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Christina Stiles Presents - Waysides: Didjer's Crab House
Christina Stiles Presents - Waysides: Didjer's Crab House
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A Guide to the Astral Plane (2e)

A Guide to the Astral Plane (2e)


"So - why do they call it the silver void? Must mean there's nothin' there? Right?"      - Some clueless sod   Most berks think the Astral Plane's an empty place, serving as nothing but a cosmic highway connecting all the other places in the multiverse. Canny planewalkers know differently, though. Here are just a few of the "Secrets...   [click here for more]
Wizards of the Coast  $15.99 $9.99

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Book of Hallowed Might II: Portents and Visions

Book of Hallowed Might II: Portents and Visions


By Monte Cook and Mike Mearls64-page divine-magic sourcebook for all levelsFree previewTable of ContentsArt galleryFree web enhancement: "'The Damned' Creature Template"Other links for this book: http://www.montecook.com/archive_mpress.html#BOHM2

Those who serve the gods represent divine power in the mortal world. Theirs is a great responsibility, and an awesome might. This ne...   [click here for more]

Malhavoc Press  $10.95 $7.00

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Faction War (2e)

Faction War (2e)


SIGIL'S BEEN AT PEACE FOR OVER 600 YEARS. ALL GOOD THINGS COME TO AN END. Six centuries ago, events surrounding the Great Upheaval imposed an uneasy peace in the City of Doors. Since that time, the 15 factions have quietly conducted their philosophical battle for the hearts and minds of all Cagers - and always stopped short of all-out war. But now tensions are flaring, temp...   [click here for more]

Wizards of the Coast  $19.95 $9.99

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KOBOLD Guide to Worldbuilding

KOBOLD Guide to Worldbuilding


The Essential Elements for Building a World

Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again....   [click here for more]

Open Design  $19.99 $12.99

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Kobold Quarterly 6

Kobold Quarterly 6


Can Kobold Count?

It might seem that a quarterly would ship four issues a year, but no! Kobold Quarterly ships its first Annual with this issue, which includes:

The Truth about Tieflings by their creator, David "Zeb" Cook New Blood Magic Codes of Conduct for Paladins Fortunetelling in Zobeck ...and an interview with designer Monte Cook!...   [click here for more]
Open Design  $5.99 $4.49

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Kobold Quarterly Magazine 20

Kobold Quarterly Magazine 20


Kobold Quarterly issue #20 takes a look at archers, with an elven archer base class for Pathfinder RPG, a shadow fey hunting party on the prowl, and new arrows carrying acid, fog, and razor filaments.

KQ #20 also features Jeff Grubb on the lost elves of Midgard, a Q&A with designer Christina Stiles and a new Zobeck adventure—plus vile Derro ooze magic, planar allie...   [click here for more]

Open Design  $8.99 $4.49

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Kobold Quarterly Magazine 23

Kobold Quarterly Magazine 23


Demons & Devils Black As Your Soul

Kobold Quarterly's fall 2012 issue is not for the faint of heart! Starting with the fearsome art featuring the Master of Demon Mountain on the cover, you will enter an issue packed full of devils and demons to give PCs pause. With a new playable lamia race lurking within, even players might be tempted to join the dark side. (Also the dark side has chocola...   [click here for more]

Open Design  $8.99 $5.99

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Monte Cook's Arcana Evolved

Monte Cook's Arcana Evolved


Now Updated with Errata!

 

A Variant Player’s Handbook by Monte Cook

Get ready to evolve! This deluxe “Director’s Cut” version of 3rd Edition codesigner Monte Cook’s popular variant player’s handbook takes all the alternate rules, classes, races, and innovative subsystems that you loved about Arcana Unearthed, gives it all ...   [click here for more]

Malhavoc Press  $49.99 $24.00

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Numenera Player's Guide - Preorder

Numenera Player's Guide - Preorder


Note: This is a pre-order for an upcoming book. You will not be able to download the PDF of this book until August 2013. 

Players of Numenera wanting to jump right into the game can do so with the Numenera Player's Guide, a 64-page introductory product that offers the complete character creation rules, as well as an introduction to the game rules and the setting....   [click here for more]

Monte Cook Games  $19.99 $7.99

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Numenera Preorder

Numenera Preorder


The wait is almost over!

Numenera, the exciting new property by industry giant Monte Cook and setting for the newly revitalized Torment franchise, is nearly in your hands. But don't take any chances! Just to make sure, pre-order it here and now to make sure that you receive it on launch day in August 2013!

By ordering this title now, you ensure that the file wil...   [click here for more]

Monte Cook Games  $60.00 $19.99

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Ptolus: A Player's Guide to Ptolus

Ptolus: A Player's Guide to Ptolus


A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky, itself an enigma and a reminder of evil long past. Ptolus is a place where the supernatural is expected, and treachery lies around every corner—or is it that the supernatural lies around every corner and treachery is expected? Either way, Pto...   [click here for more]

Malhavoc Press   FREE 

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Ptolus: Beneath the Streets

Ptolus: Beneath the Streets


PT7: A 72-page illustrated sourcebook by Monte Cook

As exciting as the surface of Ptolus can be, many adventurers find what goes on beneath the city streets to be of even greater interest. Most locals call such subterranean places collectively “the Dungeon,” and many adventures in the typical Ptolus Campaign take place below the city.

...   [click here for more]

Malhavoc Press  $8.00

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Ptolus: Districts of the City, Vol. 1

Ptolus: Districts of the City, Vol. 1


PT4: A 142-page illustrated sourcebook by Monte Cook

Introducing the City of Ptolus, district by district! This book offers a chapter on the first four of the city’s eleven districts. But first, the City by the Spire overview chapter provides information that applies to every district or to the city as a whole. Here, you’ll find information ...   [click here for more]

Malhavoc Press  $10.00

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Ptolus: Districts of the City, Vol. 2

Ptolus: Districts of the City, Vol. 2


PT5: A 137-page illustrated sourcebook by Monte Cook

Introducing the City of Ptolus, district by district! This book offers chapters on the final seven of the city’s eleven districts. In these pages you’ll find details of the aristocratic Nobles’ Quarter, the commercial districts of the North and South Markets, the venerable Oldtown (h...   [click here for more]

Malhavoc Press  $10.00

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Ptolus: DM's Companion

Ptolus: DM's Companion


PT6: A 103-page illustrated sourcebook by Monte Cook

What’s it like to actually live in the city of Ptolus? What’s the typical home like, what do people do for entertainment, and what kinds of tools do they use? This book gives the reader an idea of how it feels to walk the streets of the City by the Spire.

Besides l...   [click here for more]

Malhavoc Press  $9.00

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Ptolus: Organizations

Ptolus: Organizations


PT3: A 55-page illustrated sourcebook by Monte Cook

Rather than covering a particular portion of the city of Ptolus, this book instead covers the city’s residents: the groups and families that wield power and influence here. These organizations are in many ways the heart and soul of the Ptolus Campaign, and most player characters will deal with t...   [click here for more]

Malhavoc Press  $12.99 $6.00

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Ptolus: The World of Praemal

Ptolus: The World of Praemal


PT2: A 57-page illustrated sourcebook by Monte Cook

 

Ptolus is an exciting city, but in order to truly understand the place, one has to understand its context, both in relation to the world around it and to the events that have come before now -- even those that occurred before the city existed.

&nbs...   [click here for more]

Malhavoc Press  $12.99 $6.00

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Return to the Temple of Elemental Evil (3e)

Return to the Temple of Elemental Evil (3e)


Evil Never Dies   Years ago, brave heroes put the denizens of the Temple of Elemental Evil to the sword. Now, dark forces whisper again in the shadows of the once-deserted temple - forces far more insidious and dangerous than any sane person could dream. Evil has risen again to threaten the village of Hommlet.   Characters battle the power of darkness in H...   [click here for more]
Wizards of the Coast  $29.95 $11.99

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Secrets of the Delver's Guild

Secrets of the Delver's Guild


Secrets of the Delver’s GuildA Ptolus sourcebook by Monte Cook

 

If you’ve read the Ptolus book, then you know all about the Delver’s Guild, a group that brings adventurers together to trade information about the Dungeon below the city, as well as useful resources in the city proper and even pote...   [click here for more]

Malhavoc Press  $15.99 $6.00

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Spell Treasury

Spell Treasury


ENnie WinnerBest Art, Cover (Gold)Best Supplement (Silver)

Magic may be the most fascinating of all the interesting aspects of Monte Cook’s Arcana Evolved. This sourcebook expands that system with more than 500 spells -- magic converted from the System Reference Document, The Complete Book of Eldritch Might, and other sources, as well as all-new spells. Every ...   [click here for more]

Malhavoc Press  $34.99 $14.00

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Tales from the Infinite Staircase (2e)

Tales from the Infinite Staircase (2e)


An anthology of eight separate but linked adventures, Tales from the Infinite Staircase takes adventurers to exotic locales throughout the planes. A crossover product meant to be usable with the FORGOTTEN REALMS, this is a great introduction to PLANESCAPE for players unfamiliar with the setting.

Product HistoryTales From the Infinite Staircase (1998) is that rares...   [click here for more]

Wizards of the Coast  $19.95 $9.99

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The Complete Book of Eldritch Might

The Complete Book of Eldritch Might


A 224-page arcane sourcebook by Monte Cook

Winner of the 2004 EN World d20 System Gold Award for Best Revision/Update/Compilation

Magic is the most powerful force in all creation. Herein lie the eldritch secrets to its mastery.

This mega-sourcebook from 3rd Edition codesigner Monte Cook introduces incredible facets of magic. Inside, you’ll find the incomparable pow...   [click here for more]

Malhavoc Press  $34.99 $13.00

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The Excellent Prismatic Spray 6

The Excellent Prismatic Spray 6


This issue features an article on Vancean magic by Arcana Unearthed author Monte Cook; a d20 conversion of Dying Earth rules by Keith Baker, creator of the Eberron campaign setting. XPS 6 also includes adventures, new weapons, cults of the Dying Earth and much more.

We present a vision of fantasy, doom-laden and beautiful, violent, alien and treacherous. At this level the ess...   [click here for more]

Pelgrane Press  $4.96

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The Great Modron March (2e)

The Great Modron March (2e)


THE NEXT MARCH WASN'T DUE FOR ANOTHER 189 YEARS. TRY TELLING THAT TO THE MODRONS!   On a regular schedule, the Great Modron March spills out of Mechanus, and the lawful automatons files their way around the Great Ring. No one knows why they do it, but everyone stays out of their way - because when the modrons march, they'll walk right over a berk who doesn't know enoug...   [click here for more]
Wizards of the Coast  $24.95 $9.99

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The Tomb-World of Alak-Ammur

The Tomb-World of Alak-Ammur


Even within the deepest recesses of history’s own heart, one cannot find a sorcerer more powerful nor infamous than the man known as Alak-Ammur. His origins lie hidden behind a veil of lies and half-truths so thick that it is useless to even speak of them. Know simply this, that Alak-Ammur grew strong in the ways of arcane lore as easily and quickly as other men take to breathing fresh ai...   [click here for more]

Super Genius Games  $10.99 $2.98

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