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Mutants & Masterminds Gadget Guide: Heavy Weapons

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Aasimar & Tiefing: A Guidebook to the Planetouched

Aasimar & Tiefing: A Guidebook to the Planetouched


Your Planar Adventure Begins Now!

This exciting entry in the critically acclaimed Races of Renown series fully details aasimar and tieflings, as well as half-fiends, half-celestials, and many of their cousin races. If you've been looking for an easy way to integrate planar elements into your campaign, look no further. Aasimar & Tiefling is your one stop shop for plana...   [click here for more]

Green Ronin  $10.00

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Advanced Gamemaster's Guide

Advanced Gamemaster's Guide


Gamemasters Wanted!

Anybody that's ever run a game knows it can be a chore. Between stuffing monsters in dungeon rooms, drawing maps, finding that careful balance between giving the PCs too much or, worse, facing the dreaded TPK (total party kill), it's a tough job being the GM. And whether you're an old hand, with several editions under your belt, or a first timer, still wet behind the ears...   [click here for more]

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Advanced Player's Manual

Advanced Player's Manual


Dragons and Dungeon-dwellers Beware!

The perfect complement for your PH, the Advanced Player's Manual gives your characters all new capabilities. Like other books in Green Ronin's Advanced Series, this book is all about options, expansions, and moving your games into new directions. With new race flexibility, variant magic classes, mass combat rules, and more, you have the tool...   [click here for more]

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Advanced Race Codex: Dwarves

Advanced Race Codex: Dwarves


Strength of Stone, Will of Steel!

Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuse...   [click here for more]

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Advanced Race Codex: Elves

Advanced Race Codex: Elves


Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities. Drawn from the very ...   [click here for more]

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Advanced Race Codex: Gnomes

Advanced Race Codex: Gnomes


Masters of Illusion!

Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities...   [click here for more]

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Advanced Race Codex: Humans

Advanced Race Codex: Humans


Take Hold of Your Destiny!

Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and ...   [click here for more]

Green Ronin  $6.50

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AGE Battle & Loot: Tomb of the Seeress

AGE Battle & Loot: Tomb of the Seeress


Battle & Loot is a series of PDFs for GMs using the Adventure Game Engine (AGE). Each entry includes new monsters, treasures, and story ideas that are easily adaptable to any fantasy setting. A Battle & Loot PDF is a toolkit you can use to build anything from a single encounter to a collection of scenes totaling a whole adventure. Remix the game stats, themes, and m...   [click here for more]

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AGE Explorations: Freeport Backgrounds

AGE Explorations: Freeport Backgrounds


AGE Explorations are short, experimental products for the Adventure Game Engine (AGE) that expand the rules in different directions. Each entry in the series presents new game mechanics, systems, or other content to help change the way you play. Add just the Explorations products you want to your AGE campaign to get the style of play you're after. Change your game wi...   [click here for more]

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AGE Explorations: Gifts of the Gods

AGE Explorations: Gifts of the Gods


AGE Explorations are short, experimental products for the Adventure Game Engine (AGE) that expand the rules in different directions. Each entry in the series presents new game mechanics, systems, or other content to help change the way you play. Add just the Explorations products you want to your AGE campaign to get the style of play you're after. Change your game wi...   [click here for more]

Green Ronin  $1.50

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Blue Rose Companion

Blue Rose Companion


A Hero's Companion

Every hero needs a good companion, and the Blue Rose Companion complements and expands the material from Blue Rose: The Roleplaying Game of Romantic Fantasy. It expands options for hero creation and improvement, offers new insights into the arcane mysteries, and provides new opponents for your heroes to overcome. In its pages you will find: Expanded Paths: Heroi...   [click here for more]

Green Ronin  $13.00

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Book of Magic

Book of Magic


A Manual of Mysterious Magics!

By the Shining Sigil of Sirrion! The Book of Magic is the complete Mutants & Masterminds sourcebook on the Arts Arcane, all that is magical and mysterious. It is a guide to comic book magic, providing everything players and Gamemasters need to run games based on magical comics ranging from light-hearted to dark post-modern and everyt...   [click here for more]

Green Ronin  $14.50

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Book of the Righteous

Book of the Righteous


The Book of the Righteous presents the most comprehensive pantheon ever seen in the d20 System. This massive, 320-page volume provides more than 20 pick-up-and-play churches corresponding to gods that feature in most fantasy campaigns (god of war, god of justice, etc.). Each church features lavish detail, including in-depth information on its clerics, holy orders, dogma, prayers, and rit...   [click here for more]

Green Ronin  $20.00

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Bow & Blade: A Guidebook to Wood Elves

Bow & Blade: A Guidebook to Wood Elves


Join the Archers of Legend!

Arrows fly from the shadows of the trees, blades flash in the twilight, and the wood elves shape the ancient powers of the forest to destroy their foes. This toolkit of player options explores every facet of wood elf characters, proving that game mechanics and evocative flavor can work hand in hand in the same product. Bow & Blade: A Guidebook to Wood Elves...   [click here for more]

Green Ronin  $10.00

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DC ADVENTURES Heroes & Villains, Vol. 2

DC ADVENTURES Heroes & Villains, Vol. 2


The DC Universe features a dazzling array of characters who have thrilled readers for generations. The two-volume Heroes & Villains set details more than 500 of those characters for use in your DC Adventures games, all featuring character stats fully compatible with the award-winning Mutants & Masterminds RPG. Vol. 2 picks up where Vol. 1 left off, covering characte...   [click here for more]

Green Ronin  $20.00

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DC ADVENTURES Universe

DC ADVENTURES Universe


The DC Universe is yours to play in! The fourth and final book of the DC Adventures superhero roleplaying game gives you an entire universe to explore. DC Adventures: Universe is a comprehensive guide to the ultimate superhero setting, taking you on a journey from the famous cities and hidden places of Earth to out amongst the stars and even to parallel realities and "elseworlds." In ...   [click here for more]

Green Ronin  $20.00

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Dragon Age Creatures of Thedas: The Wyvern

Dragon Age Creatures of Thedas: The Wyvern


Infamous for ferocity, the wyverns of Thedas are legendary to commoner and king alike. Bring these fearsome creatures from the "Mark of the Assassin" video-game DLC to your Dragon Age tabletop RPG campaign with this PDF containing complete statistics, game-world lore, and information on the notorious and rare hallucinogenic liquor concocted from wyvern venom. The newest entry in the D...   [click here for more]

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Dragon Age Faces of Thedas: Varric

Dragon Age Faces of Thedas: Varric


Wherever he goes, Varric Tethras (wisecracking rogue and stalwart companion in the Dragon Age 2 video game) makes friends, learns the local stories, and gleans the choicest scuttlebutt. Wherever he goes, his prized and distinctive crossbow, called Bianca, is sure to be at hand. Wherever he goes, he encounters trouble and treasures worth telling about.

In Faces of Thedas: Varric, ...   [click here for more]

Green Ronin  $1.50

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Duty Unto Death

Duty Unto Death


Duty Unto Death is the Dragon Age RPG adventure that Chris ran on TableTop for Wil Wheaton, Chris Hardwick, Kevin Sussman, and Sam Witwer.

Duty Unto Death is a complete free adventure, including player handouts and the same 3rd level pre-generated Grey Warden recruits that the aforementioned quartet adventured with in Ferelden. Just add Dragon Age Set 1 and y...   [click here for more]

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Emerald City Knights Chapter 4: Sea Change

Emerald City Knights Chapter 4: Sea Change


A Heroes Journey Adventure For Mutants & Masterminds Third Edition

Previously in Emerald City Knights: Chapter 0 – The Silver Storm (free download!) Chapter 1 – Life in the Aftermath Chapter 2 – Out of Their LeagueChapter 3 – Power Play

Emerald City Knights is a complete Mutants & Masterminds Third Edition adventure set...   [click here for more]

Green Ronin  $3.99

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Emerald City Knights Chapter 5: Rise of the Masterminds

Emerald City Knights Chapter 5: Rise of the Masterminds


A Heroes Journey Adventure For Mutants & Masterminds Third Edition

Previously in Emerald City Knights: Chapter 0 – The Silver Storm (free download!) Chapter 1 – Life in the Aftermath Chapter 2 – Out of Their LeagueChapter 3 – Power PlayChapter 4 – Sea Change

Emerald City Knights is a complete Mutants & Masterminds...   [click here for more]

Green Ronin  $3.99

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Emerald City Knights Chapter 6: Into the Fire

Emerald City Knights Chapter 6: Into the Fire


A Heroes Journey Adventure For Mutants & Masterminds Third Edition

Previously in Emerald City Knights: Chapter 0 – The Silver Storm (free download!) Chapter 1 – Life in the Aftermath Chapter 2 – Out of Their LeagueChapter 3 – Power PlayChapter 4 – Sea ChangeChapter 5 – Rise of the Masterminds

Emerald City Knights is a ...   [click here for more]

Green Ronin  $3.99

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Gimmick's Guide to Gadgets

Gimmick's Guide to Gadgets


Gear Up, Hero!

Gimmick's Guide to Gadgets is a whole new world of equipment for your Mutants & Masterminds game! This complete guide to gadgets and inventing includes: New powers like Spontaneous Inventor, Scientific Genius, Weapon Master, and others to make your hero an expert in whatever field you want. New extras and stunts for powers like Super-Intelligence and Super-Wisd...   [click here for more]

Green Ronin  $14.00

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Hero High

Hero High


Fast Times at Freedom High!

The Crime League is on a rampage downtown, but the prom is tonight and, worse yet, you've got a make-up test tomorrow! But then nobody said life was easy at Hero High!

Teenaged superheroes don't have it easy... just ask them. After all, being a normal teenager is hard enough: school, work, parents, friends, dating, and more without complicating matters b...   [click here for more]

Green Ronin  $15.00

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Holy Warrior's Handbook

Holy Warrior's Handbook


The holy warrior expands the paladin archetype, giving players and GMs the means to create divine champions of any patron god--not just the lawful good ones. A holy warrior is functionally similar to a paladin, but may swap the traditional class features for ones more appropriate to his heavenly patron.

Armed with the Holy Warrior's Handbook, divine heroes have more options that ...   [click here for more]

Green Ronin  $4.00

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Lockdown

Lockdown


Prisoner III-C-21... welcome to Buckner Ridge Superhuman Penitentiary

So your heroes have captured yet another super-villain. Where are they going to put them all? In prison, of course!

Lockdown is a sourcebook for Mutants & Masterminds, Second Edition, describing a prison for super-convicts. It details all four levels of the Buckner Ridge Superhuman Penitentiary, the f...   [click here for more]

Green Ronin  $12.00

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Lockdown - Gen-Pop

Lockdown - Gen-Pop


Say Hello to the New Meat!

Lockdown: Gen-Pop, an expansion to the Mutants & Masterminds Lockdown supplement, introduces six newinmates to Buckner Ridge. The inmates can be used as new or existing prisoners in a Lockdown-focused campaign, or as villains to oppose the heroes in a more general campaign.

Each inmate is presented on two pages -- including an il...   [click here for more]

Green Ronin  $4.95

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Mastermind's Manual

Mastermind's Manual


The Mastermind's Manual is the perfect companion to the award-winning Mutants & Masterminds Superhero Roleplaying Game. In its pages you will find endless ways to customize the M&M system to suit your game, along with helpful Gamemaster advice, and insight into how the game is designed and played. The Mastermind's Manual includes a vast array of optional and ...   [click here for more]

Green Ronin  $16.50

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Mecha & Manga

Mecha & Manga


Super Mecha Roleplay is Go!

Japanese manga and anime have become hugely popular in the English-speaking world and now they are here for the Mutants & Masterminds roleplaying game! Mecha & Manga takes M&M from its Silver Age roots into a whole new style of comics, the realm of manga. Inside you'll find:

Characters! All the information you need to creat...   [click here for more]
Green Ronin  $16.95

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Mutants & Masterminds Annual #2

Mutants & Masterminds Annual #2


It's Back... And Better Than Ever!

It's here because you, the fans demanded it! The Mutants & Masterminds Annual #2 is a collection of articles, insights, and exciting adventures for the World's Greatest Superhero Roleplaying Game. In its action-packed pages, you will:

Explore new types of M&M games like the gritty Street Justice of Keith Baker, the mythic real...   [click here for more]
Green Ronin  $12.00

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Mutants & Masterminds Gadget Guide: Archaic Weapons

Mutants & Masterminds Gadget Guide: Archaic Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use to...   [click here for more]

Green Ronin  $1.29

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Mutants & Masterminds Gadget Guide: Asian Weapons

Mutants & Masterminds Gadget Guide: Asian Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use to...   [click here for more]

Green Ronin  $1.29

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Mutants & Masterminds Gadget Guide: Energy Weapons

Mutants & Masterminds Gadget Guide: Energy Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use to...   [click here for more]

Green Ronin  $1.29

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Mutants & Masterminds Gadget Guide: Guns

Mutants & Masterminds Gadget Guide: Guns


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use to...   [click here for more]

Green Ronin  $1.29

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Mutants & Masterminds Gadget Guide: Heavy Weapons

Mutants & Masterminds Gadget Guide: Heavy Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use to...   [click here for more]

Green Ronin  $1.29

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Mutants & Masterminds Gadget Guide: Robots

Mutants & Masterminds Gadget Guide: Robots


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use to...   [click here for more]

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Mutants & Masterminds Gadget Guide: Utility

Mutants & Masterminds Gadget Guide: Utility


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use to...   [click here for more]

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Mutants & Masterminds Power Profile #10: Earth Powers

Mutants & Masterminds Power Profile #10: Earth Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and...   [click here for more]

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Mutants & Masterminds Power Profile #11: Luck Powers

Mutants & Masterminds Power Profile #11: Luck Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and...   [click here for more]

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Mutants & Masterminds Power Profile #12: Magic Powers

Mutants & Masterminds Power Profile #12: Magic Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and...   [click here for more]

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Mutants & Masterminds Power Profile #13: Illusion Powers

Mutants & Masterminds Power Profile #13: Illusion Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and...   [click here for more]

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Mutants & Masterminds Power Profile #14: Air Powers

Mutants & Masterminds Power Profile #14: Air Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and...   [click here for more]

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Mutants & Masterminds Power Profile #15: Kinetic Powers

Mutants & Masterminds Power Profile #15: Kinetic Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and...   [click here for more]

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Mutants & Masterminds Power Profile #16: Talent Powers

Mutants & Masterminds Power Profile #16: Talent Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and...   [click here for more]

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Mutants & Masterminds Power Profile #17: Morphing Powers

Mutants & Masterminds Power Profile #17: Morphing Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and...   [click here for more]

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Mutants & Masterminds Power Profile #18: Meta Powers

Mutants & Masterminds Power Profile #18: Meta Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and...   [click here for more]

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Mutants & Masterminds Power Profile #19: Plant Powers

Mutants & Masterminds Power Profile #19: Plant Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and...   [click here for more]

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Mutants & Masterminds Power Profile #1: Fire Powers

Mutants & Masterminds Power Profile #1: Fire Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and...   [click here for more]

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Mutants & Masterminds Power Profile #20: Gravity Powers

Mutants & Masterminds Power Profile #20: Gravity Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and...   [click here for more]

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Mutants & Masterminds Power Profile #21: Element Powers

Mutants & Masterminds Power Profile #21: Element Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and...   [click here for more]

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