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#30 Alchemical Gadgets (PFRPG)

#30 Alchemical Gadgets (PFRPG)


Where magic and science collide!

Within #30 Alchemical Gadgets are mysterious fluids and uncanny gizmos than a tinkering fanatic can shake a telescoping grasping hand at!

Wearable lenses to deduce the nature of a violent event? You can find those down past the Firefly boxes but if you are the Glasswood Portholes then you have gone way too far.

...   [click here for more]
Rite Publishing  $2.99

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#30 Evocative Vehicles (PFRPG)

#30 Evocative Vehicles (PFRPG)


"Because sometimes you want more than just a cool horse."

No action scene is as iconic to action-adventure as the Chase scene. And you should rush in and out of your chase scene in styles with one of these fantastic conveyances!

Within you will find the Battlecord a dwarven designed chariot that sounds the drums of war; The Dancing Phoeinx...   [click here for more]

Rite Publishing  $3.99

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#30 Manuals of Improvement  (PFRPG)

#30 Manuals of Improvement (PFRPG)


"It’s a bit more than a self-help book!"

More than knowledge lies within these pages, waiting within lies talent.

Within you will find grimoires such a “Break Anything!” that can imbue a gift for sabotage; “Drawing from the Divine” a book that enhances one’s ability to channel energy; and “Fistful...   [click here for more]

Rite Publishing  $2.99

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#30 Portable Rooms (PFRPG)

#30 Portable Rooms (PFRPG)


"It's a nice use of space."

Dimensional transcendence, some architecture no matter how small it is on the outside, the inside can still dwarf gothic cathedrals.

Within you will find places such as the Belt of Winding Paths a star-studded belt that can lead you to an astronomical observatory; the Book of Books, a book tha...   [click here for more]

Rite Publishing  $3.99

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101 Pirates and Privateer Traits (PFRPG)

101 Pirates and Privateer Traits (PFRPG)


Avast! This be about campaigning with the scourges o’ the seven seas, Matey.

All o' history since the dawn of time, thar be pirates. Julius Caesar fought ‘em, and ta this day pirates be takin' ships off the coast of lawless kingdoms. But here we be speakin' about the campaign traits of pirates and privateers of yar realm of fantasy . Arrh, they be dashing villains and heroes who li...   [click here for more]

Rite Publishing  $5.99

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101 Special Materials and Power Components (pfrpg)

101 Special Materials and Power Components (pfrpg)


Bring a bit of the exotic to your game!

Whether your character’s in the market for Anamnesis Alloy, that remembers both its original, cold-forged shape and a secondary shape, so you can have two weapons in one; or Distilled Anathema the alchemically sample of the desire to kill, so you can slay a hated racial enemy; this product has it covered. It focuses on bringing you new special mate...   [click here for more]

Rite Publishing  $5.99

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A20: Snow White part 1

A20: Snow White part 1


An adventurous fairy tale in two parts.

3.5/Pathfinder compatible adventure for 4-6 PCs of Levels 6-8

Written by Stephen Yeardley, Jonathan G. Nelson, and Will MyersCartography by Dan Roy, Todd Gamble, and Jonathan G. Nelson

Love is firmly in the northern air of Klavek, as what started as a marriage of political practicality has turned...   [click here for more]

Adventureaweek.com, LLP  $12.99

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A21: Snow White part 2

A21: Snow White part 2


Inspired by the old Hessian folk tale with ideas from the fairy tale by the Brothers Grimm

Part Two of an adventure for 4-6 characters of levels 6-8

by Stephen Yeardley, Jonathan Nelson, & Will Myers

In Snow White part 2 the party is responsible for tracking down Lumi and returning her to Castle Mor...   [click here for more]

Adventureaweek.com, LLP  $15.99 $12.99

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Faith & Demons Nation Guide: Byzantine Empire

Faith & Demons Nation Guide: Byzantine Empire


From the ashes of the Roman Empire rises the new Eastern Roman Empire, centered on the lands formerly called Byzantium. The Byzantine Empire rose to power after the collapse of the Western Roman Empire and established a solid foothold in the collection of nations during the Dark Ages. As a trade and economic powerhouse, the Byzantine Empire was a target to all who surrounded it.

Welcome...   [click here for more]

Mystical Throne Entertainment  $2.95

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Faith & Demons Nation Guide: Croatia

Faith & Demons Nation Guide: Croatia


The actual kingdom of Croatia does not date back nearly as far as its neighboring nations, but its people had been around for centuries already. The Croats migrated to the area before forming the Duchy of Croatia within the Byzantine land formerly known as the Theme of Dalmatia. Although this migration period is debated, it is believed the Croats arrived sometime in the early 7th century.

...   [click here for more]
Mystical Throne Entertainment  $1.95

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FS1 Sons of the Feathered Serpent

FS1 Sons of the Feathered Serpent


At long last, the very first stand-alone HIDEOUTS & HOODLUMS adventure module is here!  Sons of the Feathered Serpent is a ready-to-play scenario for Hero levels 1-3.  It's got chickens, zoot suits, robots, death traps, and plenty more Golden Age/Old School goodness packed into its pages AND it's only $4! 

...   [click here for more]
Great Scott! Games  $4.00

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High Plains FUBAR

High Plains FUBAR


Some arrive on the frontier chased by ghosts of the past, others seek vengeance against those who have wronged them.

Some have been left for dead, others eave trais of dead in their wake.

On the wid frontier, FUBAR isn't a recent state of mind. Things have been going wrong since Europeans came to the high plains, and when things go badly enough, that's when ghost towns...   [click here for more]

Vulpinoid Studios  $4.95 $2.95

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Khazan City Chaos

Khazan City Chaos


What adventures lie in wait in the City of Khazan?

The king has had some of his ancestral treasure stolen, but you know who has stolen it and where they can be found.  But what will you do with the treasure?

Khazan City Chaos is a solo adventure for Tunnels and Trolls.  ...   [click here for more]

Slloyd14  $1.51 $0.85

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Locket Away

Locket Away


A simple job...right?

On the brink of poverty, you accept a job from a mysterious, beautiful stranger. All you have to do is recover a stolen locket. Nothing could be simpler...or could it? 

Locket Away is the first solitaire adventure for use with the Unbelievably Simple Roleplaying (USR) System. 

This is a great introductory adventure for those new to the gam...   [click here for more]

Trollish Delver Games   FREE 

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Supplement II: All-American

Supplement II: All-American


HIDEOUTS & HOODLUMS returns with more character classes, more mobsters, more trophies, more adventure ideas, plus 16 pages of appendices for Golden Age of Comics lovers and the first ever, complete and ready to play, 14-page adventure scenario "Temple of the Rooster God!" 

...   [click here for more]
Great Scott! Games  $3.00

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Supplement III: Better Quality

Supplement III: Better Quality


HIDEOUTS & HOODLUMS is back and bigger than ever!  At 114 pages, Supplement III: Better Quality is our longest book yet, packed with cowboys, psionics, demons, Martian rockets, lost worlds, and more!  It's Old School gaming AND it's Golden Age of comics AND it's only $4!

...   [click here for more]
Great Scott! Games  $4.00

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Supplement IV: Captains, Magicians, & Incredible Men: Pt. I - Ace-Fox

Supplement IV: Captains, Magicians, & Incredible Men: Pt. I - Ace-Fox


HIDEOUTS & HOODLUMS is back and this time it's taken a turn for the scholarly!  Inside you will find information on nearly five dozen heroes and villains of the Golden Age of Comics, 1936-1941, including exhaustively detailed biographies, critical analysis of the stories, and -- lest we forget this is a RPG supplement -- fully-statted record sheets for almost two dozen of the...   [click here for more]

Great Scott! Games  $4.00

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Temple of the Fool God

Temple of the Fool God


Dare you challenge the Fool God to win his greatest treasure?

The greatest treasure in the kingdom lies within the belly of a mad god and you have to retrieve it.  Now you have come of age, you must stake your life to brave the tricks and traps of the Fool God’s temple in order to prove your worth.

 Temple of the Fool God is a s...   [click here for more]

Slloyd14  $4.55 $2.89

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The History Farce Guide  To Georgian Slang

The History Farce Guide To Georgian Slang


Language is always evolving and in the decadent 18th Century it became a matter of life and death for the underclasses. This sourcebook not only provides a full dictionary of the criminal code slang known as Canting but also discuses the evolution of language and society in this tempestuous age of change.

...   [click here for more]
Kittiwake Classics  $12.18 $3.05

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The Secrets of Tactical Archetypes II (PFRPG)

The Secrets of Tactical Archetypes II (PFRPG)


A fair fight is a sign of poor tactics

The Secrets of Tactical Archetypes II offers fourteen new options for conflict-oriented characters who want to do more than just fight with honor they want to lead their companions to victory! These are new options that compliment the original but this book functions on its own as a stand-alone product.  Create a Force Commander ...   [click here for more]

Rite Publishing  $4.99

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The Secrets of the Gunslinger (PFRPG)

The Secrets of the Gunslinger (PFRPG)


You do not aim with your hand. 

The Secrets of the Gunslinger offers 4 new archetypes, 30 new feats and one new monster template so that the vision you have of your gunslinger can easily be obtained an explored.  It offers the Buccaneer of the Black powder, so you can embrace the golden age of piracy; The Fire Artist which embraces the eastern traditon of marital arts and...   [click here for more]

Rite Publishing  $4.99

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The Secrets of the Inquisitor (PFRPG)

The Secrets of the Inquisitor (PFRPG)


“You will not just give the inquisitor what he wants, but what you imagine might please him!”

The Secrets of the Inquisitor offers 6 new archetypes, 5 new inquisitions, 36 new feats for solo tactics and 11 new judgements so that the vision you have of your inqusitor can easily be obtained an explored.  It offers the Heron of the Fountain, so you can prohibit the so...   [click here for more]

Rite Publishing  $3.99

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The Sector From Hell - IISS Tracked Cycle

The Sector From Hell - IISS Tracked Cycle


First in set of ground vehicles in use by various factions in the Foreven sector. The Tracked Scout Cycle is used by the IISS where the local tech level is low enough that they have not developed grav drives. The tracked version is for use on worlds that will bog down a 2 wheeled cycle.

...   [click here for more]
Spellbook Software and Games   FREE 

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The Trollmanac

The Trollmanac


The Trollmanac is a collection of Tunnels & Trolls goodies any player or GM shouldn't be without. Originally posted on The Trollish Delver, there's a plethora of new character types, kindred, GM guides, magic items, monsters and even two solitaire adventures to sink your teeth into.

The Trollmanac has everything you need to take your Tunnels & Trolls game to the next level, incl...   [click here for more]

Trollish Delver Games  $3.05 $1.52

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Thornguard

Thornguard


Welcome to Thornguard, the capital city of Peakvale and the most vibrant city in the three kingdoms.

This adventure is a little different to past solos because you have free reign over what you want to do in the city. There is no overarching quest; the adventure is what you make of it. You could become a city guard and hunt down criminals, or perhaps you would ...   [click here for more]

Trollish Delver Games  $3.00 $2.00

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Trailblazers!

Trailblazers!


Ousted from civilisation, you throw your lot in with some courageous pioneers who seek to tame nature.  However, the uncharted wilderness holds its own perils...

Trailblazers! is a solo adventure for Tunnels and Trolls.  It is for a level 1-2 character with no more than 30 adds.

...   [click here for more]
Slloyd14  $2.27 $1.51

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Ultimate Mass Battle Guide (Savage Worlds)

Ultimate Mass Battle Guide (Savage Worlds)


Note: The Ultimate Mass Battle Guide is an extract from Savage Insider Premium Issues #2 and 3 and presented here as a standalone product. The content has not been altered other than for layout purposes and an added section for Character Options. Savage Insider Premium is a quarterly magazine dedicated to providing quality content for Savage World...   [click here for more]

Mystical Throne Entertainment  $2.95

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Ultimate Roman Legions Guide (Legend)

Ultimate Roman Legions Guide (Legend)


Few words conjure up as much grandeur and splendor as the Roman Legions. For 900 years they marched across Europe, Africa, and Asia, laying low any opposition set before them and adding vast swaths of new lands to the Republic and later the Empire. They performed this miraculous chore through superior arms and armor, remarkable training and discipline, and a tradition of unparalleled organizati...   [click here for more]

Mystical Throne Entertainment  $3.95

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Ultimate Roman Legions Guide (Savage Worlds)

Ultimate Roman Legions Guide (Savage Worlds)


Few words conjure up as much grandeur and splendor as the Roman Legions. For 900 years they marched across Europe, Africa, and Asia, laying low any opposition set before them and adding vast swaths of new lands to the Republic and later the Empire. They performed this miraculous chore through superior arms and armor, remarkable training and discipline, and a tradition of unparalleled organizati...   [click here for more]

Mystical Throne Entertainment  $3.95

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Ultimate Three Kingdoms Guide (Legend)

Ultimate Three Kingdoms Guide (Legend)


The Three Kingdoms period of ancient China was born from the decentralization of the Chinese government and the rise of regional warlords. With the fall of the Han Dynasty, these warlords ruled their over their provinces and battled for control of the land. After only three remained, the three kingdoms of Wei, Wu and Shu were formed, but the battles did not end. These new three kingdoms continu...   [click here for more]

Mystical Throne Entertainment  $4.95

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Ultimate Three Kingdoms Guide (Savage Worlds)

Ultimate Three Kingdoms Guide (Savage Worlds)


The Three Kingdoms period of ancient China was born from the decentralization of the Chinese government and the rise of regional warlords. With the fall of the Han Dynasty, these warlords ruled their over their provinces and battled for control of the land. After only three remained, the three kingdoms of Wei, Wu and Shu were formed, but the battles did not end. These new three kingdoms continu...   [click here for more]

Mystical Throne Entertainment  $4.95

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