| Product Name |
Publisher |
Price |
21 Organizations provides 21 new and varied groups to use in a Traveller campaign. Each has its own unique history, motives, and goals. Read about groups as varied as Solar Purity, The Cascadia Colonization Authority, and the Loyal Order of the Mystic Platypus.
In addition, 21 Organizations also includes career tracks for The Hub Federation Navy, bounty hunters, and The Casc... [click here for more] |
Gypsy Knights Games |
$5.99
|
Using a familiar format for Traveller players, 21 Plots presents 21 situations with 6 possible outcomes for the Referee to use with a gaming group.
These can be useful not only when planning a short diversion from the main campaign, but also on those occasions where the players stray from the anticipated path.
Like all our products, the main intention of this book is to provide ... [click here for more] |
Gypsy Knights Games |
$4.99
|
Running a Traveller game can often be challenging.
Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path. Or maybe you're looking for a short session idea to introduce Traveller to a new group of players.
Whatever the reason, we're here to help!
Much... [click here for more] |
Gypsy Knights Games |
$4.99
|
Have you ever wondered what was in our 21 Plots series? Have you purchased our 21 Plots series and can't always remember which adventure was in what book?
Need to find an adventure dealing with redemption? We've got it! Characters stuck without cargo? We can fill their cargo bay! Need a passenger? No problem. We'll have t... [click here for more] |
Gypsy Knights Games |
FREE
|
The newest in our popular 21 Plots series, 21 Plots: Planetside is the first of a series of scenarios targeted to a theme. 21 Plots: Planetside presents 21 planet based situations with 6 possible outcomes for the Referee to use with a gaming group.
These can be useful not only when planning a short diversion from the main campaign, but also on those occasions where the playe... [click here for more] |
Gypsy Knights Games |
$4.99
|
Cascadia Adventures 1: Save Our Ship is the first in a set of adventures by Gypsy Knights Games set in the Cascadia subsector of the Clement Sector.
A "whale ship". That's what the casinos on Chance call a starship sent to ferry back a wealthy gambler. The Razz Casino dispatched their "whale ship", Royal Flush, to pick up an influential politicia... [click here for more] |
Gypsy Knights Games |
$4.99
|
Cascadia Adventures 2: The Lost Girl is the second in a set of adventures by Gypsy Knights Games set in the Cascadia subsector of the Clement Sector.
A daughter lost. It tugs at the heart of any parent.
Khalil Moskalawicz, a former card dealer at The Razz Casino, has lost contact with his only daughter, Frida. When no one else will help, Khalil turns to his former bo... [click here for more] |
Gypsy Knights Games |
$4.99
|
Cascadia Adventures 3: Fled is the final chapter in a trilogy of adventures by Gypsy Knights Games set in the Cascadia subsector of the Clement Sector.
Thousands of credits stolen from the Razz Casino on Chance is just the beginning!
Milton "The Monk" Hawthorne, security officer, has robbed the Razz Casino and fled the system. Carrie O'Malley, owner of the ... [click here for more] |
Gypsy Knights Games |
$4.99
|
Welcome to Clement Sector!
In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy. Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to Earth. Were they terraformed by some unknown race? Are they just a coincidence in th... [click here for more] |
Gypsy Knights Games |
$15.99
|
Five colonies on the edge of civilized space!
The Dade Colonies are located on the far frontier of the Clement Sector. The last stops before heading into the unknown!
Arnemuiden - The refuge of a disgraced politician and his followers from The Hub Federation. Have they established a political utopia or simply become a haven for pirates?
Dade - An underground ... [click here for more] |
Gypsy Knights Games |
$6.99
|
Dawn Adventures 1: The Subterranean Oceans of Argos Prime is the first in a set of adventures by Gypsy Knights Games set in the colonies of the Dawn subsector of Tranquility Sector, located to trailing of Clement Sector.
On the fringes of colonized space, settlers struggle on recently discovered worlds for land to call their own. One such planet is Argos Prime, where the dangers o... [click here for more] |
Gypsy Knights Games |
$5.99
|
Welcome to The Hub Federation!
The Hub Federation provides an interstellar nation full of adventure opportunities. The six worlds of The Hub Federation are detailed, as is the government which holds them together.
The Hub Federation can be used in part or as a whole to add worlds to any existing Traveller setting. In addition, information and history are provided to ... [click here for more] |
Gypsy Knights Games |
$7.99
|

Karnataka is a dry world with a few small seas. It is controlled by two rulers who have divided the power between themselves equally. Or have they?
Come to Karnataka. Search for the elusive Mulki Monster. Sample the Portis fruit. Avoid the Gadag. Keep your spirit balanced.
Quick Worlds 21: Karnataka has been designed with the busy Referee in m... [click here for more] |
Gypsy Knights Games |
$3.99
|

Minerva is a world almost covered in water. Its islands are ruled by a dictator driven to build a better world.
Come to Minerva! Join the massive building programs. Search out the mysterious base in the inner system. Learn about the Manly Trunion incident.
Quick Worlds 22: Minerva has been designed with the busy Referee in mind. Minerva is meant to ... [click here for more] |
Gypsy Knights Games |
$3.99
|
Welcome to Ararat!
Ararat is a world almost completely covered in water. The local population, however, is terrified of The Deep and live in fear of the ocean. Visit a world where the people are huddled on 7% of the world's surface.
Come to Ararat! Avoid the storms! Dodge a landslide! See the Grand Hall of the Triumvirate!
And get an additio... [click here for more] |
Gypsy Knights Games |
$3.99
|

Welcome to Erlik!
Erlik is a conservative world ruled by a council of seven older men intent on maintaining the status quo. Erlik is a cold world ruled by the eldest of the most elite families where chivalry walks hand in hand with chauvinism.
Have some hotcakes coated in the potent Torla syrup! Avoid the rogue asteroids!
Quick Worlds 24: Erlik has been desig... [click here for more] |
Gypsy Knights Games |
$3.99
|

Welcome to Sophronius!
Sophronius is a wartorn world with multiple factions vying for power. Government crackdowns. Terror attacks. Opportunities await for those brave enough to chance it.
Sophronius comes with detailed descriptions of the rebel factions combating the repressive government. Includes characters for each of the faction leaders.
Visi... [click here for more] |
Gypsy Knights Games |
$3.99
|
An entire subsector at your fingertips!
Subsector Sourcebook 2: Franklin compiles Quick Worlds 13-22 AND adds 11 more unpublished worlds to challenge and entertain your characters.
Franklin is a recently settled frontier area of scattered independent worlds. Each world comes complete with detailed information concerning the system and the planet itself, yet leaves the Refe... [click here for more] |
Gypsy Knights Games |
$19.99
|
An entire subsector at your fingertips!
Subsector Sourcebook 3: Hub is meant to be a companion volume to The Hub Federation. Subsector Sourcebook 3: Hub compiles Quick Worlds 23-25 AND adds 10 more unpublished worlds to challenge and entertain your characters.
The Hub subsector is a group of independent worlds which surround The Hub Federation. Each world comes complete wi... [click here for more] |
Gypsy Knights Games |
$14.99
|
An entire subsector at your fingertips!
Subsector Sourcebook 4: Sequoyah brings you 19 more previously unpublished worlds to challenge and entertain your characters.
Sequoyah is the most recently settled frontier in the Clement Sector, an area of scattered independent worlds. Each world comes complete with detailed information concerning the system and the planet itself, y... [click here for more] |
Gypsy Knights Games |
$19.99
|
Three colonies on the vanguard of civilization!
The Superior Colonies are the most recently settled worlds of the Clement Sector. In a sector already separated from the cradle of human civilization, the inhabitants of these worlds felt the need to divest themselves from the new status quo.
Superior - Home to an outcast genetic scientist and his followers. A colony de... [click here for more] |
Gypsy Knights Games |
$5.99
|