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A classic Shadow World adventure module
The island of Aranmor is a land where forces of nature battle themselves. Many believe that there is more to this enigmatic place than ruins and rumbling volcanoes. Stories about Aranmor range from reports of shipwrecked sailors driven to cannibalism to tales of soul-stealing ghouls. One popular tale cliams that Kadaena, a fallen Empress fr... [click here for more] |
Guild Companion Publications |
$5.00
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Deep within the Dark Woods of the kingdom of Archendurn is a ruined fortress, Dún Crú. Rumors say that it has become the lair of bandits or evil goblins. Legends say that it is haunted by the spirits of its garrison. Are you brave enough to seek answers to the mysteries of Dún Crú?
Dún Crú is a complete adventure module for Rolemaster (both RMSS... [click here for more] |
Guild Companion Publications |
$7.00
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A classic Shadow World sourcebook
Vast caverns thread the earth beneath the continent of Emer. One of these natural vaults contains a realm of bronze sands and silver grasses lit by a magical sky-roof of brass. Six immortal, evil lords - the Ishru - reside in castles overlooking the deserts and the steppe. They vie among themselves for supremacy, unaware that their holdings may a... [click here for more] |
Guild Companion Publications |
$8.00
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The first issue of The Guild Adventurer has arrived. The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. Our all-star cast of contributors have created the following rich and diverse set of scenarios to put the adventure back into your games:
"The Temple of the Th... [click here for more] |
Guild Companion Publications |
$8.00
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The third issue of The Guild Adventurer has arrived! The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. In this, the third issue, we have four adventures and one campaign resource article:
"The Keeper of the Thorn", a Shadow World adventure set on the continent of Jaiman and a followup... [click here for more] |
Guild Companion Publications |
$8.00
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![In His Name/The Last Hallowed Place (Multisystem) [BUNDLE]](images/729/109628-thumb100.gif) THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... In His Name/The Last Hallowed Place (OGL Version) Regular price: $8.99 Bundle price: $5.99Format: PDF DownloadSystem: OGLBy Robert J Defendi
". . . if I had to recommend one single line that didn't make t... [click here for more] |
Final Redoubt Press |
$26.97 $17.99
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Format: PDF DownloadSystem: RolemasterBy Robert J Defendi
". . . if I had to recommend one single line that didn't make the list, this would be it."--Jeramy Ware, 2007 ENnies Judge
In His Name:Pages: 166
At His word, the world does tremble.
Veteran game designer Robert J Defendi brings you a wo... [click here for more] |
Final Redoubt Press |
$9.99 $8.99
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A classic Shadow World module
Throughout most of the Third Era, the five Abarquan Islands have remained peaceful and safe, protected by their isolation and by the Great Oracle, an unseen but powerful presence whose palace atop Mount Tatham is a refuge to all in need. Unknown to the Saurkur, a race of intelligent reptiles who inhabit the isles, forces of the Unlife have seized con... [click here for more] |
Guild Companion Publications |
$5.00
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A classic Shadow World regional module
Over the ages, the people of Gethrya have built a great and orderly society ruled by benevolent kings and blessed by the gods. Here, revered priests and astrologers define the way of life, but perils old and new threaten this stable order. To the untamed east, bloodthirsty reptilian monsters known as Obanshi prowl the wastes of the Chavad Mo... [click here for more] |
Guild Companion Publications |
$5.00
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A classic Shadow World module
Set sail for the Land of the Silver Mist, where treasure and undead alike rest uneasily in the ruins of Quellbourne's capital city, Quellburn. Overcome by the forces of the Unlife centuries before, the rugged Mannish population of this fog-swept land struggles to survive, battling pirate bands of Ice Krals and raiding Trolls, as they mine for gold an... [click here for more] |
Guild Companion Publications |
$5.00
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A classic module of Shadow World, set in the east of the continent of Jaiman, and updated by Terry Amthor for play in both its original time era and the current Shadow World timeline.
The original Cloudlords of Tanara was set over three thousand years before the present time of 6056 in the Third Era. Some things are the same, but many things have changed. Groups dormant for age... [click here for more] |
Guild Companion Publications |
$15.00
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Terry Amthor makes a triumphant return to the Shadow World in this all-new region module for The Land of Xa-ar and Northern Saralis on the continent of Jaiman.
Jerrin is King in Haalkitaine, and while he claims to be Emperor of all Jaiman, he is far away to the east and the Phoenix Crown holds no real power here. Xa-ar and Saralis are fractured lands, trying to recover from the last occ... [click here for more] |
Guild Companion Publications |
$15.00
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Before Shadow World, there were the Loremaster modules:
The Iron Wind recounts the tale of Elor Once Dark, a famed Loremaster who traveled to the chill land of the Mur Fostisyr, snow-clad isles surrounded by cruel glaciers and treacherous icy wastes. It is the home of the Iron Wind, an arm of the unlife threatening to subdue the valiant peoples of the isles. Demons,... [click here for more] |
Guild Companion Publications |
$5.00
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Before Shadow World, there were the Loremaster modules:
Welcome to the VOG MUR, a tropical island group teeming with adventure. Search for the secret of ORDYE THROG, nestled in the slopes of BUIR DOM, the once active volcano. Face the unspeakable terror that wanders the ancient MAUSOLEUM OF GART. Discover why the LON LEMIRA has for centuries been a place of awesome reverence.
VO... [click here for more] |
Guild Companion Publications |
$4.00
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