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The Genius Guide to Favored Class Options

The Genius Guide to Favored Class Options


In the Pathfinder Roleplaying Game, every time characters take a level in a favored class, they gain a bonus. Under the core rules, that bonus is either +1 skill point or +1 hit point. However, The Advanced Player's Guide introduced a new set of racial favored class options. These are benefits that members of specific races can get when they gain a level in a class that is listed ...   [click here for more]

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[3.5/OGL] Danger in the City of Immer

[3.5/OGL] Danger in the City of Immer


This adventure introduces you to the legendary and mythic world of Diomin, a dark fantasy D20 setting where the mighty deeds of heroes and the terrible atrocities of villains clash amidst the mysterious machinations of the gods. Become immersed in a world where a dark and twisted race attempt to bring about the total annihilation of life and then offer the world up to their terror inspiring god...   [click here for more]

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[4e] Fantastic Races: The Arak

[4e] Fantastic Races: The Arak


In the language of the Arak, the word “arak” means “the First.” This is the source of their pride, their noble carriage and their isolation.   According to the other races of the world, the Arak are little more than blue-skinned barbarians who live in the outskirts of the world. If during a conversation with an Arak you were to call him a bar...   [click here for more]
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[PFRPG] The Genius Guide to Apprentice-Level Characters

[PFRPG] The Genius Guide to Apprentice-Level Characters


When you consider the number of things a 1st-level character can do in a Pathfinder RPG campaign, it's pretty clear that even the lowest level characters have completed some intense training. But what do you do if you want to start an adventure before your wizards have mastered their 1st-level spells and paladins have discovered how to detect evil at will? The Genius Guide to Appre...   [click here for more]

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[PFRPG] The Genius Guide to Arcane Archetypes

[PFRPG] The Genius Guide to Arcane Archetypes


Arcane magic is one of the most popular, flexible, and influential components of the Pathfinder Roleplaying Game. Arcane spells immediately call to mind some of the most iconic elements of fantasy stories. Characters flying through the air, chucking bolts of lightening at their foes, and deflecting dragon's breath with mystic shields are fun and memorable parts of high-magic games. Even ...   [click here for more]

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[PFRPG] The Genius Guide to Archer Archetypes

[PFRPG] The Genius Guide to Archer Archetypes


The archer is a figure of heroic legend and romance-often coming from the ranks of commoners. In eras when the battlefield was dominated by heavily armored knights, archers represented the idea that skill and determination can level the playing field, both in warfare and conflicts between the social classes.

Robin Hood and his merry men are the classic icons of the heroic archer, but th...   [click here for more]

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[PFRPG] The Genius Guide to Crystal Magic

[PFRPG] The Genius Guide to Crystal Magic


Gemstones and other crystals have long been associated with magic and purity. You only have to think of how crystal balls are used in fiction-often portrayed as the very source of a witch or wizard's powers-to be sure of that connection. Even in modern times, the link has remained strong. Go to any bookstore or new age gift store to see that people today still associate crystals with healing an...   [click here for more]

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[PFRPG] The Genius Guide to Dream Magic

[PFRPG] The Genius Guide to Dream Magic


There's something magical about dreams. In them we can be and do anything our minds can conceive, the laws of nature hold no sway, and despite the fact that they seem as real as the waking world you walk through, there are no consequences for any of the actions you take or injuries you may suffer. Dreams are real, yet unreal-which is also as perfect description of magic as you are ever likely t...   [click here for more]

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[PFRPG] The Genius Guide to Feats of Battle

[PFRPG] The Genius Guide to Feats of Battle


There are lots of feats for battle in the core rules of the Pathfinder Roleplaying Game. In fact, it could be argued that most of the feats in the game are battle-related. This naturally leads to asking if yet more feats based on kicking ass and taking names are really needed. The answer is an emphatic "Yes!"

This product pr...   [click here for more]

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[PFRPG] The Genius Guide to Feats of Metamagic

[PFRPG] The Genius Guide to Feats of Metamagic


Metamagic is a kind of give-and-take system for spells that allows spellcasters to gain benefits for spells in exchange for using higher-level spell slots to cast them. This gives a spellcaster considerably more flexibility, especially spontaneous spellcasters, who have a limited number of spells known but can add metamagic to spell slots on the fly. While most of the obvious sp...   [click here for more]

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[PFRPG] The Genius Guide to Feats of Runic Might

[PFRPG] The Genius Guide to Feats of Runic Might


Runes-an ancient form of writing often linked to strange and magical powers. In history, runes are nearly-two-thousand-year-old alphabets whose origins remain shrouded in mystery. In legend, wizards, shamans, and warriors use runes to imbue places, items, and even people on which they are inscribed with fantastic powers. Runes, it has been said, hold the power to foretell the future and even to...   [click here for more]

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[PFRPG] The Genius Guide to Feats of Spellcasting

[PFRPG] The Genius Guide to Feats of Spellcasting


Super Genius Games is proud to present our first Genius Guide to feats, Feats of Spellcasting!

New feats for spellcasters should mean more than new metamagic feats. Just as monks, fighters and rogues can use feats to adjust and modify their fighting styles; bards, clerics, druids, sorcerers and wizards should have a range of opti...   [click here for more]

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[PFRPG] The Genius Guide to Feats of Subterfuge

[PFRPG] The Genius Guide to Feats of Subterfuge


Not every Pathfinder Roleplaying Game character is built to take challenges on using direct assaults - some prefer subtler methods that focus on stealth, misdirection, and covert maneuvers. The Genius Guide to Feats of Subterfuge contains a collection of feats that provide new alternatives to characters who use duplicity and deception to make their ways through the world, including exactly zero...   [click here for more]

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[PFRPG] The Genius Guide to Ice Magic

[PFRPG] The Genius Guide to Ice Magic


It's winter! Time for a cold spell!

Of all the damage types, fire and lightning seem to get all the best coverage. Maybe it's because fireball and lightning bolt are quantum leaps forward in the offensive arsenals of low-level sorcerers and wizards, or just that there's a limited amount of space in any core rulebook, that an idea like an Ice cleric domain or a Cold wizard speci...   [click here for more]

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[PFRPG] The Genius Guide to Loot 4 Less vol. 4: Fantastic Footwear

[PFRPG] The Genius Guide to Loot 4 Less vol. 4: Fantastic Footwear


Welcome to the fourth book in the Loot 4 Less line, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That's right: no epic items, ice picks of the dwarven gods, or even moderate magic items here. This is a forum for the cheapest of the cheap, and that's it. And just to up the level of difficulty, we also don't deal in one-shot (or even two- or three-shot) m...   [click here for more]

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[PFRPG] The Genius Guide to Loot 4 Less vol. 8: Belt One On

[PFRPG] The Genius Guide to Loot 4 Less vol. 8: Belt One On


Welcome to the eighth book in the Loot 4 Less line, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That's right, no epic equipment, girdles of titan strength, or even moderate magic items here. This is a forum for the cheapest of the cheap, and that's it. And just to up the level of difficulty, we also don't deal in one‑shot (or even two- or three-shot)...   [click here for more]

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[PFRPG] The Genius Guide to Martial Archetypes

[PFRPG] The Genius Guide to Martial Archetypes


The "fighting man" is the anchor of a huge collection of myth, legend, and fantasy fiction. While it is wizards and dragons that make fantasy ... well ... fantastic, most often the heroes of those tales are loyal knights, dashing swashbucklers, royal guards, kung fu masters, grim gladiators, and duelists armed with quick wits and quicker blades. The image of the brave warrior is universal, an i...   [click here for more]

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[PFRPG] The Genius Guide to Mystic Godlings

[PFRPG] The Genius Guide to Mystic Godlings


A mortal with the blood of a god flowing through her veins-a hero with one foot in the world of man and the other in the realm of the divine. This concept was explored in the best-selling Genius Guide to the Godling, but that material hardly exhausted the subject. The godlings in that first volume focused on flesh and blood, brawn and brains, striding the world as paragons of human endea...   [click here for more]

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[PFRPG] The Genius Guide to Races of Hoof and Horn

[PFRPG] The Genius Guide to Races of Hoof and Horn


Fantasy should be fantastic (and by "fantastic" we mean the dictionary definition-conceived by unrestrained fancy; beyond the realm of the ordinary). That might seem like an obvious thing to say, but fantasy fiction has become so common in popular entertainment that in many ways it has lost its sense of fancy. Elves and dwarves and orcs ... we've seen them all before. They're as familiar to the...   [click here for more]

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[PFRPG] The Genius Guide to Races of Wind and Wing

[PFRPG] The Genius Guide to Races of Wind and Wing


At its core, a roleplaying game is a chance to enjoy escapist fantasy. Rather than face the real-life threats of traffic jams, rent payments, movies poorly adapted from video games, the flu, and co-workers who never bothered to learn their job, we decide to spend time pretending to deal with the more exciting threats of inhuman marauders, magic doomsday jewelry, horrific toothy beasts, and unde...   [click here for more]

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[PFRPG] The Genius Guide to the Archon

[PFRPG] The Genius Guide to the Archon


The Archon is a new core class, designed for use with the Pathfinder Roleplaying Game. It is a hybrid combat class, designed to blend arcane power (including spellcasting) with martial skill. While an archon lacks the ongoing high damage output of most other fighting classes, and has neither the heavy armor of a fighter (at least initially) or the enhanced hit points of the ba...   [click here for more]

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[PFRPG] The Genius Guide to the Armiger

[PFRPG] The Genius Guide to the Armiger


The Genius Guide to the Armiger introduces the armiger base class-a warrior who specializes in defensive techniques and the use of shields and heavy armor. As a great tactician once noted, the best way to win a fight is to be the last man standing. Or, put more colloquially, sometimes the best offense is a good defense!

Armigers are mas...   [click here for more]

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[PFRPG] The Genius Guide to the Dragonrider

[PFRPG] The Genius Guide to the Dragonrider


Super Genius Games is proud to announce a new line of products for use with the Pathfinder RPG. The Genius Guide series of products are short electronic books that feature new templates, classes, spells, prestige classes and/or magic items. For use by players and GMs, each Genius Guide is low-priced and ready to be dropped into your game.

...   [click here for more]

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[PFRPG] The Genius Guide to the Godling

[PFRPG] The Genius Guide to the Godling


The godling is a new character concept designed for use with the Pathfinder RPG. The godling is presented as both a base class (suitable for 1st level characters) and a prestige class (requiring characters to be higher level before taking it).

The godling is a mortal hero in whose veins flows the blood of a god. Cut...   [click here for more]

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[PFRPG] The Genius Guide to the Magister

[PFRPG] The Genius Guide to the Magister


The magister* is a new base class designed for the Pathfinder Roleplaying Game. She is a hybrid spellcaster, combining arcane spells drawn from power within herself and the faith needed to also call upon divine spells. A magister may be a church wizard, a priestess of magic who has studied the arcane arts, or a dynamic spiritualist who sees no difference in the two traditional forms of...   [click here for more]

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[PFRPG] The Genius Guide to the Order of Vigilance

[PFRPG] The Genius Guide to the Order of Vigilance


The Genius Guide to the Order of Vigilance presents a group of three thematically linked prestige classes for the Pathfinder Roleplaying Game. These classes represent various disciplines taught to members of an elite guild of bodyguards known as the Order of Vigilance, an organization dedicated to the notion that any group of individuals only ever reaches their ultimate pot...   [click here for more]

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[PFRPG] The Genius Guide to the Shadow Assassin

[PFRPG] The Genius Guide to the Shadow Assassin


Super Genius Games is proud to announce a new line of products for use with the Pathfinder RPG. The Genius Guide series of products are short electronic books that feature new templates, classes, spells, prestige classes and/or magic items. For use by players and GMs, each Genius Guide is low-priced and ready to be dropped into your game.<>...   [click here for more]

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[PFRPG] The Genius Guide to the Shaman

[PFRPG] The Genius Guide to the Shaman


Super Genius Games is proud to present our first release for the Pathfinder Roleplaying Game: The Shaman.

The Shaman is a passionate follower of a path that often lies at an oblique angle to the pursuits of other people. While the pursuit of wealth, knowledge, and creature comforts drives most people, the shaman has an insight into a world where the primary ambition is to ...   [click here for more]

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[PFRPG] The Genius Guide to the Time Thief

[PFRPG] The Genius Guide to the Time Thief


Time marches relentlessly onward like grains of sand falling through an hourglass, once each has passed the threshold, it will never pass that way again. But time precognition, chronomancy, and time travel are common themes in fantasy fiction, as are the notions of fate, destiny, and even the timestream itself. Yet such things are rarely dealt with in most games.

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[PFRPG] The Genius Guide to the Vanguard

[PFRPG] The Genius Guide to the Vanguard


One of the greatest challenges for any fantasy roleplaying game is finding a way to translate the essence of legends, folktales, and fiction into a set of balanced and playable rules. Perhaps the trickiest area for this effort is that intersection of mundane melee combat and magical abilities. The classic tales we all know abound with heroes who mix swordplay and spellcasting, excelling at both...   [click here for more]

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[PFRPG] The Genius Guide to the War Master

[PFRPG] The Genius Guide to the War Master


The war master is a new base class, designed for use with the Pathfinder RPG. It is a class designed to lead others in battle, using (mostly) nonmagical talents to grant combat benefits to friends and followers, place enemies at disadvantages, and use the many arts of war in all aspects of his life. A war master is designed to allow both experienced tacticians and play...   [click here for more]

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[PFRPG] The Genius Guide to the Witch Hunter

[PFRPG] The Genius Guide to the Witch Hunter


The Witch Hunter is a new 20-level base class designed for use with the Pathfinder Roleplaying Game. It is a warrior class that specializes in finding and defeating evil spellcasters (and spell-using monsters) and fixing the problems such creatures cause. Though witch hunters are able combatants against any foes, they excel when facing enemies that draw much of their power fr...   [click here for more]

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[RuneQuest] Danger in the City of Immer

[RuneQuest] Danger in the City of Immer


This adventure, for use with the new version of RuneQuest, introduces you to the legendary and mythic world of Diomin, a dark fantasy setting where the mighty deeds of heroes, and the terrible atrocities of villains, clash amidst the mysterious machinations of the gods. Become immersed in a world where a dark and twisted race attempt to bring about the total annihilation of all life, and then o...   [click here for more]

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[3.5/OGL] State of the Nations

[3.5/OGL] State of the Nations


These pages display the portrait of a young world experiencing the first blush of true, continent-wide politics. Since the Gods War there have been many conflicts, but these have always been isolated, between two countries, never involving the others. For the first time in the history of the world, the six major nations of Diomin (first detailed in the Diomin Worldbook) are beginning to rub elb...   [click here for more]

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Forbidden Kingdoms - Master Codex Babbage Edition

Forbidden Kingdoms - Master Codex Babbage Edition


The lights in the small office began to dim, then in one fell swoop they extinguished, leaving the duo to be illuminated by the etheric glow of the box they had just opened. The professor raised his head and looked around, not fully comprehending what had just occurred. Beside him his assistant, a perky young woman named Emily, stepped away from the hellish radiance. She clenched her fearfu...   [click here for more]

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[PFRPG] The Genius Guide to the Godling

01.[PFRPG] The Genius Guide to the Godling
02.[PFRPG] The Genius Guide to Mystic Godlings
03.[PFRPG] The Genius Guide to the Time Thief
04.[PFRPG] The Genius Guide to Feats of Spellcasting
05.[PFRPG] The Genius Guide to Ice Magic
06.[PFRPG] The Genius Guide to the Dragonrider
07.[PFRPG] The Genius Guide to the Shadow Assassin
08.[PFRPG] The Genius Guide to Archer Archetypes
09.[PFRPG] The Genius Guide to Feats of Subterfuge
10.[PFRPG] The Genius Guide to Arcane Archetypes
11.[PFRPG] The Genius Guide to Martial Archetypes
12.[PFRPG] The Genius Guide to the Magister
13.[PFRPG] The Genius Guide to Feats of Runic Might
14.[PFRPG] The Genius Guide to Apprentice-Level Characters
15.[PFRPG] The Genius Guide to Feats of Battle
 
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