| Product Name |
Editeur |
Prix |
A simple yet "crunchy" system. If you like systems where you get to design it from the ground up including an advantage and disadvantage system take a look at the DCS Core book. It includes:
Over 30 pages
Over 20 Disadvantages
Over 40 Advantages
Over 40 skills ... [cliquer ici pour plus] |
DCS |
$1.50
|
Over 50 pages of information with 16 Fields of Magic and over 150 Spells for the DCS Fantasy System. All spells have write-ups like:
MAGIC ABSORBING WEB Casting Time: n/a Duration: n/a Difficulty : 10 Area: 2 Paces Range: 10 Paces Stackable: No Save: SpecialWorks the same way as Web Strands. The web is impervious to magical energy.
Here a... [cliquer ici pour plus] |
DCS |
$3.00
|

Never before released DCS Book, covers the skills all spacers need. 13 pages with over 36 skills and the Special: "Order of Healers" powers and abilities.
You must have either DCS (almost free) core rules (Kindle Edition) or DCS Book Core Rules (available here) in order to get full use from them. ... [cliquer ici pour plus] |
DCS |
$0.90
|

Here are over 30 magical items for the DCS Fantasy system but many are easily adapted to other systems. Small simple items like Cold Candles and Miasma Canopies to more powerfull devices like mage robes and Bane Swords. ... [cliquer ici pour plus] |
DCS |
$1.50 $1.00
|

In this series:
-A coup attempt finds the characters right in the middle of the action.
-Estryellia gets her inheritance/dowery
-Roscoe spend time with his family and remembers why he left
-The party discovers Go3 ... [cliquer ici pour plus] |
DCS |
FREE
|

The party continues adventuring on the continent of Sadakadish and enters the war against the Thaug, the creatures from before the world was made. We find out why Kimi cannot remember her past and what happens when a Paladin gets “stoned.” Also Arashi gets “lucky “sort of" and the party encounters a dragon.
This installment contains the follow... [cliquer ici pour plus] |
DCS |
FREE
|

In this installment of Avalyn Adventure: The characters get lost during the Battle of Stevens Hold. Scala and Marcus find out there are worse things than death on Mper. Emror Junicio asks somone to marry him. The Red almost loses a battle. How much ring lore does Estryellia kn... [cliquer ici pour plus] |
DCS |
FREE
|
The Mper campaign takes a short break and picks up a couple of years (in game) after the discovery of Go 3.
Avalyn Adventure 11 contains episodes 69 - 79 which included the episodes; Interregnum, The Gold Road, Steel Town, The Frontier Fort, Everyone Dies, Back to the Hive , Roundabout and A Win. ... [cliquer ici pour plus] |
DCS |
FREE
|

The continuing adventures of the Mper campaign. This edition contains the following episodes, The Book, Closing the Rift, Blood, Resting, What is found, Death Waits in the Woods, The Trip Home, Home Smashed Home and Unexpected. ... [cliquer ici pour plus] |
DCS |
FREE
|

Join the adventurers on Mper as they continue to fight against the might of The Dark Queen. This issue the characters travel through the Hard Pass and see visions of their "future."
Includes maps of the area and snide "GM" comments. One of the longest running campaign in D&D History. ... [cliquer ici pour plus] |
DCS |
FREE
|

Issue 4 takes the characters through the last great battle of the Deseratan War and answers the question, "Why do they call it Dragon Turtle Bay."
Also in the series the characters get to Mountain Vale for the first time and try to avoid a border skirmish with the Empire of Myoto. Dont miss the end of Tanda Avan major antagonist against the party as well. ... [cliquer ici pour plus] |
DCS |
FREE
|

This is material from my roleplaying sessions. The campaign has been going since 1976 and over the last 8 years I have been writing the adventures up.
The manuscript also includes a map of the area where the adventure is taking place. This is a good introduction to the world of Mper
Join the characters as they participate in a civil war within a civil war. Find out if Estryella ... [cliquer ici pour plus] |
DCS |
FREE
|

Actual Play episodes from one of the longest D&D campaigns. Episode 7-12 the characters travel south to report their findings. Scala discovers what happens when you turn a "lady of the Evening." invisible.
Map of the Inland Sea and Sylvias Rest. A good introduction to the world of Mper. ... [cliquer ici pour plus] |
DCS |
FREE
|

The adventure continues. the characters encounter demons and vampires. Two of the adventurers have their adventure end. Character secrects are revealed and one of them is not who they thought they were. ... [cliquer ici pour plus] |
DCS |
FREE
|

In this edition of the Avalyn Adventure:
The rebel state of Deserata is still trying to recover from the Battle of Stevens Hold and a vampire invasion is the least of the partys worries.Roscoe becomes a samuri and aquires a "haunted hat."Estryellia travels to the far south and picks up an admirerScalla learns what it is like to be undead and the medicinal purposes of elf blood... [cliquer ici pour plus] |
DCS |
FREE
|

Tavern of the Tired Fist
Small and seedy the Tired Fist is a warrior’s bar. Military banners and weapons line the walls. The furniture of the bar is very basic, barrels and kegs in place of tables and chairs, fights are a regular part of the evening. The food is filling and the drinks are cheap.
The module comes with several plot hooks as well as a ma... [cliquer ici pour plus] |
DCS |
$1.00 $0.75
|

Where do the common people live in your campaign? What does the city dwellers house look like inside? Need a random house for your rogue to break into?
This book gives you a basic house with several options to the rooms and their configurations. Additionally each the attached file also has floor plans large enough for your regular miniatures ... [cliquer ici pour plus] |
DCS |
$0.75
|

Why does priestly magic function the same way as regular magic? In DCS it doesn't.
The DCS Priest Book covers over 50 priestly spells as well as 6 advantages usable for priests in your campaign.
The DCS system guarantees that you won't confuse priests with regular spell users ever again.
You need to have DCS Core Rules to get the most out of this product. ... [cliquer ici pour plus] |
DCS |
$3.00
|
Book 1Deck plans for the Percival Class Destroyer.Contains "keyed" deck plans. This book gives the characters a military vessel either to boad or escape from. The destroyer has a "retro" feel and lots of places space for hiding monsters. ... [cliquer ici pour plus] |
DCS |
$0.90
|
DCS Space Book 2
This book covers 2 small personal sized vessels and 2 large company type ships.
The Alexandria The Con Am 47The SerpentineThe Morning Dove ... [cliquer ici pour plus] |
DCS |
$0.90
|
Book 3This book covers information for;
The Saber FighterPersistent Fighter/TrainerPersistent Attack/FighterDauntlessDauntless/MissileerStucker Gun BusBuckingham Infantry Chariot Buckingham Infantry Chariot (Anti-air) ... [cliquer ici pour plus] |
DCS |
$0.90
|
Deserata Class Bulk Hauler
In game play the DCBH is perfect for characters to become crew on. There's plenty of nooks and crannies for characters to hide smuggling goods as well as places for alien creatures to hide. Never a dull moment on a DCBH. ... [cliquer ici pour plus] |
DCS |
$0.90
|
The first adventure for DCS Space. You also get: Deck Plans for the "Ligea" Class VesselDeck Plans for the Brinkman ground vehicle Deck Plans for the Hansen Air Car Deck Plans for the FRC mobile base. The adventure "Stay in the Shade" PSI Abilities for DCS. Over 15 PSI Abilities. ... [cliquer ici pour plus] |
DCS |
$1.00
|
This is book covers the following "boats":
Hadley Hercules, Hadley Pegasus, Hadley Titan, Modular Shuttle and the small shuttle "C7."
... [cliquer ici pour plus] |
DCS |
$1.00
|

The Erickson in system hauler is an intergral part of a planetary siege. Made from local materials it can free up valuable jump capable vessels for other duties. This book details the basic varient as well as the "Sure Shot" conversion used in the Third Star War and the Fighter Bay version still used. ... [cliquer ici pour plus] |
DCS |
$1.00
|

Somthing has happened on Marlon IV. First the Deep Link transmitter went down and now a corporate rescue team has vanished. It's time to send in the FRC. ... [cliquer ici pour plus] |
DCS |
$1.00
|
Here are the basics of the DCS game system. Featuring weapons and armor as well as two characters and two monsters.
Everything you need to play a quick skirmish using the DCS system ... [cliquer ici pour plus] |
DCS |
FREE
|
Join Chevy Nova - Armsman, Nikja Nills - A belter, Debra Starkiller - Pilot, Gres Stoutspear -A space barbarian and "Buddy". As they explore the Cold Throne sector of space.
Based on my DCS Space campaign. ... [cliquer ici pour plus] |
DCS |
FREE
|

Join Chevy Nova - Armsman, Nikja Nills - A belter, Debra Starkiller - Pilot, Gres Stoutspear -A space barbarian and "Buddy". As they explore the Cold Throne sector of space.
The adventure continues as the characters meet their new employeers.
Based on my DCS Space campaign. ... [cliquer ici pour plus] |
DCS |
FREE
|
The ATE (All Terrain Explorer) Ivan class ground vehicle and the many versions it comes in including:
AFV (Armored Fighting Vehicle) AMV (Armored Medical Vehicle) Ground to Space Missile Carrier and the infamous (ABV) Armored Bordello Unit)
The pack also comes with printable full page versions for use in your game.
... [cliquer ici pour plus] |
DCS |
$1.00
|
Adventure on the world of Mper with this city book that gives you a peek at over 5 towns on the continent of Avalyn. Learn about Iron Gate and its founding as well as Gate Lore at the world's main gate of Anlionia.
The following cities are outlined; Gate Town, Gostrough, Guillenberg, Hanover, Iron Gate and Jim Town. The book has 5 town maps as well as larger maps of the interior of the ... [cliquer ici pour plus] |
DCS |
$1.59
|
Dead Things Supplement 3 "A Safe Place."
The characters are done running and need a place to hold up until the zombie plague is over. This house out in the country looks like it would work.
Object: The game ends when all of the windows/doors of the house have been blocked.
The supplement also contains the "Determining Who The Zombie Attacks/Moves Towards&q... [cliquer ici pour plus] |
DCS |
FREE
|
Here's a chance to play a zombie game that works like it does in the movies. The system is fast and deadly. Comes with map as well as character cards. An innovative turn order keeps you guessing and zombies are likely to surround you at any time. Can you survive? ... [cliquer ici pour plus] |
DCS |
$2.00
|

This is a series of questions answered about Dead Things. If you don't own the second edition where the rules are fixed download this. ... [cliquer ici pour plus] |
DCS |
FREE
|
The scene in this supplement is "Gas and Were Out of Here." The characters need gas for the car and there are too many road blocks to get the car to the gas so the characters have to go and get it. Unlike the first scenario, this one pits the characters against each other. ... [cliquer ici pour plus] |
DCS |
FREE
|
“Tonight We Raid The Lab”The characters clean out the house and are safe. As the zombie plague rages out of control outside, they speculate on how it started. One of the characters tells the story of how it happened.
One of my origional scnerios for Dead Things but cut due to space constraints. The lab features random rooms. They make the scenario ... [cliquer ici pour plus] |
DCS |
FREE
|

This is the expanded map for Dead Things the zombie board game. The map is 19 x 20 inches giving your group of survivors more room to run. However now you have to compete several tasks to escape the doomed city.
6 Print and play maps of the town
10 car cards.
The map is marked with zombie respawn points as well as several buildings.
You need to have the game dEad... [cliquer ici pour plus] |
DCS |
$1.50
|

Card deck to expand Dead Things. Over 40 cards with items for your survivors to find as well as 16 special Attribute cards that may give your character the edge in the struggle. ... [cliquer ici pour plus] |
DCS |
$1.50
|

Using the FUDGE engine to power the DCS Skills and abilities gives you FUDGE DCS Fusion. In this 20 page book you get the following: 19 Faults, 17 Gifts, 27 Skills and 30 Magic Spells and Magic Abilities. All converted to the FUDGE system.
You have never seen FUDGE like this before. ... [cliquer ici pour plus] |
DCS |
$1.99
|

Details 21 magical tattoo spells for the FUDGE system like; BANE OF SENSUALITY,TATTOO OF EMPATHY ,EMPOWERED WEAPON, GLYPTH OF FORTITUDE, SHIELD AGAINST DISEASE ,SHIELD AGAINST FERTILITY, SHIELD AGAINST POISON, SHIELD AGAINST THIRST, SYMBOL AGAINST MENTAL DOMINATION, SYMBOL AGAINST MAGIC ATTACK, SYMBOL OF HEALING, HAND OF VENOM, PLACE OF PERSIS... [cliquer ici pour plus] |
DCS |
$1.99
|

Darkness in the Woods.
There is a shadow in the woods, when it shows itself the woodland creatures become twisted things, even nature is not immune to its effects.
Darkness in the Woods is a 13 page starter adventure for the FUDGE Fantasy System. The ... [cliquer ici pour plus] |
DCS |
$1.99
|
FUDGE Magic Weapons and Devices. 32 Magic and Tech devices for your FUDGE Campaign. Devices like: Cold Candle, Sword of Bane, Machine of Instant Duplication and Weapon of Stature. ... [cliquer ici pour plus] |
DCS |
$1.99
|
Gives you random treasure charts that allow you to roll random magic devices mentioned in FUDGE Magic Weapons and Devices and FUDGE Magic Weapons and Devices II ... [cliquer ici pour plus] |
DCS |
FREE
|

Visit one of the longest continiously running RPG campaigns. Picking up from where Part 2 left off. The caravan and the party enters the mountains and encounters brigands, blocked bridges and squids?
10 pages of adventure
3 FUDGE Monsters: Mountain Land Squid, Hungry Ghost and Brigand
3 Maps
Random Bridge Encounter chart and Road Encounter chart
... [cliquer ici pour plus] |
DCS |
$2.00 $1.00
|

Module 4 of the Mper Adventure "The Gold Road." Two sub adventures "Spit" and "The God Stone."
The characters continue breaking trail for the caravan and encounter a dragon and lava men...and magic items. ... [cliquer ici pour plus] |
DCS |
$1.00
|

How to use priestes in the FUDGE system. Covering over 40 oriest spells as well as special abilites that priests should have in your FUDGE campaign.
A FUDGE/DCS Fusion product ... [cliquer ici pour plus] |
DCS |
$1.99
|

The adventure detailed in part one continues. The caravan is being gathered so the characters sneak off for a night at the inn......nothing bad can happen there.....
Included in this issue is a map of the large Trade Inn as well as local songs to add color to the adventure. Also Tattoo Magic is detailed.
The caravan is leaving soon, don't get left behind. ... [cliquer ici pour plus] |
DCS |
$1.00
|

18 Page Fantasy Module for FUDGE.
Part 5 of the Mper Adventure book for FUDGE Follows the characters from Southern Sadakadish to Northern Sadakadish.
Contains 3 Seperate Adventures : "Lord of the Root," " Ransom", "South Point"
3 additional creatures for FUDGE: Lord of the Root, People of the Root and a Retrevial Unit
Sample drinks a... [cliquer ici pour plus] |
DCS |
$1.00
|

Includes statistics for the following items and devices: Arrows of slaying, Arrow and Target, Potion of Armored Reptile Skin, Charm of Lighting Strike, Charm of Fighting Spirits,Cloak of Invisibility,Cloak of Elemental Resistance, Mandolin of Stilling the Dead, Lesser Healing Potion, Greater healing Potion, Superior Healing Potion, Potion of Invi... [cliquer ici pour plus] |
DCS |
$1.99
|

Darkness in the WoodsThere is a shadow in the woods, when it shows itself the woodland creatures become twisted things, even nature is not immune to its effects.
Darkness in the Woods is a 13 page starter adventure for the DCS Core Fantasy System. The module includes magic weapons as well as creatures for the characters to encounter.
You should own DCS Core rules to get the most... [cliquer ici pour plus] |
DCS |
$1.50 $1.00
|