| Product Name |
Publisher |
Price |
A classic module of Shadow World, set in the east of the continent of Jaiman, and updated by Terry Amthor for play in both its original time era and the current Shadow World timeline.
The original Cloudlords of Tanara was set over three thousand years before the present time of 6056 in the Third Era. Some things are the same, but many things have changed. Groups dormant for age... [click here for more] |
Guild Companion Publications |
$15.00
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Terry Amthor makes a triumphant return to the Shadow World in this all-new region module for The Land of Xa-ar and Northern Saralis on the continent of Jaiman.
Jerrin is King in Haalkitaine, and while he claims to be Emperor of all Jaiman, he is far away to the east and the Phoenix Crown holds no real power here. Xa-ar and Saralis are fractured lands, trying to recover from the last occ... [click here for more] |
Guild Companion Publications |
$15.00
|
The first issue of The Guild Adventurer has arrived. The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. Our all-star cast of contributors have created the following rich and diverse set of scenarios to put the adventure back into your games:
"The Temple of the Th... [click here for more] |
Guild Companion Publications |
$8.00
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The third issue of The Guild Adventurer has arrived! The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. In this, the third issue, we have four adventures and one campaign resource article:
"The Keeper of the Thorn", a Shadow World adventure set on the continent of Jaiman and a followup... [click here for more] |
Guild Companion Publications |
$8.00
|
Action on Akaisha Outstation is a Spacemaster 2nd Edition adventure module.
Dozens of Deep-Space Outstations are scattered across the Interstellar void of the Terran Empire. Light-years from any inhabited worlds, they are completely self-contained. These huge constructs are fitted with extensive docking and repair bays as well as guest accommodations for thousands.
Locate... [click here for more] |
Guild Companion Publications |
$5.00
|

Beyond the Core: The Worlds of Frontier Zone Five is a Spacemaster 2nd Edition adventure module.
In the power hungry and paranoid world of Space Master, no region breeds as much avarice and distrust as the Frontier. Here, beyond the reaches of the Core Provinces, resources are still "up for grabs." It is no surprise that the Emperor keeps a close eye on Frontier events,... [click here for more] |
Guild Companion Publications |
$5.00
|

League of Merchants: Lords of the Imperial Underworld is a Spacemaster 2nd Edition adventure module.
Thick mist hangs on the cliffs of Hestus V, settling over the dark forests. The League exploration ship, Cleopatra, slides silently through the churning clouds, evading Provincial scans. Suddenly she bursts from the low ceiling over a narrow vale. Below les what the Cleop... [click here for more] |
Guild Companion Publications |
$5.00
|

The Cygnus Conspiracy is a Spacemaster 2nd Edition adventure module.
TARA: HOUSE KASHMERE'S INDUSTRIAL CENTER
Set on a rocky pinnacle in the center of an ancient crater, Cygnus Corp's Ardinium ore processing plant Number 27 glows a metallic gold in the hazy sunrise. It is a rare appearance for Tara's star, usually lost behind a curtain of smog and acidic drizzle. The wear... [click here for more] |
Guild Companion Publications |
$5.00
|

Imperial Crisis: House Devon in Turmoil is a Spacemaster 2nd Edition adventure module.
Long ago, before even the Empire, there was Devon Electronics: a huge corporation dominating the microcircuitry market. It survived nuclear conflicts, the expansion of mankind into space, and the repressive Terran Federated Democracy.Devon Electronics - and a handful of other Megacorporat... [click here for more] |
Guild Companion Publications |
$5.00
|

Lost Telepaths : The Secret of House Kashmere is a Spacemaster 2nd Edition adventure module.
Astra's launch occurred without incident, but soon thereafter a problem in the astrogation program developed. Whether it was equipment failure or sabotage will never be known. For several hundred years the Astra drifted through space, off course. Assuming a rogue star to be the planned de... [click here for more] |
Guild Companion Publications |
$5.00
|

Tales from Deep Space: Perils on the Imperial Frontier is a Spacemaster 2nd Edition adventure module.
Somewhere out there, in a distant and unsurveyed Sector, lurks a cold and mysterious presence. Amongst the icy remains of his last helpless victims, he hides in the frozen hold of a derelict vessel. He waits and he is hungry....Time passes, and eventually something comes along... [click here for more] |
Guild Companion Publications |
$5.00
|

War on a Distant Moon is a Spacemaster 2nd Edition adventure module.
Fighting for their HomeWorld with little to lose, the rebels of the Tayan Liberation Front have proven themselves a force to be reckoned with. Although Darran Provincial garrisons have been tripled, the rebel bases remain hidden and the terrorist attacks continue. Rumor has it that the Church has requested... [click here for more] |
Guild Companion Publications |
$5.00
|
The Durandrium Find is a Spacemaster 2nd Edition adventure module.
Without a steady supply of Andrium, the fuel for hyperdrive crafts, Imperial cruisers and provincial merchant vessels would soon drift to a halt, unable to make the jump between stars. The lone supplier of this artificial fuel is API, Andrium Producers of the Imperium, an Imperially controlled manufacturer.
<>... [click here for more] |
Guild Companion Publications |
$5.00
|

Disaster on Adanis III is a Spacemaster 2nd Edition adventure module.
As the Vostok approaches Adanis III with a cargo of food and medical supplies, crew members cluster around viewscreens and portals to gaze in silent awe at the devastation surrounding them. Where Adanis' smallest moon orbited, only dust clouds remain. After a long moment, the ship's captain barks an o... [click here for more] |
Guild Companion Publications |
$5.00
|
Legacy of the Ancients is a Spacemaster 2nd Edition adventure module.
Thirty thousand years before the formation of the Imperium, a massive colony ship left the Milky Way, bound for a distant galazy. Created by an ancient race, the Azyrri, the Azyr Nebula would launch a genetic Seeding experiment that would take thirty millennia to complete.... Unforseen by the Azyrri, an accide... [click here for more] |
Guild Companion Publications |
$5.00
|
Raiders from the Frontier is a Spacemaster 2nd Edition adventure module.
Graced with abundant resources, Jade-London is envied as one of the Empire's most powerful and wealthy provinces. Jadium, a metal useful in the construction of starcraft, can only be found here. Jade-London also acts as a buffer between the Imperial core worlds and the Idorian Star Empire.
The... [click here for more] |
Guild Companion Publications |
$5.00
|
Deep within the Dark Woods of the kingdom of Archendurn is a ruined fortress, Dún Crú. Rumors say that it has become the lair of bandits or evil goblins. Legends say that it is haunted by the spirits of its garrison. Are you brave enough to seek answers to the mysteries of Dún Crú?
Dún Crú is a complete adventure module for Rolemaster (both RMSS... [click here for more] |
Guild Companion Publications |
$7.00
|

A Campaign Sourcebook for Cyberspace
A sickly yellow-brown haze smothers the south-western coastline of Lake Michigan. Radioactive sludge washes up on Chicago's shore, while heartland waifs infest its labyrinthine buildings. Wake-up sprawlkids, another day on the streets awaits.
In 2090, the third largest Sprawlzone in the United States is centered on the urban metropolis... [click here for more] |
Guild Companion Publications |
$10.00
|

Cyberventure Mission File for Cyberspace
Shards of glass and metal spin away from the vid-phone booth as hundreds of exploding rounds are pumped into it by black- and silver-clad bikers.
The interior of the nightclub is quickly transformed into a volcanic nightmare as the sound of the bikers' detonating ammunition drowns out the club's already ear-splitting musical onslau... [click here for more] |
Guild Companion Publications |
$5.00
|

Cyberventure Mission File for Cyberspace
If the Sprawl had a heart, its blood would flow through the doors of the Uniqorn Qlub.
Everyone who is anyone eventually makes their way here; to score a deal or make a connection. It's built on a foundation of electric tension and deep within is a mixture of adrenalin and sweat, lust and death, great vibrations and sour whiskey. The Uniq... [click here for more] |
Guild Companion Publications |
$5.00
|

A classic Shadow World adventure module
The island of Aranmor is a land where forces of nature battle themselves. Many believe that there is more to this enigmatic place than ruins and rumbling volcanoes. Stories about Aranmor range from reports of shipwrecked sailors driven to cannibalism to tales of soul-stealing ghouls. One popular tale cliams that Kadaena, a fallen Empress fr... [click here for more] |
Guild Companion Publications |
$5.00
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Cyberventure Mission File #1
Rank sewage oozes through the gutters of dark but familiar alleyways, while insect-zapping neon reflects from stagnant pools of oil-slick filth.
Assaulted by the cloying, sour battery of smells, you know you're home on the streets of civilisation's penultimate nightmare: the Sprawl. But home means safety - a relative term after all - and a bas... [click here for more] |
Guild Companion Publications |
$5.00
|
A classic Shadow World sourcebook
Vast caverns thread the earth beneath the continent of Emer. One of these natural vaults contains a realm of bronze sands and silver grasses lit by a magical sky-roof of brass. Six immortal, evil lords - the Ishru - reside in castles overlooking the deserts and the steppe. They vie among themselves for supremacy, unaware that their holdings may a... [click here for more] |
Guild Companion Publications |
$8.00
|

A classic Shadow World module
Throughout most of the Third Era, the five Abarquan Islands have remained peaceful and safe, protected by their isolation and by the Great Oracle, an unseen but powerful presence whose palace atop Mount Tatham is a refuge to all in need. Unknown to the Saurkur, a race of intelligent reptiles who inhabit the isles, forces of the Unlife have seized con... [click here for more] |
Guild Companion Publications |
$5.00
|
A classic Shadow World regional module
Over the ages, the people of Gethrya have built a great and orderly society ruled by benevolent kings and blessed by the gods. Here, revered priests and astrologers define the way of life, but perils old and new threaten this stable order. To the untamed east, bloodthirsty reptilian monsters known as Obanshi prowl the wastes of the Chavad Mo... [click here for more] |
Guild Companion Publications |
$5.00
|

A classic Shadow World module
Set sail for the Land of the Silver Mist, where treasure and undead alike rest uneasily in the ruins of Quellbourne's capital city, Quellburn. Overcome by the forces of the Unlife centuries before, the rugged Mannish population of this fog-swept land struggles to survive, battling pirate bands of Ice Krals and raiding Trolls, as they mine for gold an... [click here for more] |
Guild Companion Publications |
$5.00
|
Before Shadow World, there were the Loremaster modules:
The Iron Wind recounts the tale of Elor Once Dark, a famed Loremaster who traveled to the chill land of the Mur Fostisyr, snow-clad isles surrounded by cruel glaciers and treacherous icy wastes. It is the home of the Iron Wind, an arm of the unlife threatening to subdue the valiant peoples of the isles. Demons,... [click here for more] |
Guild Companion Publications |
$5.00
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Before Shadow World, there were the Loremaster modules:
Welcome to the VOG MUR, a tropical island group teeming with adventure. Search for the secret of ORDYE THROG, nestled in the slopes of BUIR DOM, the once active volcano. Face the unspeakable terror that wanders the ancient MAUSOLEUM OF GART. Discover why the LON LEMIRA has for centuries been a place of awesome reverence.
VO... [click here for more] |
Guild Companion Publications |
$4.00
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