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RMSS Channeling Companion

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Spacemaster Privateers Races & Cultures

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Spacemaster Privateers

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Spacemaster Future Law

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RMSS Arcane Companion

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Spacemaster Blaster Law

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Spacemaster Tech Law - Vehicle Manual

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RMFRP School of Hard Knocks: The Skill Companion

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RMFRP Fire & Ice: The Elemental Companion

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RMFRP Mentalism Companion

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RMFRP Fire & Ice: The Elemental Companion

RMFRP Fire & Ice: The Elemental Companion


"The six Champions stood in a circle, one from each element. They stood quietly, their heads hung low. Slowly, they began to chant. The words started soft, but built in power and intensity. Each Champion began to glow slightly as they filled with power. The elements swelled and rushed to fill them. They vibrated as the chant rose higher still. Finally, their heads rose as one. Their eye...   [click here for more]

Guild Companion Publications  $16.00

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RMFRP Mentalism Companion

RMFRP Mentalism Companion


...The witch stirred the disgusting components in her basin. The goat's eye was starting to melt into the small pool of newt's blood; the eagle's feather was heavily matted by the viscous fluids all around it. The Chancellor waited impatiently. At last the gnarled witch looked up. "Yes. Your king will do well this season; I have seen his rise to power... "

Open your min...   [click here for more]

Guild Companion Publications  $16.00

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Spacemaster Privateers

Spacemaster Privateers


Spacemaster: Privateers The panel exploded in a glowing crash of sparks. Mrralff cursed violently, waiting for the diagnostics to flicker across his screen. He breathed a sigh of relief. Nothing was damaged that did not have a redundant system.

Their relative velocities had carried Mrralff and his enemy far apart. It would take a moment for t...   [click here for more]

Guild Companion Publications  $20.00

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Gamemaster Law

Gamemaster Law


The essential tome for GMs!

How many players should I try to handle at one time? Will my game be more successful if I focus on political intrigue or on simple adventuring? How can I pull the characters from the jaws of death without it seeming contrived? How can I keep the "power" in my game from getting out of hand? If you have ever asked yourself any of these questions, then...   [click here for more]

Guild Companion Publications  $18.00

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RMFRP 1999 Arms Law

RMFRP 1999 Arms Law


It's not the bruises that kill!

Put fast and furious combat into your adventure! Arms Law delivers fantasy and medieval melee and missile attacks with realistic-plus results. Simple to use, you'll puncture, slash, or crush your foes with convincing fatality!

Arms Law expands the combat system from Rolemaster Fantasy Role Playing to its full breadth.

...   [click here for more]

Guild Companion Publications  $10.00

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RMFRP Arms Law

RMFRP Arms Law


Get Critical!

Arms Law is about FRP combat - the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe, ho hum, by thenumbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless, your quest ends here.

Arms Law is a fantasy combat system designed to be us...   [click here for more]

Guild Companion Publications  $9.00

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RMFRP Character Law

RMFRP Character Law


Add the power of expanded character development to your game. Character Law is the utlimate player's guide for Rolemaster Fantasy Role Playing.

Double your available professions and triple your races and cultures. Enjoy more than twenty new training packages along with new skills and skill categories.

Customize your characters using comprehensive background options: statu...   [click here for more]

Guild Companion Publications  $15.00

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RMFRP Construct Companion

RMFRP Construct Companion


Artificial beings are unnatural creatures constructed by enchantments. Composed of virtually any element or substance, they have no inherent soul. Instead, their spirit is a gift or a temporary lodger. Their bodies would not "live" but for the incantations that unite them with a wandering soul or part of the maker's own spirit.

Construct Companion is a fantasy roleplaying sour...   [click here for more]

Guild Companion Publications  $15.00

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RMFRP Races and Cultures

RMFRP Races and Cultures


Created for RMFRP and Shadow World, the new Races & Cultures gives you everything you need to design unique, exciting and diverse characters for your Rolemaster and Shadow World adventures. Races & Cultures is divided into two main sections on races and cultures so you can mix and match! Included are all the core races as well as many humanoid (including cent...   [click here for more]

Guild Companion Publications  $15.00

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RMFRP The Armory

RMFRP The Armory


Give your Hero an edge!

Welcome to the Armory. The ICE armsmasters have selected over 50 new weapon attack tables for your combat enjoyment. So retire those old worn out weapons and take these new attack tables for a spin. Fun, lethal and exotic, the Armory has it all. Need more killing power? Then check out the great sword. If you prefer finesse, then perhaps the dainty hand crossbow i...   [click here for more]

Guild Companion Publications  $8.00

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RMFRP Treasure Companion

RMFRP Treasure Companion


Secure your hoard with the Treasure Companion

The wounded man knelt beside the gilded chest. He knew that inside was all that he had been fighting for: the wealth of kings...

Wonder how many gemstones are set into that bejeweled cup? Want to discover exactly what is in that Dragon's hoard? Need to know how many months and spells it will take to make that black eog sword of orc-s...   [click here for more]

Guild Companion Publications  $15.00

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RMSS Arcane Companion

RMSS Arcane Companion


Since the dawn of time man has struggled to understand the nature of magic... Now you can explore the origins of the most powerful, but hardest to control, type of magic: Arcane. With this companion, the old rules for Arcane magic are completely revised to be 100% compatible with the Rolemaster Standard System. While some of the concepts from previous companions were maintained, the entire stru...   [click here for more]

Guild Companion Publications  $15.00

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Spacemaster Blaster Law

Spacemaster Blaster Law


Erik stumbled to the side, his numb barely-working fingers fumbling for an energy cell. The laser fire stopped for a moment as his opponents waited for him to show himself. They wouldn't give up their cover. They'd wait for him to move. After several, agonizing seconds, he managed to slide a new power cell into his blaster. The burns along the left side of his body made the slightest moveme...   [click here for more]

Guild Companion Publications  $15.00

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Spacemaster Future Law

Spacemaster Future Law


Gregory watched engines burn. The gravity had gone out. In zero-G, fires started as a sphere instead of a flame, until the air started to move and they settled on a direction of "up". Their color was bluer too. It was almost pretty. "I wanted the salvage" the Lieutenant said. "Evacuate, sire" Gregory said. "If we hadn't lost gravit, we'd already b...   [click here for more]

Guild Companion Publications  $15.00

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Spacemaster Tech Law - Vehicle Manual

Spacemaster Tech Law - Vehicle Manual


Havagract reversed the polarity on his drive, rocking forward as the inertial dampers fought to keep up with a sudden blast from his foe. his control panel exploded in a shower of sparks. Not good. All his weapons were redlining, and damage control had failed to reroute power. He had to get far enough away from the planetary atmosphere to kick in the quantum drive. He brought the craft into...   [click here for more]

Guild Companion Publications  $15.00

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Spell Law: Of Channeling

Spell Law: Of Channeling


Only your soul is at stake!

From the forgotten rites of lost religions to the dutiful chants of young acolytes, open the realm of Channeling fully to your prayers!

Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Channeling professions of your Rolemaster Fantasy Role Playing g...   [click here for more]

Guild Companion Publications  $10.00

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Spell Law: Of Essence

Spell Law: Of Essence


When the sorcerer raises a hand ...

The magic of the universe is all around us. Tap into the natural Essence and shape your destiny!

Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Essence professions of your Rolemaster Fantasy Role Playing game, including the Illusionist, th...   [click here for more]

Guild Companion Publications  $10.00

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Spell Law: Of Mentalism

Spell Law: Of Mentalism


Open the doors of your mind ...

The power of the mind lies just beyond the reach of most. Now you can tap into the ultimate personal power! Open the doors of your mind and the realm of Mentalism will be yours!

Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Mentalism professions of your ...   [click here for more]

Guild Companion Publications  $10.00

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Spacemaster Privateers Races & Cultures

Spacemaster Privateers Races & Cultures


Spacemaster Privateers: Races & Cultures

Alarion looked around him, confirming with his eyes what his instruments told him. 600 Light Horse, moving in a wave through the fire of the guns. 600 Tulgaran Knights of the Horse. Bying for the cause. He turned his attention back to the field of death. the guns were blasting, but they hadn't been prepa...   [click here for more]

Guild Companion Publications  $15.00

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RMSS Channeling Companion

RMSS Channeling Companion


...There was little more that Eltor could do; no new trick or secret weapon that he could bring to bear. Only one thing was left. It was a small thing, but it was all Eltor could think of Between his flagbearer and signaler, Eltor knelt on the soft ground and began to pray for his men...

At last, the ancient priests of forgotten gods have brought forth new information for the ...   [click here for more]

Guild Companion Publications  $15.00

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RMFRP School of Hard Knocks: The Skill Companion

RMFRP School of Hard Knocks: The Skill Companion


Do you want characters to depend more upon their innate skill than upon magic? Sick and tired of characters with a spell for every occasion? Do you want spell users to dread the dire consequences of misusing powerful magic? If so, this is the book for you!

Expand the scope of non spell users in your game with four new professions: Barbarian, Swashbuckler, Sneak, and Sage. Choose from 1...   [click here for more]

Guild Companion Publications  $15.00

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RMFRP Character Law

01.RMFRP Character Law
02.Spell Law: Of Essence
03.RMFRP The Armory
04.RMSS Arcane Companion
05.Spell Law: Of Channeling
06.RMFRP School of Hard Knocks: The Skill Companion
07.Spell Law: Of Mentalism
08.RMFRP Arms Law
09.RMFRP Races and Cultures
10.RMFRP Treasure Companion
11.Spacemaster Privateers
12.Gamemaster Law
13.RMFRP Fire & Ice: The Elemental Companion
14.RMFRP Mentalism Companion
15.RMFRP Construct Companion
 
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