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Midnight Second Edition, a roleplaying game available for download through drivethrurpg.com or rpgnow.com, is an update of the award-winning and acclaimed Midnight setting.Midnight is an original d20 setting that pits the players against overwhelming forces of evil in a desperate fight for survival and freedom. Everything you need to adventure in the Last Age of Eredane can be found within, whether you are a player or a DM, new to the setting or a veteran of the resistance.

This edition of Midnight updates the entire campaign to D&D v3.5 and the core book includes the content from the originalMidnight volume and the player’s guide Against the Shadow. New rules from both books have been compiled, streamlined, and updated. The setting information has been expanded and deepened, including all-new content on the Northern Marches and the orcs who were bred there. The DM’s section has been expanded as well, and now includes information on all of the creatures of Aryth, detailed maps, adventure ideas, and more!

In the world of Midnight, evil rules and the last, brave heroes strive against unbeatable odds. The lands of men have been crushed under the iron heels of the Night Kings and their minions and the lands of the fey are besieged on all sides by the dark hordes of the Shadow in the North. Those who would resist the dominion of the dark god must often do so from the shadows, fighting a secret war that most people believe was lost a hundred years ago.

The heroes of Midnight stand against orcish hordes with snow elf warriors in the frozen woods of northern Erethor. They travel the barren lands of the Dorns and fight a guerilla war in the shadow of the broken Fortress Wall. They join with gnome smugglers to carry food and medicines to the besieged dwarven clans of the Kaladruns. They ride with Sarcosan outlaws and halfling nomads on the open plains of central Erenland. They elude scheming legates and their magic-sniffing spirit servitors as they search for the priceless artifacts of a lost age. These heroes fight to defend isolated towns from the ravages of fell beasts and undead—the same towns that shun them as troublemakers and glory-seekers.

In the world of Midnight, the rewards of heroism are not fortune and fame. In this age of shadow, your hero fights only to guard the last lights in a darkening world and to preserve the glimmer of hope that the long night will pass.

This is the legacy the heroes of Midnight have inherited and the world they must survive. As the Shadow falls across the world, they are the few brave and defiant souls who dare to oppose the tyranny of the Night Kings. They struggle to stem the tide of darkness and restore hope to a despairing world. Pursued by the Night Kings’ foul minions and the secretive legates of the Order of Shadow, these heroes will never receive parades and victory feasts as the reward for the their noble efforts. Their greatest foes are often the suspicion, resentment, and fear of the very people they strive to champion and protect.

Midnight

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Fury of Shadow

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Honor and Shadow

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Legends of Shadow

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Midnight Chronicles

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Destiny and Shadow

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Midnight Chronicles Package

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Hand of Shadow

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Hammer and Shadow

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Star and Shadow

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Midnight: 2nd Edition

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City of Shadow

City of Shadow


As the Third Age came to a bloody close, one of the first victims of the brutal march of the Shadow’s armies across Eredane was the city of Highwall. Since the First Age, the city and its Scholar’s Academy stood as a beacon of hope and enlightenment in a darkening world. That shining beacon was shattered seemingly overnight as the fury of the Shadow in the North descended on the world.

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Crown of Shadow

Crown of Shadow


No one race or culture has the might to stand against Izrador and his foul legates. The dwarves are valiant, but caged in their mountains. The elves are skilled, but have neither the numbers nor the resources to fight off the orc hordes forever. Yet there are some few who would join their knowledge and skills, the better to fight the Shadow that has fallen over both peoples.

And those f...   [pulse aquí para ver más]

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Destiny and Shadow

Destiny and Shadow


The Erenlanders.

Their land is conquered, their kingdom shattered.  They are the defeated, serving the Shadow with backs bent and weary.

But those backs are not yet broken.  They carry more than just the burden of servitude: They also carry hope.

The Erenlanders.  The true children of the kindom of Erenland.  Their northern lands are haunted by the sp...   [pulse aquí para ver más]

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Forge of Shadow

Forge of Shadow


A sourcebook for Steel Hill, the dark lord’s foundry and armory

The dark lord Izrador has conquered the free lands of Eredane with merciless magic and savage steel. At the heart of his army is a dark forge where slaves and sorcerers labor day and night to equip the orcish hordes with weapons, armor and equipment. It is called Steel Hill, and it is the Forge of Sh...   [pulse aquí para ver más]

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Fury of Shadow

Fury of Shadow


In the Last Age, the ancestral homeland of the elven people has become a battleground.  Armies of orcs, ogres, giant-men, and trolls mass in the North, preparing to spill out of the Highhorns and lay waste to the Veradeen, the snow-clad home of the Erunsil elves.  In the east, trained and disciplined orcish armies set out from Eisin, burning their way into the fey weed along the might...   [pulse aquí para ver más]

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Hammer and Shadow

Hammer and Shadow


The dwarves of Eredane were once a proud and prosperous race, trading freely among the fey and men of the lowlands and delving ever deeper in their mountain holdfasts for ore, gems, and the most coveted material of all, mithral. They were Aryth’s first and foremost craftsmen.

Now their only craft is war.

The dwarves have fought more valiantly than any other race against th...   [pulse aquí para ver más]

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Hand of Shadow

Hand of Shadow


Embrace the darkness of Midnight with this supplement for the award-winning campaignworld. Midnight usually puts the players in the role of desperate freedom fighters waging war against overwhelming forces of evil. Hand of Shadow at last gives them the power to become that which their characters have hated and feared for so long…minions of the dark god!

Whether they play devoted ...   [pulse aquí para ver más]

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Honor and Shadow

Honor and Shadow


The Dorns have always born the brunt of the Shadow's wrath, from the tine before the Fortress Wall, to the Last Age.  Their lands in the north are now beyond hope - the dark god's forces turn to the other races of Eredane for less troublesome slaves, more easily bought mercenaries, more capable governors.  In the black eyes of Izrador, the Dorns are good only as breeding stock for his...   [pulse aquí para ver más]

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Legends of Shadow

Legends of Shadow


Destruction. Death. War. Magic.  The Night Kings are more than simply Izrador's lieutenants and tools.  They are avatars of his darkest aspects, and they are the unwelcome demigods of Eredane.  Opposing them all is one being, Aradil, the Witch Queen.  Both more and less than mortal, she is a monarch of life, light, passion, and defiance.  She alone stands like a mighty ...   [pulse aquí para ver más]

Fantasy Flight Games  $14.95 $7.00

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Midnight Chronicles

Midnight Chronicles


The legate Mag Kiln has been ordered to travel to the small Erenlander town of Blackweir to investigate the disappearance of a fellow priest. In Blackweir, Mag Kiln soon becomes entangled in an old mystery and begins to uncover not only the forbidden legacy of the town, but also the malevolent, prophetic force that grows within hi...   [pulse aquí para ver más]

Fantasy Flight Games  $14.95 $9.99

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Midnight Chronicles Package

Midnight Chronicles Package


The legate Mag Kiln has been ordered to travel to the small Erenlander town of Blackweir to investigate the disappearance of a fellow priest. In Blackweir, Mag Kiln soon becomes entangled in an old mystery and begins to uncover not only the forbidden legacy of the town, but also the malevolent, prophetic force that grows within him.

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Fantasy Flight Games  $14.95

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Midnight: 2nd Edition

Midnight: 2nd Edition


The classic setting returns!

FFG reprints and re-envisions the lands under the Shadow in this 2nd Edition of the award-winning world of Midnight. Midnight is an original d20 setting that pits the players against overwhelming forces of evil in a desperate fight for survival and freedom. There is only one god in Midnight, and it is the dark lord Izrador, the Shadow in the North. For cen...   [pulse aquí para ver más]

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Minions of the Shadow

Minions of the Shadow


In the Aruun Jungle, children turn against their parents and the plants and bodiless spirits haunt ancient ruins.

In the havens of the Miransil and the clanholds of the dwarves, not all are as they seem.

In the barren Northlands, the earth and sky alike hunger for human blood.

And in the strongholds of the Shadow, new and terrible foes are bred from foul rituals and dark...   [pulse aquí para ver más]

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Sorcery and Shadow

Sorcery and Shadow


The dark lord Izrador has conquered Eredane, retaining his power by outlawing all weapons except those in the hands of his servants. And the most powerful weapon of all is magic.

As wise spellcasters or brave warriors with ancestral weapons of power, the heroes of MIDNIGHT all rely on magic to survive. This sourcebook is appropriate for players looking for new spells, magic items, power...   [pulse aquí para ver más]

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Star and Shadow

Star and Shadow


The South under the Shadow

The Sarcosans united the humans of Eredane into a single great nation that befriended all the fey, but their way was rife with intrigue. Their culture became fertile ground in which the Shadow planted seeds of corruption and dissent. While the other races fought against the coming of the Last Age, most Sarcosan towns simply surrendered to the ...   [pulse aquí para ver más]

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Under the Shadow

Under the Shadow


Sanctuary in the World of Shadow!

In the midst of Izrador's tyranny and death, one rough-and-tumble port city beats the dark lord at his own game: Baden’s Bluff, the center of an underground resistance for all foes of evil.

In Midnight more than in any other world, a place of sanctuary is needed to continue the fight. This sourcebook for Baden&rsq...   [pulse aquí para ver más]

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Midnight Chronicles Package

01.Midnight Chronicles Package
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