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Dragons & Monsters Set 3 - Forest Beasts
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Houserule Footnotes: Stocking Stuffers

Houserule Footnotes: Stocking Stuffers


Houserules are funny things. They often come from a desire to make a game “better,” but one group’s houserules are often seen as terrible fun-killers by other groups. In many cases that’s because different groups want different things to matter in their games, and focus on different elements. This is often a matter of play style – some groups never ...   [click here for more]

Super Genius Games   FREE 

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Houserule Handbooks: Spell Points

Houserule Handbooks: Spell Points


Welcome to Houserule Handbooks: Spell Points, the first in a series of products presenting some of the houserules used at Super Genius Games. Each of these products is designed to introduce a carefully balanced, developed, and playtested version of a popular houserule for campaigns using the Pathfinder Roleplaying Game Core Rulebook. <>...   [click here for more]

Super Genius Games  $4.99 $3.99

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Rugged Adventures

Rugged Adventures


 

The Dungeons & Dragons 4E rest system is built for campaigns where the characters delve through a dungeon, one encounter-filled room at a time, taking short rests between each one, until they reach the final room-encounter, and complete the dungeon. Now, the system isn't broken, and it creates a certain type of experience, but if yo...   [click here for more]

Silent7Seven Games  $3.99 $2.99

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The Genius Guide to Relics of the Godlings II

The Genius Guide to Relics of the Godlings II


Mythology is full of heroes who carried one or two amazing items throughout their adventuring careers. Sometimes the acquisition of the item marked the hero as special from the beginning, or is the catalyst for the heroes early adventures. Often, special magic items are given to heroes by the gods (Perseus famously receives gifts ranging from Hades’ helm of invisibility to...   [click here for more]

Super Genius Games  $4.99 $3.99

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The Genius Guide to the Hellion

The Genius Guide to the Hellion


The hellion is a master of dark energies, especially afflictions and hexes, who draws his power from deals cut with one or more supernatural patrons. In many ways the hellion is a more martial version of the witch, sharing the witch’s power to draw on hexes and spells but with significantly more options (and inclination) to damage foes directly. What hellions give up in te...   [click here for more]

Super Genius Games  $2.99

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