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Basic Paths: Wrath of the Orc God (Pathfinder)
Basic Paths: Wrath of the Orc God (Pathfinder)
by 0one Games

They are a horde, they cannot be stopped. Will your fellowship of budding heroes be able to quell the Wrath of the Orc God?


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"England Expects..." Bundle [BUNDLE]

"England Expects..." Bundle [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... "England Expects..." SCENARIO #1... SPIRIT Regular price: $2.33 Bundle price: $1.99

On the 21st October 1805 the combined fleets of France and Spain, under the command of Admiral Villeneuve, finally left Cadiz harbor to fac...   [click here for more]

Studio7aUK  $15.79 $11.96

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"Kytheria Calls!"

"Kytheria Calls!"


"Kytheria Calls!"

Travel & Adventure: See the world while getting paid.  Caravan Guards needed to escort wagons from the southeastern fort of Kytheria to the lovely village...   [click here for more]

Storytellers Guild  $1.99

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#1 With a Bullet Point: 10 Feats of Fear and Fearlessness

#1 With a Bullet Point: 10 Feats of Fear and Fearlessness


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)

#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

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#1 With a Bullet Point: 10 Subschool Augmentation Feats

#1 With a Bullet Point: 10 Subschool Augmentation Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability

#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic we...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 13 Dwarven Questing Feats

#1 With a Bullet Point: 13 Dwarven Questing Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 14 Halfling Burglar Feats

#1 With a Bullet Point: 14 Halfling Burglar Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 4 Death Mage Feats

#1 With a Bullet Point: 4 Death Mage Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&rsqu...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 4 Feats for Spells that Raise the Dead

#1 With a Bullet Point: 4 Feats for Spells that Raise the Dead


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 5 Control Water Spell Feats

#1 With a Bullet Point: 5 Control Water Spell Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)

#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 5 Handy Haversacks

#1 With a Bullet Point: 5 Handy Haversacks


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 5 Haste/Slow Feats

#1 With a Bullet Point: 5 Haste/Slow Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 5 Hellfire Feats

#1 With a Bullet Point: 5 Hellfire Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 5 Magic Witch's Daggers

#1 With a Bullet Point: 5 Magic Witch's Daggers


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a f...   [click here for more]

Super Genius Games  $1.50 $1.00

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#1 With a Bullet Point: 5 Mount Steed Spell Feats

#1 With a Bullet Point: 5 Mount Steed Spell Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 5 Silver Weapon Magic Properties

#1 With a Bullet Point: 5 Silver Weapon Magic Properties


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 5 Unseen Servant Feats

#1 With a Bullet Point: 5 Unseen Servant Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 6 Anachronistic Armors

#1 With a Bullet Point: 6 Anachronistic Armors


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 6 Antimagic Field Feats

#1 With a Bullet Point: 6 Antimagic Field Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 6 Archon Feats

#1 With a Bullet Point: 6 Archon Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&rsqu...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 6 Godling Feats

#1 With a Bullet Point: 6 Godling Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a f...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 6 New Exotic and Martial Swords

#1 With a Bullet Point: 6 New Exotic and Martial Swords


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic we...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 6 Nonmagic Special Qualities for Weapons

#1 With a Bullet Point: 6 Nonmagic Special Qualities for Weapons


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 6 Spell-Less Ranger Feats

#1 With a Bullet Point: 6 Spell-Less Ranger Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 6 Spiritual Weapon Feats

#1 With a Bullet Point: 6 Spiritual Weapon Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic we...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 6 Teleportation Spell Feats

#1 With a Bullet Point: 6 Teleportation Spell Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 7 Bard Feats

#1 With a Bullet Point: 7 Bard Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 7 Cure Light Wounds Feats

#1 With a Bullet Point: 7 Cure Light Wounds Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic we...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 7 Feats For Flying Foes

#1 With a Bullet Point: 7 Feats For Flying Foes


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic we...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 7 Feats For Sword and Board Fighting

#1 With a Bullet Point: 7 Feats For Sword and Board Fighting


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&r...   [click here for more]

Super Genius Games  $1.50 $1.00

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#1 With a Bullet Point: 7 Feats For The Undead

#1 With a Bullet Point: 7 Feats For The Undead


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic we...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 7 Magic Firearm Properties

#1 With a Bullet Point: 7 Magic Firearm Properties


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&rsqu...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 7 Shadow Assassin Feats

#1 With a Bullet Point: 7 Shadow Assassin Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic we...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 7 Shield Spell Feats

#1 With a Bullet Point: 7 Shield Spell Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 7 Sinful Feats of Gluttony (Full Clip!)

#1 With a Bullet Point: 7 Sinful Feats of Gluttony (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 7 Sinful Feats of Lust

#1 With a Bullet Point: 7 Sinful Feats of Lust


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 7 Sinful Feats of Pride

#1 With a Bullet Point: 7 Sinful Feats of Pride


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 7 Tendril Tentacle Spell Feats (Full Clip!)

#1 With a Bullet Point: 7 Tendril Tentacle Spell Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 7 Time Thief/Time Warden Feats

#1 With a Bullet Point: 7 Time Thief/Time Warden Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&rsqu...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 7 War Master Feats

#1 With a Bullet Point: 7 War Master Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 8 Animal Feats

#1 With a Bullet Point: 8 Animal Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 8 Death Knight Feats

#1 With a Bullet Point: 8 Death Knight Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 8 Dragonrider Feats

#1 With a Bullet Point: 8 Dragonrider Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&rsqu...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 9 Armiger Feats

#1 With a Bullet Point: 9 Armiger Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&rsqu...   [click here for more]

Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 9 Witch Hunter Feats

#1 With a Bullet Point: 9 Witch Hunter Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti...   [click here for more]

Super Genius Games  $1.49 $1.00

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#30 Alchemical Gadgets (PFRPG)

#30 Alchemical Gadgets (PFRPG)


Where magic and science collide!

Within #30 Alchemical Gadgets are mysterious fluids and uncanny gizmos than a tinkering fanatic can shake a telescoping grasping hand at!

Wearable lenses to deduce the nature of a violent event? You can find those down past the Firefly boxes but if you are the Glasswood Portholes then you have gone way too far.

...   [click here for more]
Rite Publishing  $2.99

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#30 Battle Standards (PFRPG)

#30 Battle Standards (PFRPG)


Will You Bear The Standard?

A flag is more than just a piece of cloth. It is a symbol; it can be one of hope or despair, freedom or tyranny. How will you bear that standard? Stories of lancers with streaming pennons or fallen banners picked up by lone squires fill a bard’s songbook. Be it a banner’s carried on a standard, a guidon on a spear marking a mercenary company, a g...   [click here for more]

Rite Publishing  $2.99

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#30 Cursed Treasures (PFRPG)

#30 Cursed Treasures (PFRPG)


"I don't fear dying, I fear being cursed."

 

How many times have player characters selfishly plundered the ancient tombs of long lost civilizations with impunity? How many evil cults of dark gods have they smashed and looted? We all know that player character’s love thei...   [click here for more]

Rite Publishing  $3.99

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