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MYTHIC D6 Action Deck

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AL 5: Stars in the Darkness [DCC]

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AL 4 - The Waystation (DCC)

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Ultimate Three Kingdoms Guide (Savage Worlds)

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Beldany: The Fey Kingdom

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Lancea Sanctum

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Character Guide - The Wise Sage

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Beyond the Wall and Other Adventures

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Storm of the Century: A Spirit of the Century Adventure

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Strike Force 7 - Savaged!

Strike Force 7 - Savaged!


Strike Force 7 is America's highly trained Anti-terrorist force. Its purpose: To defend the world from the forces of Skorpion; a global conspiracy bent on world conquest! Defend human freedom in the role of the rugged marine, former special ops member, top of his field computer expert, or even the mysterious ninja who now works for Uncle Sam. The adventures are limited only by your imagination!...   [click here for more]

Super Genius Games  $9.00 $3.99

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Subsector Sourcebook 2: Franklin

Subsector Sourcebook 2: Franklin


An entire subsector at your fingertips!

Subsector Sourcebook 2: Franklin compiles Quick Worlds 13-22 AND adds 11 more unpublished worlds to challenge and entertain your characters.

Franklin is a recently settled frontier area of scattered independent worlds.  Each world comes complete with detailed information concerning the system and the planet itself, yet leaves the Refe...   [click here for more]

Gypsy Knights Games  $19.99

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Subsector Sourcebook 3: Hub

Subsector Sourcebook 3: Hub


An entire subsector at your fingertips!

Subsector Sourcebook 3: Hub is meant to be a companion volume to The Hub Federation.  Subsector Sourcebook 3: Hub compiles Quick Worlds 23-25 AND adds 10 more unpublished worlds to challenge and entertain your characters.

The Hub subsector is a group of independent worlds which surround The Hub Federation. Each world comes complete wi...   [click here for more]

Gypsy Knights Games  $14.99

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Subsector Sourcebook 4: Sequoyah

Subsector Sourcebook 4: Sequoyah


An entire subsector at your fingertips!

Subsector Sourcebook 4: Sequoyah brings you 19 more previously unpublished worlds to challenge and entertain your characters.

Sequoyah is the most recently settled frontier in the Clement Sector, an area of scattered independent worlds.  Each world comes complete with detailed information concerning the system and the planet itself, y...   [click here for more]

Gypsy Knights Games  $19.99

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Subsidiaries: A Guide To Pentex

Subsidiaries: A Guide To Pentex


Brand-Name Corruption We've got what you need! We make products that make your life a little easier! We can make you happy! We're the big businesses of Pentex - dedicated to bringing you, the consumer, exactly what you want! Eat our food, drink our booze, take our pills and play our games - it's all perfectly good for you. Hey, would we lie?

Big Business at its Worst Story...   [click here for more]

White Wolf  $10.99

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Succubus Club: Dead Man's Party

Succubus Club: Dead Man's Party


Everyones Invited

The Damned are solitary monsters, contriving elaborate social situations for themselves to deny the prominence of the Beast. Parties and other social affairs from graceful soirees to brutal Sabbat ritae are the foundation of undead reputation. Hosting such affairs, whether as a pack priest or as a nascent prince, can be as arduous a process as claiming a domain.

Th...   [click here for more]
White Wolf  $7.99

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Sunken Empires

Sunken Empires


Lost Worlds and Sunken MysteriesThe life of an adventurer should be full of great daring, and little is more daring than retrieving the sunken treasures of the Underdeep! Sunken Empires is heaped high with glorious new magic, monsters, and rules for lost technology and abolethic horrors, including:

History of the Aboleth by David "Zeb" Cook Full Ecology of the Ab...   [click here for more]
Open Design  $19.99 $9.99

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Sunset Empires

Sunset Empires


Sunset Empires is part of the history of the World of Darkness; therefore nobody gets to play the part of the wholly innocent victim. Everyone takes a role in setting the course of the Victorian Age; everyone must eventually pay the piper.

This book serves as a historical setting, covering the 19th century almost in its entirety, but it also serves as a vehicle to involve ...   [click here for more]

White Wolf  $13.99

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Sword & Board: A Basic Fantasy Companion

Sword & Board: A Basic Fantasy Companion


This supplement provides new races, class options, monsters, spells, and encounter rules for the Basic Fantasy Roleplaying Game.

...   [click here for more]
Sword & Board  $0.00

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Swords of Almuric: Barbarians of Lemuria Edition

Swords of Almuric: Barbarians of Lemuria Edition


Almuric......a savage world where barbaric ape men are locked in eternal battle with winged marauders......a primeval world where titanic beasts roam plains and hills and implacable predators stalk the forests of the night......a mysterious world where alien ruins raised by races lost  in the depths of time loom against an unforgiving sky......a desperate world...   [click here for more]

Red Ram Studios  $5.99

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Swords of Almuric: Classic D&D Edition

Swords of Almuric: Classic D&D Edition


Almuric......a savage world where barbaric ape men are locked in eternal battle with winged marauders......a primeval world where titanic beasts roam plains and hills and implacable predators stalk the forests of the night......a mysterious world where alien ruins raised by races lost  in the depths of time loom against an unforgiving sky......a desperate world...   [click here for more]

Red Ram Studios  $5.99

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Swordsman's Guild

Swordsman's Guild


“En garde!” You’re quick with your blade and quicker with your tongue. Your enemies are numerous and waiting for a weakness. Do you spend your days watching the shadows? Or call them out on the field of honor and settle things once and for all? You’ve lost your daughter to brutal kidnappers. The authorities can do nothing to help. Do you accede to the thugs’ demand...   [click here for more]

Alderac Entertainment Group  $19.95 $7.96

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Tales of the Old Margreve (PFRPG)

Tales of the Old Margreve (PFRPG)


Put out the fire, shoulder your pack, and enter the deep woods...

Tales of the Old Margreve contains 8 eerie forest adventures for the Pathfinder Roleplaying Game in a unique Old World setting inspired by the medieval folktales and superstitions of Eastern Europe.

Here in the Old Margreve Forest, heroes trek past crumbled griffon towers, over stiles and shepherds' ...   [click here for more]

Open Design  $29.99 $9.99

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Task Force Zeta: Flesh and Steel

Task Force Zeta: Flesh and Steel


Task Force Zeta: Flesh and Steel pits the forces of mankind's United Colonies against the Cyberon, a race of mechanical constructs, in sweeping fleet engagements across the known universe. This Fleet Pack includes:

A background history that describes the basic setting and the conflicts of the First and Second Wars between the United Colonies and the Cyberon; Da...   [click here for more]
Legionnaire Games  $7.50

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Technical Manual 2nd Edition

Technical Manual 2nd Edition


Soldat Beringer winced as the heat from the melted circuits penetrated his insulated gloves. The cooling shroud of the Long Fang Naga's surviving field gun had been damaged and excess heat had poured into the weapon's articulation circuitry when it had last fired.

"Hurry up. They're almost here!" Beringer knew Soldat Hennan tracked the approaching Jaguars on her sensor...   [click here for more]

Dream Pod 9  $25.95 $7.95

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Teeth of the Storm

Teeth of the Storm


Late at night, the storm howls and sheets of rain fall. The High Road is supposed to be safe and well-traveled, but this stormy night there has been no one else on the road and no place to stop for shelter.  A gruesome scene on a rain-slicked bridge leads to a nighttime race to grant a restless soul peace.

Teeth of the Storm is a gothic horror adventure for the Pathfinder Roleplayi...   [click here for more]

Run Amok Games  $5.99

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Territories

Territories


“I don’t give a damn if you think you have some sort of right to this place. I don’t care what the Shadow looked like before you got here, and I don’t care if you’re the best thing to happen to this land since the Fall. The only thing that matters is if you can stop me and mine from taking this place from you. If you can do that, then it’s yours by right....   [click here for more]

White Wolf  $16.99

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The 1000 Hells

The 1000 Hells


The Hell of the Upside-Down Sinners

All of Asia's Kuei-jin share a common experience - the agony of torture after death in one of the Thousand Hells. Beyond pain, beyond the end of existence, their very souls are flayed for their sins in the living world. Only the most powerful escape to rise again as vampires, but not even they can forget their suffering. The domains of the Yama...   [click here for more]

White Wolf  $9.99

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The Art of Exalted

The Art of Exalted


Follow the artistic development of the Exalted roleplaying game all the way from its unused concept art to its current second edition splendor. Along the way, you’ll see the world of Exalted brought to life through the talents of the industry’s top artists, including Chris Stevens, Hyung-Tae Kim, Adam Warren and many, many more.

Within, lavish, full-color ar...   [click here for more]

White Wolf  $23.99

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The Book of Glorious Joy

The Book of Glorious Joy


This Book gives an overview of the Gloranthan West before detailing the heroic Kingdom of Loskalm. Where adventurous souls seek the Joy of the Heart and rise from the rank of Peasant to the lofty heights of Wizard-Knight!

176 of playable material, including character generation, history, mythology, relgions, cultural and magical information, for a setting that is very different from the...   [click here for more]

D101 Games  $30.00 $15.00

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The Books of Sorcery Vol. II - The White and Black Treatises

The Books of Sorcery Vol. II - The White and Black Treatises


A Guide to Sorcery and NecromancyThe White Treatise and The Black Treatise are the definitive tomes of sorcery and necromancy in the Age of Sorrows. Featuring 160 pages chock full of all the spells an Exalt might wield to exert her will over Creation, this supplement reintroduces to the new edition all the spells made popular in Exalted First Edition, as well as introducing a n...   [click here for more]

White Wolf  $14.99

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The Books of Sorcery, Vol. I - Wonders of the Lost Age

The Books of Sorcery, Vol. I - Wonders of the Lost Age


Monuments to First Age IngenuityAt the height of the First Age, miraculous achievements were possible that are impossible in the fallen Age of Sorrows. But now, the past readies to give up its secrets to the returned Solar Exalted that they might remake Creation into a place of wonder once again.The Wonders of the Lost Age are lost no more. Draw back the hazy veil of intervenin...   [click here for more]

White Wolf  $14.99

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The Books of Sorcery, Vol. III - Oadenol's Codex

The Books of Sorcery, Vol. III - Oadenol's Codex


Oadenol’s Codex is the guide to the practical application of sorcerous knowledge in the Second Age. From the creation of artifacts to the raising of manses, and from the subtle workings of thaumaturgy to the various naturally occurring miracles of Creation, this third of Exalted’s Books of Sorcery offers aspiring geomancers, sorcerer-engineers, thaumaturges...   [click here for more]

White Wolf  $14.99

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The Books of Sorcery, Vol. IV - The Roll of Glorious Divinity I - Gods & Elementals

The Books of Sorcery, Vol. IV - The Roll of Glorious Divinity I - Gods & Elementals


In this fourth of Exalted's five Books of Sorcery, elementals and spirits finally get their due. This supplement outlines both the little gods of Creation and the Terrestrial Bureaucracy, as well as the elementals and their many courts. In addition, it also reveals the many spirit Charms available to these divine beings (as well as to enterprising Eclipse and Moonshadow Caste Exalted).This b...   [click here for more]

White Wolf  $14.99

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The Books of Sorcery, Vol. V - The Roll of Glorious Divinity II

The Books of Sorcery, Vol. V - The Roll of Glorious Divinity II


A Guide to the Spirits of Malfeas and the Underworld In this fifth of Exalted’s five Books of Sorcery, the nature and powers of the myriad of ghosts and demons that have endangered Creation since the Primordial War are explored. Eschewing the Cycle of Reincarnation, ghosts are an affront to the natural order, bringing more power to the Neverborn through their very existence,...   [click here for more]

White Wolf  $14.99

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The Broken-Winged Crane

The Broken-Winged Crane


Bestowed with all the hopes of Hell, the Green Sun Princes are the newly anointed champions of the Yozis. Already the Princes begin to come into their own, demonstrating a wide array of terrible powers, some not glimpsed in Creation since the Primordial War... and some never seen before at all. But with all the might of a stolen Solar Exaltation at their fingertips, what need have the Infernals...   [click here for more]

White Wolf  $4.99

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The Case of the Missing Magic

The Case of the Missing Magic


Adventures are easy.

This is hard.

Are You good enough?

Adventures are easy to play; usually, you just fight your way through.  But here, there is a mystery to be solved.  Eleven key people work at the Acaeum complex. One of them is a criminal.  None of them can be removed by combat.

The building is modern, and elaborate. Security procedures are ex...   [click here for more]

Eldritch Enterprises  $14.95 $7.00

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The Compass of Celestial Directions Vol. I - The Blessed Isle

The Compass of Celestial Directions Vol. I - The Blessed Isle


Once the abode of the gods and home to the Old Realm's Lawgivers and their Lunar consorts, the Blessed Isle is now the center of the Creation-spanning Scarlet Empire, ruled by the Empress and her Terrestrial Exalted children. Spared the worst of the Contagion, the Fair Folk invasion that followed and the centuries of conflict and want that reduced the rest of the world to barbarism and savagery...   [click here for more]

White Wolf  $14.99

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The Compass of Celestial Directions Vol. V - Malfeas

The Compass of Celestial Directions Vol. V - Malfeas


A Guide to the Demon City

The fifth of five books dedicated to the supernatural locales of the Exalted setting, this supplement focuses on Malfeas, Hell of the Exalted world. Prison to the Yozis and their demon spawn, Malfeas is a twisted place formed from the very flesh of the defeated leader of the Primordials and containing the remainder of his vanquished cohorts.

Imprisoned since t...   [click here for more]

White Wolf  $14.99

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The Compass of Celestial Directions, Vol. IV - The Underworld

The Compass of Celestial Directions, Vol. IV - The Underworld


A Guide to the Land of the Dead The fourth of five books dedicated to the supernatural locales of the Exalted setting, this supplement focuses on the Underworld, land of the dead. Created by the death of Primordials in their war with the Exalted, the Underworld is now home to billions of ghosts who have escaped the Cycle of Reincarnation.

Will the returned Solars unite to destro...   [click here for more]

White Wolf  $14.99

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The Compass of Terrestrial Directions Vol. I - The Scavenger Lands

The Compass of Terrestrial Directions Vol. I - The Scavenger Lands


The Confederation of Rivers Forged from the shattered remains of the Dragon-Blooded Shogunate and tempered in the fires of war, the so-called Scavenger Lands continue to stand in defiance of the tyranny of the Realm, as they have done for eight centuries. Ranging from mighty Lookshy in the west to the eclectic Hundred Kingdoms in the east, the states of the former River Provinc...   [click here for more]

White Wolf  $14.99

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The Compass of Terrestrial Directions Vol. II - The West

The Compass of Terrestrial Directions Vol. II - The West


Secrets of the Great Western Ocean Revealed This second directional supplement presents Exalted’s major seafaring nations—Wavecrest, Coral, Skullstone and the Neck—and reintroduces the gender-role-redefining Tya and everybody’s favorite Demon-Blooded pirates, the Lintha Family to Second Edition. In addition, the mystery of the sunken First Age metropolis...   [click here for more]

White Wolf  $14.99

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The Compass of Terrestrial Directions Vol. IV - The South

The Compass of Terrestrial Directions Vol. IV - The South


A Guide to Creation’s South From its fecund coasts to its hellish interior, the South is a land of startling contrasts. There exist in the direction cities dating back to the First Age ruled by desert nomads, fiercely independent tribesmen suffering under the yoke of Realm colonialism, an organization of fire elementals defying the bureaucracy of Heaven to safeguard its tenets and...   [click here for more]

White Wolf  $14.99

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The Compass of Terrestrial Directions Vol. V - The North

The Compass of Terrestrial Directions Vol. V - The North


The North is home to one of Creation’s harshest environments, and its savage predators, deadly winters and scarcity of resources would be challenging enough, even without the additional threats posed by marauding barbarians, seductive Winter Folk and the frozen dead. Defying both the elements and the region’s many threats, though, a myriad of states, large and small, have succeeded ...   [click here for more]

White Wolf  $14.99

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The Compass of Terrestrial Directions, Vol. III - The East

The Compass of Terrestrial Directions, Vol. III - The East


A Guide to Creation’s Far East Beyond the Scavenger Lands lies much more than a rough frontier of rural backwaters and petty kingdoms. The Far East is full of nations that rival its supposedly more “civilized” neighbors in terms of size and sophistication, from the warring states of Linowan and Halta, to the floating land of Metagalapa and even grim Sijan, ancient city ...   [click here for more]

White Wolf  $14.99

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The Complete Book of Eldritch Might

The Complete Book of Eldritch Might


A 224-page arcane sourcebook by Monte Cook

Winner of the 2004 EN World d20 System Gold Award for Best Revision/Update/Compilation

Magic is the most powerful force in all creation. Herein lie the eldritch secrets to its mastery.

This mega-sourcebook from 3rd Edition codesigner Monte Cook introduces incredible facets of magic. Inside, you’ll find the incomparable pow...   [click here for more]

Malhavoc Press  $34.99 $13.00

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The Crimson Pandect: A Handbook of Eldritch Lore

The Crimson Pandect: A Handbook of Eldritch Lore


Unlock the Secrets of Dark Sorcery...Open the Crimson Pandect to reveal the hidden arts of the arcane world and the grim obsessions that snare the minds of their adepts. This book is for both players and Labyrinth Lords alike, providing tools for weaving grim tales of blood and unleashed sorcery!Use new classes, new spells, and new guidelines for magical research. plunder ancient troves of occult ...   [click here for more]
Sine Nomine Publishing  $25.99 $9.99

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The Danse Macabre

The Danse Macabre


Sun's rising. So what?

This party's still going. I still have blood to drink. I still have one more song in me.

Across the city, some of us are crawling back to our hovels, our mansions, our coffins. But some of us aren't. Some of us are still hunting for something. Down in the closed-off subway tunnels. Up in the mightiest penthouses. Here in the warehouse dist...   [click here for more]

White Wolf  $23.99

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The Devious Book of Fumbles & Crits

The Devious Book of Fumbles & Crits


  Lady Luck...she is a fickle mistress. Why not take her out and get her something nice?

  Actually, she better be in a hot bath with a glass of wine while you are rubbing her feet, because with "The Devious Book of Fumbles & Crits," if you roll a "1" she can make your life a living hell...literally....   [click here for more]

Unknown Tome  $15.99 $8.99

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The Ebon Vault: Unstoppable Hammers

The Ebon Vault: Unstoppable Hammers


It’s Hammer Time!

            Hammers have long been an underappreciated weapon in fantasy, not considered fit for a “main character,” and always reserved for the dirty, the uncouth, and those with more brawn than brains. What’s more, hammers in the Pathfinder roleplaying game—and anything else t...   [click here for more]

Necromancers of the Northwest  $4.99

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The Ephemeris Species Compendium

The Ephemeris Species Compendium


Previously released as six seperate species sourcebooks, The Ephemeris Species Compendium combines all of the material from those sourcebooks into one title.

You'll find more information on what makes each of the species tick, including new species specific sub-classes, new skills and abilities, and new goods for your character to use.

This supplement contains the following sour...   [click here for more]

Nomadic Delirium Press  $12.00

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The Fragile Path: Testaments of the First Cabal

The Fragile Path: Testaments of the First Cabal


And I have seen it pass sterile into textbooks, just more facts to be learned to please a stern tutor, then forgotten when the lesson is over.

But the lessons of the Awakened must never end. By the divine Avatar within each of us, we are bound to history just as we are charged to create it. We, of all mortals, cannot forget what has gone before us. Nor can we shunt it into scraps of pap...   [click here for more]

White Wolf  $7.99

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The Free Council

The Free Council


"Oppenheimer was no mage, but how can you say he wasn't a wizard? I'm sure he'd never seen any Watchtower or Atlantis god-king or any of your other old myths. But he conjured up something the world had never seen before and changed this Earth forever. No mage had ever done what he did, but we consider ourselves the Awakened people. I'll bet you anything that when he saw the flash, he w...   [click here for more]

White Wolf  $16.99

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The Gods of Porphyra [PFRPG]

The Gods of Porphyra [PFRPG]


In April of this year, I launched a search for writers to contribute to an open Pantheon. This tome is the result of the hard work of over a dozen writers who stepped up to help us create a twenty-seven god pantheon that can be used as open game content in our products and the products of any other publisher that wishes to use them without restriction.

 

This tome features:...   [click here for more]

Purple Duck Games  $6.00

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The House of Bone and Amber

The House of Bone and Amber


The Streets of Paraku Groan....

A furious priest shouts curses from the Shrine of the Seven Red Miracles, and the merchants mutter of thieving Nebeti and their damnable ways. The Nebeti elder lies dead by the amber p...   [click here for more]

Sine Nomine Publishing  $14.99 $7.49

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The Inquisition

The Inquisition


While young vampires may scoff at the mortals who hunt them, their elders remember a time when robed monks rode from haven to haven, using the twin weapons of fire and their faith to destroy the undead.

But the Inquisition did not die in those dark ages. Its soldiers still roam the Earth, and the Damned fear it more than any other group of mortals.

This supplement includes ways ...   [click here for more]

White Wolf  $11.99

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The Invictus

The Invictus


An Invincible LegacyPatterning itself after the glory of Rome's Kindred society and the ages of kings that followed, the Invictus stands as a model covenant, one immune to the passage of time. But how well do ancient ways mesh with the Damned of the modern world? On whose backs is the Ivory Tower's foundation built?A Covenant Guide for Vampire: The Requiem

Details the histo...   [click here for more]
White Wolf  $12.80

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The Invisible College

The Invisible College


Knowledge is deadly. Ten years ago, the Church was the leading light in Théan research. Now its natural philosophers are dead or in hiding, driven underground by the might of the Inquisition. But the flame of knowledge cannot be extinguished: the Invisible College carries on in secret, seeking to know the mind of Theus through the world he created. The Invisible College sourcebook detail...   [click here for more]

Alderac Entertainment Group  $19.95 $7.96

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The Knights of the Rose and Cross

The Knights of the Rose and Cross


"You cannot live forever, so live a life that will never be forgotten."All throughout Théah, the Seal of the Rose & Cross is synonymous with adventure and heroism. Unaffiliated with any nation, the Knightly Order stands for honor and justice. However, behind the flashing blades and dashing smiles is a dangerous secret that will change the face of Théah forev...   [click here for more]

Alderac Entertainment Group  $19.95 $7.96

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The Malefactor Base Class

The Malefactor Base Class


Total Party Kill Games is proud to announce THE MALEFACTOR, a new class sourcebook for use with the Pathfinder RPG.  

The Malefactor Original Concept by Brian Berg Written by James Olchak, Brian Berg and Rick Cox.

“Fate is for those too weak to determine their own destiny.”

-...   [click here for more]

Total Party Kill Games  $12.99 $4.99

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