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Shadowrun: Mission: 04-12: Showcase

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Shadowrun: 99 Bottles

Shadowrun: 99 Bottles


Bodies Are Stacking

Mob wars are ugly things, but not all ugliness is created equal. Things are going bad in Bangkok, and one Yakuza leader named Shinoda Yoshinori has been receiving a series of unsettling messages: bodies of other members of his gumi, packaged and delivered in a decidedly unique fashion. If Yoshinori wants to preserve his gumi—and save his life—he&rs...   [click here for more]

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Shadowrun: A Killing Glare

Shadowrun: A Killing Glare


URBAN BRAWL

"TWO BALLS, TWO GOALS, AND ABOUT THREE THOUSAND ROUNDS OF ARMOR-PIERCING AMMUNITION!"

Some call it the ultimate game, the supreme test of cunning and strength. Others find it a barbaric blood sport, nothing more than barely contained mayhem that appeals to the mo...   [click here for more]

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Shadowrun: Bad Moon Rising

Shadowrun: Bad Moon Rising


In Bad Moon Rising in the East, a team of shadowrunners is hired to track down the source of a new drug shipping into Hong Kong. Directly connected to the Ghost Cartels campaign, the team of six Caracas natives are thrust into a criminal underworld far from their home. With few contacts to turn to, they may find themselves deeply involved in a vicious underworld conflict.

...   [click here for more]

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Shadowrun: Bottled Demon

Shadowrun: Bottled Demon


Bottle, Bottle, who's got the Bottle?

The shadowrunners meet a very disturbed man who hires them as bodyguards on a business deal.

Bottle, Bottle, who wants the Bottle?

Now the man is dead, and they don't know why.

Bottle, Bottle — what's in the Bottle?

The bottle is a mysterious artifact covered with ancient cryptic runes. Why ...   [click here for more]

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Shadowrun: Brainscan

Shadowrun: Brainscan


Don't Mess With My Head!

What if your mind was no longer your?

What if you could no longer distinguish fantasy from reality?

What if your brain had an off switch, and someone else helt the remote?

Brainscan is a campaign of five linked adventures that drop the characters squarely into the middle of a titanic struggle for identity, control and freedom.

...   [click here for more]

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Shadowrun: Celtic Double-Cross

Shadowrun: Celtic Double-Cross


Renowned as a land of wonders, Tir Na Nog brims with ancient elven art and sophisticated elven nobles, powerful magic and cutting-edge technologies. But beneath this cultured facade lies a dark mix of long-simmering feuds and Machiavellian plots. Now add a dash of good old UCAS politics, and you have a Byzantine brew of betrayal and bloodshed, a Mickey Finn with a lethal kick.

Celtic Do...   [click here for more]

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Shadowrun: Corporate Punishment

Shadowrun: Corporate Punishment


Fold, Spindle and Mutilate.You're a shadowrunner, not some corporate lackey. No 9-to-5 shackles or power-tie chains for you. Every time you take on a run, you sign up to be used and abused. But you've got the smarts to come out on top.Corporate Punishment consists of three adventures in which the runners serve as pawns in a brutal corporate power struggle. They use the...   [click here for more]

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Shadowrun: Damage Control (Boardroom Backstabs)

Shadowrun: Damage Control (Boardroom Backstabs)


The Sharks are Circling

When the great dragon Hestaby leveled Saeder-Krupp’s arcology in Dubai, a lot of people wondered if the success of her act meant that Lofwyr & co. were off their game. And of course, the corps of the Sixth World aren’t ones to just sit around and speculate—instead, they act. All of the sudden, corporations of all sizes are on the move...   [click here for more]

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Shadowrun: Dark Angel

Shadowrun: Dark Angel


Music worth dying for

When the only known recording of a late, great street musician appears in the hands of a major record company, it's up to the runners to find out the truth.

Just what was that corp willing to do to get that recording?

Dark Angel is a vintage adventure for Shadowrun. This PDF is scanned from the 1993 printing.

...   [click here for more]
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Shadowrun: Dawn of the Artifacts 1: Dusk

Shadowrun: Dawn of the Artifacts 1: Dusk


The Adventure Begins...

Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artif...   [click here for more]

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Shadowrun: Dawn of the Artifacts 3: Darkest Hour

Shadowrun: Dawn of the Artifacts 3: Darkest Hour


Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artifacts from before recorded hi...   [click here for more]
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Shadowrun: Dawn of the Artifacts 4: New Dawn

Shadowrun: Dawn of the Artifacts 4: New Dawn


The Final PieceOne more artifact. One more chance for a big payday. One more run to distant lands and high seas, racing against time and the wealthy, ruthless powers who want the artifact for themselves. At the end of this, if you succeed, four powerful artifacts will be gathered together, and they will be poised to shake the world.To finish the quest for the artifacts, runners will have...   [click here for more]

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Shadowrun: Divided Assets

Shadowrun: Divided Assets


THE CORPS OWN A PIECE OF EVERYTHING

To the corporations, everything's an asset to be charted., inventoried, and maintained. Everything is accounted for - even people. But what happens when a particular asset - namely an eight-year-old boy - becomes a pawn in a messy piece of corporate extraction? That's up to the Shadowrunners...   [click here for more]

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Shadowrun: Dragon Hunt

Shadowrun: Dragon Hunt


Dragon HuntIn this Shadowrun adventure, the shadowrunners are hired to find a lost identity. The only problem is that some of the biggest corporations in Seattle don't want it found. Hide and seek, cross and double-cross, a dragon's deeds and desires… Ah, business as usual in the shadows…

...   [click here for more]
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Shadowrun: Dreamchipper

Shadowrun: Dreamchipper


The Year is 2050 Ladies of the night are being murdered and butchered with the skill of a surgeon. The Gaslight Ghoul has returned, and he stalks the streets of Seattle! in Shadowrun, the rampant substance of the 19th and 20th centuries are now as archaic as 8-track audio tapes. Now the escape of choice is the BTL, or Better Than Life chip. Plug it in and all physical pleasures, d...   [click here for more]

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Shadowrun: Elven Blood

Shadowrun: Elven Blood


Blood Will Out!

Shadowrunners have a lot of rules, and each and every one of them can be overruled by the proper amount of nuyen. So when shadowrunners talk about “never trusting an elf,” that’s more of a bargaining position than anything else.Luckily for them, some elves have plenty of scratch they can use as a persuasive tool. And for the tasks they ...   [click here for more]

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Shadowrun: Emergence

Shadowrun: Emergence


An Evolutionary Upgrade

The Crash of 2064 ruined the lives of millions. Some died in the Matrix or went insane, many lost everything they owned, and still others found their identities completely erased. A small percentage changed into something altogether different, with the strange and inexplicable ability to affect the new Matrix with their minds. Now, in 2070, the existence of these techno...   [click here for more]

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Shadowrun: Eyewitness

Shadowrun: Eyewitness


THEY SAY THE EYE RETAINS THE IMAGE OF THE LAST THING IT SEES...

According to some, parts is parts. But when one of those parts contains a motive for murder, betrayal. And corporate espionage, can a shadowrun be far behind?

Eye witness takes a team of shadowrunners on a quest for justice across...   [click here for more]

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Shadowrun: Ghost Cartels

Shadowrun: Ghost Cartels


A Bad Beat Rocks the Street

The shadows are abuzz about the new drug in the sprawl: tempo. It takes the user on a unique trip, better than anything experienced before. Druggies can’t get enough of the stuff, and even beetleheads are giving it a shot. Tempo’s popularity shifts the balance of power between the syndicates and soon the blood and bullets are flowing.

Ghost Carte...   [click here for more]

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Shadowrun: Harlequin

Shadowrun: Harlequin


"Imagine a hatred that has endured for 5000 years...."

The shadowrunners are sent on a string of missions, collecting obscure items, all seemingly unrelated... or are there? From the streets of Seattle to the frigid heights of the Bavarian Alps, from the magical mayhem of Columbia, Missouri to the headwaters of the Amazon, the adventure unfolds.

Who would go to ...   [click here for more]

Catalyst Game Labs  $12.00 $8.00

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Shadowrun: Harlequin's Back

Shadowrun: Harlequin's Back


Harlequin's Back… …and the world may never be the same! It's long been said that trouble follows Harlequin around like a loyal dog, but this time he's taking the lead and dragging some shadowrunners along on his waking nightmare. It's clear that the level of magic is rising in the Sixth World, and bigger magic makes the world a more dangerous place. But the particula...   [click here for more]

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Shadowrun: Horizon Adventure 1:A Fistful of Credsticks

Shadowrun: Horizon Adventure 1:A Fistful of Credsticks


Fame, Fortune, and FeloniesNothing’s as simple as it seems—any runner knows that. So what seems like a simple job guarding some precious cargo on the set of a trideo shoot is bound to get complicated. And it does—but are you ready to travel the full length the long, twisted road ahead? A Fistful of Credsticks begins a new series of adventures centered on the mach...   [click here for more]

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Shadowrun: Horizon Adventure 2 Anarchy: Subsidized

Shadowrun: Horizon Adventure 2 Anarchy: Subsidized


The Backstab Slide The only shadowrunners in the world who don’t understand the importance of eliminating the competition are the ones who have already been eliminated by someone else. The Horizon Corporation wants its stable of music artists to sell a few more albums and its brain trust has decided that the best way to accomplish this is to move some artists at the top of the char...   [click here for more]

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Shadowrun: Horizon Colombian Subterfuge

Shadowrun: Horizon Colombian Subterfuge


Fight on All Fronts If you’re going to win in modern warfare, you have to use every weapon in your arsenal. Guns, tanks, and bombs are great, but if that’s all you put into play, you’re going to lose. Information and propaganda have been a major part of war efforts for more than a century, and falling behind in those areas will doom you. Amazonia has gone to war with Az...   [click here for more]

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Shadowrun: Imago

Shadowrun: Imago


GREAT BRITAIN AWAITS!

There's bound to be trouble when Seattle-based shadowrunners are imported to take care of business in the United Kingdom. A valuable employee of one of Britain's largest megacorporations may be missing, and Transys Neuronet will be damned if they're going to let anyone on their side of the pond know about...   [click here for more]

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Shadowrun: Ivy & Chrome

Shadowrun: Ivy & Chrome


Ever try to find someone in the Sprawl?

Sorta like findin' a smooth spot on a troll.

Nevertheless, someone needs to be found, and fast.

It's hid and seek, search and destroy.

Think you can handle it, shummers?

click here for more]

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Shadowrun: Jet Set

Shadowrun: Jet Set


The Ride of Your LifeStep this way! There’s no need for you to wait in line with the riff-raff, the common clay of dirty humanity. You can have something better. You can have the good life, filled with the finest food, the most expensive wines, and the most interesting people in the world. There’s a price to pay, of course. There always is. But take a ride, just onc...   [click here for more]

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Shadowrun: Mercurial

Shadowrun: Mercurial


Retail Price: $8

First Published: 1989

File Size: ~30mb

A blast of light punches my eyes as I walk down the ramp from street level. The dance floor is an amorphous beast, writhing with a thousand limbs, and the beat of the music red-lines my pulse into overdrive. On the stage, a nova is dancing.Searing beams of the spotlights catch the mirror-bright metal arms, legs, and...   [click here for more]

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Shadowrun: Mission: 03-00: Everyone's your Friend

Shadowrun: Mission: 03-00: Everyone's your Friend


Sometimes following up on a job really means following. You’ve been hired to track down an old acquaintance who’s fled across the continent.

In the first scenario of the New York City Shadowrun Missions campaign, characters are introduced to the challenges of running among the bright lights of Manhattan. Provisions allow characters who participated in the Denver campa...   [click here for more]

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Shadowrun: Mission: 03-01: Ready, Set, Gogh!

Shadowrun: Mission: 03-01: Ready, Set, Gogh!


By 2070, life literally imitates art. Some people have a fetish for it and it’s your job to see that it’s delivered and still breathing.

The team is forced to confront the challenges of Manhattan security, when Mr. Johnson asks them to perform a major heist. From there, things spiral into a double helix of complexity as motivations are abruptly twisted. This 24-page scenario...   [click here for more]

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Shadowrun: Mission: 03-03: Burning Bridges

Shadowrun: Mission: 03-03: Burning Bridges


The voice on the other end of the comm sounded desperate. The kind that pays well. Then he asked, “How much do you know about demolitions?”

Mr. Johnson is at the end of his rope, and he needs some serious income. He latches onto a desperate and tragically dangerous scheme that just might get him what he needs, though it might cost hundreds of lives in the process. The team n...   [click here for more]

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Shadowrun: Mission: 03-04: Monkeywrench

Shadowrun: Mission: 03-04: Monkeywrench


A little milk run like this should be no problem. Though, it sounds like you don’t get much time. Non-lethal rounds and no legal complications makes these “security consultant” gigs the best in the Big Apple.

Mr. Johnson wants someone to test his security systems. Everything should be perfectly routine and above board. After all, things never go horribly wrong during a...   [click here for more]

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Shadowrun: Mission: 03-05: In And Out

Shadowrun: Mission: 03-05: In And Out


A stool pigeon is ready to name names. Mr. Johnson wants to make sure they're the right names. He needs you to break into the NYPD Inc. holding facility and deliver a message. This 25-page scenario includes a complete adventure, player handouts, and record handling sheets for participating in the Shadowrun Missions (SRM) campaign.

Shadowrun Missions is an international sha...   [click here for more]

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Shadowrun: Mission: 03-08: Firestorm

Shadowrun: Mission: 03-08: Firestorm


It's the Easy Ones that Get YouIf you've survived enough runs, you know that the ones that sound easy are the ones that get you. And what could be easier than recovering a runaway drone?As it turns out, plenty. The drone is acting strangely--strange enough that two megacorporations are interested in its fate. And there are others, who are no fans of the megacorps, who have got the scent ...   [click here for more]

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Shadowrun: Mission: 03-09: Something Completely Different

Shadowrun: Mission: 03-09: Something Completely Different


It's Not Just a Show, It's a Happening

As any artist will tell you, the art scene can be brutal, especially in a high-octane setting like Manhattan. There are plenty of horror stories to go around—but none of them can touch what’s about to go down at the Guggenheim.

In this Mission, Shadowrun players will find themselves in the middle of an art opening ...   [click here for more]

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Shadowrun: Mission: 03-10: Spin Control

Shadowrun: Mission: 03-10: Spin Control


The Dirty Business of Exposing Secrets

Journalists have faced plenty of accusations of acting with a hive-mind mentality, but some covert operations in Manhattan are about to take things to a new level. What starts out for runners as a simple investigation into gang activities turns into an exploration of some of the city’s darkest secrets—the kind of things that tend...   [click here for more]

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Shadowrun: Mission: 03-11: Food Poisoning

Shadowrun: Mission: 03-11: Food Poisoning


Too Close to Home People die every day. People without SINs die even more frequently. That’s not news. But when people without SINs are being poisoned, when it looks like they’re being targeted somehow—well, that’s no good. If someone’s going after people without SINs, that means the next target could be one of your contacts, or your fixer, or even you. That...   [click here for more]

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Shadowrun: Mission: 03-12: Elevator Ride to Hell

Shadowrun: Mission: 03-12: Elevator Ride to Hell


The End Is Nigh You’ve had quite a time in the Rotten Apple—you’ve seen some weird people, done some strange things, and made some narrow escapes. Hopefully you’ve made some friends, and most likely you’ve made some enemies. But a strong wind getting ready to blow through town, and it just might take you away with it. Just make sure you leave alive. <>...   [click here for more]

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Shadowrun: Mission: 04-00: Back in Business

Shadowrun: Mission: 04-00: Back in Business


Welcome Home

It’s a simple job: find a missing girl. Of course, nothing is ever simple in the shadows, and a whole lot of people seem to be interested in this job for one reason or another.

Welcome to Season Four of the Missions Campaign, which returns home to the Emerald Sprawl, Seattle. Biz is good as a political fight is brewing to determine the fate of the vast ...   [click here for more]

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Shadowrun: Mission: 04-01: Hiding in the Dark

Shadowrun: Mission: 04-01: Hiding in the Dark


Open Season!

If the Ork Underground is going to become an official district in Seattle, it’s going to need some cleaning up. Even if it’s not, some of the criminals down there have a pesky habit of bringing their activities to the surface, and plenty of people want them eliminated. Seattle law enforcement has had enough, and ADA Dana Oaks is determined to bring down s...   [click here for more]

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Shadowrun: Mission: 04-02: Extraction

Shadowrun: Mission: 04-02: Extraction


Corporate Headhunting

Parker Acson is a hot property. Horizon has just hired him, but they’re the only ones who want him. Acson has gotten the attention of plenty of players in the magical arena, and several of them are interested in getting a piece of him. The runners have been hired to extract Acson by a mysterious Mr. Johnson, and they’re going to have to move quic...   [click here for more]

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Shadowrun: Mission: 04-03: Rally Cry

Shadowrun: Mission: 04-03: Rally Cry


The Politics of Deception

Whoever wins the war for the future of the Ork Underground is not going to leave a single weapon holstered. From waging outright violence to employing political subterfuge, both sides in the struggle are willing to use any tactics they can dream of to advance their cause.

Anti-metahuman sentiment has long been a hot-button issue in Seattle, and s...   [click here for more]

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Shadowrun: Mission: 04-04: Smuggler's Blues

Shadowrun: Mission: 04-04: Smuggler's Blues


Stay Secret, Stay Safe Crossing the border into Salish-Shidhe territory is not easy under the best of circumstances. Crossing when you’re carrying an item that lights up the astral plane like a phosphorus bomb is even trickier. But the stakes are rising in the fight over magical artifacts that keep finding their way into the Seattle area, and that means the possible payouts are goi...   [click here for more]

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Shadowrun: Mission: 04-05: On a Silver Platter

Shadowrun: Mission: 04-05: On a Silver Platter


Best served coldA year ago your fixer's daughter was killed by the Mayan Cutter copycat. He always suspected that someone else was pulling the strings, someone highly placed.  Now he believes he has proof, but that someone isn't going down without a fight. The stakes are higher than ever aand someone's trying to stop you before you even start!  Are you ready to serve up a side ...   [click here for more]

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Shadowrun: Mission: 04-06: Hard Target

Shadowrun: Mission: 04-06: Hard Target


Be Afraid of the Dark

The Sixth World is full of dark crevasses and corners where people can hide. Where they can go when the rest of the world has told them they don’t belong. Where they can be forgotten. People who disappear into these places become secrets, whispered threats of a mysterious something that lurks just out of sight.

Some people—the normal ones...   [click here for more]

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Shadowrun: Mission: 04-07: Burn

Shadowrun: Mission: 04-07: Burn


The Heat of Friction

If constant friction makes things hot, then the Ork Underground is ready to blaze. Proposition 23, known to some as “Project Freedom,” is coming closer to a vote, and it could make the Ork Underground a full district of the city of Seattle. People on both sides are willing to do just about anything to make the vote go their way, and they’re ...   [click here for more]

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Shadowrun: Mission: 04-08: Brothers United

Shadowrun: Mission: 04-08: Brothers United


Fates Worse Than Death A girl is missing. Finding her would be a nobler mission than most shadowrunners normally pursue, which means there must be a catch. And there is. The runners’ job starts at a talismongers and then brings them to a Barrens orphanage. If they’re observant enough, they’ll be launched on a journey that will take them through dark tunnels, p...   [click here for more]
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Shadowrun: Mission: 04-09: Assassin Nation

Shadowrun: Mission: 04-09: Assassin Nation


The Night of Blood

The debate over the future of the Ork Underground is heating up. Proposition 23, which will decide whether or not the Underground becomes an official district of the city of Seattle, is coming up for a vote, and people on all sides are getting desperate. There are those, though, who understand that desperation can breed opportunity, and they are hatching plots ...   [click here for more]

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Shadowrun: Mission: 04-10: Romero and Juliette

Shadowrun: Mission: 04-10: Romero and Juliette


Blood and Vengeance

A missing shadowrunner. An artifact with mysterious, blood-fed powers. And astral beings with horrible grudges. All of these elements—and more—are coming together to give shadowrunners a long day and a longer night, as they move from trying to find what has been lost to struggling for their survival. And with what they’re up against...   [click here for more]

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Shadowrun: Mission: 04-11: Election Day

Shadowrun: Mission: 04-11: Election Day


Leave Nothing on the Table

When the campaigning is done, the debates are over, and the voters are heading out to cast their votes, it’s time for the final push. Whether you’re fighting for a particular candidate or a specific cause, you don’t want to feel like there was more you could have done, that there was one more gambit you could have pulled to put y...   [click here for more]

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Shadowrun: Elven Blood

01.Shadowrun: Elven Blood
02.Shadowrun: Mission: 04-12: Showcase
03.Shadowrun: Mission: 04-00: Back in Business
04.Shadowrun: On The Run
05.Shadowrun: Mission: 04-11: Election Day
06.Shadowrun: Sacrificial Limb (Boardroom Backstabs)
07.Shadowrun: War!
08.Shadowrun: Jet Set
09.Shadowrun: Mission: 04-10: Romero and Juliette
10.Shadowrun: Mission: 04-01: Hiding in the Dark
11.Shadowrun: Mission: 04-02: Extraction
12.Shadowrun: Mission: 04-08: Brothers United
13.Shadowrun: Mission: 03-01: Ready, Set, Gogh!
14.Shadowrun: Mission: 04-09: Assassin Nation
15.Shadowrun: Mission: 04-04: Smuggler's Blues
 
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