| Product Name ▲ |
Publisher |
Price |
All Quick Sheets show: − Your AC, including Touch and Flat-footed− Skills your GM may have to roll for you, including Hide, Move Silently, Listen, and Spot− Your primary missile and melee attacks− Your saving throws− Your initiative and grapple− Your starting HP− Your movement ratesVarious Quick Sheets may show − Number of spells a day, s... [click here for more] |
Creative Mountain Games |
FREE
|
What do a twenty year old wrecked ship and an exquisite musical instrument have in common? You will have to catch up to a certain bard to find out but there may be other old secrets that need to be dealt with before all is done! This finely crafted adventure is geared for characters up to fourth level and easily added to any campaign setting. Players will love this adventure, which will have them ... [click here for more] |
Creative Mountain Games |
$4.95
|
(This is the re-release of this product)
An adventure for 4 Characters of Level 1-2by Jim Johnson with art by Andy Taylor Pathfinder Roleplaying Game Conversion by Mark Moreland
Deep within the forest, an ancient oak has grown huge, twisted, and evil. Ages ago, a savage cult haunted these woods and this tree became the catalyst of their unspeakable rites. Bel... [click here for more] |
Brave Halfling Publishing |
$7.95 $1.95
|

1 on 1 Adventures #10: Vengeance of Olindor is 20 adventure-packed pages, complete with locations and maps, forming a ready-made adventure. It has been crafted for one GM and one player (Level 8-10 Rogue). With some minor scaling, Vengeance of Olindor is suitable for use with four 6th level player characters.
click here for more] |
Expeditious Retreat Press |
$6.00
|
Rules for playing any level with any number of players without a GM! Have you and your friends ever sat around the gaming table wanting an exciting, perilous dungeon adventure but no one wanted to be the Gamemaster? Do you find yourself with little time to read through lengthy adventure modules and memorize them? Do you want to get down into the dungeon as quickly as possible and start k... [click here for more] |
Expeditious Retreat Press |
$6.00
|
Welcome to 1 on 1 Adventures, action-packed senarios designed for 1 player and 1 GM.This module includes 24 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 2-4, with some minor scaling, Gambler’s Quest is suitable for use with a traditional four-player party. ... [click here for more] |
Expeditious Retreat Press |
$6.00
|
Welcome to 1 on 1 Adventures, action-packed senarios designed for 1 player and 1 GM.This module includes 20 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 6-8, with some minor scaling, The Star of Olindor is suitable for use with a traditional four-player party.If you enjo... [click here for more] |
Expeditious Retreat Press |
$6.00
|
 Starvation looms for the people of the Wolf tribe! The elk have all but disappeared and the risky move of the tribe near the Bear clan territory has proved fruitless. An emergency council of the elders has declared that a single hearty warrior must make the dangerous journey deeper into Bear territory to find a source of food. The council has chosen you for this mission of great importance. It is ... [click here for more] |
Expeditious Retreat Press |
$6.00
|

Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. This module includes 32 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Bard or Rogue level 9-11, with some minor scaling, Sixth Cavalier is suitable for use with a traditional four-player p... [click here for more] |
Expeditious Retreat Press |
$7.00
|
 Welcome to 1 on 1 Adventures, action-packed senarios designed for 1 player and 1 GM.This module includes 20 adventure-packed pages, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Cleric level 9-11, with some minor scaling, Vale of the Sepulcher is suitable for use with a traditional four-player party.If you enjoy this module, look for more releases in t... [click here for more] |
Expeditious Retreat Press |
$6.00
|

ENnie NomineeBest Adventure, Silver ENnie 2006 Straight from the table of Elite Game Master Doug Douglason to you! See the master at work in Fear of Girls at http://video.google.com/videoplay?docid=7521044027821122670This module includes 32 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure. It has been crafted for one player and on... [click here for more] |
Expeditious Retreat Press |
$8.00
|

Expeditious Retreat Press announces its sixth title in 1 on 1 Adventures following the award-winning Pleasure Prison of the B'thuvian Demon Whore. 1 on 1 Adventures #6: Shroud of Olindor is designed for 1 GM and 1 player, rogue level 7-9. This module includes 20 adventure-packed pages, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 7-... [click here for more] |
Expeditious Retreat Press |
$6.00
|
 Designed for 1 GM and 1 player, monk level 7-9, 1 on 1 Adventures #7: Eyes of the Dragon is the tale of one monk's struggle to reclaim his order's purloined relics. The sacred treasures of the monastery have been stolen! While simple greed could explain the theft of the eyes of the dragon, the Grandmaster of the Dragon Path has sensed a more sinister motivation for the theft that has co... [click here for more] |
Expeditious Retreat Press |
$6.00
|

Designed for 1 GM and 1 player, paladin level 7-9, 1 on 1 Adventures #8: Blood Brothers is the struggle of one soldier's mission to find his missing brothers-in-arms. For generations the brotherhood has watched over the borderlands in their dedication to truth, justice, and the defense of the kingdom. Along the southern border, a patrol circuit has failed to return from a routine swe... [click here for more] |
Expeditious Retreat Press |
$6.00
|

An adventure designed for 1 GM and 1 player (Level 8-10 Wizard)This module includes 20 adventure-packed pages, complete with locations and maps, forming a ready-made adventure. It has been crafted for one GM and 1 player (Level 8-10 Wizard), although with some minor scaling, Legacy of Darkness is suitable for use with four 6th level player characters. Sehvain Malual is renow... [click here for more] |
Expeditious Retreat Press |
$6.00
|

This PDF gives 100 pockets to pick, so your rogue doesn't get bored in town. ... [click here for more] |
Art of War Games |
$0.50
|

This PDF gives you 100 different Science Fiction Substances for your incomprehensible engineer types so you can drop one right into the action and not have to worry about creating one from scratch. ... [click here for more] |
Art of War Games |
$0.50
|
One thousand and one weapons for the taking! From the Dawn of Time, human beings have searched for new and interesting things to bash one another with. In the spirit of this bold and noble endeavor, we present you with one thousand and one new implements of mayhem, for all your science-fiction violence needs. A thousand and one new ways to zap, bash, blast, hack, crush, rend, fry, frazzle, melt, m... [click here for more] |
Plain Brown Wrapper Games |
$20.00 $12.95
|
Dog Soul's first annual April Fool's release.Well, you've seen those other books by that other publisher, you know the ones; 17 Magic This and 17 Magic That... well this one was bound to happen, and we thought that it should be from somebody other than the guy with the really funny name. So here you have it! 16 1/2 Magic Codpieces! (It would... [click here for more] |
Dog Soul Publishing |
$2.75
|
1948: Basic Training Manual
System: d20 ModernGenre: Sci-FiInterior Illustrations: 18Onscreen Page Count (Including cover and OGL):54Printer-Friendly Page Count (Including title and OGL):47
This file covers 13 Advanced Classes for the 1948 Campaign World.... [click here for more] |
Bloodstone Press |
$2.00
|
Journey across the light years exploring the uncharted systems of the frontier; watch your two shadows under a double star; war against the unfathomable Kafers amid the exotic enviroments of alien worlds; ride the beanstalk down to the towering cities of Earth, the economic center of an ever expanding human civilization. Be a part of the new age in Traveller: 2300-the state-of-the-art in... [click here for more] |
Game Designers' Workshop (GDW) |
$24.95 $18.72
|
Aurore SourcebokNobody said it would be easy. On Aurore, life is no paradise. There are the quakes and volcanos, the inedible (and often hostile) life forms, and the peculiar orbital mechanics which made half the planet too hot for human habitation. Even to grow food is a struggle of sizable dimensions. The Kafer Invasion only made things more complicated.... Aurore is one of the least ho... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
|
The chief tenet of the Astrnomischen-Rechen Institut is the pursuit of interstellar exploration for the betterment of humanity. A rich and coveted pocket of stars lies a mere 350 light-years away. The time has come to unlock its secrets. Resting comfortably in the constellation of Tauras in Earth's familiar night sky, the Pleiades have long been an object of awe, worship, and i... [click here for more] |
Game Designers' Workshop (GDW) |
$7.00 $5.26
|
The beanstalk hung above the horizon of this stark, airless asteroid like a shining silver thread against the backdrop of the star-sprinkled blackness of space. As I watched, a cargo capsule (almost invisibly small at this distance) slipped from beneath the edge of the main station and began to crawl down the beanstalk in its long descent to Beta's surface. Eventually, like the beanstalk it... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $6.00
|
Since the first colonies were placed on Tirane in the mid-2100s, the human prsence in spac has expanded widly. With each new garden world discovered, the nations of Earth scramble to place their power base in the stellar civilization. Every one of Earth's 29 colony worlds is described in Colonial Atlas, wih information on wach of the following: System Data: The col... [click here for more] |
Game Designers' Workshop (GDW) |
$12.00 $9.00
|
What a sweet deal.All you have to do is transfer one passenger from a small oil corp in Corpus Christi to an even smaller one in Monterey. Easy money. But playing bus driver turns sour. Bandits start shooting at you, so you radio for backup, and both the Mexican and Texan corps send in air support. The two rival pilots start a dogfight, and official Mexican aircraft join in. ... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $6.00
|
This is Earth. This is home. Even after years spent wandering among the colony worlds, where every turn brings anew discovery a man's heart quicken as he returns to the planet that gave him life. And Earth's cities hold surprises to rival those found on alien worlds. The Earth/ Cybertech Sourcebook describes the Earth of the 24th century from Earth's... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
|
The carefree activity around Beta Canum often belies the horrible reality of the Kafer was in the bright visible stars overhead. Only the most experienced and fearless crews dare travel through that area of space, through the hotly contested systems of the border. Several centuries of human civilization can attest to the simple fact that a frontier is always a dangerous place to conduct busines... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $6.00
|
Humans are tool-using creatures and this is proved nowhere more than in the inhospitable wastes of space. In the reaches between the stars, every breath a human takes depends upon the functioning of his gear. Equipment must be used to regulate his temperature, the pressue of his atmosphere, and to give him mobility, keeping him from drifting , lost, through the darkness of the universe. His ... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $6.00
|
Myriad Vehicles are produced by the factories of Earth and the human colonies of deep space. Vehicles are needed for exploration, for combat, and for transport of cargo and people. From the smallest passenger snow-skimmer to the largest cargo hovercraft, vehicles make life on the frontier possible. It is , after all, a long walk home. The Ground Vehicle Guide presents 34 veh... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $6.00
|
Another distant explosion shook the complex, throwing Konrad to the corridor floor. The cement torw at his knees and the plams of his hands. Blinking back tears, he climbed to his feet. Through a nearby viewport he could see the huge Kafer battleship approaching, its bulk blotting out the stars. "There's nowhere left to run." It amazed him how calml he could accept that.... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $6.00
|
Life for colonists on Aurore was difficult at best. Native plant and animal life was deadly to humans and soil had to be brought in by the ton to grow imported crops. Tidal bores were scoured by half-mile tall waves twice a day. Earthquakes and volcanic activity were constant hazards. Then, the Kafers came... The inhabitants of Aurore always took a special pride in their home - it was the... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $6.00
|
Humanity's exploration among the stars have brought it into contact with several alien species. All of these contacts have been peaceful, except for a shirt war against the Sung. Humanity had never met an alien species which presented a serious threat to its own species â€â€Å&ldqu... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
|
Station Approach: We all crowded up close to the view screen to get a good look at Arcturus Station when our ship moved up into visual range of the place. It wasn't an ecouraging sight. The place had been hit hard, that was for certain. The station was designed with a big rotating wheel that was supposed to provide artifificial gravity for the scientists on board, but the ce... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $6.00
|
The first star oout from the Core on the French Arm is an unimpressive little red star like millions of others. But its location forces hundreds of ships to pass through the system, making it an oasis in a dearth of stars. The sun is the one the Azanians called "red star" â€â€&Ari... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
|
With a final burst from an M-4 rifle, the last Kafer guard fell. The sergeant turned away from the lifeless alien form as a pair of American Marines carefully planet a timed explosive charge at the base of the weapon tower's main turret mechanism. "One down, eleven to go," said the sergeant. He glanced at his watch. "We got our work cut out for us. Let's move, people.&quo... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $6.00
|
DO YOU HAVE WHAT IT TAKES TO BE A COLONIAL RANGER?The Texas Rangers are always looking for a few adventurous types to swell our ranks in the growing colonies. The pay is good, and the benefits are superior; we'll even pay your way through advanced education during or after your enlistment. But the best benefit of all is the chance to get away from the familiar and predictable, to make yo... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $6.00
|
Since even before the time of H.G. Wells and Jules Verne, men dreamed of travelling between the stars in marvelous machines of their own creation. Stutterwarp technology has made these journeys possible, and now the near space around Sol is teeming with the activity of human starships, ferrying people and their belongings between exotic, alien worlds. Earth and its many colonies ha... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
|
The definitive source of information for the strships of the year 2300 has arrived! Star Cruiser is both a complete addition to the Traveller: 2300 rules and an exciting boardgame of futuristic space combat. The Rules Inside you'll find the complete guide to starship construction. Rules cover the power plant and stutterwarp drives, the advanced weapon... [click here for more] |
Game Designers' Workshop (GDW) |
$24.95 $18.72
|
What good is alchemy?
Wizards don't use the Craft (Alchemy) skill to brew potions, they use the Brew Potion feat. Sorcerers don't use it to identify potions, because Spellcraft handles that. So what can characters do with Craft (Alchemy)?
Alchemy should be all about using rudimentary science and pseudo-science to replicate magical effects....for example, what is a sunrod if not a long-l... [click here for more] |
Adamant Entertainment |
$3.00
|
Perfect for your 3.5e campaign, we present 50 Cent Wizard Spells! This awesome book gives you five new spells to help trick out your Wizard to become something more. Written by the spectacular Brendan Davis, the Spells found in this book are: 1st Level Spell: Alistair’s Tearful Outburst 3rd Level Spell: Summon Experts 5th Level Spell: Helping Hands 7th Level Spell: Alistair’s ... [click here for more] |
The Le Games |
$0.50
|
A distressed mother. A missing child. And the threat of a werewolf pack! A Distressed Damsel is a micro-adventure that can be run in 30 minutes or less. Ideal for those times when you need a side distraction from your main story, or need to fill time while waiting on a missing player. Includes suggested dialogue, all needed NPC stats, suggested treasure, a... [click here for more] |
Bards and Sages |
$0.99
|
A Maze of Tragedy and Mystery
While investigating a mysteriously abandoned mansion, the adventurers stumble into a tangled web of kidnapping, theft and murder. From a mansion with a deadly secret to the blood-stained waves of the high seas and an ancient, cursed citadel, the adventurers face a succession of deadlier and deadlier foes, with the rescue... [click here for more] |
Necromancer |
$21.99 $9.59
|
A Land Built With Robber’s Gold From the glistening waters of the Moonsilver Sea to the perilous Scar-In-The-Sky Peaks, the land of Hawkmoon is a haven of miscreants, highwaymen, and worse. Powerful, faceless figures plot for ultimate control, none as feared and beloved, dashing and deplorable as Sivian Ulphar, better known as the Lucre King. His agents have infiltrated every organ... [click here for more] |
Necromancer |
$18.95 $7.58
|
This second edition adds an entirely new chapter about magical medieval warfare and expands upon two other chapters. A total of 22 new pages of material are contained in the 2nd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: Western Europe. "... [click here for more] |
Expeditious Retreat Press |
$15.00
|
What is an aggressive ecology? It’s a new type of challenge for your players, a monster with many faces, a web of interrelated challenges that can together form a complex encounter-in-depth. It is a world-building device based upon a magical interrelationship between disparate, yet connected creatures. It is, in short, something not seen before and something not quickly forgotten.There are f... [click here for more] |
Expeditious Retreat Press |
$6.00
|
A Monster Builder like nothing ever seen before…A Magical Society: Beast Builder is 224 pages packed with information that helps you make your own monsters. In the tradition of A Magical Medieval Society: Western Europe and A Magical Society: Ecology and Culture, A Magical Society: Beast Builder gives you the tools you need to make your own campaign specific monsters to challenge and exc... [click here for more] |
Expeditious Retreat Press |
$15.00
|
He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they build worlds. From a divine perch, map your world and experience tectonics, magical geography, predation, ecological conflict, and cultural development. Following in the foodsteps of A Magical Medieval Society: Western Europe (Gen Con ENnies 2003 Best S... [click here for more] |
Expeditious Retreat Press |
$13.00
|
Welcome to Expeditious Retreat Press’ newest free product, A Magical Society: Guide to Monster Statistics. This 19 page PDF breaks down the D20 monster stat block, delineating the interconnectivity between statistics, how each entry shapes a monster’s CR, and how to properly present information within the monster stat block. Besides being an excellent resource in and of itself, A Ma... [click here for more] |
Expeditious Retreat Press |
FREE
|
A Magical Society: Silk Road is a 160 page supplement detailing great overland trade routes. Borrowing extensively from the caravans of Central Asia, A Magical Society: Silk Road covers a variety of topics: what factors engender great overland trade routes, what elements accompany the existence of silk roads, and how do caravans function on the road (with consideration to terrain). Due to... [click here for more] |
Expeditious Retreat Press |
$13.00
|