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Publisher |
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This second edition adds an entirely new chapter about magical medieval warfare and expands upon two other chapters. A total of 22 new pages of material are contained in the 2nd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: Western Europe. "... [click here for more] |
Expeditious Retreat Press |
$15.00
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He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they build worlds. From a divine perch, map your world and experience tectonics, magical geography, predation, ecological conflict, and cultural development. Following in the foodsteps of A Magical Medieval Society: Western Europe (Gen Con ENnies 2003 Best S... [click here for more] |
Expeditious Retreat Press |
$13.00
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A Magical Society: Silk Road is a 160 page supplement detailing great overland trade routes. Borrowing extensively from the caravans of Central Asia, A Magical Society: Silk Road covers a variety of topics: what factors engender great overland trade routes, what elements accompany the existence of silk roads, and how do caravans function on the road (with consideration to terrain). Due to... [click here for more] |
Expeditious Retreat Press |
$13.00
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Stonepick crossing is an OSRIC(tm) module designed for 6-10 adventurers of levels 1-3.
The tiny town of Stonepick Crossing sits on top of an old dwarven dam holding built some 500 years ago to end a long war. Recognizing the futility of direct assault, the dwarves built the dam to flood the goblin caves, flushing the foul creatures out of their caves and into the slaughter of honest com... [click here for more] |
Expeditious Retreat Press |
$6.00
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Down the Shadowvein is an OSRIC(tm) module designed for 6-10 adventurers of levels 3-5.You carefully load your canoes and launch into the fast-moving waters of the underground river named Shadowvein. The Pod-Caverns of the Sinister Shroom behind you, the veracity of the map that is to be your guide into the dark unknown will soon be tested. Hopefully what is written is accurate, but if it is no... [click here for more] |
Expeditious Retreat Press |
$7.00
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The Mouth of the Shadowvein is an OSRIC(tm) module designed for 6-10 adventurers of levels 3-5.The depths of the underearth weigh heavily upon the party as they delve deeper into the cold, hard stone. Every river has an end, even those that never see the light of day. Many adventures behind, the party continues to find the mouth of the Shadowvein. What lies ahead is surely dangerous, but the lu... [click here for more] |
Expeditious Retreat Press |
$7.00
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Beneath the Heart of Empire is an OSRIC(tm) module designed for 6-10 adventurers of levels 3-5.The capital of the Venirian Empire has been re-located back to Venir, and a thriving city has been built above the swallowed ruins of the old city. Various connections to the old city can be found in the sewers, cellars, and other underground portions of the rebuilt city of Venir, and adventurers freq... [click here for more] |
Expeditious Retreat Press |
$6.00
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The Witch Mounds is an OSRIC(tm) module designed for 6-10 adventurers of levels 3-6.Near the southern verge of the Yoros Forest, rests a series of grass-covered barrows arranged in a horseshoe shape. Ten smaller barrows and one known as the Great Mound sit facing inward at each other. The site is known as the Witch Mounds by the locals, and it is shunned, for evil lurks within, a place of old M... [click here for more] |
Expeditious Retreat Press |
$6.00
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Bitteroot Briar is an OSRIC(tm) module designed for 4-8 adventures of levels 2-4.The small village of Ipwich has been plagued by mystery for years. Why do some people, last seen decades ago, come stumbling out of the woods looking as young as the day they disappeared, raving mad? Why does the forest itself whisper in the blowing of the trees or the babbling of a brook, beckoning to its center? ... [click here for more] |
Expeditious Retreat Press |
$6.00
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Redtooth Ridge is an OSRIC(tm) module designed for 6-10 adventurers of levels 1-3.The plain wooden cup the dryad Aralina needs for her great oak’s rebirth has been stolen by creeping foul things! Small, man-like, creatures with great heads assaulted her and, in the confusion, pick-pocketed the cup before fleeing towards Redtooth Ridge. Without her cup, her tree with die before it can repr... [click here for more] |
Expeditious Retreat Press |
$6.00
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The Doom of Red Rauthim is an OSRIC(tm) module designed for 4-8 adventurers of levels 7-9.Red Rauthim, adventurer and ruler of the city Erastavim, decided to right a wrong from his past. Nearly twenty years ago, Red and his adventuring party learned of the location of a great fire giant temple. Ever one to see a golden opportunity, Red thought it a great chance to slay some of the most wicked c... [click here for more] |
Expeditious Retreat Press |
$6.00
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Awmrie is composed of several dozen islands forming an extended archipelago stretching almost 200 miles over crystal clear, blue water. None of the islands are very large, the largest being only 300 or so square miles. In general, the islands of Awmrie tend towards flatness, sloping gently upwards towards their centers. Most islands are lined with sandy beaches shaded by palms of all sorts. Awm... [click here for more] |
Expeditious Retreat Press |
$2.00
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Your Guide for Half-Races in Your 4e Game!
Castoffs and Crossbreeds is 24 pages packed with tools for using half-breeds in your 4e game, including:
12 new half-races from the usual suspects to unique conceptsTools to introduce countless others of your own designThe Demiurge, a potent source for any number of half-breed races in your campaign ... [click here for more] |
Expeditious Retreat Press |
$7.00
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After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic... [click here for more] |
Expeditious Retreat Press |
$3.00
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Deave is composed of two large islands (The Isle of the Dead and Chernivisti), one secondary island (Caerlaen), and a handful of tertiary islands called the Inner Islands. The lands are mountainous in their center and hilly on the periphery. There are numerous valleys, but tend towards smallness. The only real flatlands in Deave are found along the east coasts of Chernivisti and Caerlaen, where... [click here for more] |
Expeditious Retreat Press |
$2.00
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Gryce is a warm, tropical archipelago. It is composed of ten significant islands and many islands of smaller size. The islands tend towards the mountainous and there are many hidden valleys. The islands of Gryce have about them the feeling of the primordial— the beaches, when you can find them between the many mangrove swamps, are welcoming and wide, but the interior lands are ruggedand m... [click here for more] |
Expeditious Retreat Press |
$2.00
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Land of Lore Lands of Nevermore: The Wyrd is a domain where illusion and reality meld together in a surreal existence, where the fantastic and impossible are not only possible but prevalent. The spirits of the Unseelie fey that drowned at the beginning of the Forgotten Age still haunt the landscape seeking revenge upon all who are unfortunate enough to cross their path. In addition to the... [click here for more] |
Expeditious Retreat Press |
$6.00
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Plague. Few words in any language conjure such feelings of dread and fear as this doom-laden word. Plague has the power to devastate an entire civilization, causing unimaginable suffering as it lays waste to the smallest village and the greatest city alike. As well as an almost unparalleled destructive force, plague can also be an agent of change, allowing a GM to usher in a new age into hi... [click here for more] |
Expeditious Retreat Press |
$7.00
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So, what do elves and dwarves eat anyway? Presented below are suggested dining habits for each of the core races, which can spark a GM's imagination, and help her create a unique culture for her players to visit. Whether it's a desperate chase scene through the swinging carcasses in an orc smoke house, a visit to a gnomish village to dine on candied crickets during a street fair, or huntin... [click here for more] |
Expeditious Retreat Press |
$3.52
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 Welcome to World Building Library: Items of Folklore?Tibet! Folktales are some of the most revealing and immersive ways to experience a culture. Passed down orally from generation to generation, folktales take on new meaning with each telling while continuing to bear the traditions, values, and history of a chosen people. Tibetan folktales are deeply rooted in the harsh living conditions in the... [click here for more] |
Expeditious Retreat Press |
$2.52
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 Welcome to World Building Library: Items of Folklore?Tibet 2! Folktales are some of the most revealing and immersive ways to experience a culture. Passed down orally from generation to generation, folktales take on new meaning with each telling while continuing to bear the traditions, values, and history of a chosen people. Tibetan folktales are deeply rooted in the harsh living conditions in t... [click here for more] |
Expeditious Retreat Press |
$2.52
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Welcome to World Building Library: Stories of Tibet. The following article is a collection of Tibetan folklore. Folklore is a socially created story with no single author, embodying the social structure, mores, and practices of a culture. They are orally transmitted, passed from generation to generation, used to teach and reinforce the values and practices of a given culture. <>... [click here for more] |
Expeditious Retreat Press |
$2.52
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 Welcome to World Building Library: Tibetan Deities. The following article is about how Tibetans view their gods and goddess, the metaphysical beings that affect their day to day reality. Although Tibet is predominately Buddhist, their variety of Buddhism is distinct from the form practiced in other parts of Asia. Tibetan Buddhism has roots in tantric traditions, utilizing magical or mystical eleme... [click here for more] |
Expeditious Retreat Press |
$3.52
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 Tibet is situated in the midst of mountains and sky, southwest of arid Western China and in the stark rain shadow of the Himalayas. In general, Tibet is arid, cold, and high altitude. There are agricultural societies in the southern portion of Tibet at lower altitudes, while herders (some with light farming due to irrigation) live in the higher altitudes. Their clothing must combat these environme... [click here for more] |
Expeditious Retreat Press |
$2.52
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 In the traditional 3rd Edition fantasy environment, demons are real?material beings that can touch you and that you can slice with your sword. While playing in such an environment has its appeal, sometimes what is not seen but only sensed is far more troublesome and disturbing. World Building Library: Tibetan Exorcisms deals with the concept of demons within the Tibetan cosmology and how to rid on... [click here for more] |
Expeditious Retreat Press |
$2.52
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Step into the dreamscape and uncover an ever-changing world where reason fades into the mists of slumber, and imagination emerges into a land of fanciful dreams and dreadful nightmares. Within these 200 pages are: An overview of Nevermore Detailed history, geography and inhabitants of its 5 domains Comprehensive True20 rules for playing in Nevermore Flora, ... [click here for more] |
Expeditious Retreat Press |
$15.00
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One of the more common GM duties in Worlds Apart is creating the inventory of suppliers from which the PCs buy or sell. Worlds Apart Suppliers exists to make that process as fast as possible, as well as to cover instances when the players surprise you by suddenly deciding to do some trading.
Within you’ll find 36 different trade packages for standard goods and each island type. Us... [click here for more] |
Expeditious Retreat Press |
$3.00
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