| Product Name |
Publisher |
Price |
Harn Classic
Astrology is the study of the stars and the heavens, physically and meta-physically. The article includes star charts, data about the Kethiran solar system, the moon, and other planets. The 12 signs of the Kethiran zodiac (sunsigns) are shown on the star charts. ... [click here for more] |
Columbia Games Inc. |
$5.99
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Harn Classic
Almost nothing is known of the first inhabitants of Hârn; even the name by which they knew themselves is lost. They are now referred to as the Earthmasters, or Ancients. Surviving murals and sculpture portray humanoid figures of diverse stature and configuration. This might indicate that they were either shape-changers or of several distinct species. When and f... [click here for more] |
Columbia Games Inc. |
$2.99
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Harn Classic
The Pamesani Games are bimonthly events held by the Agrikan orders of the Octagonal Pit and Demon Pameshlu the Insatiable. In addition to contests between gladiators, individually and in teams, the games offer combats involving wild beasts, judicial duels, and spectacles of a depraved and perverse nature. ... [click here for more] |
Columbia Games Inc. |
$1.99
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Hârn is home to many clerical orders devoted to Agrik, the dark god of war and violence, but none is more mystical than the Order of Herpa the Mace, whose priests are known for their ability to foresee the future with remarkable clarity. Although village soothsayers may claim similar prophetic talents, the Herpans are reputed to gain their powers by feeding the appetites of the V'h... [click here for more] |
Columbia Games Inc. |
$3.99
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The Order of the Red Shadows of Herpa is a religious fighting order devoted to Agrik, the dark god of war and violence. Righteous war and devotion to Agrik's demonic servants, the V'hir, are the hallmarks of the order, which traces its lineage to the bodyguards of the astrologer-priests of the Corani imperial court. Today they are politically powerful through the sponsorship of the cler... [click here for more] |
Columbia Games Inc. |
$1.99
|
Bestiary Article
Birds are ubiquitous across Hârn and familiar to all. They are found in cities and keeps, in fields and hedgerows, in the wilds, forests, mountains, and shores. They range in size from the small wren with a wingspan of six inches to the northern eagle, which reaches nearly 20 feet tip to tip.
This bestiary article describes how birds are used by man... [click here for more] |
Columbia Games Inc. |
$9.99
|
Bestiary Article
Cattle are indigenous to Hârn and most parts of the Lythian continent. Domestic cattle are used for milk and labor and are slaughtered for hides, meat, and tallow. Herds of wild cattle roam the grasslands and river valleys in great numbers.
This article describes the domestic breeds of cattle common to Hârn as well as wild breeds such... [click here for more] |
Columbia Games Inc. |
$2.99
|
Bestiary Article
A Chimera is a creature composed of the parts of multiple animals. This article contains details and statistics for two such species: the Griffin, half lion and half eagle, and the fiercely territorial Hirenu, half equine and half eagle.
... [click here for more] |
Columbia Games Inc. |
$0.99
|
Bestiary Article
Many varieties of deer can be found on Hârn. The Hârnic tribesmen hunt them as a source of food, hide, antlers, and sinew, while the nobles of the island's kingdoms also hunt them for sport.
This bestiary article includes descriptions and statistics for three classes of deer. The Northern Deer, the largest indigenous species, prefers the colde... [click here for more] |
Columbia Games Inc. |
$1.99
|
Bestiary Article
Goats were introduced to Hârn by the earliest Jarin settlers. They have adapted to the island very well and provide milk, meat, tallow, and horn.
This article describes the common uses, physical statistics, and economic data of the domestic goats common to Hârn. Also included are a detailed description and statistics of the wild moun... [click here for more] |
Columbia Games Inc. |
$0.99
|
Bestiary Article
Sheep are among the most common livestock on mainland Lythia and are particularly numerous on Hârn. Sheep thrive in almost any kind of terrain but are disease-prone and favored as snacks by wolves and gargun (Hârnic orcs).
This article describes the common uses, physical statistics, and economic data of the domestic sheep common to H... [click here for more] |
Columbia Games Inc. |
$0.99
|
Bestiary Article
Swine are born to die; the food value of a pig is far greater than all other uses. From the guildsman's hams and the legionnaire's sausages to the lard on a peasant's crusty bread, from the lord's succulent roast pork to the suckling pig of the wedding feast, there is no creature more honored in the kitchen.
This article describes the common use... [click here for more] |
Columbia Games Inc. |
$0.99
|

Ilme is a Bestiary article.
The Ilme are a strange race of mere-dragons, among the most unique and mysterious of the intelligent races on Hârn. The Ilme have an ancient culture with a complex language and a deep mythology. They bear some likeness to their great dragon cousins, and many a reported tale of dragonkind was almost certainly really an Ilme encounter, but there are signi... [click here for more] |
Columbia Games Inc. |
$3.99
|
Harn Classic
Heraldry, also known as armory, is an art in perfect harmony with this flourishing age of chivalry. Among civilized folk, heraldry is strongly supported by the noble classes. This is partly due to the exclusive right of gentle folk to bear arms and partly due to the color and pageantry involved. On the practical side, military helmets tend to obscure the face, while ... [click here for more] |
Columbia Games Inc. |
$9.99
|
Harn Classic
The Households article includes a wealth of detail about the costs of maintaining appearances or simply subsisting.
Players sometimes question why their characters should be obliged to spend their "hard-earned" money on good food, untorn clothes, pleasant accommodations, and life in general. Frugality and wise planning, they might argue, should permit them to... [click here for more] |
Columbia Games Inc. |
$4.99
|

Atlas Hârnica map D6. ... [click here for more] |
Columbia Games Inc. |
$6.99
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Atlas Hârnica map E7. ... [click here for more] |
Columbia Games Inc. |
$6.99
|

Atlas Hârnica map L6 covers the southern portion of Tontury Lake and the Ilmen Marsh, home to the mysterious Ilme meredragons. From the lakeshore, the land rises to the southeast into wild country controlled by the Ruthuba Gargu-Arak. Pagelin villages are found along the Osel and Ilmen rivers in the southwest corner of the map. ... [click here for more] |
Columbia Games Inc. |
$6.99
|
Rethem is a feudal kingdom in western Hârn. Founded less than 100 years ago, the Kingdom of Rethem is the latest stage in a bloody evolution that started with Corani imperial conquest and passed through Morgathian revolt, barbarian conquest, Agrikan ascendancy, and a brutal attempt at feudalism by force. The political situation is still far from settled and the threat of civil war looms o... [click here for more] |
Columbia Games Inc. |
$29.99
|
Tharda is a region of west-central Hârn, primarily the Thard River basin. It includes small parts of the kingdoms of Rethem and Kanday and all of the Thardic Republic. The natural vegetation is mixed woodland and forest, but includes some rugged coniferous highlands.The Thardic Republic, commonly called just "Tharda", is bordered to the south by the feudal Kingdom of Kanday and ... [click here for more] |
Columbia Games Inc. |
$29.99
|
Wilderness Region
This article describes the history, wildlife, and geography of the areas surrounding Tontury Lake, Hârn's second largest after Lake Benath. The lake and surrounding wilderness help form the eastern frontier of the Kingdom of Kaldor. Its watershed includes the densely forested Valdrun, the ruins of the ancient kingdom of Darlen, and the vast Ilmen Marsh, ho... [click here for more] |
Columbia Games Inc. |
$4.99
|

Bats is a Bestiary article.
Bats are feared by many, in part because they have long been associated with witchcraft, darkness, and evil. This bestiary article describes the habitat and physical attributes of Hârnic bats, with full HârnMaster stats.
The article also gives full information on rabies, "The Wreaker's Madness," and how to reflect its ef... [click here for more] |
Columbia Games Inc. |
$0.98
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Cherafir is the capital city and principal port of the Kingdom of Melderyn. The city is well fortified and its strong citadel is the main residence of the king. Known as the “Mages’ City,” Cherafir is seen by most as a bizarre anomaly, prone to strange happenings and inhabited by weird entities. While largely fictitious, this reputation is promoted by the inhabitants. Ch... [click here for more] |
Columbia Games Inc. |
$24.98
|
Thay is the second-largest city in the Kingdom of Melderyn in southeast Hârn. The city is the dominant economic force in northern Melderyn, both as as a busy seaport and the terminus of one of the major trade routes of eastern Hârn. It is the closest port on the Hârnic mainland to the Lythian continent.
Thay offers game masters many opportunities, both as the ... [click here for more] |
Columbia Games Inc. |
$15.98
|
Dyrisa is the second largest settlement in the Kingdom of Kanday and the principal seat of King Andasin IV and the royal House of Kand. The town prospers from its position on the road between Aleath and Coranan, two of Hârn's largest towns. The area around Dyrisa was sacred to the Ariathe tribe and is the site of many barrow graves.
The Dyrisa article describes the town's history,... [click here for more] |
Columbia Games Inc. |
$6.99
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Escorsen's hermitage is deep in the Leonese Marshes on the eastern side of the Island of Melderyn. The setting is simple and isolated, typical for the dwelling of a hermit. People who have encountered Escorsen have described him as a slightly eccentric Ilviran priest. But Escorsen is not all that he seems; those few who suspected he was other than he let on are no longer among the living.
&... [click here for more] |
Columbia Games Inc. |
$4.98
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Gelimo is the best known remnant of the Henge Culture that flourished on Melderyn and the surrounding isles about 3,500 years ago. The five concentric rings of stones stand on a wide expanse of heath overlooking the rocky west coast of Melderyn. The remote, mysterious site is home to a chantry of Fyvrian mages, who benefit from the enhancing effect the stone rings have on their magic.
T... [click here for more] |
Columbia Games Inc. |
$7.98
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Gythrun is the third largest of the mainland settlements in the Kingdom of Melderyn. It is the principal seat of the Earl of Biren and the center of economic activity for Birenshire. The town is a major stopover for caravans on the Nuem Trail and attracts significant maritime trade. For both moral and economic reasons, Gythrun has found itself embroiled in the Solora Crusade, a campaign of subjuga... [click here for more] |
Columbia Games Inc. |
$7.98
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Harden is the principal northern fortress of the mainland holdings of the Kingdom of Melderyn. The castle is strategically placed along the Genin Trail and holds a commanding position on the Horka River. Once the economic center of the region, Harden had declined since the founding of the city of Thay two centuries ago. Harden was once the capital of the Kingdom of Elorinar and is now the seat of ... [click here for more] |
Columbia Games Inc. |
$9.98
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Heroth is a castle and small town held by the Earl of Heroth in the Kingdom of Kanday. The largest settlement in Noreashire, Heroth is located at an important crossroads just three leagues west of the Thardic Republic and seven leagues south of the Kingdom of Rethem. The castle and its surrounding manors occupy a clearing in the center of the Forest of Narath, a relatively pristine wilderness a... [click here for more] |
Columbia Games Inc. |
$4.99
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Imrium Castle stands on a rocky crag in the shadow of the Rayesha Mountains, The castle is held by the Imrium Cohort of the Thardic Republic's Gerium Legion and protects a town made wealthy by its role in the salt trade, the source of much of the republic's income.
The Imrium Castle article describes the settlement's history, government, religion, and economics, with special at... [click here for more] |
Columbia Games Inc. |
$11.98
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Keserin is an isolated forest hundred in the Kingdom of Rethem’s Parachshire, where heavily forested foothills meet the low rocky spurs of the Rayesha Mountains. Although the landscape is dotted with forgotten ruins from the Corani Empire, civilization has long been kept at bay by gargun (orcs) and the Kubora barbarian tribes. The area’s mineral wealth, however, has not been forgotten.... [click here for more] |
Columbia Games Inc. |
$14.98
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Kiban is the second largest settlement in the Kingdom of Kaldor and the principal seat of Clan Dariune, the Earls of Balim. Kiban was a small agricultural castle town not many years ago but is now an emerging center of trade, especially in weapons and jewelry from the dwarven Kingdom of Azadmere. Earl Troda Dariune is Kaldor's Chancellor of the Exchequer and a cousin of the king. He has powerfu... [click here for more] |
Columbia Games Inc. |
$11.98
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Melderyn, Hârn's oldest kingdom, is named for the island off the southeast coast of Hârn on which it was founded. The many strange goings-on and mystical persons attributed to the island, which is commonly called "The Wizards' Isle," have given the realm a reputation as a place of mystery and enchantment.
Melderyn is an exciting kingdom for your Hârn cam... [click here for more] |
Columbia Games Inc. |
$44.98
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Kustan is located in the Peran wilderness at the northern terminus of the road known as the Scarlet Ribbon. The site contains a ruined Corani Empire fort, numerous barrow graves, and the village of Kus, home to the Rathiri Kuroba tribe. Kustan is the site of the annual tribal moot of the Kubora, a powerful warrior nation.
The Kustan article describes the history and present situation of... [click here for more] |
Columbia Games Inc. |
$5.99
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Menekod is a one of the most important defensive positions in western Hârn. Sometimes called the key to the Kingdom of Kanday, it is held by the Order of the Checkered Shield, a fighting order of Larani, the goddess of chivalry and battle. The Checkered Shield is one of the finest military forces on Hârn and is engaged in ongoing conflict with the Order of the Copper Hook, a fightin... [click here for more] |
Columbia Games Inc. |
$6.99
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Noron's Keep is an isolated stronghold near the source of the Kald River in the Sorkin Mountains. The keep is held by Noron, one of the semi-divine creatures known as Pradeyalkri. Noron is held in awe by the Taeldan tribesmen who live in the surrounding wilderness, and an implacable foe of the Gargun (Hârnic orcs) whose colonies are found in the mountains nearby. Noron and his sons are known... [click here for more] |
Columbia Games Inc. |
$7.98
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Nurisel is the second-largest settlement on the island of Melderyn and is the principal seat of the Earl of Nurisel. The settlement has a well-deserved reputation as a center of learning. Earl Sunoril Thabel is an insightful, intelligent man with a reputation for coldness and formality. He is an influential advisor to the King of Melderyn.
The Nurisel Castle article describes t... [click here for more] |
Columbia Games Inc. |
$9.98
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Oselbridge is a welcome waystation for weary travelers on the Genin Trail, the road between Tashal and Thay in eastern Hârn. The bridge is the only crossing of the Osel River and most travelers spend a day or two at this oasis of civilization. Because of its strategic location, there has been an on-going dispute over control of Oselbridge for centuries. The bridge has been seized from time t... [click here for more] |
Columbia Games Inc. |
$4.98
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Qualdris is a prosperous and important settlement in the south of the Kingdom of Kaldor and is the seat of the Earl of Osel. Earl Sedris Meleken comes from one of the oldest and proudest families in the kingdom. He has been away from the castle for almost a year, searching for a murderer. The castle is being governed by his wife in his absence.
The Qualdris Castle article descr... [click here for more] |
Columbia Games Inc. |
$7.98
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Rabbits originate around the Venarian Sea. The Jarin and later Lythian settlers brought rabbits with them to Hârn as food animals; over time, they escaped into the wild and have spread throughout the island, although predators generally keep their numbers in check. Hares are relatives of rabbits; however, they do not live in burrows and instead rely on speed to escape.
Rabbits... [click here for more] |
Columbia Games Inc. |
$1.98
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Rodents are the most numerous of all mammals. They are very adaptable and are found in practically every environment on the Misty Isles. Some species, especially mice, voles, and rats, survive at the bottom of the food chain by their sheer fecundity.
Rodents is a bestiary article. It describes the habitat and physical attributes of Hârnic rats, beavers, and squirrels, wit... [click here for more] |
Columbia Games Inc. |
$3.98
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Telumar is an Earthmaster site located in the gap between the Sorkin and Anadel mountains on the northern edge of the Kingdom of Melderyn in southeast Hârn. The site is the location of one of the most curious phenomena known to those who study the arcane lore of Hârn.
The site contains five buildings from the Earthmaster era, many of which were damaged and partially covered ... [click here for more] |
Columbia Games Inc. |
$9.98
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