| Product Name ▲ |
Publisher |
Price |
21 Organizations provides 21 new and varied groups to use in a Traveller campaign. Each has its own unique history, motives, and goals. Read about groups as varied as Solar Purity, The Cascadia Colonization Authority, and the Loyal Order of the Mystic Platypus.
In addition, 21 Organizations also includes career tracks for The Hub Federation Navy, bounty hunters, and The Casc... [click here for more] |
Gypsy Knights Games |
$5.99
|
Using a familiar format for Traveller players, 21 Plots presents 21 situations with 6 possible outcomes for the Referee to use with a gaming group.
These can be useful not only when planning a short diversion from the main campaign, but also on those occasions where the players stray from the anticipated path.
Like all our products, the main intention of this book is to provide ... [click here for more] |
Gypsy Knights Games |
$4.99
|
Running a Traveller game can often be challenging.
Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path. Or maybe you're looking for a short session idea to introduce Traveller to a new group of players.
Whatever the reason, we're here to help!
Much... [click here for more] |
Gypsy Knights Games |
$4.99
|
The newest in our popular 21 Plots series, 21 Plots: Planetside is the first of a series of scenarios targeted to a theme. 21 Plots: Planetside presents 21 planet based situations with 6 possible outcomes for the Referee to use with a gaming group.
These can be useful not only when planning a short diversion from the main campaign, but also on those occasions where the playe... [click here for more] |
Gypsy Knights Games |
$4.99
|
At some point in time, every Games Master will need this adventure - after all, it is the lot of players to constantly get into trouble with the law, and one day they will cross the line. . . Featuring an entire planetary prison, Prison Planet will integrate new arrivals into a life behind bars, working dangerous mines, surviving feuding factions and, possibly, allow an escape.
With two... [click here for more] |
Mongoose |
$14.99 $11.99
|
Welcome to Clement Sector!
In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy. Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to Earth. Were they terraformed by some unknown race? Are they just a coincidence in th... [click here for more] |
Gypsy Knights Games |
$15.99
|
Roll your dice and enhance every aspect of the universe you love. Know the names of Moons, Space Stations, and that scruffy-looking Vargr sitting at the bar as soon as your players ask. Blast off for Adventure and leave the details to the d66 Compendium.
Based on one of Traveller's best-selling PDF series, this collection of quick-reference lists brings the Traveller universe to ... [click here for more] |
Jon Brazer Enterprises |
$14.99 $7.99
|
Welcome to The Hub Federation!
The Hub Federation provides an interstellar nation full of adventure opportunities. The six worlds of The Hub Federation are detailed, as is the government which holds them together.
The Hub Federation can be used in part or as a whole to add worlds to any existing Traveller setting. In addition, information and history are provided to ... [click here for more] |
Gypsy Knights Games |
$7.99
|
An entire subsector at your fingertips!
Subsector Sourcebook 2: Franklin compiles Quick Worlds 13-22 AND adds 11 more unpublished worlds to challenge and entertain your characters.
Franklin is a recently settled frontier area of scattered independent worlds. Each world comes complete with detailed information concerning the system and the planet itself, yet leaves the Refe... [click here for more] |
Gypsy Knights Games |
$19.99
|
An entire subsector at your fingertips!
Subsector Sourcebook 3: Hub is meant to be a companion volume to The Hub Federation. Subsector Sourcebook 3: Hub compiles Quick Worlds 23-25 AND adds 10 more unpublished worlds to challenge and entertain your characters.
The Hub subsector is a group of independent worlds which surround The Hub Federation. Each world comes complete wi... [click here for more] |
Gypsy Knights Games |
$14.99
|
An entire subsector at your fingertips!
Subsector Sourcebook 4: Sequoyah brings you 19 more previously unpublished worlds to challenge and entertain your characters.
Sequoyah is the most recently settled frontier in the Clement Sector, an area of scattered independent worlds. Each world comes complete with detailed information concerning the system and the planet itself, y... [click here for more] |
Gypsy Knights Games |
$19.99
|
Space travel is dangerous. Pirates, hostile powers, stellar phenomenon, accidents, malfunctions, hijackings and more can take place along the space lanes. Although ships carry a wide array of safety equipment, none is more effective than the escape pod. This Technical Manual details the workings of the Reprieve-class individual escape pod, manufactured throughout the Imperium for more tha... [click here for more] |
DSL Ironworks |
$5.00
|
In an effort to increase their control over Jewell subsector, the Imperium has announced that a new duke will be appointed to oversee Imperial interests there. This move has caused political friction with the Zhodani who have since restricted trade to their worlds.
Imperial agents suspect the Zhodani are now planning to deploy a new super weapon, forcing the Imperium to strengthen their... [click here for more] |
Mongoose |
$14.99 $11.99
|