionic Magical Groups: Shrine of the Southern Winds, The Oxford Grand Lodge, C√≥digo 515 Magical Threats: ...   [click here for more]
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Shadowrun: Dirty Tricks

Shadowrun: Dirty Tricks


Digging in the Dirt

Politics is only a dirty word when it's not working for you. For shadowrunners, politics aren’t about debates and position papers—they’re about taking some of the money people are throwing around.

During election season, when power is up for grabs, people are willing to do just about anything to get a piece of the pie. If you can help...   [click here for more]

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Shadowrun: Divided Assets

Shadowrun: Divided Assets


THE CORPS OWN A PIECE OF EVERYTHING

To the corporations, everything's an asset to be charted., inventoried, and maintained. Everything is accounted for - even people. But what happens when a particular asset - namely an eight-year-old boy - becomes a pawn in a messy piece of corporate extraction? That's up to the Shadowrunners...   [click here for more]

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Shadowrun: Drachenbrut

Shadowrun: Drachenbrut


DIE KLAUEN AN DER KEHLE

Lass dich niemals mit Drachen ein, so lautet eine alte Weisheit der Sechsten Welt. Aber was, wenn du keine Wahl hast? Die Spannungen zwischen den geschuppten Machtspielern steigen unaufhörlich. Zwischen Extraktion, Industriespionage, Diebstahl und Sabotage werden alle verfügbaren Waffen ins Feld geführt – allen voran Sha...   [click here for more]

Pegasus Press  $42.29 $25.61

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Shadowrun: Dragon Hunt

Shadowrun: Dragon Hunt


Dragon HuntIn this Shadowrun adventure, the shadowrunners are hired to find a lost identity. The only problem is that some of the biggest corporations in Seattle don't want it found. Hide and seek, cross and double-cross, a dragon's deeds and desires… Ah, business as usual in the shadows…

...   [click here for more]
Catalyst Game Labs  $8.00 $4.00

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Shadowrun: Dreamchipper

Shadowrun: Dreamchipper


The Year is 2050 Ladies of the night are being murdered and butchered with the skill of a surgeon. The Gaslight Ghoul has returned, and he stalks the streets of Seattle! in Shadowrun, the rampant substance of the 19th and 20th centuries are now as archaic as 8-track audio tapes. Now the escape of choice is the BTL, or Better Than Life chip. Plug it in and all physical pleasures, d...   [click here for more]

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Shadowrun: Elven Blood

Shadowrun: Elven Blood


Blood Will Out!

Shadowrunners have a lot of rules, and each and every one of them can be overruled by the proper amount of nuyen. So when shadowrunners talk about “never trusting an elf,” that’s more of a bargaining position than anything else.Luckily for them, some elves have plenty of scratch they can use as a persuasive tool. And for the tasks they ...   [click here for more]

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Shadowrun: Elven Fire

Shadowrun: Elven Fire


Gang violence strikes at the heart of Seattle.

What are they?

Night after night, senseless violence and destruction turn the metroplex into a war zone.

What do they want?

By day, citizens move quickly from place to place, ale...   [click here for more]

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Shadowrun: Emergence

Shadowrun: Emergence


An Evolutionary Upgrade

The Crash of 2064 ruined the lives of millions. Some died in the Matrix or went insane, many lost everything they owned, and still others found their identities completely erased. A small percentage changed into something altogether different, with the strange and inexplicable ability to affect the new Matrix with their minds. Now, in 2070, the existence of these techno...   [click here for more]

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Shadowrun: Eyewitness

Shadowrun: Eyewitness


THEY SAY THE EYE RETAINS THE IMAGE OF THE LAST THING IT SEES...

According to some, parts is parts. But when one of those parts contains a motive for murder, betrayal. And corporate espionage, can a shadowrun be far behind?

Eye witness takes a team of shadowrunners on a quest for justice across...   [click here for more]

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Shadowrun: Feral Cities

Shadowrun: Feral Cities


Walk on the Wild Side

In the decaying urban wilds, war-torn cityscapes, and cancerous megabarrens of these Feral Cities only one thing is certain - they all harbor singular opportunities for those brave and foolhardy enough to explore their dangerous domains, factions and secrets.

Sprawls where the usual rules and constants of civilized society don't apply, where everyday survival is a ...   [click here for more]
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Shadowrun: Fields of Fire

Shadowrun: Fields of Fire


The streets are a violent place, as dangerous as any battlefield. And the lessons men and women learn on those fields of fire can save their reputations-and their lives-in any combat situation.

Fields of Fire is the mercenary sourcebook for Shadowrun. Information on how to act like a professional merc, and pages of new weapons, support gear, and optional combat...   [click here for more]

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Shadowrun: First Run

Shadowrun: First Run


First Run! features three complete adventures that help novice gamemasters and players learn the rules of Shadowrun, Third Edition

IN THE SHADOWS YOU LEARN OR YOU DIE...

...while playing. From a basic gun battle to a run against a corporate research facility to smuggling, this product lets players and gam...   [click here for more]

Catalyst Game Labs  $12.00 $6.00

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Shadowrun: Gamemaster Screen: SR4A

Shadowrun: Gamemaster Screen: SR4A


All the important Shadowrun info you need, free!

Don't spend time flipping through a book to find the tables you need. When you're on a run, time matters, and this PDF version of the Shadowrun GM Screen gets you that info, fast!

Want the high-quality real thing? Get a copy of Runner's Toolkit from BattleCorps.com/catalog.

...   [click here for more]
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Shadowrun: Gamemaster's Screen: 4th Ed. (PDF)

Shadowrun: Gamemaster's Screen: 4th Ed. (PDF)


The Shadowrun, Fourth Edition Gamemaster's Screen & Contacts and Adventures booklet eBook version contains the following documents:

 

 

The 32 page Contacts and Adventures booklet, which features a variety of NPCs with complete stats; over 30 plot hooks covering a wide range of shadowrunning possibilities; the SR3 to SR4 character conversion rules, and two p...   [click here for more]
Catalyst Game Labs  $19.99 $12.00

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Shadowrun: Gamemaster's Screen: SR3

Shadowrun: Gamemaster's Screen: SR3


SR3 Gamemaster's Screen

 

This gamemaster's aid contains all the charts and tables needed to run Shadowrun in a convenient, easy-to-use format. For use with Shadowrun Third Edition.

...   [click here for more]
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Shadowrun: Gear Cards [Drones & Vehicles, Volume 1]

Shadowrun: Gear Cards [Drones & Vehicles, Volume 1]


Roll Out!

Shadowrunners do a lot of things, but one thing they don't do is sit still. There are places to go, people to shoot—they need the right vehicles to get them there and the right drones to take care of business when they arrive.

This deck has 54 drones and vehicle cards, with a full-color picture and complete stats, that make it easy to players and gamemasters to r...   [click here for more]

Catalyst Game Labs  $10.00

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Shadowrun: Germany

Shadowrun: Germany


GERMANY IN THE SHADOWS

Forged in the chaos of the Awakening and the Euro-Wars, the German Alliance is a land torn by strife, rebellion, political turmoil and powerful magic. From the towering glass-and-chrome skyscrapers of Frankfurt to the anarchy of Berlin, from the GreenWar camps of the Rhine-Ruhr megaplex to the Troll Kingdom of the Black Forest, 21st-century Germany teems wi...   [click here for more]

Catalyst Game Labs  $18.00 $9.00

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Shadowrun: Ghost Cartels

Shadowrun: Ghost Cartels


A Bad Beat Rocks the Street

The shadows are abuzz about the new drug in the sprawl: tempo. It takes the user on a unique trip, better than anything experienced before. Druggies can’t get enough of the stuff, and even beetleheads are giving it a shot. Tempo’s popularity shifts the balance of power between the syndicates and soon the blood and bullets are flowing.

Ghost Carte...   [click here for more]

Catalyst Game Labs  $24.99 $18.00

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Shadowrun: Gun Heaven

Shadowrun: Gun Heaven


A Gat in the Hand Means the World by the Tail Look, we all know that there are plenty of runs that go best when you don’t fire a shot. But we also know how foolish you’d be to go out without your trusted sidearm, because you never know when things are going to go south. Or when you’re going to be hired simply because you’re the person who’s got the right wea...   [click here for more]

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Shadowrun: Gun Heaven 2

Shadowrun: Gun Heaven 2


Friend of the Desperate and the Hunted

The only friend you’ll ever need. The last friend you’ll ever have. Your gun is the one thing in your life that should be dependable, that should always make a nice loud bang when you squeeze the trigger, and should always bring down whoever you think should fall. Of course, if your weapon is going to be that important to you, yo...   [click here for more]

Catalyst Game Labs  $11.95

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Shadowrun: Harlequin

Shadowrun: Harlequin


"Imagine a hatred that has endured for 5000 years...."

The shadowrunners are sent on a string of missions, collecting obscure items, all seemingly unrelated... or are there? From the streets of Seattle to the frigid heights of the Bavarian Alps, from the magical mayhem of Columbia, Missouri to the headwaters of the Amazon, the adventure unfolds.

Who would go to ...   [click here for more]

Catalyst Game Labs  $12.00 $8.00

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Shadowrun: Harlequin's Back

Shadowrun: Harlequin's Back


Harlequin's Back… …and the world may never be the same! It's long been said that trouble follows Harlequin around like a loyal dog, but this time he's taking the lead and dragging some shadowrunners along on his waking nightmare. It's clear that the level of magic is rising in the Sixth World, and bigger magic makes the world a more dangerous place. But the particula...   [click here for more]

Catalyst Game Labs  $8.00

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Shadowrun: Hazard Pay

Shadowrun: Hazard Pay


The Ends of the Earth—And BeyondDark alleys, abandoned buildings, wet streets stabbed with neon light—shadowrunners know all these places. They also know that they aren’t the only places work gets done. A good shadowrunner should be open to anything, to runs that might take them anywhere. From the cold of Antarctica to the heat of the Sahara, from the life-fil...   [click here for more]

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Shadowrun: Horizon Adventure 1:A Fistful of Credsticks

Shadowrun: Horizon Adventure 1:A Fistful of Credsticks


Fame, Fortune, and FeloniesNothing’s as simple as it seems—any runner knows that. So what seems like a simple job guarding some precious cargo on the set of a trideo shoot is bound to get complicated. And it does—but are you ready to travel the full length the long, twisted road ahead? A Fistful of Credsticks begins a new series of adventures centered on the mach...   [click here for more]

Catalyst Game Labs  $15.00 $8.00

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Shadowrun: Horizon Adventure 2 Anarchy: Subsidized

Shadowrun: Horizon Adventure 2 Anarchy: Subsidized


The Backstab Slide The only shadowrunners in the world who don’t understand the importance of eliminating the competition are the ones who have already been eliminated by someone else. The Horizon Corporation wants its stable of music artists to sell a few more albums and its brain trust has decided that the best way to accomplish this is to move some artists at the top of the char...   [click here for more]

Catalyst Game Labs  $14.99 $8.00

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Shadowrun: Horizon Colombian Subterfuge

Shadowrun: Horizon Colombian Subterfuge


Fight on All Fronts If you’re going to win in modern warfare, you have to use every weapon in your arsenal. Guns, tanks, and bombs are great, but if that’s all you put into play, you’re going to lose. Information and propaganda have been a major part of war efforts for more than a century, and falling behind in those areas will doom you. Amazonia has gone to war with Az...   [click here for more]

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Shadowrun: Imago

Shadowrun: Imago


GREAT BRITAIN AWAITS!

There's bound to be trouble when Seattle-based shadowrunners are imported to take care of business in the United Kingdom. A valuable employee of one of Britain's largest megacorporations may be missing, and Transys Neuronet will be damned if they're going to let anyone on their side of the pond know about...   [click here for more]

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Shadowrun: Ivy & Chrome

Shadowrun: Ivy & Chrome


Ever try to find someone in the Sprawl?

Sorta like findin' a smooth spot on a troll.

Nevertheless, someone needs to be found, and fast.

It's hid and seek, search and destroy.

Think you can handle it, shummers?

click here for more]

Catalyst Game Labs  $8.00 $4.00

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Shadowrun: Jet Set

Shadowrun: Jet Set


The Ride of Your LifeStep this way! There’s no need for you to wait in line with the riff-raff, the common clay of dirty humanity. You can have something better. You can have the good life, filled with the finest food, the most expensive wines, and the most interesting people in the world. There’s a price to pay, of course. There always is. But take a ride, just onc...   [click here for more]

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Shadowrun: Loose Alliances

Shadowrun: Loose Alliances


Corps don't give a drek about the runners they hire that's why they call us expendable assets. Forget working for the Mob or the Yakuza, too once you're in, you're part of their family for the rest of your life. Lucky for us, there are swarms of other groups looking to claim their piece of sprawl and who are willing to bypass the law to do it. Policlubs, magical orders, religious factions, blac...   [click here for more]

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Shadowrun: Magic in the Shadows

Shadowrun: Magic in the Shadows


Magic in the Shadows

So, You Think You Know Magic?

Chummer, I can write a book on wht you don't know. Can you design a spell or enchant a dagger? Can you invoke a great spirit or divine the future? Have you bared your soul to the Dweller on the Threshold during an astral quest? You've got a lot to learn--not even dragons know all there is to know about Magic in ...   [click here for more]

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Shadowrun: Magical Societies

Shadowrun: Magical Societies


Step Up

Dear Applicant:

Thank you for applying for membership in our revered magical society. We are certain you understand that we receive more applications than we can accept, due in part to the prestige we enjoy in the Sixth World. We are a group who attracts notice. The mundane citizens of the world look at us with suspicion, while the Awakened look at us with envy, f...   [click here for more]

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Shadowrun: Man & Machine

Shadowrun: Man & Machine


Man... or Monster?

Cyberware can increase your speed, enhance your strength and sharpen your reflexes. It can put a computer in your head, armor under your skin and weapons in your arms. There are implants to improve every internal organ and devices that let you interface with machines ... but you'd better know when to stop. Too much cyberware and you're a cyberzombie—more machine than m...   [click here for more]

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Shadowrun: Matrix

Shadowrun: Matrix


Matrix

 

Can You Hack It?

 

Matrix expands on the basic decking rules and offers advanced rules for programming, deck construction, system security and accessing the Matrix. This book also describes how all character types can conduct on-line searches, and covers datatrail tracking and Matrix security. It also introduces rules for artifici...   [click here for more]

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Shadowrun: Mercurial

Shadowrun: Mercurial


Retail Price: $8

First Published: 1989

File Size: ~30mb

A blast of light punches my eyes as I walk down the ramp from street level. The dance floor is an amorphous beast, writhing with a thousand limbs, and the beat of the music red-lines my pulse into overdrive. On the stage, a nova is dancing.Searing beams of the spotlights catch the mirror-bright metal arms, legs, and...   [click here for more]

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Shadowrun: Mil Spec Tech 2

Shadowrun: Mil Spec Tech 2


Things to See, Things Not to See

Sometimes you look at a catalog to see if there's anything in it that you want. And sometimes you look to see what you need to avoid.

You'll find both types of things in here. The tech heads of the Sixth World remain busy, coming up with more ways to slaughter metahumans with maximum efficiency. And they have plenty of battlegrounds in the world where t...   [click here for more]

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Shadowrun: MilSpecTech

Shadowrun: MilSpecTech


Things That Go Boom in the Night

The corporations of the Sixth World love a good challenge—as long as it suits them. Ending world hunger? Not interested. Eliminating poverty? There’s no margin in that. Finding creative and more effective ways to blow things up and/or reduce them to rubble? That, they can do.

War is raging on the Aztlan-Amazonia border, and the...   [click here for more]

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Shadowrun: Mission: 03-00: Everyone's your Friend

Shadowrun: Mission: 03-00: Everyone's your Friend


Sometimes following up on a job really means following. You’ve been hired to track down an old acquaintance who’s fled across the continent.

In the first scenario of the New York City Shadowrun Missions campaign, characters are introduced to the challenges of running among the bright lights of Manhattan. Provisions allow characters who participated in the Denver campa...   [click here for more]

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Shadowrun: Mission: 03-01: Ready, Set, Gogh!

Shadowrun: Mission: 03-01: Ready, Set, Gogh!


By 2070, life literally imitates art. Some people have a fetish for it and it’s your job to see that it’s delivered and still breathing.

The team is forced to confront the challenges of Manhattan security, when Mr. Johnson asks them to perform a major heist. From there, things spiral into a double helix of complexity as motivations are abruptly twisted. This 24-page scenario...   [click here for more]

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Shadowrun: Mission: 03-02: Block Wars

Shadowrun: Mission: 03-02: Block Wars


What starts as a petty fight could degenerate to a full-scale war. When things are turning sour who said mediators had to be neutral?

A fixer hires the team for what seems like little more than a complicated prank. However, sometimes, people have a hard time keeping their vengeance proportionate. When two veterans of the business conflict enter the fray, the team needs to make some hard...   [click here for more]

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Shadowrun: Mission: 03-03: Burning Bridges

Shadowrun: Mission: 03-03: Burning Bridges


The voice on the other end of the comm sounded desperate. The kind that pays well. Then he asked, “How much do you know about demolitions?”

Mr. Johnson is at the end of his rope, and he needs some serious income. He latches onto a desperate and tragically dangerous scheme that just might get him what he needs, though it might cost hundreds of lives in the process. The team n...   [click here for more]

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Shadowrun: Mission: 03-04: Monkeywrench

Shadowrun: Mission: 03-04: Monkeywrench


A little milk run like this should be no problem. Though, it sounds like you don’t get much time. Non-lethal rounds and no legal complications makes these “security consultant” gigs the best in the Big Apple.

Mr. Johnson wants someone to test his security systems. Everything should be perfectly routine and above board. After all, things never go horribly wrong during a...   [click here for more]

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Shadowrun: Mission: 03-05: In And Out

Shadowrun: Mission: 03-05: In And Out


A stool pigeon is ready to name names. Mr. Johnson wants to make sure they're the right names. He needs you to break into the NYPD Inc. holding facility and deliver a message. This 25-page scenario includes a complete adventure, player handouts, and record handling sheets for participating in the Shadowrun Missions (SRM) campaign.

Shadowrun Missions is an international sha...   [click here for more]

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Shadowrun: Mission: 03-06: Jackknifed

Shadowrun: Mission: 03-06: Jackknifed


 

Defend a truck – What could possibly go wrong?

This 17-page scenario includes a complete adventure, plus six pages of player handouts and record handling sheets for participating in the Shadowrun Missions (SRM) campaign.

Shadowrun Missions is an international shared campaign. The goal is to have characters and adventures that all shar...   [click here for more]

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Shadowrun: Mission: 03-07: Knight at the Opera

Shadowrun: Mission: 03-07: Knight at the Opera


Eight teams escorting eight Damien Knights. Will the real Damien Knight please stand up.

...   [click here for more]
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Shadowrun: The Way of the Samurai

01.Shadowrun: The Way of the Samurai
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05.Shadowrun: 10 Mercs
06.Shadowrun: 2050
07.Shadowrun: Street Magic
08.Shadowrun: Montreal 2074
09.Shadowrun: Runner's Companion
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