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The Tinker: Master of Modular Mechanical Mayhem [PFRPG + OGL 3.5]
The Tinker: Master of Modular Mechanical Mayhem [PFRPG + OGL 3.5]
by Interjection Games

BECOME THE SQUAD COMMANDER!

"...this tinker here actually manages to climb to the highest echelons with a combination of great fluff, nice humor and most of all: Solid crunch galore." -Endzeitgeist, nominated for the best of 2013

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100 Pockets to Pick

100 Pockets to Pick


This PDF gives 100 pockets to pick, so your rogue doesn't get bored in town.

...   [click here for more]
Art of War Games  $0.50

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100 Science Fiction Substances

100 Science Fiction Substances


This PDF gives you 100 different Science Fiction Substances for your incomprehensible engineer types so you can drop one right into the action and not have to worry about creating one from scratch.

...   [click here for more]
Art of War Games  $0.50

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1001 Science Fiction Weapons (Revised)

1001 Science Fiction Weapons (Revised)


One thousand and one weapons for the taking! From the Dawn of Time, human beings have searched for new and interesting things to bash one another with. In the spirit of this bold and noble endeavor, we present you with one thousand and one new implements of mayhem, for all your science-fiction violence needs. A thousand and one new ways to zap, bash, blast, hack, crush, rend, fry, frazzle, melt, m...   [click here for more]
Plain Brown Wrapper Games  $20.00 $12.95

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1948: Basic Training Manual

1948: Basic Training Manual


1948: Basic Training Manual

System: d20 ModernGenre: Sci-FiInterior Illustrations: 18Onscreen Page Count (Including cover and OGL):54Printer-Friendly Page Count (Including title and OGL):47

This file covers 13 Advanced Classes for the 1948 Campaign World....   [click here for more]

Bloodstone Press  $2.00

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2300 AD Aurore Sourcebook

2300 AD Aurore Sourcebook


Aurore Sourcebok

Nobody said it would be easy. On Aurore, life is no paradise. There are the quakes and volcanos, the inedible (and often hostile) life forms, and the peculiar orbital mechanics which made half the planet too hot for human habitation. Even to grow food is a struggle of sizable dimensions. The Kafer Invasion only made things more complicated....

Aurore is one of the least ho...   [click here for more]

Game Designers' Workshop (GDW)  $10.00 $7.50

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2300 AD Star Cruiser

2300 AD Star Cruiser


The definitive source of information for the strships of the year 2300 has arrived! Star Cruiser is both a complete addition to the Traveller: 2300 rules and an exciting boardgame of futuristic space combat.

The Rules

Inside you'll find the complete guide to starship construction. Rules cover the power plant and stutterwarp drives, the advanced weapon...   [click here for more]

Game Designers' Workshop (GDW)  $24.95 $18.72

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50 Cent Wizard Spells

50 Cent Wizard Spells


Perfect for your 3.5e campaign, we present 50 Cent Wizard Spells! This awesome book gives you five new spells to help trick out your Wizard to become something more. Written by the spectacular Brendan Davis, the Spells found in this book are: 1st Level Spell: Alistair’s Tearful Outburst 3rd Level Spell: Summon Experts 5th Level Spell: Helping Hands 7th Level Spell: Alistair’s ...   [click here for more]
The Le Games  $0.50

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A Magical Medieval Society: Western Europe Second Edition

A Magical Medieval Society: Western Europe Second Edition


This second edition adds an entirely new chapter about magical medieval warfare and expands upon two other chapters. A total of 22 new pages of material are contained in the 2nd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: Western Europe.

 

"...   [click here for more]

Expeditious Retreat Press  $15.00

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A Magical Society: Ecology and Culture

A Magical Society: Ecology and Culture


He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they build worlds. From a divine perch, map your world and experience tectonics, magical geography, predation, ecological conflict, and cultural development. Following in the foodsteps of A Magical Medieval Society: Western Europe (Gen Con ENnies 2003 Best S...   [click here for more]
Expeditious Retreat Press  $13.00

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A Magical Society: Silk Road

A Magical Society: Silk Road


A Magical Society: Silk Road is a 160 page supplement detailing great overland trade routes. Borrowing extensively from the caravans of Central Asia,

A Magical Society: Silk Road covers a variety of topics: what factors engender great overland trade routes, what elements accompany the existence of silk roads, and how do caravans function on the road (with consideration to terrain). Due to...   [click here for more]

Expeditious Retreat Press  $13.00

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A Necromancer's Grimoire: Faces of the Rakshasa

A Necromancer's Grimoire: Faces of the Rakshasa


Monstrous Fiends that are All Too Human

Rakshasas have long been a source of fascination for tabletop gamers, and are at once among the most beloved and recognizable fiends, and also the most underused. Unlike most fiends, which dwell in distant and unimaginable hellscapes, rakshasas live on the material plane, lurking amongst the other races like a wolf in sheep's clothing. They are cu...   [click here for more]

Necromancers of the Northwest  $2.49

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A Necromancer's Grimoire: Marchen der Daemonwulf

A Necromancer's Grimoire: Marchen der Daemonwulf


Master the Power of Lycanthropy!

 Werewolves have long been figures of fascination. Dating back to ancient times, tales of men who transformed into wolves are nearly as old as civilization itself. There is something primal about the werewolf, about the ability to rid oneself of the restraints of society, and live free like a predatory, ruthless animal.

 Marchen der Dae...   [click here for more]

Necromancers of the Northwest  $2.49

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A Necromancer's Grimoire: Masters of the Gun

A Necromancer's Grimoire: Masters of the Gun


A Whole New Frontier of Gunslinging!

 

            Guns may not exactly be a staple of fantasy settings, but that doesn’t mean that they can’t add a wealth of flavor, fun, and excitement to your game. With the gunslinger class, from paizo’s Ultimate Combat, and the rules for firearms also includ...   [click here for more]

Necromancers of the Northwest  $2.49

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A Necromancer's Grimoire: Mysteries of the Oracle

A Necromancer's Grimoire: Mysteries of the Oracle


Unlock the Mystery

            Oracles are more than just spontaneous divine casters who use Charisma instead of Wisdom. The oracle class taps into a cultural phenomenon that has fascinated mankind for thousands of years. From the ancient Greek oracles of Delphi to gypsy fortune tellers to modern-day psychics, humanity has long been...   [click here for more]

Necromancers of the Northwest  $2.49

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A Necromancer's Grimoire: Secrets of the Witch

A Necromancer's Grimoire: Secrets of the Witch


Double, Double, Toil and Trouble!

A Necromancer's Grimoire: Secrets of the Witch provides a wide variety of new content for anyone who likes witches, including new hexes, alternate familiar special abilities, and a number of new and interesting feats. Further, it provides a new 20-level base class for characters interested in playing as a green hag, which grants them all the powe...   [click here for more]

Necromancers of the Northwest  $2.49

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A Necromancer's Grimoire: Spirit Warriors

A Necromancer's Grimoire: Spirit Warriors


 Not Your Average Fighter

            A Necromancer's Grimoire: Spirit Warriors introduces the new spirit warrior class. Spirit warriors draw their power from the spirits of ancient and mythical heroes, called exemplars, channeling their fighting powers and using them to the spirit warrior's own ends. Each exemplar has i...   [click here for more]

Necromancers of the Northwest  $2.49

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A Necromancer's Grimoire: Spirit Warriors II

A Necromancer's Grimoire: Spirit Warriors II


The Return of the Spirit Warrior

 

            A Necromancer’s Grimoire: Spirit Warriors presented a new kind of martial character for 3.5 and Pathfinder games. Spirit warriors could draw upon the power of exemplars—mythical warriors whose legendary deeds had allowed them to ascend to a quasi-divine s...   [click here for more]

Necromancers of the Northwest  $2.49

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A Necromancer's Grimoire: Steeds and Stallions

A Necromancer's Grimoire: Steeds and Stallions


            Mounts are a popular staple of the fantasy genre. Whether it’s the knight riding off into the sunset on his trusty steed, or the shady horse merchant trying to disguise his broken-down nags as spirited chargers, or the cunning horse thief, mounts and horses are not only a person’s primary means of transportation, they are also an advent...   [click here for more]

Necromancers of the Northwest  $2.49

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A Necromancer's Grimoire: The Book of Purifying Flames

A Necromancer's Grimoire: The Book of Purifying Flames


A Necromancer's Grimoire: The Book of Purifying Flames provides rules for the exciting magic of the pure flame, a magical, holy and righteous fire which burns only the wicked and evil. The righteous and pure of heart can pass through such flames without fear, and, in fact, more potent pure flames even heal or bulster such holy and upstanding warriors of virtue.

In addition to 2...   [click here for more]

Necromancers of the Northwest  $2.49

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A Necromancer's Grimoire: The Wonders of Alchemy

A Necromancer's Grimoire: The Wonders of Alchemy


Alchemy Like You’ve Never Seen It Before!

            While alchemy has long been a major staple of the fantasy genre, it has never been a particularly powerful or even relevant ability in 3.5/Pathfinder. The items that can be created with Craft (alchemy) tend not to be worth the effort once one gets past the first few levels ...   [click here for more]

Necromancers of the Northwest  $2.49

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A Players Guide to Castlemourn

A Players Guide to Castlemourn


A land in search of its past...Its people are unaware of their origins, the greatness of their history, or what disaster brought about the dark age that engulfed the land. Some three hundred years before the present, there existed a magical place of shining towers and marvelous wonders called the Realm of Castles. Legends tell of a great war against fell creatures that destroyed the realm, leaving...   [click here for more]
Margaret Weis Productions   FREE 

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A Touch of Evil, Vol. 5: Kobolds

A Touch of Evil, Vol. 5: Kobolds


What do a Soul Knife Assassin and a CR27 sorcerer have in common?They're all Kobolds!That's right.Inside this 27 page E-book you'll find  4 blood-curdling kobolds designed to give your players a run for their money, no matter what level they are.Pit yourself against the mighty spells of the wicked druid Makheret Greenclaw.Hunt down Wightscale, the deadly vile soulknife a...   [click here for more]

Gun Metal Games  $4.50

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Aasimar & Tiefing: A Guidebook to the Planetouched

Aasimar & Tiefing: A Guidebook to the Planetouched


Your Planar Adventure Begins Now!

This exciting entry in the critically acclaimed Races of Renown series fully details aasimar and tieflings, as well as half-fiends, half-celestials, and many of their cousin races. If you've been looking for an easy way to integrate planar elements into your campaign, look no further. Aasimar & Tiefling is your one stop shop for plana...   [click here for more]

Green Ronin  $10.00

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Aberrant: Church of Archangel Michael

Aberrant: Church of Archangel Michael


 

Thou Shalt Have No Gods Before Me.

In their own minds, members of The Church of the Archangel Michael are heroes and martyrs. While the media surrounding them is tempted, deceived and misguided, and the masses are lured toward oblivion, the Michaelites stand firm against the nova menace and wield their faith like a sword.

 

 

Thou Shalt N...   [click here for more]
Onyx Path Publishing  $4.95 $2.23

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Aberrant: Elites

Aberrant: Elites


Nova eiltes are paid millions of dollars to wage war for baseline clients.

Money can buy anything - governments, body counts and, some say, souls. Project Utopia calls elites thugs. The Teragen calls them toadies to their inferiors. Nevertheless, elites - high paid mercenaries, agents of the powers that be and darlings of the N! network - are more than happy to give up stab...   [click here for more]

Onyx Path Publishing  $14.95 $6.73

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Aberrant: Fear and Loathing

Aberrant: Fear and Loathing


For every nova out there in our poisonous world, thers are a million little people who make him worth a damn. Duke Rollo, the direct and uncensored gonzo journalist of the Aberrant© world is back with more irreverent insights into the ironies of life in a nova-loving society. Yr. Corresp. goes live to Ibiza, Addis Ababa and to a Halloween party where he h...   [click here for more]

Onyx Path Publishing  $4.95 $2.23

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Aberrant: Teragen

Aberrant: Teragen


The Old World Must be Destroyed...

Cast as monsters, villians and rogues, the novas of Teragen are hatred by Project Utopia, vilified by the media and worshipped by misfits, outcasts and rebels everywhere. Led by the powerful and charismatic Divis Mal, the Teragen seeks to create a new Eden for the Quantum born. But there can be no salvation without sacrifice. Once the Teragen...   [click here for more]

Onyx Path Publishing  $17.95 $8.08

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Aberrant: the Directive

Aberrant: the Directive


Ever get the feeling that you're being watched?

Nothing is quite what it seems, and even seeming "Good Guys" can have ulterior motives. When all is said and done, who really watches over things? The Directive does. The Directive is an intelligence organization unlike any seen before. It's agents see things, they hear things and they know things that they shouldn't. There is ...   [click here for more]

Onyx Path Publishing  $14.95 $6.73

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Aberrant: Underworld

Aberrant: Underworld


Sometimes, crime pays...

From the depths of the triads' heroin fields to the Nakato Gumi's secret Kuro-Tek research and development facilities, the world of organized crime is at war with the forces of order. Will you side with Project Utopia against the purveyors of death and vice, or will the money they offer be enough to tempt you to their side?

Other times...   [click here for more]

Onyx Path Publishing  $14.95 $6.73

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Aberrant: World Wide Phase II

Aberrant: World Wide Phase II


Something is wrong. The angels are falling one by one, and the world is poised for a plunge into madness. Will you try to prevent the cataclysm or welcome it as a glorious new age for novakind?

Time stands still for no man...

It used to be easy to be a hero. Now, the embattled Project Utopia is being pressed by enemies on all sides. Nova cults are springing up...   [click here for more]

Onyx Path Publishing  $19.95 $8.98

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Aberrant: XWF

Aberrant: XWF


Test Your Might Against the Champions of the Ring...Gladiators of the Quantum age, X-treme Warfare Federation shootfighters take recreational combat into the extreme zone of skin-ripping, blood-boiling, bone-crushing physical trauma. When claws, fire bolts and Mega-Strength come into play in the ring, the stakes go up. Way up. And when the stakes are this high, something's gotta give...<>...   [click here for more]

Onyx Path Publishing  $4.95 $2.23

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Aberrant: Year One

Aberrant: Year One


To Bask in the Light...

The Aberrant world is a vast and often terrifying place. Who knows what secrets lurk in the Nova Age of 2083 From the maze-like alleys of Hong Kong to the eerily sterile paradise of Addis Ababa, this sourcebook provides all manner of exotic locales for characters to control...or destroy.

...Or Lurk in the Shadows

This sourcebook ...   [click here for more]

Onyx Path Publishing  $14.95 $6.73

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Accidents of Birth: Deformities and Deformity Feats

Accidents of Birth: Deformities and Deformity Feats


Deformities and Deformity Feats offer players the chance to customize their character by imposing physical limitations and physical oddities. In a world where dragons and demons can breed true with other species, deformities are as likely to result from magical curses, divine wrath and mad experiments as they are to result from hereditary illnesses, generations of incest, and exposure to toxins du...   [click here for more]
LPJ Design  $1.99

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Advanced Arcana Bundle [BUNDLE]

Advanced Arcana Bundle [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Advanced Arcana Volume II Regular price: $4.99 Bundle price: $4.00

The Only Spellbook You'll Ever Need!

 

            This book, Advanced Arcana Volume II, the ...   [click here for more]

Necromancers of the Northwest  $19.97 $14.99

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Advanced Gamemaster's Guide

Advanced Gamemaster's Guide


Gamemasters Wanted!

Anybody that's ever run a game knows it can be a chore. Between stuffing monsters in dungeon rooms, drawing maps, finding that careful balance between giving the PCs too much or, worse, facing the dreaded TPK (total party kill), it's a tough job being the GM. And whether you're an old hand, with several editions under your belt, or a first timer, still wet behind the ears...   [click here for more]

Green Ronin  $16.00

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Advanced Player's Manual

Advanced Player's Manual


Dragons and Dungeon-dwellers Beware!

The perfect complement for your PH, the Advanced Player's Manual gives your characters all new capabilities. Like other books in Green Ronin's Advanced Series, this book is all about options, expansions, and moving your games into new directions. With new race flexibility, variant magic classes, mass combat rules, and more, you have the tool...   [click here for more]

Green Ronin  $17.00

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Advanced Race Codex: Dwarves

Advanced Race Codex: Dwarves


Strength of Stone, Will of Steel!

Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuse...   [click here for more]

Green Ronin  $6.50

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Advanced Race Codex: Elves

Advanced Race Codex: Elves


Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities. Drawn from the very ...   [click here for more]

Green Ronin  $6.50

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Advanced Race Codex: Gnomes

Advanced Race Codex: Gnomes


Masters of Illusion!

Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities...   [click here for more]

Green Ronin  $6.50

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Advanced Race Codex: Humans

Advanced Race Codex: Humans


Take Hold of Your Destiny!

Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and ...   [click here for more]

Green Ronin  $6.50

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Adventure Composition Tutorial (ACT)

Adventure Composition Tutorial (ACT)


So, you would like to try your hand at writing an adventure. Easy right? Well, yes... er... kind of. To really make an adventure successful you need more than just a great idea and a bunch of cool monsters, although that’s an excellent start! You need proper spelling, grammar, and formatting. You need a solid layout with jaw-dropping artwork and top-notch cartography. You a...   [click here for more]

Adventureaweek.com, LLP   FREE 

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Adventure Havens:  Lords of the Manor

Adventure Havens: Lords of the Manor


You know what they say about the best laid plans...

The Adventure Havens series continues with Lords of the Manor, a 30 page supplement packed full of locales and NPCs for use in your fantasy d20-style/3.5 games.  Lords of the Manor presents 12 ready-to-use castles, keeps, and manor homes that can be dropped into almost any campaign.  With NPCs ranging from CR 1 all the way up t...   [click here for more]

Bards and Sages  $4.99

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Adventure Havens:  Temples

Adventure Havens: Temples


You know what they say about the best laid plans.

No matter how much you plan, your players will figure out a way to throw you off your game.  Whether it is deciding to go tavern hopping instead of dungeon delving, or chosing to spend time shopping for gear upgrades instead of searching for bad guys, players have a tendency to create their own adventures.

With Adventure...   [click here for more]

Bards and Sages  $4.99

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Adventure Havens: Guild Houses

Adventure Havens: Guild Houses


Crafts and professions are useful skills for just about any player, but where exactly do players go to master their chosen fields of expertise?  Adventure Havens:  Guild Houses offers twelve ready-to-use guilds for your d20/OGL games.  Each guild is fully developed with a detailed history, important NPCs, and story seeds that can be easily folded into your game.

...   [click here for more]

Bards and Sages  $4.99

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Adventure Havens: Hammers, Anvils, and Tongs

Adventure Havens: Hammers, Anvils, and Tongs


Adventure turns up in the oddest places.

In the exciting and unpredictable world of fantasy, even the simple act of getting one’s armor repaired can lead to danger. Adventure Havens: Hammers, Anvils, and Tongs presents twelve fantasy blacksmith and leathersmith shops that can be used in any campaign setting. Conplete with dozens of NPCs and st...   [click here for more]

Bards and Sages  $4.99

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Adventure Havens: Library Lore

Adventure Havens: Library Lore


The wizard decides to go to the nearest library to research a new spell, then asks you if there is anyone he can talk to. The bard wants to impress the local noble, and asks the librarian for information about the family. The party wants to see if there are any ruins in the vicinity, and decides to look for some old history books. You can handle these situations with a simple roll of the dice, or ...   [click here for more]
Bards and Sages  $4.99

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Adventure Havens: Specialty Shops

Adventure Havens: Specialty Shops


Adventure Havens: Specialty Shops presents twelve unique trade opportunities for players. In fantasy settings, GMs often have to figure out ways to provide opportunities for players to spend their gold or trade loot without engaging in the “Magical Walmart” approach. Adventure Havens: Specialty Shops helps GMs overcome this problem while providing dozens of story seeds...   [click here for more]

Bards and Sages  $4.99

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Adventure Havens: Tavern Tales

Adventure Havens: Tavern Tales


You know what they say about the best laid plans... No matter how much planning you do, your players will always figure out a way to throw you off. Whether it is suddenly deciding they want to visit every tavern in town, or take a ship instead of the main road to the next city,at some point you'll be left making it up as you go along. The Adventure Havens Series is designe...   [click here for more]

Bards and Sages  $0.99

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Adventure Havens: Trading Posts

Adventure Havens: Trading Posts


Where civilization borders on the wild places, you will find a trading post.  The trading post is more than a place to buy supplies. It is the glue that binds the cities to those resources they need to not only survive but also thrive.  In Adventure Havens:  Trading Posts, we present 12 ready-to-use trading posts that can be easily folded into almost any 3.5/OGL c...   [click here for more]

Bards and Sages  $4.99

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Adventure I

Adventure I


Adventure has found you. The hardest job for any DM is writing and preparing for an evening's adventure and laying out the events that will shape his or her world. Adventure Compilation #I and #2 are collections of the best of the best - the Adventure Keep modules. Within these pages, AEG has compiled, updated and expanded the original adventures utilizing the revised 3.5 d20 rules wit...   [click here for more]

Alderac Entertainment Group  $29.95 $3.95

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