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With the Fall of the Second Republic, Science and Technology were brought low. The Church claims that these former monuments of human genius eclipsed the grace of the Pancreator with hubris, that humanity must but worship one god and not be beholden to the false totems of reason. In the New Dark Age, few dare ignite the fires of knowledge, to shed light into the dark places humanity once walked... [click here for more] |
FASA |
$21.99 $13.19
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Emperor Alexius has sent his Questing Knights forth to bring back reports from all quarters of the Known Worlds on the state of his empire. This volume surveys the Church Fiefs -- home to the Priests of the Celestial Sun. While the Church stands united against the powers of the Emperor, the Royal Houses and the Merchant League, they feud within their cathedrals, vying for dominion over the fait... [click here for more] |
FASA |
$19.99 $11.99
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A valuable expansion to the Fading Suns rules, this big book includes new Blessings and Curses, Benefices and Afflictions, skills, occult powers, weapons, equipment and valuable rules expansions. In addition, there are new character roles: Knightly orders, Church sects, new religions, guilds, military units, details on sentient alien races and the genetically engineered Changed. A must for players... [click here for more] |
Holistic Design |
$25.00 $12.50
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Crucible of Progress
- or Engine of Sin?
Technology in the Known Worlds is not what it once was. Science fell from its pinnicle with the rise of feudal lords and superstitious priests, stamped out by ignorance and fear. Few now dare to ignite the fires of progress, to build anew. Instead, engineers pick over the bones of the past to revive ancient war machines for... [click here for more] |
Holistic Design |
$15.00 $7.50
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This is the first of many supplements for the Chosen-Keepers of the Faith focusing on other character profiles for players to choose from. The Justiciary and Holy Roller are not Chosen, they are Keepers of the Faith, normal guys like you and me with no divine powers. Instead, the Justiciary relies on blind justice and lets his pistols do the talking. Meanwhile the Holy Roller turns the... [click here for more] |
Better Mousetrap Games |
$1.40
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 The younger members of the Amalfi clan have been busy lately, what with fiximg up the used starship the elder Amalfis have purchased for them so they can follow the family business, but their parents' ship is way overdue, and though they haven't said anything to each other, they all know that feeling of dread in their guts, and they can see it in each other's eyes. Then the call comes ... [click here for more] |
Better Mousetrap Games |
$3.00
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Smilin' Jack is a scummy, sleazy hound, who'd sell his own mother for a credit, but sometimes he's the man to go to when you need a ship. Smilin' Jack's used ship lot is in orbit around the nearest world, right near you. You see it all the time - the mile-high neon lights sort of draw your attention. Out in his back lot, he's got four spaceships of all sorts. Interested?... [click here for more] |
Better Mousetrap Games |
$3.00
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The StarCluster 2 Guide to Duelling covers duelling for any StarCluster 2 culture (or culture in games Powered by StarCluster 2) that uses duelling to satisfy affairs of honor, including StarCluster 2, Sweet Chariot, Book of Jalan, Glorianna, and Blood Games campaigns set in the proper period. The blade duelling system uses a one-second initiate and response round with initiator and responder exch... [click here for more] |
Better Mousetrap Games |
$1.00
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 The StarCluster 2 Guide to Martial Arts is a drop-in replacement for the StarCluster 2 unarmed combat skill. The Guide contains guidelines for creating your own Martial Art for the StarCluster 2 System, along with 8 example martial arts - Boxing, Brawling, Wrestling, Karate, Jujutsu, Capoeira, Savate, and Military Unarmed. The StarCluster Guide to the Martial Arts is compatible with all StarCl... [click here for more] |
Better Mousetrap Games |
$2.00
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 This product bundles the Starcluster 2 Guide to Cluster Religions, StarCluster 2 Guide to Starship Crew, and StarCluster 2 Guide to Duelling. All of these products are available separately. The Guide to Cluster Religions examines the pupular new religions of the diasporan culture, all grown since man came into space, such as Cyberlegal Islam, Neo-Adamite Christianity, The Old Unbelie... [click here for more] |
Better Mousetrap Games |
$5.00
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The StarCluster 2 Weapons Design Guide gives you a system to modify weapons to give different ranges, damage, ammo, and other parameters, while still retaining a balanced weapon. With the Weapon Design Guide, you can make an assault rifle tailored for the DC Marines, or perhaps a long-rage, highly accurate assassin's tool. You decide what specific parameters are important to you, and compromis... [click here for more] |
Better Mousetrap Games |
$2.00
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The StarCluster Antigravity Guide is an in-depth technical paper on the physics of anti/artificial gravity. The Guide discusses the parameters of the antigravity field effect and its uses in the StarCluster. Opening the Guide is a discussion of A-Grav plates, and how they can be stacked to compensate for field attenuation. The field itself, its region of effect, direction, and modulation, are brou... [click here for more] |
Better Mousetrap Games |
$1.50
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 The StarCluster Engineer's Guide is an in-depth look at how spaceship systems work, looking at each system and subsystem in turn and examining them in much greater detail than the Starship Design Guide. In addition, systems which were part of packages before are broken out and discussed, as well as introducing new variants and totally new systems, such as the stealth system. Also discussed are... [click here for more] |
Better Mousetrap Games |
$5.00
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This supplement allows you to design your own robots, vehicles, and starships for the StarCluster RPG. Each Guide features flexible, component based design rules, a list of components, and examples. This package includes: Vehicle Design Guide (30 pages) Robot Design Guide (15 pages) Spaceship Design Guide (47 pages) ... [click here for more] |
Better Mousetrap Games |
$10.00
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Open out your StarCluster campaign with Biotechnology, Anti-Gravity, and The Engineer's Guide. The Biotechnology Guide brings you genetic modifications, uplifted animals, cloning, limb regeneration, and artificial beings. The Anti-Gravity Guide shows you the physics of Anti-Gravity, how A-Grav is applied, and new a-Grav devices. The Engineer's Guide shows you how to change Matter/Anti-M... [click here for more] |
Better Mousetrap Games |
$7.00
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The StarCluster Guide to the Guaru takes a look at the bizarre society of humanity's closest ally, the alien Guaru. All Guaru start out as matricides and cannibals, and in a twist of poetic justice, end up as the first meal for their own children. How a modern space-faring society happens in between those defining bookends is the focus of this guide. Learn how some Guaru young, all of whom sta... [click here for more] |
Better Mousetrap Games |
$2.50
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 A cabal of telepaths has come from the future to alter the course of history, to save mankind from itself. Are they friend or foe?
This 5 page booklet contains the Plexus' story, the nanotech secrets behind their telepathic powers, a trio of plot seeds, and a short guide to hacking the human brain!
Like everything in the Tempus line, the Plexus is a pure setting book that's designed to be ... [click here for more] |
Bayn.org |
$1.00
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The Xro Dinn Chronicles (TM) second edition Book One: Awakenings is a 272 page exploration of the Xro Dinn Chronicles (XDC) universe. It features 5 richly detailed player character races, 10 professions, Sensitive psionics, a detailed technology section, racial technology that reflects the unique characteristics of each race, a detailed desciption of the major planets of the Frontier and muc... [click here for more] |
Ionian Games Studio |
$12.95
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Book Two: New Horizons
The only far future hard science fiction role playing game just became better.
New Horizons radically expands the concepts introduced in Awakenings and provides an awesome view of the technologies of tomorrow ? from the microscopic world of nanotechnology to starships that travel faster than light. Both are customizable by players and game masters. Also included... [click here for more] |
Ionian Games Studio |
$9.95
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